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Being constantly broke in ME2 is ridiculous


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#101
Railstay

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gr00grams wrote...

Okay, I'm here to help.

There are things to know, that save you a lot of coin.
I just finished a game on insanity with well over 100k left, and absolutely every single upgrade in the game.

EDIT NOTE* Starting the game in higher difficulties reduces the amount completion bonuses/ME1 save bonuses give. If you already have your insanity achievement etc, always start on casual, then jack it up as soon as the game actually starts.

1. Never buy fuel unless you have to.

2. Never buy probes unless you have to.

3. Don't EVER buy the hacking duration upgrades. Every hack can easily be completed in time.

4. Don't mess up hacking, it lowers the amount of credits you get. i.e. If it says 3000, and you hit a wrong thing, it goes down. Simply quicksave before hacking. THIS ONES IMPORTANT.

5. Don't buy fish, or at least until you can get Kelly to make sure they dont die.

6. If you do every quest etc, you will have more than enough money to buy everything, sans hacking durations, which are useless.

7. EVERY shop, can have a discount. If you don't have it, don't buy from that shop till you get it. It knocks off about 10-15k per item in every shop. 90k biotic upgrades to 75k. Weapons to 50k.

Lastly, Don't immediately buy the upgrades you see. Many, if not most, can be obtained in missions and sidequests, and will actually disappear if you buy them. The shops ones seem to 'scale up' too if you buy them later so they aren't obsolete.

Following these simple steps ensures you have enough to always buy everything.
Also, if you can, import a rich ME character. Starting with 350k helps a lot too :D

Cheers,


Actually, there are only a finite number of upgrades that you can find on the field to research.  The rest have to be bought from stores.

http://wikicheats.ga..._XB360/Upgrades

Here's a catalog of all of them.

#102
Jeremy Winston

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Nialos wrote...

sleepy__head wrote...

Nialos wrote...

Still flows into what may have been the original plan for the game: you have to make choices. Do you focus solely on the weapon and ability upgrades that benefit only you and a select few of your squad, or do you focus on upgrading your squad as a whole while leaving you to rely more on skill?


Not even close.

In ME1, the choice is up to the players.  Do you want to work to earn more XP and money?  If not, just finish the plot.  If yes, go run around until you have the cash you need to that shiny colossus or spectre gear.

In ME2, the choice is taken from you.  There is simply not enough missions for you to earn money even if you are willing to work for it.

This is like you being willing to go out to work to put food on your table, but somehow the world has no more jobs.  If people want to experience being poor or unemployed, they don't need to pay Bioware to do that in this economy.


I must have missed the part where I had to work for my gear in ME1. If I remember correctly, soon after hitting level 40, I found the armor I needed in a crate. Never had to buy anything or work towards it ever again. Same goes for weapons. When you don't need to actually -buy- an upgrade, sans the Spectre gear, the credits you accumulate from simply shooting random geth #54 is enough.

I wouldn't call that choice, per say. It wasn't fun nor did it invoke any thought as to what I 'wanted'.

True enough.  On my second playthrough (new character, not NG+), I purchased the Spectre weapons, licenses, medi-gel, and grenade upgrades and make it a point to never purchase any other armor or upgrades.

Drops were almost always better than what I could buy at any time.  This was even true in the first runthrough.

#103
Nialos

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If you honestly knew that money was limited, would you even bother to buy anything but the upgrades? It was poorly implemented, but they had their reasons for keeping it secret. They  wanted to invoke the meaning of choice. It just didn't work out all that well.

Modifié par Nialos, 19 février 2010 - 09:56 .


#104
Jeremy Winston

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Nialos wrote...

If you honestly knew that money was limited, would you even bother to buy anything but the upgrades? It was poorly implemented, but they had their reasons for keeping it secret. They  wanted to invoke the meaning of choice. It just didn't work out all that well.

No, of course not.  However, I don't accept that as being the reason they didn't tell me. 

