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Being constantly broke in ME2 is ridiculous


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#151
ThePasserby

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It seems to me that, based on his belligerent replies to polite suggestions from other posters offering advice, the OP isn't really interested in whatever anyone has to say unless it is "I agree that the game is badly designed."

I suggest we leave this thread alone and let him sulk by himself.

Modifié par ThePasserby, 21 février 2010 - 03:51 .


#152
sleepy__head

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ThePasserby wrote...

It seems to me that, based on his belligerent replies to polite suggestions from other posters offering advice, the OP isn't really interested in whatever anyone has to say unless it is "I agree that the game is badly designed."

I suggest we leave this thread alone and let him sulk by himself.


I suppose the forum troll is bound to show up after 7 pages

You talked about "offered advice", but had you been paying attention you would realize that there is no solution and nothing that players can physically do to save up enough to have all upgrades at a first play through.  All the advice boiled down to was "Just ignore/disregard the problem", it is no advice even if you want to pretend that it is.  Not to mention that my post was feedback for the DEVS, I didn't ask for unsolicited advice.  If you want to disagree, just like some people have, thats fine.  BUt it is sheer arrogance to think that you can somehow change another person's mind.  Plenty of people agreed with this.  Plenty also disagreed.  But only people like you seem to think that not going along with your view is belligerent.

And its funny that you advocate leaving this thread alone, but you were PRECISELY unable to do so by replying.

Feel free to disgree with my view.  IF you don't like what I said, be an adult and Exercise Personal Responsibility by clicking "Back".  Go troll elsewhere.

#153
ThePasserby

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sleepy__head wrote...

ThePasserby wrote...

It seems to me that, based on his belligerent replies to polite suggestions from other posters offering advice, the OP isn't really interested in whatever anyone has to say unless it is "I agree that the game is badly designed."

I suggest we leave this thread alone and let him sulk by himself.


I suppose the forum troll is bound to show up after 7 pages

You talked about "offered advice", but had you been paying attention you would realize that there is no solution and nothing that players can physically do to save up enough to have all upgrades at a first play through.  All the advice boiled down to was "Just ignore/disregard the problem", it is no advice even if you want to pretend that it is.  Not to mention that my post was feedback for the DEVS, I didn't ask for unsolicited advice.  If you want to disagree, just like some people have, thats fine.  BUt it is sheer arrogance to think that you can somehow change another person's mind.  Plenty of people agreed with this.  Plenty also disagreed.  But only people like you seem to think that not going along with your view is belligerent.

And its funny that you advocate leaving this thread alone, but you were PRECISELY unable to do so by replying.

Feel free to disgree with my view.  IF you don't like what I said, be an adult and Exercise Personal Responsibility by clicking "Back".  Go troll elsewhere.


Thanks for proving my point about your belligerence :)

#154
SuperVaderMan

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I don't understand how people have problems with this, do you just NOT hack any wall safes? Half the money terminals don't even need hacked...



I mean I haven't even done half the N7 missions yet and I've just about bought everything... I'll get that hamster sooner or later

#155
Railstay

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ZennExile wrote...

keginkc wrote...

I bought equipment in the first mass effect all the time because it kept my credits from maxing out, which in turn kept me from having to turn stuff into omni-gel. Because once you got to about level 45, the loot just became a hassle. Playing on NG+ was a nightmare, with all the inventory management. It bothered me at first in ME2 not not get anything, just because I was used to loot, but I've come to really love the new system as opposed to the old.

I'm curious why was it a nightmare?  I mean technically the system was designed so you had some spare gear room but generally speaking once you got something better you could just omnigel the old stuff and move on?

Was there some benefit to being an uber packrat and carrying around useless junk?


You mean aside from how annoying it was to click on an item, click to Omni-gel, click to confirm and repeat it for all the other crap in your inventory?

The worst part was when you were maxed on everything (which didn't take long in Insanity NG+) and you didn't need to sell or omnigel anything anymore, the game would keep whining at you whenever you maxed out on inventory space.  It forced you to stop and start omnigeling.

Inventory has no place in a series like ME2.  It was horrible.

#156
ZennExile

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Railstay wrote...

ZennExile wrote...

keginkc wrote...

