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Being constantly broke in ME2 is ridiculous


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#76
Nialos

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sleepy__head wrote...

Nialos wrote...

Alright. You want an infinite source of money? Head to Tuchanka, save, bet on Urz, save after he wins, repeat.

Reload if he loses and keep going. There. You have the (slow) road to infinite credits.


Seems like we have a lot ot people offering advice on things they don't know the full story about, or on things they have never actually done.

I suggest you go to Tuchanka, do the save and reload thing as you said.  Come back after 10-15 wins and tell us if the game will let you "win" anymore even if you re-load over and over and over and over.


If you had bothered to read on, you would see that I did admit to never using the trick myself. I apologize if this has caused you some form of grief, however.

#77
Jeremy Winston

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Exactly! It's like those terrible adventure games where you had to have advance knowledge to solve the puzzles. Grrr!

#78
Jeremy Winston

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sleepy__head wrote...

Nialos wrote...

Alright. You want an infinite source of money? Head to Tuchanka, save, bet on Urz, save after he wins, repeat.

Reload if he loses and keep going. There. You have the (slow) road to infinite credits.


Seems like we have a lot ot people offering advice on things they don't know the full story about, or on things they have never actually done.

I suggest you go to Tuchanka, do the save and reload thing as you said.  Come back after 10-15 wins and tell us if the game will let you "win" anymore even if you re-load over and over and over and over.

Seriously?  It only lets you win a certain amount of money?

#79
D4rk50ul808

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I agree with this post being a completionist. I too started with a L60 save file, long service record, and was pretty cheap only mining minerals I needed for upgrades. I'm running short with few missions left and would like to have a 100% perfect file to import into ME3.



Perhaps DLC content will alleviate the issue for us.

#80
Nialos

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Jeremy Winston wrote...

Exactly! It's like those terrible adventure games where you had to have advance knowledge to solve the puzzles. Grrr!


There will be a pitfall two steps to your right in about three years. Don't ask how I have this knowledge!

#81
gr00grams

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My question is though, is how are you guys running out of money in the end if you do everything?



Aside the hacking upgrades, I have everything you can, following my little checklist in this threads previous pages.



I still have 100k left too, for whatever if need be.

A major one on my check list, is messing up while hacking for creds. It lowers the amount you get.

#82
Talogrungi

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Jeremy Winston wrote...

sleepy__head wrote...

Nialos wrote...

Alright. You want an infinite source of money? Head to Tuchanka, save, bet on Urz, save after he wins, repeat.

Reload if he loses and keep going. There. You have the (slow) road to infinite credits.


Seems like we have a lot ot people offering advice on things they don't know the full story about, or on things they have never actually done.

I suggest you go to Tuchanka, do the save and reload thing as you said.  Come back after 10-15 wins and tell us if the game will let you "win" anymore even if you re-load over and over and over and over.

Seriously?  It only lets you win a certain amount of money?


Yep, after a certain amount of time, you auto-lose.

I believe (never tried it myself, but heard anecdotally) that you can bet against Urz, win, leave the planet, redock and Urz will be back and ready to take another dive for the team.

#83
sleepy__head

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gr00grams wrote...

Okay, I'm here to help.

There are things to know, that save you a lot of coin.
I just finished a game on insanity with well over 100k left, and absolutely every single upgrade in the game.

EDIT NOTE* Starting the game in higher difficulties reduces the amount completion bonuses/ME1 save bonuses give. If you already have your insanity achievement etc, always start on casual, then jack it up as soon as the game actually starts.

1. Never buy fuel unless you have to.

2. Never buy probes unless you have to.

3. Don't EVER buy the hacking duration upgrades. Every hack can easily be completed in time.

4. Don't mess up hacking, it lowers the amount of credits you get. i.e. If it says 3000, and you hit a wrong thing, it goes down. Simply quicksave before hacking. THIS ONES IMPORTANT.

5. Don't buy fish, or at least until you can get Kelly to make sure they dont die.

6. If you do every quest etc, you will have more than enough money to buy everything, sans hacking durations, which are useless.