There are quite a few missions that you find by exploring distant systems.  That requires fuel.  That requires money.  So, the game forces me to make a choice on whether I should explore?  Take the crap shoot on whether I'll find a mission to make some money back on?  Am I better off not exploring at all, in the hopes of conserving fuel and, thus, money?  Great game concept.  Encourage players to not play portions of it.

There are too many things indicating that you should get all the upgrades.  There is all this talk about "preparing" and "being ready' for the mission.  All your squad mates use different kinds of weapons, so it makes sense that they all need to be upgraded.

Personally, I think someone simply can't add credits, or something was taken out of the game that makes up the difference. 

#105
The Enkindler

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I never ran out of money throughout the whole game. In fact I think I finished with half a million credits left. You get paid by Cerberus after each mission (or whatever organisation it relates to e.g. you get paid by Alliance for the crash mission). Plus, you usually pick up about 40,000 credits lying around in wall safes and crates everywhere.



I saw expensive upgrades on sale in stores and ignored them unless I was feeling like a big spender. Most of the blueprints for stuff is just lying around in merc bases anyway. Or you can even get store discounts by charming the store owners (I just cracked up laughing every time I entered a shop and heard "I'm Commander Shepard, and this is my favourite store on the Citadel!" playing through the loud speakers).



Scanning planets and picking up tons of resources was bareable to get upgrades at almost no cost. I didn't go around crazy obsessed looking for materials, but whenever I was in a star system on a mission I figured I'd just go and poke around some planets and I got by quite well.



It's all about how well you balance resources, exploration and spending sprees (especially with haggling down the prices first).

#106
Nialos

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Jeremy Winston wrote...

Nialos wrote...

If you honestly knew that money was limited, would you even bother to buy anything but the upgrades? It was poorly implemented, but they had their reasons for keeping it secret. They  wanted to invoke the meaning of choice. It just didn't work out all that well.

No, of course not.  However, I don't accept that as being the reason they didn't tell me. 

There are quite a few missions that you find by exploring distant systems.  That requires fuel.  That requires money.  So, the game forces me to make a choice on whether I should explore?  Take the crap shoot on whether I'll find a mission to make some money back on?  Am I better off not exploring at all, in the hopes of conserving fuel and, thus, money?  Great game concept.  Encourage players to not play portions of it.

There are too many things indicating that you should get all the upgrades.  There is all this talk about "preparing" and "being ready' for the mission.  All your squad mates use different kinds of weapons, so it makes sense that they all need to be upgraded.

Personally, I think someone simply can't add credits, or something was taken out of the game that makes up the difference. 


As someone mentioned earlier before, the Hammerhead DLC will probably help solve that dilemma. As will the Kasumi DLC. Far as I know, both were originally intended for release with the game, but were held back so that they could refine it.

#107
TheLostGenius

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 This is one way that ME2 is inferior to ME1. You had an excellent scaling economy as you leveled up in ME1, you could buy and sell loot, become a millionaire by finding things on side quests, and then buying super weapons. In terms of your plea, yes the amount of money you have is limited and controlled in ME2, and it can make upgrading a pain, or at least something that you have to wait on. Liked the liberty of the original gave.

#108
Nialos

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TheLostGenius wrote...

 This is one way that ME2 is inferior to ME1. You had an excellent scaling economy as you leveled up in ME1, you could buy and sell loot, become a millionaire by finding things on side quests, and then buying super weapons. In terms of your plea, yes the amount of money you have is limited and controlled in ME2, and it can make upgrading a pain, or at least something that you have to wait on. Liked the liberty of the original gave.


It's not inferior. Both methods are just poorly implemented in differing ways.

Modifié par Nialos, 19 février 2010 - 10:11 .


#109
Jeremy Winston

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The Enkindler wrote...

I never ran out of money throughout the whole game. In fact I think I finished with half a million credits left. You get paid by Cerberus after each mission (or whatever organisation it relates to e.g. you get paid by Alliance for the crash mission). Plus, you usually pick up about 40,000 credits lying around in wall safes and crates everywhere.