I bought equipment in the first mass effect all the time because it kept my credits from maxing out, which in turn kept me from having to turn stuff into omni-gel. Because once you got to about level 45, the loot just became a hassle. Playing on NG+ was a nightmare, with all the inventory management. It bothered me at first in ME2 not not get anything, just because I was used to loot, but I've come to really love the new system as opposed to the old.

I'm curious why was it a nightmare?  I mean technically the system was designed so you had some spare gear room but generally speaking once you got something better you could just omnigel the old stuff and move on?

Was there some benefit to being an uber packrat and carrying around useless junk?


You mean aside from how annoying it was to click on an item, click to Omni-gel, click to confirm and repeat it for all the other crap in your inventory?

The worst part was when you were maxed on everything (which didn't take long in Insanity NG+) and you didn't need to sell or omnigel anything anymore, the game would keep whining at you whenever you maxed out on inventory space.  It forced you to stop and start omnigeling.

Inventory has no place in a series like ME2.  It was horrible.


Or maybe just stop picking everything up after it has become completely useless to do so?  Or maybe ask for a way to select multiple items to be turned into Omni-gel at once?  Wouldn't that have fixed your problem completely and left you with no complaints?  It seems like you and many others like you didn't like something way more complicated to fix than that.  So what is this mystery thing?

From what I've seen so far everyone who "hated" the old inventory were people that forced their own pain, so to speak.  You know like the NG+ with the best gear in the game complaining about having tons of junk in their inventory and so much in fact that mid mission they would run out of room.  Seems to me since there would be no benefit to picking all that stuff up, the whole issue could be avoided by not picking that stuff up and making a problem out of nothing.

#157
Railstay

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gr00grams wrote...

I have just checked my most recent playthrough.

I have 130k credits left.
I have every single upgrade in the game aside;

The two hack duration upgrades.
I missed one health upgrade, but it was one to find, as every shop in every single planet has 'no items'
I bought all armor, fish, magazines, and misc. silly stuff as well.

Note, this was a level 60 ME1 import so I started with 350k, but still there should be a benefit like that for importing a lvl 60.

I find it strange you guys are having that much of an issue.


Huh?  I did the same thing.  Level 60 ME1 import, which beat the game on Insanity with maxed out credits, but I only got 150k on my import, not 350k.

I think the disparity here is that some people are starting with 350k and some people are starting with 150k with their character imports.  The OP got the latter, and so did I.  I'm on my third playthrough and I still have a rough time affording all the upgrades.  I feel forced to use the Renegade options just so I can pay for everything.

#158
Railstay

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ZennExile wrote...

Railstay wrote...

ZennExile wrote...

keginkc wrote...

I bought equipment in the first mass effect all the time because it kept my credits from maxing out, which in turn kept me from having to turn stuff into omni-gel. Because once you got to about level 45, the loot just became a hassle. Playing on NG+ was a nightmare, with all the inventory management. It bothered me at first in ME2 not not get anything, just because I was used to loot, but I've come to really love the new system as opposed to the old.

I'm curious why was it a nightmare?  I mean technically the system was designed so you had some spare gear room but generally speaking once you got something better you could just omnigel the old stuff and move on?

Was there some benefit to being an uber packrat and carrying around useless junk?


You mean aside from how annoying it was to click on an item, click to Omni-gel, click to confirm and repeat it for all the other crap in your inventory?

The worst part was when you were maxed on everything (which didn't take long in Insanity NG+) and you didn't need to sell or omnigel anything anymore, the game would keep whining at you whenever you maxed out on inventory space.  It forced you to stop and start omnigeling.

Inventory has no place in a series like ME2.  It was horrible.


Or maybe just stop picking everything up after it has become completely useless to do so?  Or maybe ask for a way to select multiple items to be turned into Omni-gel at once?  Wouldn't that have fixed your problem completely and left you with no complaints?  It seems like you and many others like you didn't like something way more complicated to fix than that.  So what is this mystery thing?

From what I've seen so far everyone who "hated" the old inventory were people that forced their own pain, so to speak.  You know like the NG+ with the best gear in the game complaining about having tons of junk in their inventory and so much in fact that mid mission they would run out of room.  Seems to me since there would be no benefit to picking all that stuff up, the whole issue could be avoided by not picking that stuff up and making a problem out of nothing.


