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The Rpg of the Year Award will go to Borderlands or Dragon Age Origins. This is a fact


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#51
Halfcab

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DA:O has my vote

#52
LaztRezort

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relhart wrote...

Srikandi715 wrote...

flamechamp23 wrote...

please only mention rpgs that come out in the us.....i really don't care about rpgs that came out in europe

All of the RPGs mentioned in this thread have come out in the US, or will do so. There are some excellent games being made in Europe these days; if you're missing em, you're missing out.

As for "Dragon age origins, on the other hand, has no weaknesses"... wait till you play it :P


Just ignore his posts, he's an obvious troll.


But, what else are we supposed to do to pass the time until release day?

#53
flamechamp23

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why the hell isn't there a direct link to the uk review

#54
Guest_imported_beer_*

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soteria wrote...

Is it not possible to role play with shooter-like action? !


To me no. To me an integral element of RPG combat is that combat is determined more by my character's skills, not MINE as the player.

Modifié par imported_beer, 17 octobre 2009 - 08:56 .


#55
Sotaklas

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i really hope dragon age win i want it to have huge success because then we are gonna get many more stuff after some time expansions dlc's a dao 2 maybe ???

#56
stefan9

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DAO will definitely get pc rpg of the year imho. Can't comment on demon souls since I don't follow games coming out on platforms I don't have but as far pc rpg's I haven't seen anything that could beat it. All of risen,divinity 2 and drakensang are good but not up to DAO's standard.

#57
JasonPogo

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I find it sad that the marketplace of games these days has to even have games like Borderlands and Bioshock mentioned in the same breath as RPG's. I hate that American gamers seem to think that FPS are the pinnacle of video game achievement. I miss the days of Phantasy Star, Lunar, Suikoden, The first 9 Final Fantasy's, Crono Cross, and others... Why is adding a feature to give a character a new talent make a game and RPG in this day and age???

#58
JasonPogo

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Wow that turned out to be much more of a rant than I intended sorry.

#59
SovereignSith44

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Yep, I get pretty annoyed when I see BioShock listed as an RPG. It felt pretty much like a shooter to me. Obviously we can't say whether or not DA:O will get any awards or not, but since I'm buying it for sure, I would love it to win!

#60
minamber

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imported_beer wrote...

To me no. To me an integral element of RPG combat is that combat is determined more by my character's skills, not MINE as the player.


You can get shooter-like action where combat depends on your character's skills, though only one game has done this really well so far: Deus Ex.
In that game, if your character has no skill in a weapon type, your visor will move around so much that you just can't aim, so no amount of skill on the player's part can compensate for it.

#61
Viz79

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Dragon Age has already got not only the RPG of the year but in recent memory for sure. Can I see the future? Not quite but I trust my instrincts by a long shot. Bookmark this post and give me a PM later if I end up wrong and Ill buy you a drink ;)

#62
Guest_imported_beer_*

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minamber wrote...

You can get shooter-like action where combat depends on your character's skills, though only one game has done this really well so far: Deus Ex.
In that game, if your character has no skill in a weapon type, your visor will move around so much that you just can't aim, so no amount of skill on the player's part can compensate for it.


But still MY own personal dexterity determines much of my skill in the game. My sense of tactics or battle strategy, how intelligently I leveled up my character still matters not if I as a player- am slow to aim and fire at those higher levels.  Given my PnP roots, I am *personally* not inclined to see personal reflex based games as RPG appropriate. Hybrid appropriate yes.

Again, this is just a personal perspective and I am not arrogant enough to presume my way is the way games out to be, mind you. I am just stating that subjectively, I cannot see it twitch based combat as pure role playing.

#63
RurouniSaiya-jin

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Since there hasn't been many big RPGs this year, I think there's plenty of room for Dragon Age, Borderlands and Demon's Souls to win RPG of the year awards from various sites.

#64
Isaantia

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Y'all forgot that Ghostbusters came out this year too!! *runs*

#65
Srikandi715

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And, as I said before, there's Torchlight, the one everybody here keeps skipping ;) Out next week. COULD win an award, likely to anyway be a finalist. That is by anybody's reckoning an ARPG, which is a type of RPG. And EVEN though it was produced rapidly and will cost only $20, it has some very experienced talent behind it. I don't necessarily expect it to appeal strongly to the DAO fanclub, but unless it's way off the mark it will have a very wide appeal, and COULD win an award, if all the stars were aligned right.