I saw expensive upgrades on sale in stores and ignored them unless I was feeling like a big spender. Most of the blueprints for stuff is just lying around in merc bases anyway. Or you can even get store discounts by charming the store owners (I just cracked up laughing every time I entered a shop and heard "I'm Commander Shepard, and this is my favourite store on the Citadel!" playing through the loud speakers).

Scanning planets and picking up tons of resources was bareable to get upgrades at almost no cost. I didn't go around crazy obsessed looking for materials, but whenever I was in a star system on a mission I figured I'd just go and poke around some planets and I got by quite well.

It's all about how well you balance resources, exploration and spending sprees (especially with haggling down the prices first).

If you never purchased the upgrades in the store, then you didn't get all the upgrades.  Period.

Naturally, if I never spend money, I never run out.

#110
Urazz

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The Enkindler wrote...

I never ran out of money throughout the whole game. In fact I think I finished with half a million credits left. You get paid by Cerberus after each mission (or whatever organisation it relates to e.g. you get paid by Alliance for the crash mission). Plus, you usually pick up about 40,000 credits lying around in wall safes and crates everywhere.

I saw expensive upgrades on sale in stores and ignored them unless I was feeling like a big spender. Most of the blueprints for stuff is just lying around in merc bases anyway. Or you can even get store discounts by charming the store owners (I just cracked up laughing every time I entered a shop and heard "I'm Commander Shepard, and this is my favourite store on the Citadel!" playing through the loud speakers).

Scanning planets and picking up tons of resources was bareable to get upgrades at almost no cost. I didn't go around crazy obsessed looking for materials, but whenever I was in a star system on a mission I figured I'd just go and poke around some planets and I got by quite well.

It's all about how well you balance resources, exploration and spending sprees (especially with haggling down the prices first).

You actually do need money to get all the upgrades.  Not all of them is acquireable on missions.

There is enough credits you can get in game to buy everything if you do everything (sidemissions included) but I feel the player should've been able to earn 25% more than what we can possibly earn now so we don't 'have' to do everything to get all the upgrades.

#111
Pinkflamingo22

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sleepy__head wrote...

Its absurd that Cerberus spent 4 billion on just resurrecting Shepard, not to mention how many gazillion to rebuild the Normandy, but we end up running around constantly broke.

This is my 2nd playthrough.  I did EVERY main mission and EVERY side mission up to and including the IFF.  I carefully monitored fuel and probe usage to minimize that money sink, and I even imported a lvl 60 character from ME1 so I started with 150,000 credits and extra resource.  Now I'm level 28, have done EVERYTHING except the Legion loyalty quest and the final encounter, and I still have 2 things I cannot afford because I'm short 150k credits.

Just how dumb is this?  TIM spent billions on bringing you back and many more billions rebuilding the ship, but doesn't bother to give you enough money to fully upgrade your armor and weapon before you head for the suicide mission.

But fine, I don't want hand outs.  I WANT A WAY TO EARN THEM.  Devs, how about giving us the ability to earn enough cash to fully upgrade our stuff before the game actually ends?  In ME1 if you are willing to work for it, you can find enough money to afford all those spectre gear and cool armor.  WHY NOT IN ME2?  How does this make sense that Cerberus spends billions or trillions on you, but refuses to supply you with 500k so you can have the best armor and weapon before the end?  So you spend money on fuel and probe to go to a side mission, kill 50 things and you only get 7500 credits for the whole thing?  Devs, CUT THIS STINGY BS.  In fact, cut out the stupid fuel and probe costs and allow those of us who want to work for it enough missions to upgrade everything before we reach the end of the game.


How are you only at level 28 that far into your second playthrough?

#112
Jeremy Winston

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Pinkflamingo22 wrote...

How are you only at level 28 that far into your second playthrough?

Good point.  I haven't done any side missions, and I estimate I'll be at level 29 right before doing IFF.  (I'm almost at 23, and still have 5 loyalty missions to go.)

