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Player should Choose the old Companion.


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#1
HugThePiggy

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I really loved running around dungeons with three of your favorite characters tagging along. It was a lot of fun to learn more about the characters too. But now I've grown attached to some.
I think it would be great to be able to choose which companion you would like to take to Ameranthine. Becuase if it's only one set person, some people will be happy, while others are going to be dissapointed.

If the character turns out to be Zevran, people who liked Zevran would be happy, but not  the ones who liked any of the other characters. Image IPB
However, If Sten was the companion, I would be happy, but what about eveyone else?Image IPB

So, Instead, Bioware could make the player be able to make a choice of who to take.
I realise that it would be a lot more work to incorporate all of the old followers into Amaranthine along with all of the new ones, but I really liked the old ones.
The new characters don't look nearly as interesting as the old ones did. Vallana seems like a more hateful version of Morrigan, and Anders seems like a more troublesome version of allistair. I'm sure that they are so much more than what can be seen in the trailers, but it's still hard to be aware that these people are going to replace your old team.
Now, I know that the new characters would probably grow on me the same way the old ones did, but it would be nice to be able to take one of your old favorites.

I love Origins, and I truly want to Love Awakening, but i'm just not sure if I really want to play it if none of my old characters are going to return. And I know that if the character WAS set to sten, I would be quite happy, but not a lot of others would be, so bieng able to choose your faverite to return seems like the best thing for the player. But then again, I don't really know how much work this would take.

I'm so split. . . Image IPB

#2
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You're describing the ideal scenario of course, but I'm not going to spaz when it's simply a question of what they can afford to do in an expansion.

#3
David Gaider

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HugThePiggy wrote...
I realise that it would be a lot more work to incorporate all of the old followers into Amaranthine along with all of the new ones, but I really liked the old ones.

That would be a lot of work, indeed... and were any of those companions unavailable it would be work you wouldn't see and wouldn't even be aware it was there and made unavailable by your choices in the main game. I appreciate the idea that this would add to replayability, but we can't make content only for people who intend to replay the game... not with party members, one of the most expensive things we can put into a game like this.

The new characters don't look nearly as interesting as the old ones did. Vallana seems like a more hateful version of Morrigan, and Anders seems like a more troublesome version of allistair. I'm sure that they are so much more than what can be seen in the trailers, but it's still hard to be aware that these people are going to replace your old team.

Like you said, they will probably grow on you. People more or less said the same thing about the Origins characters when they first saw them, too. It's just difficult for some people to let go of the Origins story even though it's very much over -- but that's indicative of how invested they were, which is a fine compliment.

#4
Sandtigress

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HugThePiggy wrote...

The new characters don't look nearly as interesting as the old ones did. Vallana seems like a more hateful version of Morrigan, and Anders seems like a more troublesome version of allistair. I'm sure that they are so much more than what can be seen in the trailers, but it's still hard to be aware that these people are going to replace your old team.
Now, I know that the new characters would probably grow on me the same way the old ones did, but it would be nice to be able to take one of your old favorites.


Isn't this kind of how life is though?  We have to say good bye to old friends for various reasons, and we find new ones along the way who don't replace the old friends but who are good in their own ways as well.

Our Wardens are moving on to a new stage in life as Warden Commander of Ferelden.  That's going to necessitate some changes in relationships, I would think.  As long as there are good, valid, believable reasons why various companions aren't around, I'm all for meeting the new ones.

#5
bluewolv1970

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Sandtigress wrote...

HugThePiggy wrote...

The new characters don't look nearly as interesting as the old ones did. Vallana seems like a more hateful version of Morrigan, and Anders seems like a more troublesome version of allistair. I'm sure that they are so much more than what can be seen in the trailers, but it's still hard to be aware that these people are going to replace your old team.
Now, I know that the new characters would probably grow on me the same way the old ones did, but it would be nice to be able to take one of your old favorites.


Isn't this kind of how life is though?  We have to say good bye to old friends for various reasons, and we find new ones along the way who don't replace the old friends but who are good in their own ways as well.

Our Wardens are moving on to a new stage in life as Warden Commander of Ferelden.  That's going to necessitate some changes in relationships, I would think.  As long as there are good, valid, believable reasons why various companions aren't around, I'm all for meeting the new ones.


after only a few months no no it isn't

#6
Vicious

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Too much work. Maybe if it was a full fledged game sure, but it's not, it's an expansion.