As for what constitutes an RPG, I think there are several factors that go into what makes a "prototypical" RPG, but there are plenty of games that have some subset of these features that are still widely considered members of the genre.

1) Character development (at the discretion of the player). Characters gain experience as they play, and experience leads to points which can be spent to improve a character's stats and/or give them additional skills. This is probably the most generally agreed-upon feature of RPGs, but plenty of games which aren't "traditional" RPGs have this in some form too, though possibly without player input. Characters typically grow stronger in all kinds of games... though sometimes only via equipment upgrades....

1a) Equipment upgrades. This is not unique to RPGs, since shooters often have gun upgrades and the like as a means of character development, but in some cases, it's actually hard to distinguish this from the stats development in (1). Jade Empire's "techniques", for instance, which don't correspond to items but are collected like items, and contribute directly to stats. Or Batman's upgrades in Arkham Asylum, which can modify the behavior of existing gadgets or add new ones or give him new attacks or increase his defense.

2) The outcome of combat is based more on stats than on player skill. Most modern RPGs actually have some mix here... and the player may have a choice in the type of combat they choose. For instance, Risen looks like a completely standard RPG in every other way, but in melee fighting, player skill (use of blocking, combos etc) plays a very important role in whether you hit or are hit... though how much damage you give or receive depends on your stats. But if you play a caster, spells auto-target and player skill plays very little role.

3) Role playing: player has a lot of control over the past, present and future of the main character. This involves the possibility of customizing your character at creation, in terms of race/class/gender, appearance and/or stats and skills, and inventing or alternatively selecting a backstory for them. For some folks, this is absolutely crucial as a defining characteristic of an RPG; but a very large chunk of the games commonly called RPGs don't give the player any real choices at all, instead presenting them with a character whose identity, appearance, and background is provided by the developers, with the only customization/player choice being in stats development.

3a) Open world/branching story/consequential gameplay: the player can choose where to go, what to do, and/or what order to do things in, and player decisions have consequences for the gameworld. Plenty of otherwise very typical RPGs don't have this (particularly but not exclusively JRPGs): players march through the game on a preset path. But very few games which AREN'T RPGs do have it, so it's probably worth including. It's part of the role-playing idea too: the player rather than the devs determine the character's story, or at least, choose a path through the space of potential stories offered by the devs.

4) High fantasy setting: I don't think anybody thinks this is actually criterial for being an RPG, but nonetheless the vast majority of games set in these settings ARE RPGs, and though plenty of RPGs have other settings, for a game that's categorially marginal, players and reviewers are more likely to see it as an RPG if it's in a pre-industrial world with magic.

ARPGs like Torchlight are pretty much RPGs by all of these criteria except maybe (3a); Torchlight in particular has a single linear (though random) dungeon, so there's not a lot of room for branching, but of course Diablo 2, though it had a much larger surface world, had very very few branch points in its sequence of zones.

There are very, very few games which have ALL the listed features. For instance, Oblivion (which has most of them) does involve some player skill in combat. DA:O, which also has most of them, provides thoroughly defined backstories for your character, and though you can pick, you don't create it (compared to the TES games, which give you a completely blank slate with regard to your past). I haven't played Borderlands, but based on what I've read, it has all RPG features except 2 and 5... which I think is not enough to disqualify it as an RPG. My guess is that it looks more like a shooter to some just because it has, well, GUNS, being set in a sci-fi universe. Player stats and equipment clearly do play SOME role in determining the outcome of combat, or they wouldn't be in there. Whereas a high-fantasy game like Risen looks more like an RPG because even though player skill plays a big role in combat, it uses swords instead.

Edit: woo, I know, TL;DR. Sorry about that ;) I'm going to bed now.

Modifié par Srikandi715, 18 octobre 2009 - 12:03 .


#66
nisallik

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I couldn't really see a game that has been released this year beat Dragon Age: Origins as RPG of the year.

Star Ocean: The Last Hope - Typical JRPG that has an average and at sometimes below average story (in comparison to other JRPGs). It also has extremely bad VAs, but the only thing that makes this game shine is the combat.

Demon's Souls: Story line? It is about as deep as Doom 1. Only thing it has is brutal combat with a good character customization.

Borderlands: Seems to be ahead of Demons Soul's in terms of story (From watching videos). It's a FPS with quests and it seems like it will be a much better Hellgate: London (in terms of being a FPS online diablo 2) in a post apocalyptic world.

