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ME 2 a huge dissapointment compared to ME 1.


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#201
lukandroll

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EternalWolfe wrote...

MassEffect762 wrote...

Anyhoo, If the game had been better "stream-lined"/improved/refined whatever you want to call it I doubt we'd have so many of these "negative" feedback  threads popping up, especially so early on since it's release.

These threads are becoming repetive, I just hope Bioware learns from them.

Posters on both sides I'm sure feel their comments might sway Biowares outlook on ME3s direction. Everyones just looking out for their own as always in life.


I doubt anything could have stopped negative feedback threads.  Humans whine, its what they do.  If its not one thing, its another.  If its not one person, its someone else.  Its pretty much a given that no matter what you do, someone will have some complaints.

Personally, I thought ME2 was a good game of its own merits.  I might have preffered certain things done other ways, but in and of itself, it was a good game.  Personally, I hope it moves back towards ME1 - not all the way, but somewhere in the middle, take the best from both games and meld them seamlessly.


Sorry, but if you can see how divided "the house" is, you are clearly blind.
The game is great and all, but there's a lot of justified complains about it.
Especially of those who buyed ME2 because of ME1, like me.

Modifié par lukandroll, 20 février 2010 - 06:10 .


#202
incinerator950

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Oh look, it's this thread again.

#203
EternalWolfe

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lukandroll wrote...

EternalWolfe wrote...

MassEffect762 wrote...

Anyhoo, If the game had been better "stream-lined"/improved/refined whatever you want to call it I doubt we'd have so many of these "negative" feedback  threads popping up, especially so early on since it's release.

These threads are becoming repetive, I just hope Bioware learns from them.

Posters on both sides I'm sure feel their comments might sway Biowares outlook on ME3s direction. Everyones just looking out for their own as always in life.


I doubt anything could have stopped negative feedback threads.  Humans whine, its what they do.  If its not one thing, its another.  If its not one person, its someone else.  Its pretty much a given that no matter what you do, someone will have some complaints.

Personally, I thought ME2 was a good game of its own merits.  I might have preffered certain things done other ways, but in and of itself, it was a good game.  Personally, I hope it moves back towards ME1 - not all the way, but somewhere in the middle, take the best from both games and meld them seamlessly.


Sorry, but if you can see how divided "the house" is, you are clearly blind.
The game is great and all, but there's a lot of justified complains about it.
Especially of those who buyed ME2 because of ME1, like me.


Blind am I?  How so?  I never said there was no divide among the players, nor did I say the that the complaints were unjustified, especially since a lot of complaints are subjective and made by opinions.  I said that people are going to whine no matter what you do.  No matter what Bioware did, someone would find a reason to complain about it - it may not be the same people, but then you just reverse the roles; the current ones complaining would be defending the game while the ones defending it would be complaining.

As for the game being great, and your little note of buying it because of ME1, read my post again.  I said 'of its own merits'.  I'm not comparing it to ME1, or to any game, or even to other games within its genres.  I only speak of the game itself, and I never said it didn't have flaws of its own even in this.  I have yet to play the perfect game.  Never will, most likely.  And if I do?  Someone else will tell me how stupid and insignifigant I am because the game so obviously sucks in every way.  Consequence of being human I guess.

#204
Spam Eelam

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What's this? People have different opinions?

#205
JrayM16

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Not to me.



/my involvement w/ this thread.

#206
Darth Drago

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Well since a mod locked down the thread I was going to post this in I’ll add it here since its under the disappointment concerning the achievements in ME2.

In ME2 they seem to be tossed in like an afterthought, almost like they forgot to add them until two weeks before the release date. You can get most of the achievements in ME2 in your first run through of the game by just playing the game. Not by anything you would have to try and do like using a skill a certain number of times.

For example:

They have an achievement for Explorer: Visit 100% of the planets in an unexplored cluster. Ok that’s fine but what about one for exploring visiting all the planets in the entire game? Nope..
Or

The Head Hunter one, Perform 30 headshot kills with any weapon on humanoid targets. That’s it just 30 headshot kills? Keep in mind that any unfinished achievements get carried over into your next game. I didn’t get the Master At Arms one until my second play through. So setting such a low number for kills is pretty lame in my book.

As little of a feature as it is, the achievements are in part what made me want to go and replay ME1. Some f them required you to play as another class to unlock like the Adept who is the only one with the singularity power. In ME2 there is squat for replay value in the game as it is. By not adding in something like some achievements for specific classis or something of that sort could have helped in that role.

#207
incinerator950

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It's an achievement, it forced you to do something you normally don't do. Like using characters you don't give a rats ass about unless you're an achievement ****.



