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Post ME2 Mission DLC I'd love to play (*Spoiler Alert*)


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#26
Gre3nham

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What about advancement of the Miagrant fleet/geth peace/war? would be interesting, and open up new areas

#27
cyvaris

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Okay no flames

I want a Pinnalce Station type deal.

The new system for combat is great, but by the time I have my build at its max I have the reaper, legion's mission, and the suicide mission left. I would like to strecth the fun out more. Heck just ME1 design update it and put it on the network(make it free in other words). I would like to see more story etc but that would keep me busy for a while. Survival would be great with the limited ammo(always felt cheap with scram rail/heat disperser infinetit fire shotgun).

#28
Emrys Ansgar

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Would like a continuation of the Balak storyline, perhaps a covert mission in to Batarian space to find out his whereabouts. Maybe even have Balak trying to use the Leviathan of Dis against the Systems Alliance.

#29
aeetos21

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Heh, you probably could've saved Thane. All you had to do was keep the collector base intact.

#30
_Nyorai

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[Length alert] - Still "sticking with" my original 5 "DLC I'd love to play..." except to make it an expansion pack type thing as mentioned by "foolish replica", And, with the added changes [parenthesis below] from your feedback: (of course, everyone now realizes that all of us on the Normandy came back through the O4Relay and we're heros for god's sake, and dialoge should reflect that! - thx stratomunchkin). Thinking about where I'd tie in Shep's shore leave, but it'd fit in one of the 5 below.........



A- Mordin curing Thane -The salarian developed and deployed the krogan Genophage [with other salarian scientists, but he got called back to develop and deploy a modified version of making only one viable pregnancy out of every thousand, as the krogan population levels were rising after initial deployment, and he got one ass't named Maelon to help him with this, even though other salarians were available to deploy in water supplies, hospitals, clinics, etc], his genius intellect can certainly cure the drell Kepral's Syndrome. AND, we discover a Sub-Plot -The hanar were only pretending to find a cure because they needed the drells to continue their "services"??? [This would gain the loyalty and support of the drell race in the war to come, and depending on how we handle the hanar being “slavers”, we might be able to obtain them as allies also.]



B-Working with Legion to obtain upgrades and weapons information to use in the upcoming final battle. As the heretic geth are reabsorbed into the collective, Legion can share new Reaper information they have processed. This information can be researched for the Normandy and crew, [and we discovered that both Tali and Legion managed to download some information from their time on the Collector Station and are starting to work together on a plan to analyze this information so we an use it in the coming war. In fact, one of the things we do as a result of this information, is to temporarily disable the O4Relay, to buy us some time to prepare. This definitely gets Shepherd back into the good graces of TIM, and a decision has to be made to continue relationship w/Cerberus or not? ] Perhaps a Sub-Plot discovered - The existence of a new race lone survivor of the Reapers attack centuries before with valuable information we need? Hiding somewhere remote and deep undercover? We locate this survivor by finding clues to it's whereabouts (Promethean or even before their time), [such as what Anderson told us in the Citadel about missing pieces of Sovereign?] We can end the mission with either just the valuable information, or the survivor, or both.



C-Completing Zaeed's misison by finding and killing his traitorous former partner (that got away on his loyalty mission). [If the partner got killed, just skip to the “weapons smuggling ring” or alien smuggling ring sub-plot of defective (or upgraded) weapons and “bust-up” that ring, get Zaeed back on top as founder/leader of Blue Suns] while still opening up the same dialogue application as with other team members. (now, you just click on him, and he says pre-scripted stuff)



D-Traveling to earth and learning more about the crew (completing loyalty missions for them, in essence), and finding out more about Shepherd's 'roots". Sub-plot about Cerberus and/or Joker's past? That TIM is related to Shepherd, and that parents were on a Cerberus mission for TIM when the colony was attacked and Shep survived???



E-Finding closure. Ending previous relationships with ME1 team members, or checking in with ME1 team members in case they'll be in ME3. ("Hey, I'm back from the dead, how the hell are you"). This would include dealing with Alenko [or Williams] -confronting him/her about lack of support, rubbing hero status in his/her face (renegade, eh), or taking him back as crew and/or romantic interest (paragon), or even just the "I'm moving on dude, you can play or stay". Possible Sub-Plot - Former team members may require Shepherd's help (as Liara did). [Continue Shadow broker assignment]










#31
Arelyte

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Nyorai wrote...

