TornadoADV wrote...
Unwise Wisdom wrote...
TornadoADV wrote...
LoveAsThouWilt wrote...
Darth Drago wrote...
TornadoADV wrote...
I wouldn't call ME2 a huge dissapointment. But calling it an "RPG" is stretching it. ME1 was an RPG, ME2 is a TPS, it's more Uncharted 2 then KOTOR. Glad I held onto ME1 for when I want an RPG to play...and do crazy stunts in the Mako.
-The way the franchise is going, Mass Effect 3 will be a first person shoot or a plat former game. To bad BioWare decided to screw over the RPG fan base that loved the first game and cater to the third person squad based shooter ones instead. Changing genres in the middle of a series of games is never a good idea.
What are is the so called actions that screwed over the RPG fans? This game is still an RPG in more ways than most are in that you can tell your Shepards story how you want it told. Your actions in quests have reactions and consequences through the series. This is the BIGGEST leap in RPGs in a long time: having events carry through one game into another based on the players decisions.
I've never been a fan of shooters, not really. When I got my 360 last march my first game was Resident Evil 5 which really introduced me into shooters. It was fun, I enjoyed it, but I play games primarily for the story. Most action games are SHOOTERS in some way or form because, what other weapons should they use? The medieval style of gameplay is growing old (in a manner of speaking) so it is not surprise that most games the primary weapon are guns.
I enjoyed Baldurs Gate (the console games) but never cared to play them more than once. It got old.
Mass Effect 1 and 2 have been the first games in a long time that I actually don't mind playing multiple times. That I even continue to play after gaining all achievements simply because the gameplay and the great story.
It makes no sense to me the comments that the RPG elements are gone. I don't understand that, because it seems more or less the same game with gamplay improvements.
Having a story does not an RPG make. Resident Evil 4 and 5 are more RPG then ME2 is and that's pretty damn scary for all the wrong reasons. We all know when we get the Hammerhead back, we'll finally be able to actually explore some planets for once instead of being inside a glorified corridor shooter.
You people complain too much lol. Just the fact that you can choose what to say during conversations makes ME2 much more of a RPG than Resident Evil 4/5 could ever be.
And exploring the planets in ME1 wasn't that interesting imo, there wasn't exactly much to see. And since you couldn't explore every planet, it felt even more useless to be able to explore anything at all. At least that's what I thought.
What did I say about Story does not an RPG make? Also, I found the planet exploring very nice in ME1, perhaps if you looked up past the horizion sometime you'd see some pretty impressive vistas. And the planets you couldn't explore in ME1 were just flat out lethal, unlike ME2, where anything less then near Earth-like was avoided with a vengence.
I didn't say having a story makes the game an RPG, I was talking about being able to choose how to do certain things, how you want to react and things like that. Sure, ME1 was more RPG-like than ME2, but imo ME2 has improved on a lot of things at the same time.
Oh and, about the planet exploring, I guess I just don't really care about driving around on planets looking at the view for absolutely no reason. At least alot of the environments overall are much more interesting in ME2.




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