Maybe your first point would be nice if the game didn't auto loot items for you.  Or maybe you've forgotten that looking back at ME1 with your rose colored glasses?  After a nice slaughter session during a mission, I could always look forward to going to my clunky inventory screen to awkwardly swap ammo and being bombarded with a mountain of vendor trash I inherited from my slain enemies.

And what is the purpose of omnigel?  Why do you consider a good design decision?  So you have this gel that you made from converting the garbage you picked up, which you were never in danger of ever running low on, so you can skip minigame puzzles?  Or fix a terrible vehicle?

Next time you take a self-righteous attitude about something, make sure you actually understand how it works before making a failnificent post like this.

Modifié par Railstay, 21 février 2010 - 08:35 .


#159
ZennExile

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Railstay wrote...

gr00grams wrote...

I have just checked my most recent playthrough.

I have 130k credits left.
I have every single upgrade in the game aside;

The two hack duration upgrades.
I missed one health upgrade, but it was one to find, as every shop in every single planet has 'no items'
I bought all armor, fish, magazines, and misc. silly stuff as well.

Note, this was a level 60 ME1 import so I started with 350k, but still there should be a benefit like that for importing a lvl 60.

I find it strange you guys are having that much of an issue.


Huh?  I did the same thing.  Level 60 ME1 import, which beat the game on Insanity with maxed out credits, but I only got 150k on my import, not 350k.

I think the disparity here is that some people are starting with 350k and some people are starting with 150k with their character imports.  The OP got the latter, and so did I.  I'm on my third playthrough and I still have a rough time affording all the upgrades.  I feel forced to use the Renegade options just so I can pay for everything.


Yeah... some people just want to be right really bad so they "pretend" to ignore the little details.  NG+ is "technically" a new game right so I can just say it was the latest playthrough and pretend there is no difference between starting fresh and starting with every possible bonus imaginable from completing both games....

#160
stillnotking

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You couldn't reach level 60 on a first playthrough in ME1 (or get the best gear), and you can't buy every single upgrade on a first playthrough in ME2. I guess I fail to see what the problem is.

Personally, I think BW should have made it impossible to buy everything on *any* playthrough. You can't buy everything in DA:O (or most RPGs). It's good to force the player to make choices and prioritize.

Modifié par stillnotking, 21 février 2010 - 08:35 .


#161
wolfstanus

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Odd im never broke. Then again I do alot of side missions and such.

#162
Railstay

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ZennExile wrote...

Railstay wrote...

gr00grams wrote...

I have just checked my most recent playthrough.

I have 130k credits left.
I have every single upgrade in the game aside;

The two hack duration upgrades.
I missed one health upgrade, but it was one to find, as every shop in every single planet has 'no items'
I bought all armor, fish, magazines, and misc. silly stuff as well.

Note, this was a level 60 ME1 import so I started with 350k, but still there should be a benefit like that for importing a lvl 60.

I find it strange you guys are having that much of an issue.


Huh?  I did the same thing.  Level 60 ME1 import, which beat the game on Insanity with maxed out credits, but I only got 150k on my import, not 350k.

I think the disparity here is that some people are starting with 350k and some people are starting with 150k with their character imports.  The OP got the latter, and so did I.  I'm on my third playthrough and I still have a rough time affording all the upgrades.  I feel forced to use the Renegade options just so I can pay for everything.


Yeah... some people just want to be right really bad so they "pretend" to ignore the little details.  NG+ is "technically" a new game right so I can just say it was the latest playthrough and pretend there is no difference between starting fresh and starting with every possible bonus imaginable from completing both games....


u mad bro?

#163
Luke Pearce

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want help? heres some pointers...



1. Search everywhere! dont screw up with hacking/bypassing things for more creds...

2. EVERY store in the game can offer you a discount! Dont buy anything from the store if you can get a discount from it 1st (eg, do Grunts loyalty mission before you buy anything from the medi-lab store)

3. Only buy upgrades that are helpful to YOUR Shepard, dont worry about everyone else. Bying them to upgrade your squad teammates stuff is pretty dumb seeing as you wont see any difference in the battles.

#164
ZennExile

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Railstay wrote...

ZennExile wrote...

Railstay wrote...

ZennExile wrote...

keginkc wrote...

I bought equipment in the first mass effect all the time because it kept my credits from maxing out, which in turn kept me from having to turn stuff into omni-gel. Because once you got to about level 45, the loot just became a hassle. Playing on NG+ was a nightmare, with all the inventory management. It bothered me at first in ME2 not not get anything, just because I was used to loot, but I've come to really love the new system as opposed to the old.