Anywho, I enjoy ME 2 more than ME1.

#208
TornadoADV

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It was funny running around as an Adept with a Shotgun, I was some sort of Super Vanguard.

#209
javierabegazo

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Darth Drago wrote...


Well since a mod locked down the thread I was going to post this in I’ll add it here since its under the disappointment concerning the achievements in ME2.

In ME2 they seem to be tossed in like an afterthought, almost like they forgot to add them until two weeks before the release date. You can get most of the achievements in ME2 in your first run through of the game by just playing the game. Not by anything you would have to try and do like using a skill a certain number of times.

For example:

They have an achievement for Explorer: Visit 100% of the planets in an unexplored cluster. Ok that’s fine but what about one for exploring visiting all the planets in the entire game? Nope..
Or

The Head Hunter one, Perform 30 headshot kills with any weapon on humanoid targets. That’s it just 30 headshot kills? Keep in mind that any unfinished achievements get carried over into your next game. I didn’t get the Master At Arms one until my second play through. So setting such a low number for kills is pretty lame in my book.

As little of a feature as it is, the achievements are in part what made me want to go and replay ME1. Some f them required you to play as another class to unlock like the Adept who is the only one with the singularity power. In ME2 there is squat for replay value in the game as it is. By not adding in something like some achievements for specific classis or something of that sort could have helped in that role.

I share this feeling as well, Getting the achievements in ME1 really felt like an accomplishment, but just in one playthrough as an Adept on Insanity, I got every acheivement on my first playthrough. Not that I brag about achievements or gamerscore or what junk LIVE junkies like to brag about, I like achievements that require more finesse and achievements that require some effort, the Codex Scholar achievement in ME1 was  great, because you really had to watch out for things (despite getting that on my first playthrough as well :P) but the scholar achievement in ME2 seemed like "Achievement's for Dummies"  
I don't think you should be able to get an achievement for doing the bare minimum, otherwise it's not an "achievement", it's just silmply, "Standard"
Also, humorous achievements would be great too, like "make Conrad cry" or other more intricate story related achievements.
I think  a fun achievement would have been something like "Go Get 'Em" where you have to vault over cover charge towards an enemy and beat down his heath from full until empty with nothing but Melee attacks, and say, do that 50 times.  :P

#210
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ME 2 is a good game, most it just feels...superficial, that's what I think, when I played ME 1 I felt great, anxious, eager to play more of it and couldn't let it go until I ended it. The second one...as I said, had lost it's touch.

I am not saying ME 2 is not a good game, but compared to ME 1 it is a big disappointment, because it had lost it's touch and feeling of a great game and the changes brought to the gameplay are so few that are better than in ME 1 rather than the worse ones...

And by the way, making a game feel like you're watching a movie, I felt like watching an interactive movie with ME1, in the 2nd part, not even the Film Grain effect isn't as visibile as in the 1st and the epic story, it's a little weird I don't think I know how to explain, I like the storyline but it's a lot different than the first one, so you can understand better, let's say that the first ME had the story like Prince of Persia: The Sands of Time and ME2 had the story of PoP: Warrior Within.

For those that don't know, PoP: WW is a lot more violent with less interesting story assets and romance implications than the first. As it is ME2 now, I can forsee that ME3 will either be a Third Person Shooter - Action Game or a pure FPS...something like Stalker (even this game has an inventory and IS NOT A RPG...) because, how many of you said, that's progress right?

Modifié par K0braTh0r, 20 février 2010 - 07:39 .


#211
Forest03

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I have several gripes about the game mechanics, but these are mostly subjective. Everyone has a problem of some sort, be it with class balance, lack of tactics, improper difficulty scaling, or the ineffectiveness of certain skills on Insanity mode. There are way too many technical issues and bugs that still need to be fixed, so I'm going to leave them out.

Now, let's get on with what really irritated me and a lot of other players.

ME1 had a lot of filler, especially with that bloody Mako, but the gameplay was very well integrated with the plot - tracking down Saren, gathering information about the Protheans and the Reapers, destroying Sovereign. Even though BioWare marketed ME1 as a blend of FPS and RPG, it was comprised well enough of each genre's elements to be classified as either one. The main character's role meant something to the game world, and you had an important job to do.

ME2's narrative is 90-freaking-percent filler. It's 36+ hours of preparation that amounts to nothing but a rescue mission involving a slew of new characters with some serious personal issues and who are nothing more than cannon fodder. They have absolutely nothing to contribute to the ME universe, let alone gaining an advantage against the Reapers. (Tali, Legion, Mordin readily exempted, and to a lesser extent, Samara and Miranda.) The only revelation we are given is that the Protheans were genetically modified into Collectors, but even that is a tiny asset our arsenal of information.

