finc.loki wrote...
neubourn wrote...
It feels shorter, because the story changed from Plot Driven to Character Driven. Overall, the game pretty much clocks in about the same time (30-40 hours), and the "Main Plot" missions are about the same in number:
Cerberus Facility/Intro --> Eden Prime/Intro
Omega ---> Citadel
Horizon ---> Liara Dig site
Collector Ship ---> Feros
Derelict Reaper ---> Noveria
Reaper IFF/Normandy ambush ---> Virmire
Omega 4 relay/Collector Base ---> Illos/Citadel assault
So yeah, time wise, it is about the same as ME1, there are plenty of side missions on both, but the quality is better in ME2. ME1 was an Epic Space tale, whereas ME2 is a character driven story that ties into the ME1 story. Thats probably why it feels different.
I have to disagree.
The main missions aren't even remotely close in time spent on them.
Horizon and liara dig site might be about the same.
The rest are not even in the same ballpark. Collectorship takes 30min or less to complete and contains nothing worth of a story, some slight reference to the Collectors being genetically modified Protheans that's about it.
Feros is huge, it has several areas to explore and combat in, with many smaller sidequests.
Feros could take hours to complete.
Derilict reaper/IFF another 20-30 min main mission.
Noveria is also a larger gaming hub and combat area, several hours worth of play there as well.
Normandy ambush = interactive cutscene not even worth mentioning.
Virmire at least an hour or two depending how fast you play.
Illos and citadel assault was much bigger than the Colllector base with it's forced timed mission making it a run-through in a short rushed time.
ME2 is all about recruiting squad members so the actual main story/plot falls flat on it's face.
This is also why ME2 leaves you empty, it feels like a bunch of sidequest and the main mission has no story at all and is literally 2-2 1/2 hours long.
ME is fun gameplay wise and combat wise but lacks severely in an actual fun plot and unraveling of a story.
ME1 is so much more exciting in that regard, ME2 is mostly fun with combat.
I fear for ME3, what will we do in that game?
My bet is that we will travel around ala ME2 to recruit again, only this time we recruit factions.
Like we go to the Rachni for help, the non-heretic geth, citadel and alliance to amass a large force to face the fleet of Reapers.
Which will be defeated ala "independence day" with some kind of virus that shut them down.
Cliche up the wazoo.
Honestly it took all the forces of the citadel community to destroy one reaper, there are thousands of those just outside our galaxy.
They would never be able to defeat them unless they can be "shut down", or some game magic invents the super duper ultra thanix gun that can destroy solar systems in one blast.
For me I like ME1 the most for the compelling story , I like ME 2 for the combat and better graphics.
ME2 however feels like it's one giant compilation of side quest with very little meaning.
It is all so compartimentalized, smaller game areas set-up for what basically boils down to combat game play.
In ME 1 you had all the story and conversations and trying to convince the council. It felt like you really were on a mission to do something.
You were the spectre and you're investigating.
Part of the problem for ME2 is that we already know much of the story.
Honestly it feels like what was the point of the collectors? The were just there as a new kind of enemy and their goal was to build a human skeleton reaper to replace "Sovereign"?
The Collector general was shown but had no purpose at all, you never faced him in battle he was just a talking puppet for a reaper.
In the first game it took a fricken armada of ships to destroy one reaper, in ME2 it took a sniper rifle .
Yes I know it was a half finished reaper that was vunerable, but come on.
No wonder why there is an empty feeling story wise.
Don't get me wrong the game is great but it sucks really bad story wise. It really feels like that made a great story driven RPG game into a combat arena with pre placed walls to hide behind.
How are they going to handle ME3?
What if ALL your squad mates survived? Will they all be there in ME3 to play with?
What if they all died? Who will come back?
If you end up not having any of the squad members from ME2 in ME3 it feels like a really cheap filler they used for ME2 that ultimately meant nothing.
I know long rant, but I think there are some points in there worth thinking about.
Everyone is entitled to their opinion, but you are so wrong it's not even funny (or at least that's what you expect me to say;)). But seriously, the reason I play an RPG shooter instead of say call of duty or halo is because of the characters. The fact that this whole game was centered directly on the characters left me very satisfied. i would have liked more dialog with the ME1 characters, but they made up for it with moving romances. But that's just me, and I completely understand your gripe about a lackluster storyline and I also agree that the game was shorter than the last one. Heck, I usually care about the story, but in my mind this one was all they needed.
That's just my opinion though, no need to go spreading it around.





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