I'm curious why was it a nightmare?  I mean technically the system was designed so you had some spare gear room but generally speaking once you got something better you could just omnigel the old stuff and move on?

Was there some benefit to being an uber packrat and carrying around useless junk?


You mean aside from how annoying it was to click on an item, click to Omni-gel, click to confirm and repeat it for all the other crap in your inventory?

The worst part was when you were maxed on everything (which didn't take long in Insanity NG+) and you didn't need to sell or omnigel anything anymore, the game would keep whining at you whenever you maxed out on inventory space.  It forced you to stop and start omnigeling.

Inventory has no place in a series like ME2.  It was horrible.


Or maybe just stop picking everything up after it has become completely useless to do so?  Or maybe ask for a way to select multiple items to be turned into Omni-gel at once?  Wouldn't that have fixed your problem completely and left you with no complaints?  It seems like you and many others like you didn't like something way more complicated to fix than that.  So what is this mystery thing?

From what I've seen so far everyone who "hated" the old inventory were people that forced their own pain, so to speak.  You know like the NG+ with the best gear in the game complaining about having tons of junk in their inventory and so much in fact that mid mission they would run out of room.  Seems to me since there would be no benefit to picking all that stuff up, the whole issue could be avoided by not picking that stuff up and making a problem out of nothing.


Maybe your first point would be nice if the game didn't auto loot items for you.  Or maybe you've forgotten that looking back at ME1 with your rose colored glasses?  After a nice slaughter session during a mission, I could always look forward to going to my clunky inventory screen to awkwardly swap ammo and being bombarded with a mountain of vendor trash I inherited from my slain enemies.

And what is the purpose of omnigel?  Why do you consider a good design decision?  So you have this gel that you made from converting the garbage you picked up, which you were never in danger of ever running low on, so you can skip minigame puzzles?  Or fix a terrible vehicle?

Next time you take a self-righteous attitude about something, make sure you actually understand how it works before making a failnificent post like this.

Did I strike the "duh" chord in yer brain and freak you out?

And  failnificent... Really Captain?...  Really?

See I learned this secret about people on forums about 6...crap almost 7 years ago.  There's only really two kinds of responce to anything.  The attack, and the defend.  Generally the attack is the result of a lack of confidence in the idea being presented.  Logically this makes sense because why defend something you have confidence in.  Because the attacker is more often than defending their imagination as fact.

I know I know tl;dr and all that forum jive talk you kids are into.  The point is, if someone baits you and you attack the bait like a rabid dog defending it's chew toy like it's a baby... That make your perspective appear to be even weaker than your lack of confidence already suggests it is.

Image IPB smiley five

#165
Railstay

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ZennExile wrote...

Railstay wrote...

ZennExile wrote...

Railstay wrote...

ZennExile wrote...

keginkc wrote...

I bought equipment in the first mass effect all the time because it kept my credits from maxing out, which in turn kept me from having to turn stuff into omni-gel. Because once you got to about level 45, the loot just became a hassle. Playing on NG+ was a nightmare, with all the inventory management. It bothered me at first in ME2 not not get anything, just because I was used to loot, but I've come to really love the new system as opposed to the old.

I'm curious why was it a nightmare?  I mean technically the system was designed so you had some spare gear room but generally speaking once you got something better you could just omnigel the old stuff and move on?

Was there some benefit to being an uber packrat and carrying around useless junk?


You mean aside from how annoying it was to click on an item, click to Omni-gel, click to confirm and repeat it for all the other crap in your inventory?

The worst part was when you were maxed on everything (which didn't take long in Insanity NG+) and you didn't need to sell or omnigel anything anymore, the game would keep whining at you whenever you maxed out on inventory space.  It forced you to stop and start omnigeling.

Inventory has no place in a series like ME2.  It was horrible.


Or maybe just stop picking everything up after it has become completely useless to do so?  Or maybe ask for a way to select multiple items to be turned into Omni-gel at once?  Wouldn't that have fixed your problem completely and left you with no complaints?  It seems like you and many others like you didn't like something way more complicated to fix than that.  So what is this mystery thing?