#113
Bron Avery

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The only expletive item that you need it the hack/bypass upgrade, and armor pieces, all affordable with how much money you have, also, say good by to Kelly.

#114
Bron Avery

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The only expletive item that you need it the hack/bypass upgrade, and armor pieces, all affordable with how much money you have, also, say good by to Kelly.

#115
Jeremy Winston

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Say goodbye to Kelly?



Never! I want to have her children.

#116
apk117

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I'm actually quite pleased with the "economy," if you want to call it that, in ME2. It forces the player to actually have to choose between different upgrades, rather than mindlessly buying everything that looks even moderately useful. Did you really enjoy always running around with 9,999,999 credits and 999 omni-gel in Mass Effect 1?

#117
Nialos

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apk117 wrote...

I'm actually quite pleased with the "economy," if you want to call it that, in ME2. It forces the player to actually have to choose between different upgrades, rather than mindlessly buying everything that looks even moderately useful. Did you really enjoy always running around with 9,999,999 credits and 999 omni-gel in Mass Effect 1?


As of now, I'd call the economy 'incomplete'. With the Hammerhead cut out, that means you're losing credits that should have been part of the core game. In essence it does make it hard to actually get 'everything' without taking measures to penny pinch.

Modifié par Nialos, 19 février 2010 - 10:36 .


#118
TheLostGenius

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Nialos wrote...

TheLostGenius wrote...

 This is one way that ME2 is inferior to ME1. You had an excellent scaling economy as you leveled up in ME1, you could buy and sell loot, become a millionaire by finding things on side quests, and then buying super weapons. In terms of your plea, yes the amount of money you have is limited and controlled in ME2, and it can make upgrading a pain, or at least something that you have to wait on. Liked the liberty of the original gave.


It's not inferior. Both methods are just poorly implemented in differing ways.



True. You could say in ME1 we had way too much micro management, and in ME2 we have way too much limitation and over-simplification.

#119
Nialos

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I think that they should have made N7 pieces obtainable through missions, while still selling some. People get to pick up things on missions, and Bioware still gets to make people buy from their poorly implemented economy.

#120
sleepy__head

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Nialos wrote...

I must have missed the part where I had to work for my gear in ME1.


So in your Mass Effect 1 game, those crates full of all that wonderful items just fell out of the sky and landed on your lap?  Or did you have to get your rear out there, fight against bad guys and get that stuff from their corpses or from their bases?  The fact that of all the arguement you tried to imply that people didn't have to work to get their rewards in ME1 just showed that you are now grasping at straw.  Go out.  Fight bad guys.  Get drops from them, open chests, pick up stuff.  Players work to get their stuff exactly like that, standard fare of all RPGs.

Next.

#121
sleepy__head

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Pinkflamingo22 wrote...

How are you only at level 28 that far into your second playthrough?


As I clearly indicated in my original post, I imported a level 60 character from ME1, started at level 5 with 150k bonus credits.

#122
Aaren J

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destroying the value of money in-game by becoming rich beyond the dreams of avarice with little effort was ridiculous. ME2 hit the nail on the head, imo.

#123
mjkjets

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One thing I do is just buy enough fuel to get to your location, then when you run out, your ship just uses your resources instead of fuel. Usually Iridium or Pallidium.

#124
keginkc

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As I suspected, I'm finding the money problem to be non-existent on my third playthrough. Using a wealthy ME1 import, I've now purchased what I believe to be every available upgrade (including the two expensive Heavy Skin Weave, one from Illium and the other from Tuchanka) and have credits to spare.  I've done no real penny pinching; I explored every system/planet on the map, and have 70-120k leftover of every resource.  I have all the fish and the hamster and the model ships.  The only thing I haven't bought are armor pieces that I don't intend to use.

Modifié par keginkc, 20 février 2010 - 06:21 .


#125
ZennExile

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Economy with lewt >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ME2 credit points for upgrades and fish

Modifié par ZennExile, 20 février 2010 - 06:18 .