I suggest we leave this thread alone and let him sulk by himself.
Modifié par ThePasserby, 21 février 2010 - 03:51 .
Modifié par ThePasserby, 21 février 2010 - 03:51 .
ThePasserby wrote...
It seems to me that, based on his belligerent replies to polite suggestions from other posters offering advice, the OP isn't really interested in whatever anyone has to say unless it is "I agree that the game is badly designed."
I suggest we leave this thread alone and let him sulk by himself.
sleepy__head wrote...
ThePasserby wrote...
It seems to me that, based on his belligerent replies to polite suggestions from other posters offering advice, the OP isn't really interested in whatever anyone has to say unless it is "I agree that the game is badly designed."
I suggest we leave this thread alone and let him sulk by himself.
I suppose the forum troll is bound to show up after 7 pages
You talked about "offered advice", but had you been paying attention you would realize that there is no solution and nothing that players can physically do to save up enough to have all upgrades at a first play through. All the advice boiled down to was "Just ignore/disregard the problem", it is no advice even if you want to pretend that it is. Not to mention that my post was feedback for the DEVS, I didn't ask for unsolicited advice. If you want to disagree, just like some people have, thats fine. BUt it is sheer arrogance to think that you can somehow change another person's mind. Plenty of people agreed with this. Plenty also disagreed. But only people like you seem to think that not going along with your view is belligerent.
And its funny that you advocate leaving this thread alone, but you were PRECISELY unable to do so by replying.
Feel free to disgree with my view. IF you don't like what I said, be an adult and Exercise Personal Responsibility by clicking "Back". Go troll elsewhere.
ZennExile wrote...
I'm curious why was it a nightmare? I mean technically the system was designed so you had some spare gear room but generally speaking once you got something better you could just omnigel the old stuff and move on?keginkc wrote...
I bought equipment in the first mass effect all the time because it kept my credits from maxing out, which in turn kept me from having to turn stuff into omni-gel. Because once you got to about level 45, the loot just became a hassle. Playing on NG+ was a nightmare, with all the inventory management. It bothered me at first in ME2 not not get anything, just because I was used to loot, but I've come to really love the new system as opposed to the old.
Was there some benefit to being an uber packrat and carrying around useless junk?
Railstay wrote...
ZennExile wrote...
I'm curious why was it a nightmare? I mean technically the system was designed so you had some spare gear room but generally speaking once you got something better you could just omnigel the old stuff and move on?keginkc wrote...
I bought equipment in the first mass effect all the time because it kept my credits from maxing out, which in turn kept me from having to turn stuff into omni-gel. Because once you got to about level 45, the loot just became a hassle. Playing on NG+ was a nightmare, with all the inventory management. It bothered me at first in ME2 not not get anything, just because I was used to loot, but I've come to really love the new system as opposed to the old.
Was there some benefit to being an uber packrat and carrying around useless junk?
You mean aside from how annoying it was to click on an item, click to Omni-gel, click to confirm and repeat it for all the other crap in your inventory?
The worst part was when you were maxed on everything (which didn't take long in Insanity NG+) and you didn't need to sell or omnigel anything anymore, the game would keep whining at you whenever you maxed out on inventory space. It forced you to stop and start omnigeling.
Inventory has no place in a series like ME2. It was horrible.
gr00grams wrote...
I have just checked my most recent playthrough.
I have 130k credits left.
I have every single upgrade in the game aside;
The two hack duration upgrades.
I missed one health upgrade, but it was one to find, as every shop in every single planet has 'no items'
I bought all armor, fish, magazines, and misc. silly stuff as well.
Note, this was a level 60 ME1 import so I started with 350k, but still there should be a benefit like that for importing a lvl 60.
I find it strange you guys are having that much of an issue.
ZennExile wrote...
Railstay wrote...
ZennExile wrote...
I'm curious why was it a nightmare? I mean technically the system was designed so you had some spare gear room but generally speaking once you got something better you could just omnigel the old stuff and move on?keginkc wrote...
I bought equipment in the first mass effect all the time because it kept my credits from maxing out, which in turn kept me from having to turn stuff into omni-gel. Because once you got to about level 45, the loot just became a hassle. Playing on NG+ was a nightmare, with all the inventory management. It bothered me at first in ME2 not not get anything, just because I was used to loot, but I've come to really love the new system as opposed to the old.
Was there some benefit to being an uber packrat and carrying around useless junk?
You mean aside from how annoying it was to click on an item, click to Omni-gel, click to confirm and repeat it for all the other crap in your inventory?
The worst part was when you were maxed on everything (which didn't take long in Insanity NG+) and you didn't need to sell or omnigel anything anymore, the game would keep whining at you whenever you maxed out on inventory space. It forced you to stop and start omnigeling.
Inventory has no place in a series like ME2. It was horrible.