From what I've seen so far everyone who "hated" the old inventory were people that forced their own pain, so to speak.  You know like the NG+ with the best gear in the game complaining about having tons of junk in their inventory and so much in fact that mid mission they would run out of room.  Seems to me since there would be no benefit to picking all that stuff up, the whole issue could be avoided by not picking that stuff up and making a problem out of nothing.


Maybe your first point would be nice if the game didn't auto loot items for you.  Or maybe you've forgotten that looking back at ME1 with your rose colored glasses?  After a nice slaughter session during a mission, I could always look forward to going to my clunky inventory screen to awkwardly swap ammo and being bombarded with a mountain of vendor trash I inherited from my slain enemies.

And what is the purpose of omnigel?  Why do you consider a good design decision?  So you have this gel that you made from converting the garbage you picked up, which you were never in danger of ever running low on, so you can skip minigame puzzles?  Or fix a terrible vehicle?

Next time you take a self-righteous attitude about something, make sure you actually understand how it works before making a failnificent post like this.

Did I strike the "duh" chord in yer brain and freak you out?

And  failnificent... Really Captain?...  Really?

See I learned this secret about people on forums about 6...crap almost 7 years ago.  There's only really two kinds of responce to anything.  The attack, and the defend.  Generally the attack is the result of a lack of confidence in the idea being presented.  Logically this makes sense because why defend something you have confidence in.  Because the attacker is more often than defending their imagination as fact.

I know I know tl;dr and all that forum jive talk you kids are into.  The point is, if someone baits you and you attack the bait like a rabid dog defending it's chew toy like it's a baby... That make your perspective appear to be even weaker than your lack of confidence already suggests it is.

Image IPB smiley five


Check your e-mail soon.

#166
Talogrungi

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Railstay wrote...

Huh?  I did the same thing.  Level 60 ME1 import, which beat the game on Insanity with maxed out credits, but I only got 150k on my import, not 350k.

I think the disparity here is that some people are starting with 350k and some people are starting with 150k with their character imports.  The OP got the latter, and so did I.  I'm on my third playthrough and I still have a rough time affording all the upgrades.  I feel forced to use the Renegade options just so I can pay for everything.


You do only get 150k from a level 60 Rich ME1 import.

The other 200k comes from the long service bonus after having beaten ME2 once.

#167
ZennExile

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stillnotking wrote...

You couldn't reach level 60 on a first playthrough in ME1 (or get the best gear), and you can't buy every single upgrade on a first playthrough in ME2. I guess I fail to see what the problem is.

Personally, I think BW should have made it impossible to buy everything on *any* playthrough. You can't buy everything in DA:O (or most RPGs). It's good to force the player to make choices and prioritize.

The problem was the bug that allowed unlimited credits.  It's really interesting to see how many people would rather make up some deep "meaningful" tale about how it was all hell and tourture when what really happened was they cheated to get unlimited money and cheated to get the best gear from the reload exploits (yeah you got the collosus armor with luck on your first playthrough, sure we believe ya).

These people are so culturally brow beat that cheating is wrong that even the idea of admitting to cheating in a video game publicly terrifies them.  So to protect their perspective they instead make up this elaborate tale about how it was aweful (to give them valid reason to cheat internally cause Id is watching no matter what)**  This completely blinds them to the notion that the system wasn't designed to support cheating.  Without this key bit of "fact" holding them down they can still feel like they are telling the truth (again for Id 's sake)**.

ME1's inventory was far less evil than people would like you to believe it was.  Again in large part simply because they are trying to lie to their own internal sense of self and cover up their culturally force fed sense of shame.

But what do I know.  I just think about stuff.

Image IPB smiley five

#168
Railstay

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ZennExile wrote...

stillnotking wrote...

You couldn't reach level 60 on a first playthrough in ME1 (or get the best gear), and you can't buy every single upgrade on a first playthrough in ME2. I guess I fail to see what the problem is.

Personally, I think BW should have made it impossible to buy everything on *any* playthrough. You can't buy everything in DA:O (or most RPGs). It's good to force the player to make choices and prioritize.

The problem was the bug that allowed unlimited credits.  It's really interesting to see how many people would rather make up some deep "meaningful" tale about how it was all hell and tourture when what really happened was they cheated to get unlimited money and cheated to get the best gear from the reload exploits (yeah you got the collosus armor with luck on your first playthrough, sure we believe ya).

