unda647 wrote...
This thread needs more waffles
The Waffle Brigade, pwnin' trolls one IHOP or Denny's at a time.
I'm making a social group for that now.
Guest_DrathanGervaise_*
unda647 wrote...
This thread needs more waffles
Guest_K0braTh0r_*
Guest_K0braTh0r_*
Modifié par K0braTh0r, 19 février 2010 - 07:05 .
K0braTh0r wrote...
And I'm trying not to flame like other people are doing to me BUT I wrote a comment that I bought the game with points on PLAY2G so can we move on now ?!?
Thank you.
Guest_K0braTh0r_*
K0braTh0r wrote...
OK for some people that think some of the reason's I wrote there aren't such a big issue, well let me tell you this, a true player likes to experience a game 100% and pays attention to ALL THE DETAILS especially the MINOR ones, because hey, nobody will buy a game with major flaws and the minor things are those that makes a game great in the end, the atmosphere, the experience great.
K0braTh0r wrote...
About changing Shepard's face or ammo, if they really wanted that why wasn't ME 1 made with those changes? Why Toggle Helmet on and off in ME 1 or change armour for team mates, when in the second one is not available? Is a step backwards to progress in my opinion, in the worst scenario, ME 1 should have had these flaws that would be improved and repaired in the second one, but what they did it's not an improvement. It's a regressive thing.
Modifié par AtreiyaN7, 19 février 2010 - 07:33 .
K0braTh0r wrote...
November Cousland, by your comment I recon that you are or very young, or not very familiar with BioWare's games. After you had played most if not all of their games then please tell me that my opinion "sucks a cheetah".
Modifié par Obara, 19 février 2010 - 07:44 .
K0braTh0r wrote...
Hello there dear Mass Effect fans. I have played Mass Effect mainly because it was signed by BioWare and I loved SW KOTOR and Jade Empire so I was sure it was going to be a very good game. I was wrong. It got me stunned so hard, that I couldn't let it go until I finished it. I think Mass Effect is one of the greatest games EVER made.
Due to the amazing experience and storyline from Mass Effect, incredible gameplay and great RPG structure, I had huge expectations from ME2, expected to ****** my pants at first launch ... But instead a bitter-sour taste came into my mouth...
There are a lot of stupid and badly implemented stuff in the game, if I can
remember them all, I'll edit my post, of course if it isn't deleted for
making a bad image to the game. I have a lot of PC-games playing
experience and as a devoted fan to BioWare's RPGs, to avoid future mistakes, especially
on ME3 I would like to tell you my point of view, even if you'd take notice of it or not.
So I got totally shocked when I saw AMMO on my weapons ... I was like "WTF?!?" I thought it's only for the moment, maybe the pistol was damaged or something, but as I advanced in the game I saw it was made this way and with all due respect BioWare, this was the biggest and idiotic thing EVER to see in a production with your signature. This leads to the major problem, you decided to make this game more of an FPS-Action Game than an RPG-Action Game, but then I thought, heck even in FPSs' you have bigger ammo limit to carry than in this game, even with upgrades. So what was the point for this ? Just another great idea ?
Various gameplay, I believe you would like to call, "improvements", right ? just blew this game's chances of being the best game of 2010 and destroyed the hearts (I'm pretty sure I am not the only one severely dissapointed) of BioWare fans.
Some of these are :
- extremely simplified RPG component;
- extremely simplified market (buying items without the possibility to sell them?!?);
- extremely simplified and even badly modified inventory and squad equip screen (I can't dress up my team anymore?);
- simplified romantic scenes (after what everybody saw in ME 1 it is clear they expected the same in the 2nd part, although this is not a critical dissapointment);
- the storyline...hey I didn't expected to continue the game with the council saved and the galaxy too but at least the obvious choice for most gamers would have been Captain Anderson for councilor not Udina (again not a critical dissapointment);
- what happened to omnigel? why can't I choose decoding using omnigel? you added planetary scanning...to make the game longer by boring players to death? couldn't an omnigel scan been easier? again I guess another great idea to take Omnigel out;
- you added fuel and probes to buy via fuel depots, great, but why can't we sell the minerals to the depots to make some credits? and the Normandy uses fuel only when it travels in the Nebula but not when it travels inside a Solar System or when it uses a Mass Relay?