Or maybe just stop picking everything up after it has become completely useless to do so? Or maybe ask for a way to select multiple items to be turned into Omni-gel at once? Wouldn't that have fixed your problem completely and left you with no complaints? It seems like you and many others like you didn't like something way more complicated to fix than that. So what is this mystery thing?
From what I've seen so far everyone who "hated" the old inventory were people that forced their own pain, so to speak. You know like the NG+ with the best gear in the game complaining about having tons of junk in their inventory and so much in fact that mid mission they would run out of room. Seems to me since there would be no benefit to picking all that stuff up, the whole issue could be avoided by not picking that stuff up and making a problem out of nothing.
Modifié par Railstay, 21 février 2010 - 08:35 .
Railstay wrote...
gr00grams wrote...
I have just checked my most recent playthrough.
I have 130k credits left.
I have every single upgrade in the game aside;
The two hack duration upgrades.
I missed one health upgrade, but it was one to find, as every shop in every single planet has 'no items'
I bought all armor, fish, magazines, and misc. silly stuff as well.
Note, this was a level 60 ME1 import so I started with 350k, but still there should be a benefit like that for importing a lvl 60.
I find it strange you guys are having that much of an issue.
Huh? I did the same thing. Level 60 ME1 import, which beat the game on Insanity with maxed out credits, but I only got 150k on my import, not 350k.
I think the disparity here is that some people are starting with 350k and some people are starting with 150k with their character imports. The OP got the latter, and so did I. I'm on my third playthrough and I still have a rough time affording all the upgrades. I feel forced to use the Renegade options just so I can pay for everything.
Modifié par stillnotking, 21 février 2010 - 08:35 .
ZennExile wrote...
Railstay wrote...
gr00grams wrote...
I have just checked my most recent playthrough.
I have 130k credits left.
I have every single upgrade in the game aside;
The two hack duration upgrades.
I missed one health upgrade, but it was one to find, as every shop in every single planet has 'no items'
I bought all armor, fish, magazines, and misc. silly stuff as well.
Note, this was a level 60 ME1 import so I started with 350k, but still there should be a benefit like that for importing a lvl 60.
I find it strange you guys are having that much of an issue.
Huh? I did the same thing. Level 60 ME1 import, which beat the game on Insanity with maxed out credits, but I only got 150k on my import, not 350k.
I think the disparity here is that some people are starting with 350k and some people are starting with 150k with their character imports. The OP got the latter, and so did I. I'm on my third playthrough and I still have a rough time affording all the upgrades. I feel forced to use the Renegade options just so I can pay for everything.
Yeah... some people just want to be right really bad so they "pretend" to ignore the little details. NG+ is "technically" a new game right so I can just say it was the latest playthrough and pretend there is no difference between starting fresh and starting with every possible bonus imaginable from completing both games....
Did I strike the "duh" chord in yer brain and freak you out?Railstay wrote...
ZennExile wrote...
Railstay wrote...
ZennExile wrote...
I'm curious why was it a nightmare? I mean technically the system was designed so you had some spare gear room but generally speaking once you got something better you could just omnigel the old stuff and move on?keginkc wrote...
I bought equipment in the first mass effect all the time because it kept my credits from maxing out, which in turn kept me from having to turn stuff into omni-gel. Because once you got to about level 45, the loot just became a hassle. Playing on NG+ was a nightmare, with all the inventory management. It bothered me at first in ME2 not not get anything, just because I was used to loot, but I've come to really love the new system as opposed to the old.
Was there some benefit to being an uber packrat and carrying around useless junk?
You mean aside from how annoying it was to click on an item, click to Omni-gel, click to confirm and repeat it for all the other crap in your inventory?
The worst part was when you were maxed on everything (which didn't take long in Insanity NG+) and you didn't need to sell or omnigel anything anymore, the game would keep whining at you whenever you maxed out on inventory space. It forced you to stop and start omnigeling.
Inventory has no place in a series like ME2. It was horrible.
Or maybe just stop picking everything up after it has become completely useless to do so? Or maybe ask for a way to select multiple items to be turned into Omni-gel at once? Wouldn't that have fixed your problem completely and left you with no complaints? It seems like you and many others like you didn't like something way more complicated to fix than that. So what is this mystery thing?
From what I've seen so far everyone who "hated" the old inventory were people that forced their own pain, so to speak. You know like the NG+ with the best gear in the game complaining about having tons of junk in their inventory and so much in fact that mid mission they would run out of room. Seems to me since there would be no benefit to picking all that stuff up, the whole issue could be avoided by not picking that stuff up and making a problem out of nothing.
Maybe your first point would be nice if the game didn't auto loot items for you. Or maybe you've forgotten that looking back at ME1 with your rose colored glasses? After a nice slaughter session during a mission, I could always look forward to going to my clunky inventory screen to awkwardly swap ammo and being bombarded with a mountain of vendor trash I inherited from my slain enemies.