[Length alert] - Still "sticking with" my original 5 "DLC I'd love to play..." except to make it an expansion pack type thing as mentioned by "foolish replica", And, with the added changes [parenthesis below] from your feedback: (of course, everyone now realizes that all of us on the Normandy came back through the O4Relay and we're heros for god's sake, and dialoge should reflect that! - thx stratomunchkin). Thinking about where I'd tie in Shep's shore leave, but it'd fit in one of the 5 below.........

A- Mordin curing Thane -The salarian developed and deployed the krogan Genophage [with other salarian scientists, but he got called back to develop and deploy a modified version of making only one viable pregnancy out of every thousand, as the krogan population levels were rising after initial deployment, and he got one ass't named Maelon to help him with this, even though other salarians were available to deploy in water supplies, hospitals, clinics, etc], his genius intellect can certainly cure the drell Kepral's Syndrome. AND, we discover a Sub-Plot -The hanar were only pretending to find a cure because they needed the drells to continue their "services"??? [This would gain the loyalty and support of the drell race in the war to come, and depending on how we handle the hanar being “slavers”, we might be able to obtain them as allies also.]

B-Working with Legion to obtain upgrades and weapons information to use in the upcoming final battle. As the heretic geth are reabsorbed into the collective, Legion can share new Reaper information they have processed. This information can be researched for the Normandy and crew, [and we discovered that both Tali and Legion managed to download some information from their time on the Collector Station and are starting to work together on a plan to analyze this information so we an use it in the coming war. In fact, one of the things we do as a result of this information, is to temporarily disable the O4Relay, to buy us some time to prepare. This definitely gets Shepherd back into the good graces of TIM, and a decision has to be made to continue relationship w/Cerberus or not? ] Perhaps a Sub-Plot discovered - The existence of a new race lone survivor of the Reapers attack centuries before with valuable information we need? Hiding somewhere remote and deep undercover? We locate this survivor by finding clues to it's whereabouts (Promethean or even before their time), [such as what Anderson told us in the Citadel about missing pieces of Sovereign?] We can end the mission with either just the valuable information, or the survivor, or both.

C-Completing Zaeed's misison by finding and killing his traitorous former partner (that got away on his loyalty mission). [If the partner got killed, just skip to the “weapons smuggling ring” or alien smuggling ring sub-plot of defective (or upgraded) weapons and “bust-up” that ring, get Zaeed back on top as founder/leader of Blue Suns] while still opening up the same dialogue application as with other team members. (now, you just click on him, and he says pre-scripted stuff)

D-Traveling to earth and learning more about the crew (completing loyalty missions for them, in essence), and finding out more about Shepherd's 'roots". Sub-plot about Cerberus and/or Joker's past? That TIM is related to Shepherd, and that parents were on a Cerberus mission for TIM when the colony was attacked and Shep survived???

E-Finding closure. Ending previous relationships with ME1 team members, or checking in with ME1 team members in case they'll be in ME3. ("Hey, I'm back from the dead, how the hell are you"). This would include dealing with Alenko [or Williams] -confronting him/her about lack of support, rubbing hero status in his/her face (renegade, eh), or taking him back as crew and/or romantic interest (paragon), or even just the "I'm moving on dude, you can play or stay". Possible Sub-Plot - Former team members may require Shepherd's help (as Liara did). [Continue Shadow broker assignment]




Fantastic ideas. I would support them all.

#32
_Nyorai

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In support of the above possible plots:

- TIM did say something about the "species that disabled the reaper"...back when earth was colonized by dinosaurs. So, there may be a race out there that fought the reapers and almost won.

- Kepral's syndrome is bacterial, and as such, easier to cure than virus. Seriously, we have antibiotics for every bacterial infection, even the 'resistant" strains. Of course, we are predicting that eventually, bacteria will be resistant to all antibiotics we develop (look at penicillin). But,extrapolate that to other planets and other races, and WOW...cure for Thane possible.