Regardless of how well the characters, missions, and environments were designed in ME2, their stories and their completion had absolutely nothing to do with the underlying plot. They are nothing more than distractions. We had 11 loyalty *assignments* - calling them "missions" would be an insult to the word - and all of them were personal vendettas that were meant to increase the survival rate of each team member. However, do we care whether or not they survive? In 8 out of 11 cases, no (see above exclusions). We could have saved ourselves a whole lot of time by simply hiring mercenaries.

Deeper character design for team members and the addition of a personal background does not make a game "character-driven", nor does it equate with "character development". BioWare also calls ME2 a fusion of FPS and RPG, yet very role of the of the main character itself has been subverted, turned from a galactic hero and icon to nothing but a part-time vigilante with a grocery list of lunatics to hire for what is little more than a rescue mission on a vast alien construct that easily 75% of players are going to choose to destroy the first time around.

Was the gameplay in ME2 immersive, interactive, full of action, and enjoyable? Yes.

Was said gameplay fully integrated with the main plot as to be worthy of being a sequel to ME1? No.

Great game. Disappointing narrative.

Modifié par Forest03, 20 février 2010 - 07:47 .


#212
finnithe

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javierabegazo wrote...

Darth Drago wrote...


Well since a mod locked down the thread I was going to post this in I’ll add it here since its under the disappointment concerning the achievements in ME2.

In ME2 they seem to be tossed in like an afterthought, almost like they forgot to add them until two weeks before the release date. You can get most of the achievements in ME2 in your first run through of the game by just playing the game. Not by anything you would have to try and do like using a skill a certain number of times.

For example:

They have an achievement for Explorer: Visit 100% of the planets in an unexplored cluster. Ok that’s fine but what about one for exploring visiting all the planets in the entire game? Nope..
Or

The Head Hunter one, Perform 30 headshot kills with any weapon on humanoid targets. That’s it just 30 headshot kills? Keep in mind that any unfinished achievements get carried over into your next game. I didn’t get the Master At Arms one until my second play through. So setting such a low number for kills is pretty lame in my book.

As little of a feature as it is, the achievements are in part what made me want to go and replay ME1. Some f them required you to play as another class to unlock like the Adept who is the only one with the singularity power. In ME2 there is squat for replay value in the game as it is. By not adding in something like some achievements for specific classis or something of that sort could have helped in that role.

I share this feeling as well, Getting the achievements in ME1 really felt like an accomplishment, but just in one playthrough as an Adept on Insanity, I got every acheivement on my first playthrough. Not that I brag about achievements or gamerscore or what junk LIVE junkies like to brag about, I like achievements that require more finesse and achievements that require some effort, the Codex Scholar achievement in ME1 was  great, because you really had to watch out for things (despite getting that on my first playthrough as well :P) but the scholar achievement in ME2 seemed like "Achievement's for Dummies"  
I don't think you should be able to get an achievement for doing the bare minimum, otherwise it's not an "achievement", it's just silmply, "Standard"
Also, humorous achievements would be great too, like "make Conrad cry" or other more intricate story related achievements.
I think  a fun achievement would have been something like "Go Get 'Em" where you have to vault over cover charge towards an enemy and beat down his heath from full until empty with nothing but Melee attacks, and say, do that 50 times.  :P


Sort of agree here. Achievements should be things that you wouldn't normally do, maybe something fun. I like the "Make Conrad Cry" achievement, but you should look to Fable 2. One of the achievements in that game was to kill a bunny, which you can't normally kill, as you had to turn off the safety (letting you  kill other innocents as well). This achievemnt, though extremely easy, also taught players another gameplay mechanic that they might not have known. Team Fortress 2's achievements are somewhat good too. One of them forces you (as a Pyro), to kill people with your axe, which does bonus damage when enemies are on fire. Again, this teaches players to alter their playstyle. The problem I found with ME1's achievemnts were that that they were all grinding achievements. "Kill x with y z many times", or "Go through most of game with party member x". I liked how they added bonuses to players who actually got them, but they could have added a bit more creativity. ME2 was almost just as bad, but there were some creative ones, like Brawler.

#213
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Good comment Forest03 you just explained a part of the disappointment in the story that I wrote in the comment above, good job :)

#214
Darth Drago

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A lot of people seem not understand why so many people don’t like some or many of the changes that BioWare has made from ME1 into ME2. So I’ll try and explain it using another franchise.
Anyone here play the Madden NFL games or are familiar with it?