And what is the purpose of omnigel? Why do you consider a good design decision? So you have this gel that you made from converting the garbage you picked up, which you were never in danger of ever running low on, so you can skip minigame puzzles? Or fix a terrible vehicle?
Next time you take a self-righteous attitude about something, make sure you actually understand how it works before making a failnificent post like this.
ZennExile wrote...
Did I strike the "duh" chord in yer brain and freak you out?Railstay wrote...
ZennExile wrote...
Railstay wrote...
ZennExile wrote...
I'm curious why was it a nightmare? I mean technically the system was designed so you had some spare gear room but generally speaking once you got something better you could just omnigel the old stuff and move on?keginkc wrote...
I bought equipment in the first mass effect all the time because it kept my credits from maxing out, which in turn kept me from having to turn stuff into omni-gel. Because once you got to about level 45, the loot just became a hassle. Playing on NG+ was a nightmare, with all the inventory management. It bothered me at first in ME2 not not get anything, just because I was used to loot, but I've come to really love the new system as opposed to the old.
Was there some benefit to being an uber packrat and carrying around useless junk?
You mean aside from how annoying it was to click on an item, click to Omni-gel, click to confirm and repeat it for all the other crap in your inventory?
The worst part was when you were maxed on everything (which didn't take long in Insanity NG+) and you didn't need to sell or omnigel anything anymore, the game would keep whining at you whenever you maxed out on inventory space. It forced you to stop and start omnigeling.
Inventory has no place in a series like ME2. It was horrible.
Or maybe just stop picking everything up after it has become completely useless to do so? Or maybe ask for a way to select multiple items to be turned into Omni-gel at once? Wouldn't that have fixed your problem completely and left you with no complaints? It seems like you and many others like you didn't like something way more complicated to fix than that. So what is this mystery thing?
From what I've seen so far everyone who "hated" the old inventory were people that forced their own pain, so to speak. You know like the NG+ with the best gear in the game complaining about having tons of junk in their inventory and so much in fact that mid mission they would run out of room. Seems to me since there would be no benefit to picking all that stuff up, the whole issue could be avoided by not picking that stuff up and making a problem out of nothing.
Maybe your first point would be nice if the game didn't auto loot items for you. Or maybe you've forgotten that looking back at ME1 with your rose colored glasses? After a nice slaughter session during a mission, I could always look forward to going to my clunky inventory screen to awkwardly swap ammo and being bombarded with a mountain of vendor trash I inherited from my slain enemies.
And what is the purpose of omnigel? Why do you consider a good design decision? So you have this gel that you made from converting the garbage you picked up, which you were never in danger of ever running low on, so you can skip minigame puzzles? Or fix a terrible vehicle?
Next time you take a self-righteous attitude about something, make sure you actually understand how it works before making a failnificent post like this.
And failnificent... Really Captain?... Really?
See I learned this secret about people on forums about 6...crap almost 7 years ago. There's only really two kinds of responce to anything. The attack, and the defend. Generally the attack is the result of a lack of confidence in the idea being presented. Logically this makes sense because why defend something you have confidence in. Because the attacker is more often than defending their imagination as fact.
I know I know tl;dr and all that forum jive talk you kids are into. The point is, if someone baits you and you attack the bait like a rabid dog defending it's chew toy like it's a baby... That make your perspective appear to be even weaker than your lack of confidence already suggests it is.smiley five
Railstay wrote...
Huh? I did the same thing. Level 60 ME1 import, which beat the game on Insanity with maxed out credits, but I only got 150k on my import, not 350k.
I think the disparity here is that some people are starting with 350k and some people are starting with 150k with their character imports. The OP got the latter, and so did I. I'm on my third playthrough and I still have a rough time affording all the upgrades. I feel forced to use the Renegade options just so I can pay for everything.
The problem was the bug that allowed unlimited credits. It's really interesting to see how many people would rather make up some deep "meaningful" tale about how it was all hell and tourture when what really happened was they cheated to get unlimited money and cheated to get the best gear from the reload exploits (yeah you got the collosus armor with luck on your first playthrough, sure we believe ya).stillnotking wrote...
You couldn't reach level 60 on a first playthrough in ME1 (or get the best gear), and you can't buy every single upgrade on a first playthrough in ME2. I guess I fail to see what the problem is.
Personally, I think BW should have made it impossible to buy everything on *any* playthrough. You can't buy everything in DA:O (or most RPGs). It's good to force the player to make choices and prioritize.
ZennExile wrote...
The problem was the bug that allowed unlimited credits. It's really interesting to see how many people would rather make up some deep "meaningful" tale about how it was all hell and tourture when what really happened was they cheated to get unlimited money and cheated to get the best gear from the reload exploits (yeah you got the collosus armor with luck on your first playthrough, sure we believe ya).stillnotking wrote...