7. EVERY shop, can have a discount. If you don't have it, don't buy from that shop till you get it. It knocks off about 10-15k per item in every shop. 90k biotic upgrades to 75k. Weapons to 50k.

Lastly, Don't immediately buy the upgrades you see. Many, if not most, can be obtained in missions and sidequests, and will actually disappear if you buy them. The shops ones seem to 'scale up' too if you buy them later so they aren't obsolete.

Following these simple steps ensures you have enough to always buy everything.
Also, if you can, import a rich ME character. Starting with 350k helps a lot too :D

Cheers,


I know you are trying to help, but numerous times in this thread I have already stated I have done EVERYTHING humanly possible (short of cheating) to save money.  I have done all you listed and MUCH MORE.  And no, your #6 is definitely not correct.  Even with an imported level 60 character starting with 150k credit you will NOT have enough to fully upgrade even if you do everything.  That is a fact.  The only way to get enough is to import a level 60 character while you have the Long Service Medal achievement which lets you begin with 350k.    Otherwise, even if you play the game PERFECTLY, the universe will magically run out of cash on you.  And expecting people to play perfect is already absurd.  Even if they do everything right you still won't have enough.  That, is also a fact.

#84
gr00grams

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Easy man, easy.



So if it reeeaaaalllly bothers you, do either;



1. Get Gibbed's save editor, and money woes begone.

2. Beat the game, get the 350k Credits and know eventually you can buy everything.



Just... breath :)

#85
sleepy__head

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gr00grams wrote...

My question is though, is how are you guys running out of money in the end if you do everything?
.


Simple.

A = Cost of all the upgrades you can buy from stores INCLUDING all discounts + minimal cost for fuels + probes
B = Income from all main missions, loyalty missions, side/optional missions + import bonus

A > B  (((IN A PERFECTLY PLAYED GAME.)))

The only exception being if your import money bonus is 350 due to importing a ME1 level 60 character with the Rich achievement while at the same time having the Long Service Medal.

#86
Nialos

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Still flows into what may have been the original plan for the game: you have to make choices. Do you focus solely on the weapon and ability upgrades that benefit only you and a select few of your squad, or do you focus on upgrading your squad as a whole while leaving you to rely more on skill?

#87
gr00grams

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It could definitely (and not surprising at all) that they made money matter in this one.

A lot complained in ME1 how useless money became, so they probably listened to that.



Damned if you do, damned if you don't.

#88
Goat_Shepard

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I screwed up my first playthrough. I bought a bunch of stuff before getting the discount, I bought a 6000 dollar fish before realizing I bought a 6000 dollar fish. Anyways, when I actually paid attention on my 2nd playthrough, you learn things like "Don't activate the terminal that ends the side mission before you look around for stuff".



At the end of my 2nd playthrough, I BARELY got enough credits for everything. I had to race to Illium after Legion's mission cuz I needed the money from that mission, and I thought they'd take me through the Omega 4 before I could navigate to Illium. Luckily I could, and got the last upgrade before the final mission. It really is fun what they did, making you scrounge for ammo and credits, and it's more enjoyable than having 9999999999999 credits on ME1.


#89
Jeremy Winston

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Nialos wrote...

Still flows into what may have been the original plan for the game: you have to make choices. Do you focus solely on the weapon and ability upgrades that benefit only you and a select few of your squad, or do you focus on upgrading your squad as a whole while leaving you to rely more on skill?

Sure.  Fine.  I accept that.

Just clue me in before I start spending my last dime on the fish, OK?

Did I have money issues in ME1?  Was there any reason to assume I would in ME2? 

Thank God I didn't have to buy thermal clips!  Then my monetary reserve would be contigent on my playing ability!

#90
sleepy__head

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gr00grams wrote...

1. Get Gibbed's save editor, and money woes begone.
2. Beat the game, get the 350k Credits and know eventually you can buy everything.


The world is not binary and there are more than those 2 options.  The obvious third being that people who find this frustrating come to the forum to give their input to the devs so they can consider our views when they are tempted to design ME3 like this.  To me, thats far better than just accepting it or cheating.

#91
JMKnave

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Not every shop has a discount. The weapons merchant on Ilium will only offer a discount if you've imported an ME1 save and do the Conrad Verner quest in the bar.

