BattleVisor wrote...
newcomplex wrote...
BattleVisor wrote...
newcomplex wrote...
Conversations with squadmates are almost metaphorical. They don't represent EVERY SINGLE CONVERSATION YOU EVER HAD WITH THEM. Otherwise, Miranda would be letting you in her pants after talking to her for FIVE MINUTES and rescuing her sister.
Rather, they represent the super imimportant conversations and or multiple conversations jumbled into one. If you talk to jack at the end of every mission, it represents your always talking with jack, about personal matters. It isn't hard to get the impression you're flirting.
FAIL
Most RPG players will talk to everyone after a mission.
and....
????
You're talking her frequently about deeply personal matters. I'm pretty sure I don't do that to my co-workers unless I am very close friends or intimate with the.
Haha you're comparing your job to a being on a starship, cut off from all social contact.
I know that if I was captain of a ship for days, and there were only a dozen people on it, I would talk to them a lot.
Your retarded. First of all, your original normandy was staffed with over 40 people, and the new one is triple the size, so that would imply a staff of at least ~100 people.
Second, a commander and a special operations leader has so many duties when on your ship. Your not going to be getting any time to just "talk" to your squad mates.
to post again.
"Role playing is playing through the eyes of the character you set up shepherd to be. Most commanders of medium sized frigates in the navies will spend most of their time in their personal office, help out with navigation, communicating with mission command, and meeting with other high level soldiers on board who have vital functions, such as Garrus or Mordin. In addition, you have the role of a special operations task force captain, so your going to be spend a lot of time drawing contigency scenarios and interacting with the ships numerous computer terminals for intel.
This is skipped in the game because not doing so would make for a incredibly boring game. Interacting with some elite soldier on some hole in your ship who preforms nothing and is incredibly antisocial and unstable is not going to be oneof your priorities. Talking to her constantly with no proffesional reasons is either roleplaying hitting on her, roleplaying being incredibly creepy, or not roleplaying."
Modifié par newcomplex, 19 février 2010 - 08:56 .