These people are so culturally brow beat that cheating is wrong that even the idea of admitting to cheating in a video game publicly terrifies them.  So to protect their perspective they instead make up this elaborate tale about how it was aweful (to give them valid reason to cheat internally cause Id is watching no matter what)**  This completely blinds them to the notion that the system wasn't designed to support cheating.  Without this key bit of "fact" holding them down they can still feel like they are telling the truth (again for Id 's sake)**.

ME1's inventory was far less evil than people would like you to believe it was.  Again in large part simply because they are trying to lie to their own internal sense of self and cover up their culturally force fed sense of shame.

But what do I know.  I just think about stuff.

Image IPB smiley five


Oh, right.  Now this guy looks familiar.

This is the same guy who claimed it was impossible to have your entire team geared out in Spectre X guns and Pred/Colossus armor without cheating.  The same guy who doesn't realize vendors restock items regularly, you can buy a Spectre license for your gun dealer on the Normandy and Spectre X guns/Colossus Pred armor drop like water if you have Pinnacle Station.

#169
Railstay

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ZennExile wrote...

stillnotking wrote...

You couldn't reach level 60 on a first playthrough in ME1 (or get the best gear), and you can't buy every single upgrade on a first playthrough in ME2. I guess I fail to see what the problem is.

Personally, I think BW should have made it impossible to buy everything on *any* playthrough. You can't buy everything in DA:O (or most RPGs). It's good to force the player to make choices and prioritize.

The problem was the bug that allowed unlimited credits.  It's really interesting to see how many people would rather make up some deep "meaningful" tale about how it was all hell and tourture when what really happened was they cheated to get unlimited money and cheated to get the best gear from the reload exploits (yeah you got the collosus armor with luck on your first playthrough, sure we believe ya).

These people are so culturally brow beat that cheating is wrong that even the idea of admitting to cheating in a video game publicly terrifies them.  So to protect their perspective they instead make up this elaborate tale about how it was aweful (to give them valid reason to cheat internally cause Id is watching no matter what)**  This completely blinds them to the notion that the system wasn't designed to support cheating.  Without this key bit of "fact" holding them down they can still feel like they are telling the truth (again for Id 's sake)**.

ME1's inventory was far less evil than people would like you to believe it was.  Again in large part simply because they are trying to lie to their own internal sense of self and cover up their culturally force fed sense of shame.

But what do I know.  I just think about stuff.

Image IPB smiley five


Oh, right.  Now this guy looks familiar.

This is the same guy who claimed it was impossible to have your entire team geared out in Spectre X guns and Pred/Colossus armor without cheating.  The same guy who doesn't realize vendors restock items regularly, you can buy a Spectre license for your gun dealer on the Normandy and Spectre X guns/Colossus Pred armor drop like water if you have Pinnacle Station.

I challenged him to make a post how impossible this all is in the Character Builds forum, but he chickened out.

Modifié par Railstay, 21 février 2010 - 09:00 .


#170
ZennExile

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Another clear example of attacking blindly anything that challenges the perspective. It's like being back in psych class... Anxiety (source of all double posting in recorded history) as a direct result of challenge to a weak and feeble perspective. Or so I'm told by thousands of those PhD toting morons, what with all their testing and research into human behavior.

#171
reepneep

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Railstay wrote...

ZennExile wrote...

Railstay wrote...

gr00grams wrote...

I have just checked my most recent playthrough.

I have 130k credits left.
I have every single upgrade in the game aside;

The two hack duration upgrades.
I missed one health upgrade, but it was one to find, as every shop in every single planet has 'no items'
I bought all armor, fish, magazines, and misc. silly stuff as well.

Note, this was a level 60 ME1 import so I started with 350k, but still there should be a benefit like that for importing a lvl 60.

I find it strange you guys are having that much of an issue.


Huh?  I did the same thing.  Level 60 ME1 import, which beat the game on Insanity with maxed out credits, but I only got 150k on my import, not 350k.

I think the disparity here is that some people are starting with 350k and some people are starting with 150k with their character imports.  The OP got the latter, and so did I.  I'm on my third playthrough and I still have a rough time affording all the upgrades.  I feel forced to use the Renegade options just so I can pay for everything.