- Rachnia queen has information, shared some of it with Shep on Illium through an asari. So, need to explore that some more (unless see in ME3?).

- Maybe DLC coming in March will involve Cerberus mission to recapture (or kill) Turnick, the alien torturer???

And, I'd add "F" to my original list - Normandy needs a holodeck. Can use for multiple sims:fitness center (Garrus' gym and whatever else passes as training for other races pre & post missions), mission scenarios, gen'l recreation, crew morale, etc..........

#33
Xiarmethes

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Great ideas so far. Here's a couple of add-ons/story ideas for future DLC:



- an MP3 import feature that would allow your music to play at Afterlife/Dark Star/Eternity/your quarters. I know you could just knock out the background music in the game settings and just play whatever, but I think it'd be cooler to hear your favorite tracks off in the distance at first and then gradually open up to full as you entered Dark Star/Afterlife. Also include a feature where Shepard could dance in time with the music - the harder/louder the beat, the better the dance moves. Something more than the "Shepard Shimmy" Great place for this would be in Shepard's quarters...



- a salon on the Citadel. Maybe Shepard wants a change in hair color/hair style. He can lose the five o'clock shadow or grow a full beard. Femsheps can try on different makeup options. Worked for Fallout 3...



- an arcade or amusement park to unwind, win credits or prize items for your quarters - could also allow for multiplayer action between Shepards of all walks. Thought it would be cute if it included a version of the old arcade game Moon Patrol with the Mako from ME1



- with the movie adverts and movie/TV references present in ME2, a future DLC could involve some backstage antics and intrigue as a noted studio executive wants to produce a movie based on Shepard's life with him/her acting as a consultant. Possible subplots could involve one or more of the Normandy crew getting the Hollywood bug, or maybe an aspiring screenwriter thinks that Garrus' Archangel exploits would make a great TV series



- a "Die Hard" scenario on a luxury space liner or at a resort. Shepard and his/her love interest are enjoying a brief moment of peace when terrorists take over and only our heroes can stop them. Could also be a costume ball - good excuse to get a couple of additional outfit options. Maybe even an achievement for saving the day while wearing your costume!



Our hero... in the bear suit/gingham dress....

#34
El Benderino

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There needs to be a DLC regarding the Collector Base if you have decided to keep it...also getting to chill with Kaiden/Ashley would be a nice touch.

#35
glasgoo21

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Getting a mission where you discover that your ME1 love interest got you a kid without telling you.....

#36
Kurt M.

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Any mysterious/discovery-type mission with a good plot works for me.

#37
Lord_Tirian

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glasgoo21 wrote...

Getting a mission where you discover that your ME1 love interest got you a kid without telling you.....

...how are you going to get Kaidan pregnant!? :P

#38
Kurt M.

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Lord_Tirian wrote...

glasgoo21 wrote...

Getting a mission where you discover that your ME1 love interest got you a kid without telling you.....

...how are you going to get Kaidan pregnant!? :P


We are in the 22th Century, anything is possible.

They've even managed to clone Dolly again. Two times. Male and Female. Made them have children of their own. Didn't work well...

#39
_Nyorai

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Liked: the salon/amusent park and/or "Die Hard" idea. Also like the Collector base thing, but already discussed that in "B", where it wouldn't matter if you saved the base or not, it's the intel that counts right!!

Didn't like glasgoo21 suggestion:

Alenko is dead to me...cuts me off after Collector fight on Horizon (did he help at all, NNNOOO), basically calls me a traitor - and his half assed job w\\the defenses on Horizon was why Collectors able to take colonists in the 1st place. I actually only slept w\\him in ME1 'cause he was the only scripted male in the plot to do so, and it's lonely in space, eh! (suspect Williams/maleSheps, feel the same, or ought to!) Yeah, I'm done sleeping with the crew, sticking to colleagues as they are more like equals than staff, ya know. AND - a kid would change Shep's priorities in ME3, especially w\\a "former" love interest. Now, in ME4 when Shep is dead, then we discover a kid seeking "revenge", that idea may have merit............