I currently haven't finished the game, but I'm sure I'll be back with something more to say...
In conclusion, I don't know what you tried to do BioWare if it was EA's fault or you just felt it to make some "tests" with one of the most epic games you ever made but to be honest you made this game the biggest dissapointment of the year, and when I mean you, I'm sure the devs know who's responsible, who called the shots...
Please excuse me if my report is too harsh, but I'm sick and tired of seeing games with huge potential and great storyline going to the trashcan...I feel right now like I felt after playing Gothic 1 and 2, when I started the 3rd one...the same taste...bitter-taste...of a huge dissapointment, at least Piranha's Bytes excuse was that they were rushed by the producers, they had to work at least one more year on the Gothic 3 project.
So...what is YOUR excuse BIOWARE ?!?
P.S.: The first Mass Effect felt like playing a game in which you invested not only time and hard work but PASSION too, it had such an unique and thrilling experience that never got you bored not even on planet explorations when Mass Effect 2 makes the impression of just another superficial EA game made without passion or dedication, only to make some more profit, it has very little of the experience that the first one offered, often becoming a little boring.
Shame on you BioWare...shame on you...you've let EA Games get the better of you...
TornadoADV wrote...
I wouldn't call ME2 a huge dissapointment. But calling it an "RPG" is stretching it. ME1 was an RPG, ME2 is a TPS, it's more Uncharted 2 then KOTOR. Glad I held onto ME1 for when I want an RPG to play...and do crazy stunts in the Mako.
Modifié par Darth Drago, 19 février 2010 - 09:22 .
Darth Drago wrote...
TornadoADV wrote...
I wouldn't call ME2 a huge dissapointment. But calling it an "RPG" is stretching it. ME1 was an RPG, ME2 is a TPS, it's more Uncharted 2 then KOTOR. Glad I held onto ME1 for when I want an RPG to play...and do crazy stunts in the Mako.
-The way the franchise is going, Mass Effect 3 will be a first person shoot or a plat former game. To bad BioWare decided to screw over the RPG fan base that loved the first game and cater to the third person squad based shooter ones instead. Changing genres in the middle of a series of games is never a good idea.
Modifié par Mendelevosa, 19 février 2010 - 09:31 .
LoveAsThouWilt wrote...
Darth Drago wrote...
TornadoADV wrote...
I wouldn't call ME2 a huge dissapointment. But calling it an "RPG" is stretching it. ME1 was an RPG, ME2 is a TPS, it's more Uncharted 2 then KOTOR. Glad I held onto ME1 for when I want an RPG to play...and do crazy stunts in the Mako.
-The way the franchise is going, Mass Effect 3 will be a first person shoot or a plat former game. To bad BioWare decided to screw over the RPG fan base that loved the first game and cater to the third person squad based shooter ones instead. Changing genres in the middle of a series of games is never a good idea.
What are is the so called actions that screwed over the RPG fans? This game is still an RPG in more ways than most are in that you can tell your Shepards story how you want it told. Your actions in quests have reactions and consequences through the series. This is the BIGGEST leap in RPGs in a long time: having events carry through one game into another based on the players decisions.
I've never been a fan of shooters, not really. When I got my 360 last march my first game was Resident Evil 5 which really introduced me into shooters. It was fun, I enjoyed it, but I play games primarily for the story. Most action games are SHOOTERS in some way or form because, what other weapons should they use? The medieval style of gameplay is growing old (in a manner of speaking) so it is not surprise that most games the primary weapon are guns.
I enjoyed Baldurs Gate (the console games) but never cared to play them more than once. It got old.
Mass Effect 1 and 2 have been the first games in a long time that I actually don't mind playing multiple times. That I even continue to play after gaining all achievements simply because the gameplay and the great story.
It makes no sense to me the comments that the RPG elements are gone. I don't understand that, because it seems more or less the same game with gamplay improvements.
TornadoADV wrote...
LoveAsThouWilt wrote...
Darth Drago wrote...
TornadoADV wrote...