#7
Maedryc

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That would not be very cost effective. They'd have to voice what, 9 potential party members, create 9 potential storylines with cutscenes, maybe a couple of romances, and each player would only be able to import one, so for every playthrough they'd waste a ton of resources and coding (since you can only use 1 companion anyway)..
Sure, it would be awesome and would add a lot of replay value...but that would have been a bad idea even in the main game, let alone an x-pac. I'd rather they spend their time creating interesting stories and dialogues for the one companion they can support than waste a ton of resources for a bunch of companions that would not see much use. YMMV.

Edit: wow, ninja'ed about a one hundred and fifty-three times. I suppose it might be a personal record. I should really learn how to type faster.

Modifié par Maedryc, 19 février 2010 - 08:07 .


#8
Saberdark

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If they were bringing back more party members, why would you want to only be able to choose one?



Really, all this dissapointment about them not coming back will likely go away after the game is out and people have actually met the new companions.

#9
bluewolv1970

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David Gaider wrote...

HugThePiggy wrote...
I realise that it would be a lot more work to incorporate all of the old followers into Amaranthine along with all of the new ones, but I really liked the old ones.

That would be a lot of work, indeed... and were any of those companions unavailable it would be work you wouldn't see and wouldn't even be aware it was there and made unavailable by your choices in the main game. I appreciate the idea that this would add to replayability, but we can't make content only for people who intend to replay the game... not with party members, one of the most expensive things we can put into a game like this.

The new characters don't look nearly as interesting as the old ones did. Vallana seems like a more hateful version of Morrigan, and Anders seems like a more troublesome version of allistair. I'm sure that they are so much more than what can be seen in the trailers, but it's still hard to be aware that these people are going to replace your old team.

Like you said, they will probably grow on you. People more or less said the same thing about the Origins characters when they first saw them, too. It's just difficult for some people to let go of the Origins story even though it's very much over -- but that's indicative of how invested they were, which is a fine compliment.


but you could have included three characters as camoes that would appeal to a majority of players rather than  including loghain, ogrhen, and wynne - who probably aren't going to crack the top 3 in most peoples' favorite dragon age character poll.

#10
Sandtigress

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bluewolv1970 wrote...

Sandtigress wrote...

HugThePiggy wrote...

The new characters don't look nearly as interesting as the old ones did. Vallana seems like a more hateful version of Morrigan, and Anders seems like a more troublesome version of allistair. I'm sure that they are so much more than what can be seen in the trailers, but it's still hard to be aware that these people are going to replace your old team.
Now, I know that the new characters would probably grow on me the same way the old ones did, but it would be nice to be able to take one of your old favorites.


Isn't this kind of how life is though?  We have to say good bye to old friends for various reasons, and we find new ones along the way who don't replace the old friends but who are good in their own ways as well.

Our Wardens are moving on to a new stage in life as Warden Commander of Ferelden.  That's going to necessitate some changes in relationships, I would think.  As long as there are good, valid, believable reasons why various companions aren't around, I'm all for meeting the new ones.


after only a few months no no it isn't


If in a few months you raise an army, kill an archdemon, make someone king/queen, and become leader of a once-again prestigious group of warriors with the charge to rebuild the order to its former glory which it hasn't seen in your country for several centuries, it is.  :P

#11
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Sandtigress wrote...
As long as there are good, valid, believable reasons why various companions aren't around, I'm all for meeting the new ones.


We-ell, cutting Zevran and Leliana is a little hand-wavey given their endings, but maybe they happen to be away for a visit to old friends during the time Awakening takes place.

#12
Saberdark

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 Or they just died.:devil:

#13
Sandtigress

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distinguetraces wrote...

Sandtigress wrote...
As long as there are good, valid, believable reasons why various companions aren't around, I'm all for meeting the new ones.


We-ell, cutting Zevran and Leliana is a little hand-wavey given their endings, but maybe they happen to be away for a visit to old friends during the time Awakening takes place.


Yeah, this one I wonder about - as you say, the epilogues seem to hint that they don't go away.  Maybe the king/queen/Warden has sent them away on sensitive business.  Or they're simply not allowed to go to Amaranthine during this period of rebuilding - frowned upon by your Orlesian overseer or something.  I guess we'll have to see.

#14
Tamyn

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distinguetraces wrote...

Sandtigress wrote...
As long as there are good, valid, believable reasons why various companions aren't around, I'm all for meeting the new ones.