If you didn't, then Conrad Verner does not show up and you're sol.

Also, I've done all the quests available including all assignments without buying a single thing from any shop and picked up every possible upgrade along the way. But even so, the last set of remaining upgrades are always found in the shops and I could not afford all of them even with a NG+.

Modifié par JMKnave, 19 février 2010 - 09:34 .


#92
Nialos

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Jeremy Winston wrote...

Nialos wrote...

Still flows into what may have been the original plan for the game: you have to make choices. Do you focus solely on the weapon and ability upgrades that benefit only you and a select few of your squad, or do you focus on upgrading your squad as a whole while leaving you to rely more on skill?

Sure.  Fine.  I accept that.

Just clue me in before I start spending my last dime on the fish, OK?

Did I have money issues in ME1?  Was there any reason to assume I would in ME2? 

Thank God I didn't have to buy thermal clips!  Then my monetary reserve would be contigent on my playing ability!


A heads up would have been nice, yes. But then everyone would do the exact same thing to save credits. No one would try to enjoy the simple misc. stuff like the fish.

#93
Jeremy Winston

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Nialos wrote...

Jeremy Winston wrote...

Nialos wrote...

Still flows into what may have been the original plan for the game: you have to make choices. Do you focus solely on the weapon and ability upgrades that benefit only you and a select few of your squad, or do you focus on upgrading your squad as a whole while leaving you to rely more on skill?

Sure.  Fine.  I accept that.

Just clue me in before I start spending my last dime on the fish, OK?

Did I have money issues in ME1?  Was there any reason to assume I would in ME2? 

Thank God I didn't have to buy thermal clips!  Then my monetary reserve would be contigent on my playing ability!


A heads up would have been nice, yes. But then everyone would do the exact same thing to save credits. No one would try to enjoy the simple misc. stuff like the fish.

No buts.  I'm expected to make intelligent choices in a universe.  I should know the rules ahead of time.

Oddly enough, my shipful of gourmet food was free, as was Skyllian Brandy and my TP6 couplings (or whatever they were called).  Yet, I'm supposed to know that I need to make a choice between a weapons upgrade or decorating my personal quarters?

No.. I'm sorry.  I call "foul!"

Modifié par Jeremy Winston, 19 février 2010 - 09:37 .


#94
RattleSnake08

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I did not have this issues in ME1 but have it in ME2

#95
Nialos

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Jeremy Winston wrote...

Nialos wrote...

Jeremy Winston wrote...

Nialos wrote...

Still flows into what may have been the original plan for the game: you have to make choices. Do you focus solely on the weapon and ability upgrades that benefit only you and a select few of your squad, or do you focus on upgrading your squad as a whole while leaving you to rely more on skill?

Sure.  Fine.  I accept that.

Just clue me in before I start spending my last dime on the fish, OK?

Did I have money issues in ME1?  Was there any reason to assume I would in ME2? 

Thank God I didn't have to buy thermal clips!  Then my monetary reserve would be contigent on my playing ability!


A heads up would have been nice, yes. But then everyone would do the exact same thing to save credits. No one would try to enjoy the simple misc. stuff like the fish.

No buts.  I'm expected to make intelligent choices in a universe.  I should know the rules ahead of time.

Oddly enough, my shipful of gourmet food was free, as was Skyllian Brandy and my TP6 couplings (or whatever they were called).  Yet, I'm supposed to know that I need to make a choice between a weapons upgrade or decorating my personal quarters?

No.. I'm sorry.  I call "foul!"


I won't disagree with that. However, are you always going to have the info needed to make aformentioned intelligent choices? Sometimes, you need to sit back, take a look at everything, and decide: "Do I want that absurdly expensive fish, or... that weapon upgrade in the future?"

#96
sleepy__head

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Nialos wrote...

Still flows into what may have been the original plan for the game: you have to make choices. Do you focus solely on the weapon and ability upgrades that benefit only you and a select few of your squad, or do you focus on upgrading your squad as a whole while leaving you to rely more on skill?


Not even close.

In ME1, the choice is up to the players.  Do you want to work to earn more XP and money?  If not, just finish the plot.  If yes, go run around until you have the cash you need to that shiny colossus or spectre gear.