You couldn't reach level 60 on a first playthrough in ME1 (or get the best gear), and you can't buy every single upgrade on a first playthrough in ME2. I guess I fail to see what the problem is.
Personally, I think BW should have made it impossible to buy everything on *any* playthrough. You can't buy everything in DA:O (or most RPGs). It's good to force the player to make choices and prioritize.
These people are so culturally brow beat that cheating is wrong that even the idea of admitting to cheating in a video game publicly terrifies them. So to protect their perspective they instead make up this elaborate tale about how it was aweful (to give them valid reason to cheat internally cause Id is watching no matter what)** This completely blinds them to the notion that the system wasn't designed to support cheating. Without this key bit of "fact" holding them down they can still feel like they are telling the truth (again for Id 's sake)**.
ME1's inventory was far less evil than people would like you to believe it was. Again in large part simply because they are trying to lie to their own internal sense of self and cover up their culturally force fed sense of shame.
But what do I know. I just think about stuff.smiley five
ZennExile wrote...
The problem was the bug that allowed unlimited credits. It's really interesting to see how many people would rather make up some deep "meaningful" tale about how it was all hell and tourture when what really happened was they cheated to get unlimited money and cheated to get the best gear from the reload exploits (yeah you got the collosus armor with luck on your first playthrough, sure we believe ya).stillnotking wrote...
You couldn't reach level 60 on a first playthrough in ME1 (or get the best gear), and you can't buy every single upgrade on a first playthrough in ME2. I guess I fail to see what the problem is.
Personally, I think BW should have made it impossible to buy everything on *any* playthrough. You can't buy everything in DA:O (or most RPGs). It's good to force the player to make choices and prioritize.
These people are so culturally brow beat that cheating is wrong that even the idea of admitting to cheating in a video game publicly terrifies them. So to protect their perspective they instead make up this elaborate tale about how it was aweful (to give them valid reason to cheat internally cause Id is watching no matter what)** This completely blinds them to the notion that the system wasn't designed to support cheating. Without this key bit of "fact" holding them down they can still feel like they are telling the truth (again for Id 's sake)**.
ME1's inventory was far less evil than people would like you to believe it was. Again in large part simply because they are trying to lie to their own internal sense of self and cover up their culturally force fed sense of shame.
But what do I know. I just think about stuff.smiley five
Modifié par Railstay, 21 février 2010 - 09:00 .
Dude, its Zenn. He's always acting like a belligerent ****.Railstay wrote...
ZennExile wrote...
Railstay wrote...
gr00grams wrote...
I have just checked my most recent playthrough.
I have 130k credits left.
I have every single upgrade in the game aside;
The two hack duration upgrades.
I missed one health upgrade, but it was one to find, as every shop in every single planet has 'no items'
I bought all armor, fish, magazines, and misc. silly stuff as well.
Note, this was a level 60 ME1 import so I started with 350k, but still there should be a benefit like that for importing a lvl 60.
I find it strange you guys are having that much of an issue.
Huh? I did the same thing. Level 60 ME1 import, which beat the game on Insanity with maxed out credits, but I only got 150k on my import, not 350k.
I think the disparity here is that some people are starting with 350k and some people are starting with 150k with their character imports. The OP got the latter, and so did I. I'm on my third playthrough and I still have a rough time affording all the upgrades. I feel forced to use the Renegade options just so I can pay for everything.
Yeah... some people just want to be right really bad so they "pretend" to ignore the little details. NG+ is "technically" a new game right so I can just say it was the latest playthrough and pretend there is no difference between starting fresh and starting with every possible bonus imaginable from completing both games....
u mad bro?
See? Maybe if you were nicer, people would be more inclined to listen to you.ZennExile wrote...
Another clear example of attacking
blindly anything that challenges the perspective. It's like being back
in psych class... Anxiety (source of all double posting in recorded
history) as a direct result of challenge to a weak and feeble
perspective. Or so I'm told by thousands of those PhD toting morons,
what with all their testing and research into human behavior.
Modifié par reepneep, 21 février 2010 - 09:20 .
ZennExile wrote...
Another clear example of attacking blindly anything that challenges the perspective. It's like being back in psych class... Anxiety (source of all double posting in recorded history) as a direct result of challenge to a weak and feeble perspective. Or so I'm told by thousands of those PhD toting morons, what with all their testing and research into human behavior.
ZennExile wrote...
Another clear example of attacking blindly anything that challenges the perspective. It's like being back in psych class... Anxiety (source of all double posting in recorded history) as a direct result of challenge to a weak and feeble perspective. Or so I'm told by thousands of those PhD toting morons, what with all their testing and research into human behavior.