Risen : I'll have to play this again when my mind isn't focused on DA:O, but it is very similar to the Gothic series. It will more than likely have an overall limited storyline, but it will exceed that by the exploration of a very detailed and crafted world.

Drakensang : Haven't touched the game... *shrug* ;p

I'm sure DA:O will exceed these games with the storyline alone... Well I hope so. ;p

Modifié par nisallik, 18 octobre 2009 - 01:19 .


#67
Fairoak1

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Expectations for DA:O are so high that anything less than game of the year at this point will be a let down. This will either be like Lord of the Rings and live up to the hype or fall into medicrity like many games/movies which get a lot of hype but just don't live up to it. (I'm a long time bioware fan starting with original BG btw) I hope (and expect) DA:O to live up to the hype :)

#68
Robert Emerald

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It already has my vote and the game isn't even out yet. That's how confident I am!

#69
amrose2

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Demon Soul's rediculous difficulty and cumbersome gameplay won't win it any awards. O look I died in 1 hit, now I have to run from the beginning with gimped health and if I die a second time, all of my souls (currency) is gone forever.



Borderlands is basically guild wars, it is far too MMO style to be considered a good RPG. After the giantbomb quicklook I am extremely underwhelmed - basically just do a bunch of typical MMO style quests in a instanced dungeon... yawn. Not to mention the complete lack of any type of fair loot system. For a multiplayer game to just have FFA looting is rediculous.



Risen I don't quite understand why everyone praises it. It does a few things right, like different ways to complete quests. That's about it though, the initial learning curve is rediculous. If you go to the wrong area first you screw yourself over. It's not immediately clear how to do anything, and the tips don't help for crap. A good game doesn't just throw you out into the world and let you die 50000 times before you understand what you are doing wrong. Also have no earthly idea why they felt you had to sheath your weapon in order to use a health potion.



jRPGs aren't worth mentioning at all. There is 0 reason to even play them anymore, they are always the same game.



I can't remember any other good RPGs of this year. Drakensang is probably the closest competition for Dragon Age - which is pretty sad.

#70
Balek-Vriege

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I'm saying DAO is going to win RPG of the year. Everything about it seems to be on another scale compared to other RPGs right now (except PC voice acting, which seems impossible to do with 100 hours of gameplay and 60 hours of main storyline).



Borderlands is blasphemy. Just a Fallout/Wasteland clone which seems to have more in common with the worst Fallout game ever made, being Fallout: Brotherhood of Steel.

#71
Guest_Gunmetalgray_*

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flamechamp23 wrote...

I honestly think the cel shaded graphics will hurt borderlands, not from an rpg perspective, but it'll just take away from the "awe" factor of the game and people just can't take it serious, at least not being able to take it serious as much as dragon age.
.


This is by design and i think it works well. Have you played it? 
In further defense of Borderlands. The makers never claimed it was an RPG. The claim was "role-playing character progression". It has a lvl 50 cap, four character classes, a Skill tree for eatch class, and a lot of guns...a lot.

Modifié par Gunmetalgray, 23 octobre 2009 - 08:19 .


#72
GhoXen

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Phew, good thing Borderlands is not a RPG.

#73
sidion77

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I'm currently enjoying Magna Carta 2 (not RPGOTY worthy but fun nonetheless) and I've also been playing Borderlands which truly is awesome if just for the loot. Still in all honesty for it's depth and gameplay I think DA:O will take home the crown.

#74
GhoXen

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nisallik wrote...

Risen : I'll have to play this again when my mind isn't focused on DA:O, but it is very similar to the Gothic series. It will more than likely have an overall limited storyline, but it will exceed that by the exploration of a very detailed and crafted world.


While I hardly believe that Risen will surpass DAO, I strongly recommend you to play through Risen. It feels more similar to Gothic 2 than the disaster that was Gothic 3.. pre-community-patched. Risen actually has a very decent and subtle storyline. It had one of those storylines which I didn't manage to correctly guess and predict beforehand, which, believe me, is rather rare.

#75
NewYears1978

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If Borderlands gets best RPG I will shoot myself...or eat my shoe..or something that's not good.
Great game..but come on..

As for Risen..this game lacks polish and story that is behind DA:O.  Risen is a decent game..and was a fun fix while I waited..but hardly anything worthy of high high praise.   Drakensang is a better game than Risen.

Modifié par NewYears1978, 23 octobre 2009 - 09:03 .