Jimbe2693 wrote...
^ ME1 had 2 models for each weapon, and the rest were reskins.
And your point is..? I'm not 100% sure if you're implying that this is a negative or not, but it seems safe to say that you are.
While ME1 didn't have a huge number of different weapon/armor models, it did have a ton of different skins and stat sets, and this is precisely one
of the things that made ME1 a great game -- people love variety in their equipment. You get to pick from loads of different armor/weapon appearances, and choose whether you want to favor accuracy, damage, or overheat time. More choices equals better gameplay. The fact that there was only a handful of different models is a moot point.
It is sad BioWare didn't devote a bit of time towards adding a few more weapons in ME2 by creating a few reskinned versions. It would have added a lot to the game, and it isn't too time-consuming to do so. (It takes a lot less time to make a reskin than it does to create a new model *and* the associated skin)
Heck, in the real world many guns use the same "model" but can have very different "stats". Look no further than the AR-15 family of rifles -- same physical appearance, yet they come in every caliber from .223 Remington to .450 Bushmaster. So there is really nothing silly or unrealistic about this approach... and, again, it adds to this idea of more "choice & options" that I keep talking about




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