I wouldn't call ME2 a huge dissapointment. But calling it an "RPG" is stretching it. ME1 was an RPG, ME2 is a TPS, it's more Uncharted 2 then KOTOR. Glad I held onto ME1 for when I want an RPG to play...and do crazy stunts in the Mako.
-The way the franchise is going, Mass Effect 3 will be a first person shoot or a plat former game. To bad BioWare decided to screw over the RPG fan base that loved the first game and cater to the third person squad based shooter ones instead. Changing genres in the middle of a series of games is never a good idea.
What are is the so called actions that screwed over the RPG fans? This game is still an RPG in more ways than most are in that you can tell your Shepards story how you want it told. Your actions in quests have reactions and consequences through the series. This is the BIGGEST leap in RPGs in a long time: having events carry through one game into another based on the players decisions.
I've never been a fan of shooters, not really. When I got my 360 last march my first game was Resident Evil 5 which really introduced me into shooters. It was fun, I enjoyed it, but I play games primarily for the story. Most action games are SHOOTERS in some way or form because, what other weapons should they use? The medieval style of gameplay is growing old (in a manner of speaking) so it is not surprise that most games the primary weapon are guns.
I enjoyed Baldurs Gate (the console games) but never cared to play them more than once. It got old.
Mass Effect 1 and 2 have been the first games in a long time that I actually don't mind playing multiple times. That I even continue to play after gaining all achievements simply because the gameplay and the great story.
It makes no sense to me the comments that the RPG elements are gone. I don't understand that, because it seems more or less the same game with gamplay improvements.
Having a story does not an RPG make. Resident Evil 4 and 5 are more RPG then ME2 is and that's pretty damn scary for all the wrong reasons. We all know when we get the Hammerhead back, we'll finally be able to actually explore some planets for once instead of being inside a glorified corridor shooter.
Unwise Wisdom wrote...
TornadoADV wrote...
LoveAsThouWilt wrote...
Darth Drago wrote...
TornadoADV wrote...
I wouldn't call ME2 a huge dissapointment. But calling it an "RPG" is stretching it. ME1 was an RPG, ME2 is a TPS, it's more Uncharted 2 then KOTOR. Glad I held onto ME1 for when I want an RPG to play...and do crazy stunts in the Mako.
-The way the franchise is going, Mass Effect 3 will be a first person shoot or a plat former game. To bad BioWare decided to screw over the RPG fan base that loved the first game and cater to the third person squad based shooter ones instead. Changing genres in the middle of a series of games is never a good idea.
What are is the so called actions that screwed over the RPG fans? This game is still an RPG in more ways than most are in that you can tell your Shepards story how you want it told. Your actions in quests have reactions and consequences through the series. This is the BIGGEST leap in RPGs in a long time: having events carry through one game into another based on the players decisions.
I've never been a fan of shooters, not really. When I got my 360 last march my first game was Resident Evil 5 which really introduced me into shooters. It was fun, I enjoyed it, but I play games primarily for the story. Most action games are SHOOTERS in some way or form because, what other weapons should they use? The medieval style of gameplay is growing old (in a manner of speaking) so it is not surprise that most games the primary weapon are guns.
I enjoyed Baldurs Gate (the console games) but never cared to play them more than once. It got old.
Mass Effect 1 and 2 have been the first games in a long time that I actually don't mind playing multiple times. That I even continue to play after gaining all achievements simply because the gameplay and the great story.
It makes no sense to me the comments that the RPG elements are gone. I don't understand that, because it seems more or less the same game with gamplay improvements.
Having a story does not an RPG make. Resident Evil 4 and 5 are more RPG then ME2 is and that's pretty damn scary for all the wrong reasons. We all know when we get the Hammerhead back, we'll finally be able to actually explore some planets for once instead of being inside a glorified corridor shooter.
You people complain too much lol. Just the fact that you can choose what to say during conversations makes ME2 much more of a RPG than Resident Evil 4/5 could ever be.
And exploring the planets in ME1 wasn't that interesting imo, there wasn't exactly much to see. And since you couldn't explore every planet, it felt even more useless to be able to explore anything at all. At least that's what I thought.