Yeah... some people just want to be right really bad so they "pretend" to ignore the little details.  NG+ is "technically" a new game right so I can just say it was the latest playthrough and pretend there is no difference between starting fresh and starting with every possible bonus imaginable from completing both games....


u mad bro?

Dude, its Zenn.  He's always acting like a belligerent ****.

ZennExile wrote...

Another clear example of attacking
blindly anything that challenges the perspective. It's like being back
in psych class... Anxiety (source of all double posting in recorded
history) as a direct result of challenge to a weak and feeble
perspective. Or so I'm told by thousands of those PhD toting morons,
what with all their testing and research into human behavior.

See?  Maybe if you were nicer, people would be more inclined to listen to you.

Modifié par reepneep, 21 février 2010 - 09:20 .


#172
ThePasserby

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ZennExile wrote...

Another clear example of attacking blindly anything that challenges the perspective. It's like being back in psych class... Anxiety (source of all double posting in recorded history) as a direct result of challenge to a weak and feeble perspective. Or so I'm told by thousands of those PhD toting morons, what with all their testing and research into human behavior.


I presume the above tirade is really just you roleplaying a person who is attacking blindly?

Without taking sides in this inventory issue, isn't it more likely that a double post is due to a technical issue (thinking the post did not get through) rather than a person suffering from whatever neurological problem you seem to be implying?

Besides, I'd like to see some data supporting your claim that anxiety is the source of all double posting in history.

In your blind desire to attack him, you made a backhanded slap to all PhD holders as well, calling them morons.

If you have something to say, politeness tend to deliver the message better.

#173
LoweGear

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ZennExile wrote...

Another clear example of attacking blindly anything that challenges the perspective. It's like being back in psych class... Anxiety (source of all double posting in recorded history) as a direct result of challenge to a weak and feeble perspective. Or so I'm told by thousands of those PhD toting morons, what with all their testing and research into human behavior.


This is exactly the kind of argument we don't need in these forums: a nicely worded but ultimately pointless ad hominem attack on another person. Instead of coming up with evidence to the contrary of the person you're arguing with, you instead question their intelligence while exalting your own, which in no way does not help in proving the argument in question. At least many of the other posters I've seen on the other critique threads try and make their case by citing instances within the game of their experiences, instead of attacking the competence of the other poster based on their bias.

And anxiety resulting in double posting is absurd: forum technical issues are more likely to cause double posting, especially in the face of flood protection present in a lot of forums and boards. There have been times when I click on the submit button once and have two messages come out.

#174
ZennExile

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I'm really not being subtle about this. He tried to troll me and I just played with his head for it because that's all the more valuable he is to the conversation. Nothing is more useless than a random jackass tossing a fit at someone else's opinion. What purpose does being nice to him serve? None. Then you just gotta sit through 20 more replies about how his idea makes perfect sense so I should replace my opinion with his because his is better. What purpose would that serve? The answer is none.



Much easier to get them to act stupid and burn out quickly. Then you don't have to sift through the massive pile of nonsense later. I did you all a favor. And the retard was only trying to troll me because he thinks I'm someone else... Why doesn't anyone pay attention to context any more...

#175
keginkc

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It doesn't take cheating to land the best gear in the first Mass Effect. All you have to do is visit stores between missions once you hit 40. You can double up on the Spectre weapons between the Normandy and the C-Sec vendor, and more often than not you'll find either a piece of Colossus or a piece of the elite Predator gear at one of the other three Citadel vendors, those being the two in the Markets or the one in the Financial District. I used to visit the Hanar on Noveria as well; he'd often have a piece. The way it generally worked I'd finish my first playthrough somewhere between 54 and 57 with everybody in Predator XIII. Then in the NG+ game it was all about waiting for the Predator X to appear.



I used to actually gear up all the squadmembers I wasn't using just to make it more fun for myself, weapons, armor and upgrades. That was about the only way I could keep the inventory interesting in an NG+ run, by buying gear periodically so had something to do other than hitting the reduce to omnigel button over and over. And over. And over some more.



And actually the upgrades were the worst, because I had to dig through my inventory to get them, and often had way, way more in there than I realized, especially after missions involving Geth.



I think what really would have helped in the first game were two things:

Making it so you could selectively loot an item, instead of having to loot them all.

And making it so you could omnigel everything you'd autolooted at once, instead of having to do it item-by-item.



Either way, I like the system in the new game, now that I'm used to it.