The Rpg of the Year Award will go to Borderlands or Dragon Age Origins. This is a fact
#51
Posté 17 octobre 2009 - 06:32
#52
Posté 17 octobre 2009 - 07:56
relhart wrote...
Srikandi715 wrote...
All of the RPGs mentioned in this thread have come out in the US, or will do so. There are some excellent games being made in Europe these days; if you're missing em, you're missing out.flamechamp23 wrote...
please only mention rpgs that come out in the us.....i really don't care about rpgs that came out in europe
As for "Dragon age origins, on the other hand, has no weaknesses"... wait till you play it
Just ignore his posts, he's an obvious troll.
But, what else are we supposed to do to pass the time until release day?
#53
Posté 17 octobre 2009 - 08:48
#54
Guest_imported_beer_*
Posté 17 octobre 2009 - 08:55
Guest_imported_beer_*
soteria wrote...
Is it not possible to role play with shooter-like action? !
To me no. To me an integral element of RPG combat is that combat is determined more by my character's skills, not MINE as the player.
Modifié par imported_beer, 17 octobre 2009 - 08:56 .
#55
Posté 17 octobre 2009 - 09:09
#56
Posté 17 octobre 2009 - 09:20
#57
Posté 17 octobre 2009 - 09:27
#58
Posté 17 octobre 2009 - 09:28
#59
Posté 17 octobre 2009 - 09:31
#60
Posté 17 octobre 2009 - 09:33
You can get shooter-like action where combat depends on your character's skills, though only one game has done this really well so far: Deus Ex.imported_beer wrote...
To me no. To me an integral element of RPG combat is that combat is determined more by my character's skills, not MINE as the player.
In that game, if your character has no skill in a weapon type, your visor will move around so much that you just can't aim, so no amount of skill on the player's part can compensate for it.
#61
Posté 17 octobre 2009 - 10:56
#62
Guest_imported_beer_*
Posté 17 octobre 2009 - 11:05
Guest_imported_beer_*
minamber wrote...
You can get shooter-like action where combat depends on your character's skills, though only one game has done this really well so far: Deus Ex.
In that game, if your character has no skill in a weapon type, your visor will move around so much that you just can't aim, so no amount of skill on the player's part can compensate for it.
But still MY own personal dexterity determines much of my skill in the game. My sense of tactics or battle strategy, how intelligently I leveled up my character still matters not if I as a player- am slow to aim and fire at those higher levels. Given my PnP roots, I am *personally* not inclined to see personal reflex based games as RPG appropriate. Hybrid appropriate yes.
Again, this is just a personal perspective and I am not arrogant enough to presume my way is the way games out to be, mind you. I am just stating that subjectively, I cannot see it twitch based combat as pure role playing.
#63
Posté 17 octobre 2009 - 11:18
#64
Posté 17 octobre 2009 - 11:29
#65
Posté 18 octobre 2009 - 11:52
As for what constitutes an RPG, I think there are several factors that go into what makes a "prototypical" RPG, but there are plenty of games that have some subset of these features that are still widely considered members of the genre.
1) Character development (at the discretion of the player). Characters gain experience as they play, and experience leads to points which can be spent to improve a character's stats and/or give them additional skills. This is probably the most generally agreed-upon feature of RPGs, but plenty of games which aren't "traditional" RPGs have this in some form too, though possibly without player input. Characters typically grow stronger in all kinds of games... though sometimes only via equipment upgrades....
1a) Equipment upgrades. This is not unique to RPGs, since shooters often have gun upgrades and the like as a means of character development, but in some cases, it's actually hard to distinguish this from the stats development in (1). Jade Empire's "techniques", for instance, which don't correspond to items but are collected like items, and contribute directly to stats. Or Batman's upgrades in Arkham Asylum, which can modify the behavior of existing gadgets or add new ones or give him new attacks or increase his defense.
2) The outcome of combat is based more on stats than on player skill. Most modern RPGs actually have some mix here... and the player may have a choice in the type of combat they choose. For instance, Risen looks like a completely standard RPG in every other way, but in melee fighting, player skill (use of blocking, combos etc) plays a very important role in whether you hit or are hit... though how much damage you give or receive depends on your stats. But if you play a caster, spells auto-target and player skill plays very little role.
3) Role playing: player has a lot of control over the past, present and future of the main character. This involves the possibility of customizing your character at creation, in terms of race/class/gender, appearance and/or stats and skills, and inventing or alternatively selecting a backstory for them. For some folks, this is absolutely crucial as a defining characteristic of an RPG; but a very large chunk of the games commonly called RPGs don't give the player any real choices at all, instead presenting them with a character whose identity, appearance, and background is provided by the developers, with the only customization/player choice being in stats development.
3a) Open world/branching story/consequential gameplay: the player can choose where to go, what to do, and/or what order to do things in, and player decisions have consequences for the gameworld. Plenty of otherwise very typical RPGs don't have this (particularly but not exclusively JRPGs): players march through the game on a preset path. But very few games which AREN'T RPGs do have it, so it's probably worth including. It's part of the role-playing idea too: the player rather than the devs determine the character's story, or at least, choose a path through the space of potential stories offered by the devs.
4) High fantasy setting: I don't think anybody thinks this is actually criterial for being an RPG, but nonetheless the vast majority of games set in these settings ARE RPGs, and though plenty of RPGs have other settings, for a game that's categorially marginal, players and reviewers are more likely to see it as an RPG if it's in a pre-industrial world with magic.
