Being constantly broke in ME2 is ridiculous
#1
Posté 19 février 2010 - 07:01
This is my 2nd playthrough. I did EVERY main mission and EVERY side mission up to and including the IFF. I carefully monitored fuel and probe usage to minimize that money sink, and I even imported a lvl 60 character from ME1 so I started with 150,000 credits and extra resource. Now I'm level 28, have done EVERYTHING except the Legion loyalty quest and the final encounter, and I still have 2 things I cannot afford because I'm short 150k credits.
Just how dumb is this? TIM spent billions on bringing you back and many more billions rebuilding the ship, but doesn't bother to give you enough money to fully upgrade your armor and weapon before you head for the suicide mission.
But fine, I don't want hand outs. I WANT A WAY TO EARN THEM. Devs, how about giving us the ability to earn enough cash to fully upgrade our stuff before the game actually ends? In ME1 if you are willing to work for it, you can find enough money to afford all those spectre gear and cool armor. WHY NOT IN ME2? How does this make sense that Cerberus spends billions or trillions on you, but refuses to supply you with 500k so you can have the best armor and weapon before the end? So you spend money on fuel and probe to go to a side mission, kill 50 things and you only get 7500 credits for the whole thing? Devs, CUT THIS STINGY BS. In fact, cut out the stupid fuel and probe costs and allow those of us who want to work for it enough missions to upgrade everything before we reach the end of the game.
#2
Posté 19 février 2010 - 07:02
Deal with it
#3
Posté 19 février 2010 - 07:03
#4
Posté 19 février 2010 - 07:04
But seriously without getting lucky in the Krogan Varren ring you are not going to be able to buy everything.
#5
Posté 19 février 2010 - 07:04
#6
Posté 19 février 2010 - 07:04
I got enough credits from importing a character and hacking wallsafes to have plenty of money left over.
Modifié par Tisiphne, 19 février 2010 - 07:05 .
#7
Posté 19 février 2010 - 07:05
#8
Posté 19 février 2010 - 07:05
So you'd rather be broke than rich? Ok.Count Viceroy wrote...
Yes because having 99999999999 credits in Me one and nothing to spend it on was so much better.
#9
Posté 19 février 2010 - 07:06
I mean... do I really need to upgrade the hand cannon? Do I really need all the med-gel upgrades?
However, I would have deeply appreciated knowing that I'd have to make strategic choices with limited income before I got to the end of the game and discovered that I should have saved my money for more useful upgrades.
#10
Posté 19 février 2010 - 07:07
If you only buy the equipment you need (and not buy any of the pets/model ships), you can just barely afford all the upgrades in the game.
#11
Posté 19 février 2010 - 07:08
Juztinb42 wrote...
So you'd rather be broke than rich? Ok.Count Viceroy wrote...
Yes because having 99999999999 credits in Me one and nothing to spend it on was so much better.
Totally.
What I'm saying is that it's not fun on the other end either. Having to spend selectivly on the upgrades you want most, is making choices. Choices are good.
#12
Posté 19 février 2010 - 07:09
Yes. They're good. But, only if you know that you need to make a choice.Count Viceroy wrote...
Juztinb42 wrote...
So you'd rather be broke than rich? Ok.Count Viceroy wrote...
Yes because having 99999999999 credits in Me one and nothing to spend it on was so much better.
Totally.
What I'm saying is that it's not fun on the other end either. Having to spend selectivly on the upgrades you want most, is making choices. Choices are good.
#13
Posté 19 février 2010 - 07:09
#14
Posté 19 février 2010 - 07:10
Which could very well be the reason for money shortage in the first place.CajunRexShepard wrote...
Add to that the lack of a standard inventory to sell off and very limited interaction with shopkeepers and you basically have to choose which things to buy and which to leave on the shelves.
"Choices? In my rpg?"
#15
Posté 19 février 2010 - 07:12
This too. I stopped using medi-gel and heavy weapons - yes, even on Insanity - to get the extra credits to afford all the upgrades (ironically, I bought the medi-gel and heavy weapons upgrades too).Johnters wrote...
Stop using your medi-gel and heavy weapons. Each crate is 100 creds a go. And work some of those dialogue options for the discounts. Got to haggle the cost to be the boss.
#16
Posté 19 février 2010 - 07:16
I bought everything and had 100,000 credits left, I've never bet on the varren pit.Valmy wrote...
Big guns ain't cheap man.
But seriously without getting lucky in the Krogan Varren ring you are not going to be able to buy everything.
#17
Posté 19 février 2010 - 07:16
Ecael wrote...
This too. I stopped using medi-gel and heavy weapons - yes, even on Insanity - to get the extra credits to afford all the upgrades (ironically, I bought the medi-gel and heavy weapons upgrades too).Johnters wrote...
Stop using your medi-gel and heavy weapons. Each crate is 100 creds a go. And work some of those dialogue options for the discounts. Got to haggle the cost to be the boss.
The Heavy Weapon upgrades were worth it just to be able to ruin that Thresher Maw with one shot from Cain
It's pretty easy to lay off using Medi-Gel on the whole (and even on Insanity). The only series trouble I had with that was fighting the Geth Armature. Even had to let Kal'Reegar lend a hand.
Modifié par Johnters, 19 février 2010 - 07:19 .
#18
Posté 19 février 2010 - 07:18
cronshaw8 wrote...
having to find money to buy stuff is a game mechanic.
Deal with it
How are you suppose dto "find money" when THERE ARE NO MORE MISSIONS? I clearly stated that I have done everything except the end. Next time kid, try reading people's entire post before you troll.
#19
Posté 19 février 2010 - 07:21
#20
Posté 19 février 2010 - 07:23
Besides, at least you don't have to buy your own weapons like you did in the first game.
I half thought that making Shepard a specter was a racket the Council was running to get you to spend absurd amounts on "officially licensed limited edition Specter gear".
#21
Posté 19 février 2010 - 07:23
however i would not be against some kind of trade mechanic that gives you money and recourses (instead of that mother ****ing surveilence ****).
#22
Posté 19 février 2010 - 07:24
R34P3RR3D33M3R wrote...
So many people complain, "X is not realistic." Well, being broke IS realistic, so there!
What an absolutely asinine response. Do people spend $60 on a roleplaying game to experience being broke, waiting in long lines, starving, getting sun burnt? Its realistic for a CS Custom area to make Shepard wait an hour in long lines too, why not have the players sit there for an hour doing nothing? Its realistic to have traffic jams too whenever the players take cabs, why not have the screen go blank so they can experience that realism?
If you want to talk realism, try to explain how Cerberus spent billions on you wanting to do everything possible to make you succeed, but somehow you can't get that last 150k-250k to finish upgrading your weapon and armor.
I thought so.
#23
Posté 19 février 2010 - 07:26
SurfaceBeneath wrote...
Money should be a limited commodity or why have it at all?.
Nowhere did I say money should be unlimited. But there should be a way, for the players who are willing to work for it, to EARN it so they can fully upgrade their gears before the end of the game. I believe I have already said this in my original post.
#24
Posté 19 février 2010 - 07:46
Still, even if you want it all, the impact on how the game plays in minimal(excepting Normandy upgrades, that is). It's not that big of a deal.
#25
Posté 19 février 2010 - 07:52
However, I am pretty sure I could have found all of these upgrades on missions. Thane's loyalty mission had a heavy pistol upgrade that I didn't find until my 3rd playthrough. The SMG and shotgun damage upgrade could've probably been found elsewhere as well.
I also have an insane amount of excess resources, accounting for about 3 or 4 hours of my total playtime on that character
But you don't need all of the upgrades to pwn even on insanity.





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