We-ell, cutting Zevran and Leliana is a little hand-wavey given their endings, but maybe they happen to be away for a visit to old friends during the time Awakening takes place.


I wish they had just included those two. I'm not crazy about Leliana, but a lot of people are. I did like Zevran a lot however, and as far as I know both those characters plan to tag along with their love interest PC at the end of Origins. In Zevran's case, he could follow the Warden even as a friend. Whereas Alistair and Morrigan have very good reasons to be away, regardless of what decisions were made with them.

Modifié par Tamyn, 19 février 2010 - 08:37 .


#15
Bullets McDeath

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Well, allowing to choose is, in effect, the same as bringing them all back. Ergo, nah bro.

#16
Nerdage

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That's basically what I was hoping for when I heard "returning favourite", but I guess it's alot to ask to have several characters, each with masses of dialogue, that alot of players may never even be aware of because they haven't played origins a dozen times over.



Come to think of it though, only 2 of the companions at the end of origins offer to travel with you in my exprience, Leliana and Zevran (but I tend to make the same choices each time, which I guess is stupid). All the other companions pretty much go their own way, where you have the choice to follow them, which means they could easily be written out by saying that the wardens called you back. But I guess that would be a pretty bad way to cut characters for the people that liked them.



Anyway, I'm not complaining, I quite liked Oghren. Maybe he isn't my first choice but then I'm not the one telling the story.

#17
David Gaider

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bluewolv1970 wrote...
but you could have included three characters as camoes that would appeal to a majority of players rather than  including loghain, ogrhen, and wynne - who probably aren't going to crack the top 3 in most peoples' favorite dragon age character poll.

I don't think it's a situation where we were ever going to be able to satisfy everyone, and having cameos by all the romances simply wasn't possible.

#18
Demx

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But will we ever see romances again, like for DA2?

#19
Tsuga C

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Siradix wrote...

But will we ever see romances again, like for DA2?


That's highly likely, given their popularity. 

#20
Wyndham711

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David Gaider wrote...



I don't think it's a situation where we were ever going to be able to satisfy everyone, and having cameos by all the romances simply wasn't possible.




Im just curious - in what way was it impossible? Just because of story reasons (eg. Morrigan travelling away)? Or real life limitations (voice actors in question weren't available etc.)? :)

#21
Demx

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Tsuga C wrote...

Siradix wrote...

But will we ever see romances again, like for DA2?


That's highly likely, given their popularity. 


People assumed that it would be for DA:O A, and we have none.

#22
_Aine_

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It is probably partly because being an expansion, a lot of people have different people left alive, compounded by the fact that there are choices for relationships which narrow down the accuracy. They would have to have a LOT of voiceovers done, for everyone to use only a fraction of what they paid for. So, it would, to me anyway, make sense for them to put the romances into a sequel where replayability is more sure because everyone starts out at the same ground zero. They are probably assuming that most people who want awakenings will be wanting to import, so in the end you had a standing relationship with one person if any. That is a lot of voiceovers they don't see utilized is what I think. Not everyone has a zillion characters like me :D




#23
KnightofPhoenix

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@ OP. It's a natural reaction to cling to the old and expect the new to not be as interesting. And sometimes it's true. But give the new comers a chance. While Velanna didn't seem interesting to me, Sigrun definately caught my interest. And who knows, I might like Velanna.

So I think it owuld be best until you actually get to know the newcomers and then you can judge them. You may like them, you may not. But hey that's life. Sometimes our old friends are better than the new people we meet.

Modifié par KnightofPhoenix, 19 février 2010 - 10:03 .


#24
KnightofPhoenix

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DP, sorry.

Modifié par KnightofPhoenix, 19 février 2010 - 10:02 .


#25
David Gaider

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Siradix wrote...
But will we ever see romances again, like for DA2?

Maybe, maybe not. Dragon Age is about epic tales set in Thedas, not about the Origins PC and her romances. There's no guarantee that you'll be playing the same character, never mind seeing NPC's carry forward.

Wyndham711 wrote...
I'm just curious - in what way was it impossible? Just because of story reasons (eg. Morrigan travelling away)? Or real life limitations (voice actors in question weren't available etc.)? :)

Yes, and yes. Plus this is an expansion, with an expansion-sized budget. Not a sequel.

Modifié par David Gaider, 19 février 2010 - 10:05 .