ARPGs like Torchlight are pretty much RPGs by all of these criteria except maybe (3a); Torchlight in particular has a single linear (though random) dungeon, so there's not a lot of room for branching, but of course Diablo 2, though it had a much larger surface world, had very very few branch points in its sequence of zones.
There are very, very few games which have ALL the listed features. For instance, Oblivion (which has most of them) does involve some player skill in combat. DA:O, which also has most of them, provides thoroughly defined backstories for your character, and though you can pick, you don't create it (compared to the TES games, which give you a completely blank slate with regard to your past). I haven't played Borderlands, but based on what I've read, it has all RPG features except 2 and 5... which I think is not enough to disqualify it as an RPG. My guess is that it looks more like a shooter to some just because it has, well, GUNS, being set in a sci-fi universe. Player stats and equipment clearly do play SOME role in determining the outcome of combat, or they wouldn't be in there. Whereas a high-fantasy game like Risen looks more like an RPG because even though player skill plays a big role in combat, it uses swords instead.
Edit: woo, I know, TL;DR. Sorry about that
Modifié par Srikandi715, 18 octobre 2009 - 12:03 .
#66
Posté 18 octobre 2009 - 01:19
Star Ocean: The Last Hope - Typical JRPG that has an average and at sometimes below average story (in comparison to other JRPGs). It also has extremely bad VAs, but the only thing that makes this game shine is the combat.
Demon's Souls: Story line? It is about as deep as Doom 1. Only thing it has is brutal combat with a good character customization.
Borderlands: Seems to be ahead of Demons Soul's in terms of story (From watching videos). It's a FPS with quests and it seems like it will be a much better Hellgate: London (in terms of being a FPS online diablo 2) in a post apocalyptic world.
Risen : I'll have to play this again when my mind isn't focused on DA:O, but it is very similar to the Gothic series. It will more than likely have an overall limited storyline, but it will exceed that by the exploration of a very detailed and crafted world.
Drakensang : Haven't touched the game... *shrug* ;p
I'm sure DA:O will exceed these games with the storyline alone... Well I hope so. ;p
Modifié par nisallik, 18 octobre 2009 - 01:19 .
#67
Posté 18 octobre 2009 - 05:38
#68
Posté 18 octobre 2009 - 05:41
#69
Posté 18 octobre 2009 - 05:57
Borderlands is basically guild wars, it is far too MMO style to be considered a good RPG. After the giantbomb quicklook I am extremely underwhelmed - basically just do a bunch of typical MMO style quests in a instanced dungeon... yawn. Not to mention the complete lack of any type of fair loot system. For a multiplayer game to just have FFA looting is rediculous.
Risen I don't quite understand why everyone praises it. It does a few things right, like different ways to complete quests. That's about it though, the initial learning curve is rediculous. If you go to the wrong area first you screw yourself over. It's not immediately clear how to do anything, and the tips don't help for crap. A good game doesn't just throw you out into the world and let you die 50000 times before you understand what you are doing wrong. Also have no earthly idea why they felt you had to sheath your weapon in order to use a health potion.
jRPGs aren't worth mentioning at all. There is 0 reason to even play them anymore, they are always the same game.
I can't remember any other good RPGs of this year. Drakensang is probably the closest competition for Dragon Age - which is pretty sad.
#70
Posté 18 octobre 2009 - 06:18
Borderlands is blasphemy. Just a Fallout/Wasteland clone which seems to have more in common with the worst Fallout game ever made, being Fallout: Brotherhood of Steel.
#71
Guest_Gunmetalgray_*
Posté 23 octobre 2009 - 07:39
Guest_Gunmetalgray_*
flamechamp23 wrote...
I honestly think the cel shaded graphics will hurt borderlands, not from an rpg perspective, but it'll just take away from the "awe" factor of the game and people just can't take it serious, at least not being able to take it serious as much as dragon age.
.
This is by design and i think it works well. Have you played it?
In further defense of Borderlands. The makers never claimed it was an RPG. The claim was "role-playing character progression". It has a lvl 50 cap, four character classes, a Skill tree for eatch class, and a lot of guns...a lot.
Modifié par Gunmetalgray, 23 octobre 2009 - 08:19 .
#72
Posté 23 octobre 2009 - 08:26
#73
Posté 23 octobre 2009 - 08:28
#74
Posté 23 octobre 2009 - 08:29
nisallik wrote...
Risen : I'll have to play this again when my mind isn't focused on DA:O, but it is very similar to the Gothic series. It will more than likely have an overall limited storyline, but it will exceed that by the exploration of a very detailed and crafted world.
While I hardly believe that Risen will surpass DAO, I strongly recommend you to play through Risen. It feels more similar to Gothic 2 than the disaster that was Gothic 3.. pre-community-patched. Risen actually has a very decent and subtle storyline. It had one of those storylines which I didn't manage to correctly guess and predict beforehand, which, believe me, is rather rare.
#75
Posté 23 octobre 2009 - 09:02
Great game..but come on..
As for Risen..this game lacks polish and story that is behind DA:O. Risen is a decent game..and was a fun fix while I waited..but hardly anything worthy of high high praise. Drakensang is a better game than Risen.
Modifié par NewYears1978, 23 octobre 2009 - 09:03 .





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