Lets say you do and like the game. Even with the little changes they make from year to year, some good and some bad, the overall game is still ok. Now when the next version of the game comes out you go buy it without thinking about what changes that were made since it’s a game franchise you like. Then when you start playing it you get slapped in the face with the changes that were made. Things like the button layout is different from previous games, they cut the preseason games completely, no customization of your players, your stuck playing only the quarterback and you get to only play one season. You would be more than a bit annoyed to say the least wouldn't you?.

That is how I feel about the changes that were made in ME2. Some have told me that if I hate the game so much return it. First off, I don’t hate the game, I just don’t think it lived up to the hype at all. Unfortunately unlike in the above example I cant return the game since its part of a trilogy and the 3rd part will need to upload my save data in it if I use the same Shepard I used before. You don’t toss The Lord of the Rings: The Two Towers because you fully didn’t like it, same thing here. I enjoyed ME2 for what it was but I am disappointed that the game didn’t live up to the first game. Hopefully with the future downloads I may feel the desire to play ME2 again soon.

#215
incinerator950

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...are you trying to convince us to take your side in this pityfit, or is this something like the last Dragon Ball Z fighting game being total garbage, when ME 2 is a good game, and not a pile of crap as people are trying to make it out to be?

Now it's considered bad to actually enjoy ME 2? Holy **** I've seen it all now.

Modifié par incinerator950, 20 février 2010 - 07:47 .


#216
finnithe

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Darth Drago wrote...


hex23 wrote...

yoomazir wrote...

no, people bought ME2 because they thought they would get a ME game with corrected defaults and didn't expect to receive a straight foward shooter in exchange.
And for the critics, well most of them loved Gears of War and Uncharted so obviously ME2 got good reviews but not necessarely for what defines Bioware.


You're assuming why people bought "ME2" and honestly you have no idea. The first game took 2+ years to sell 2 million units, this game is at around 1.5 million in 3 weeks. So no, the vast majority of people buying this game don't necessarily have any ties to the first game.


How do you come to that conclusion? If ME1 sold 2 million and ME2 currently has sold 1.5 million, why would you assume that out of the 2 million people who bought ME1 most of them didn’t buy ME2? Going by these numbers BioWare/EA lost half a million customers from the first game so far. And quit bringing up how long it took ME1 to hit 2 million it has absolutely nothing to do with anything. Anyone with common sense could tell you that a sequel to almost anything will sell a large amount of copies on its release because it is a sequel, not some unknown product. The people who, in this case played the first game regardless of when they got it, likely went out to get the next chapter of the series when it was released.


Your "logic" makes me cringe. It really does.

Why doesn't it matter that ME1 has been out for much longer? Do people compare gross sales of the Xbox 360 and the PS3 since they've been released? No, they don't, because the 360 has been out for one year longer and thus had a headstart in sales. Nor do they compare sales of the PS2 to the PS3. According to your logic they should, because the PS3 is technically a "sequel" to the PS2, and should have sold around the same amount. You're not including possible factors, for example the financial condition of people who bought ME1. Why do you think they have weekly sales charts?

#217
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Incinerator950 you and many others that had replied on this thread, the comments regarding it's bad aspects is too much for you people to comprehend...why don't you go talk about waffles too? It's more suitable for you.

None of us that said our opinion about the bad things in ME2 DIDN'T said they don't like the game, NONE of us said that if you like it you are bad and ultimately NONE of us is trying to make people say that ME2 is a bad game, because it's not, it is an average and superficial game, but not a bad game.

So unless you have something better to add to this thread, please do NOT reply.

Thank you.

Modifié par K0braTh0r, 20 février 2010 - 07:54 .


#218
Saetanigera

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Import your character from the first game to have a say in what happened in the first game. (They basically aren't handing the 'best' ending for the series to people who didn't get the trilogy)



Hacking was a sidestep. Ammo was a sidestep (people figured out how to have a hand-held mako machine gun in mass effect...not the intended way to play the game) Scanning/fuel were back steps that have their own threads.



Weapons are an upgrade. (The inventory was a mess of redundant and useless equipment)

Tactical ammo types are an upgrade to match the new armor types (and aren't a choice between vanilla, worthless, and OP)

Allies no longer spend the entire fight shooting at me or walls.

I have a reason to use each ally at some point.

Powers now have a time and place to shine rather than ruling the game.



Passing off your opinion as everyone's opinion is why people are nailing you. Making a thread to not discuss a topic but to make sure Bioware shapes a game entirely on your opinion is egotistical. Many forums have a 'no duplicate threads' policy for a reason. You have an opinion on a topic post on the thread with that topic. You make a thread only if the thread doesn't already exist.