In ME2, the choice is taken from you.  There is simply not enough missions for you to earn money even if you are willing to work for it.

This is like you being willing to go out to work to put food on your table, but somehow the world has no more jobs.  If people want to experience being poor or unemployed, they don't need to pay Bioware to do that in this economy.

#97
Torhagen

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they removed the loot without thinking about the consequences

#98
Jeremy Winston

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Nialos wrote...

Jeremy Winston wrote...

Nialos wrote...

Jeremy Winston wrote...

Nialos wrote...

Still flows into what may have been the original plan for the game: you have to make choices. Do you focus solely on the weapon and ability upgrades that benefit only you and a select few of your squad, or do you focus on upgrading your squad as a whole while leaving you to rely more on skill?

Sure.  Fine.  I accept that.

Just clue me in before I start spending my last dime on the fish, OK?

Did I have money issues in ME1?  Was there any reason to assume I would in ME2? 

Thank God I didn't have to buy thermal clips!  Then my monetary reserve would be contigent on my playing ability!


A heads up would have been nice, yes. But then everyone would do the exact same thing to save credits. No one would try to enjoy the simple misc. stuff like the fish.

No buts.  I'm expected to make intelligent choices in a universe.  I should know the rules ahead of time.

Oddly enough, my shipful of gourmet food was free, as was Skyllian Brandy and my TP6 couplings (or whatever they were called).  Yet, I'm supposed to know that I need to make a choice between a weapons upgrade or decorating my personal quarters?

No.. I'm sorry.  I call "foul!"


I won't disagree with that. However, are you always going to have the info needed to make aformentioned intelligent choices? Sometimes, you need to sit back, take a look at everything, and decide: "Do I want that absurdly expensive fish, or... that weapon upgrade in the future?"

Why do I know that I need to make that choice?  How can I possibly know that I can't have both?  What in-game dynamic tells me that purchasing a 6K fish is going to curtail my ability to purchase 50K upgrades?

Perhaps the secret is.. yes.. of course, I should have seen it earlier.. is to not spend ANY money on fuel.  Just load up on resources and always make "emergency jumps" everywhere.

#99
sleepy__head

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Nialos wrote...



Still flows into what may have been the original plan for the game: you have to make choices. Do you focus solely on the weapon and ability upgrades that benefit only you and a select few of your squad, or do you focus on upgrading your squad as a whole while leaving you to rely more on skill?




Not even close.



In ME1, the choice is up to the players. Do you want to work to earn more XP and money? If not, just finish the plot. If yes, go run around until you have the cash you need to that shiny colossus or spectre gear.



In ME2, the choice is taken from you. There is simply not enough missions for you to earn money even if you are willing to work for it.



This is like you being willing to go out to work to put food on your table, but somehow the world has no more jobs. If people want to experience being poor or unemployed, they don't need to pay Bioware to do that in this economy.

#100
Nialos

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sleepy__head wrote...

Nialos wrote...

Still flows into what may have been the original plan for the game: you have to make choices. Do you focus solely on the weapon and ability upgrades that benefit only you and a select few of your squad, or do you focus on upgrading your squad as a whole while leaving you to rely more on skill?


Not even close.

In ME1, the choice is up to the players.  Do you want to work to earn more XP and money?  If not, just finish the plot.  If yes, go run around until you have the cash you need to that shiny colossus or spectre gear.

In ME2, the choice is taken from you.  There is simply not enough missions for you to earn money even if you are willing to work for it.

This is like you being willing to go out to work to put food on your table, but somehow the world has no more jobs.  If people want to experience being poor or unemployed, they don't need to pay Bioware to do that in this economy.


I must have missed the part where I had to work for my gear in ME1. If I remember correctly, soon after hitting level 40, I found the armor I needed in a crate. Never had to buy anything or work towards it ever again. Same goes for weapons. When you don't need to actually -buy- an upgrade, sans the Spectre gear, the credits you accumulate from simply shooting random geth #54 is enough.

I wouldn't call that choice, per say. It wasn't fun nor did it invoke any thought as to what I 'wanted'.