#219
Jaysonie

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K0braTh0r wrote...

Incinerator950 you and many others that had replied on this thread, the comments regarding it's bad aspects is too much for you people to comprehend...why don't you go talk about waffles too? It's more suitable for you.

None of us that said our opinion about the bad things in ME2 DIDN'T said they don't like the game, NONE of us said that if you like it you are bad and ultimately NONE of us is trying to make people say that ME2 is a bad game, because it's not, it is an average and superficial game, but not a bad game.

So unless you have something better to add to this thread, please do NOT reply.

Thank you.


Your opionion isnt fact, dont try to pass it off as such.

#220
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Jaysonie, I am not passing it as such, just that I don't consider it a good game, but I didn't said I don't like it or that is a bad game, somewhere in between and I wrote my true opinion ;)

#221
incinerator950

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K0braTh0r wrote...

Incinerator950 you and many others
that had replied on this thread, the comments regarding it's bad
aspects is too much for you people to comprehend...why don't you go
talk about waffles too? It's more suitable for you.

None of us
that said our opinion about the bad things in ME2 DIDN'T said they
don't like the game, NONE of us said that if you like it you are bad
and ultimately NONE of us is trying to make people say that ME2 is a
bad game, because it's not, it is an average and superficial game, but
not a bad game.

So unless you have something better to add to this thread, please do NOT reply.

Thank you.


Careful there, your opinion is not a fact.  Sorry you lost hope because some of your fancies were cut out, I lost my mako, you don't need to remind me that we all lost something. 

But don't try the don't post if you don't share our opinion **** with me, Bioware has yet to make a System wide poll to tally all users on their opinion to make it a fact what was liked more. 

ME 1
was a long, drawn out RPG that had a good Sci-fi plot, with some
character progression and a good role to fill.  The combat was slow
unless you were abusing the everliving hell out the Soldier/Adept
special abilities, and the Mako landing sidequests (I loathe to agree
with people about this finally), were mostly drawn out crap on the same
terain with different colors and mountain layers. 

Customization
went out the window when you figured out Collosus and Spectre gear was
better than the 80 rehashes of the same gear, and the only incentive
besides curiosity to use anything other than 2-3 teammates were
achievements.  With all the useless gear, and the 9.99 Million Credits that sat on it's ass the entire game, you could barely do much when trying to achieve every sidequest was a chore, not something to do for a reason.  Variety is entirely different gear, not 10 bloody upgrades to the first design, based on over a dozen rebuilds and frame jobs of a few guns with each different stats, up untill once again, Spectre Gear outclassed everything, which could have been gained on your first, if not most definately the second play through for atleast your entire squad.

I did enjoy my ME 1 experience, for the first 2-4 times.  Then it died on me when the game lost it's redeeming qualities.  It's all a matter of prefference, you preffered ME 1 for whatever reason as I prefer ME 2 for my reasons.  However, stop acting like it's a goddamn War crime that whatever the Dev team saw as irrelevant or flawed, was changed or removed. 

If I were to cut out a piece of bone in my arm, I damn well wouldn't want to hear any of you ***** about it if I were to replace it with something I probably could use better if I discovered it could do something with a much more desired effect.

#222
yoomazir

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incinerator950 wrote...
  However, stop acting like it's a goddamn War crime that whatever the Dev team saw as irrelevant or flawed


it is far worse my son, far worse! they 've cut the good stuff.

Modifié par yoomazir, 20 février 2010 - 08:40 .


#223
Jaysonie

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yoomazir wrote...

incinerator950 wrote...
  However, stop acting like it's a goddamn War crime that whatever the Dev team saw as irrelevant or flawed


it is far worse my son, far worse! they 've cut the good stuff.


I really dont thinks so.

#224
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You can share your opinion as long as it's not the usual crap that doesn't have anything to do with the thread, your last post, Incinerator950 is on subject, the previous one wasn't.

Thank you for your opinion and for replying smart and not with useless crap like other people here. (check the flaming in the pages 1-7...)

Modifié par K0braTh0r, 20 février 2010 - 08:46 .


#225
incinerator950

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No thanks, my name implies enough incendiary devices.

I would like to atleast a poll done, by staff, moderators, or fanbase to determine how many people, vocal and silent, either enjoyed or were sorely dissapointed. Instead I run into this. It's no better than the Vanguard flamewar and assuming control meme that's engulfed the gamefaqs forum.  Only reason why I even bother returning is to try to learn what new ways to play the only class I bother to play as for some reason.

Modifié par incinerator950, 20 février 2010 - 08:53 .