Aller au contenu

Photo

Helmetless Bonus Patch


  • Ce sujet est fermé Ce sujet est fermé
19 réponses à ce sujet

#1
ODST Steve

ODST Steve
  • Members
  • 279 messages
We all know that when don't wear a helmet to look good in cutscenes you get shafted out of some pretty good bonuses.

So I think in the next title update when they put in Kasumi's acheivement Bioware should give helmetless Shepards a 5% boost in Paragon and Renagade points.

OTHER IDEAS:

Azath79 wrote...

how about they just add a simple helmet toggle option like ME1 had without sacrificing helm bonus?no need to combine armor pieces together,just a texture trick that makes it disappear (not adding something,should be easy)while you get to keep bonus of the actual item.


If you agree keep this post alive.

EDIT:I has come to my attention that Death Mask gives the same bonus. I was under the idea that a Negotiation Bonus was different to a Paragon/Renegade Boost. I have changed the number accordingly. 10% to 5%

Modifié par ODST Steve, 19 février 2010 - 08:39 .


#2
Icinix

Icinix
  • Members
  • 8 188 messages
But what if my shep character is butt ugly?

#3
Grand_Commander13

Grand_Commander13
  • Members
  • 987 messages

ODST Steve wrote...

So I think in the next title update when they put in Kasumi's acheivement Bioware should give helmetless Shepards a 10% boost in Paragon and Renagade points.

So you want everybody who isn't wearing a helmet to automatically get the Death Mask's bonus?

I have a better idea: how about I keep this post alive as an example to all of the others?

#4
Pedro Costa

Pedro Costa
  • Members
  • 1 039 messages
How about we completely change this topic's purpose to ask BioWare to add helmet removal from the DLC armors?

#5
ODST Steve

ODST Steve
  • Members
  • 279 messages

Grand_Commander13 wrote...

ODST Steve wrote...

So I think in the next title update when they put in Kasumi's acheivement Bioware should give helmetless Shepards a 10% boost in Paragon and Renagade points.

So you want everybody who isn't wearing a helmet to automatically get the Death Mask's bonus?

I have a better idea: how about I keep this post alive as an example to all of the others?

I thought death mask gives a negogiation bonus. Isn't that something totally different. I'll change the OP.

#6
Grand_Commander13

Grand_Commander13
  • Members
  • 987 messages

DarkLord_PT wrote...

How about we completely change this topic's purpose to ask BioWare to add helmet removal from the DLC armors?

Hey, that's a great idea! There aren't any threads about that already out there!</sarcasm>

As for the negotiation bonus: it gives you a bonus to your displayed/effective paragon/renegade points, which are used for the two negotiation skills.

Modifié par Grand_Commander13, 19 février 2010 - 08:31 .


#7
Varenus Luckmann

Varenus Luckmann
  • Members
  • 2 891 messages

DarkLord_PT wrote...

How about we completely change this topic's purpose to ask BioWare to add helmet removal from the DLC armors?

I like how you think.


From social.bioware.com/forum/1/topic/103/index/779585/5#783994:

Christina Norman wrote...
I can understand the desire to run around in collector armor with the 'helmet' off but that isn't the way they were designed in terms of appearance or in terms of art assets. To state it simply the armor is a single piece.

We do have a system for armor segments, and you can use that to construct a custom look for Shepard, but armor has to be designed artistically and otherwise for this system. To put it another way - the collector armor wouldn't look like the collector armor if we built it using the segmented armor system. We're able to get the awesome look because it's a single armor piece. This is not a bug, so it can't be "patched" to change the behavior.

The argument is basicly "It only looks awesome because we force it to look awesome". The argument does have some merit, because they have them wholecast-with-glued-on-helmet for "artistic reasons";&nbsp;If you had the option to turn the helmet off, or as a part of the segmented armor system, it wouldn't look as "awesome".

This is, of course, complete and utter bollocks. I am fully capable of determining myself what I&nbsp;think looks great or not. Breaking the armors up into their segments (breaking up the bonuses too, of course) may look terrible under certain circumstances. Imagine mixing the Collector's chestpiece with the shoulders, legs and armpieces of the Inferno armor, and the Cerberus bucket as a headpiece.

That would look terrible.

But it would be my choice to look terrible. And even more importantly, this'd apply to those armors that doesn't look horrible when mixed with other pieces. I want to have a Cerberus Armor and use the Umbra Visor. Why can't I? Or maybe I want to see how a full Collector armor looks with a classic N7 rebreather helmet? Maybe it looks good, maybe it doesn't. It doesn't matter.

I&nbsp;want to use the different parts of my armors. How I use them, wheter it looks good or not, doesn't matter. Some people are running around with Shepard's N7 armor in pink and magenta. It looks atrocious. It doesn't make sense in the context of the universe (the N7 armor never made sense in the context of the universe, past the beginning of ME1). None of this stopped them from implementing the Armor Segment System (A.S.S.).

Why should it stop them now? To stubbornly hold onto the missguided notion that these armors are somehow more holy than the ridiculous N7 armor is childish.

Please, please, please, please, please!; Devs, leads, find it in your hearts to fix this issue. Break the armors up into their segments. Release 1.1 versions of the armor DLCs.

We implore you. This may be a childish issue on our part aswell. But we're playing a game here. All we want is to play an even better game, as we see it. And some of us are really stuck on this issue, because as of now, those lovingly crafted armors you've made - and I'm sure someone at the office, perhaps multiple persons, take some amount of pride in these armors - they're simply not being used. Not because they're not good. But because.. well.. as far as games go, it's like having a flat on your car.

I mean.. you CAN technically drive a car with a flat. But no-one does. It's bad for the car. And having that car standing around with a flat is better than having no car at all.

Please fix the flat. :crying:

Image IPB


Edit: Added image for emphasis.

Modifié par Varenus Luckmann, 19 février 2010 - 08:35 .


#8
Azath79

Azath79
  • Members
  • 11 messages
how about they just add a simple helmet toggle option like ME1 had without sacrificing helm bonus?no need to combine armor pieces together,just a texture trick that makes it disappear (not adding something,should be easy)while you get to keep bonus of the actual item.

#9
CLime

CLime
  • Members
  • 215 messages
If Bioware is saying they don't want to ruin the look of the pieces and waste the effort that went into them by just hacking off the helm, it's not without a bit of irony. I can't be the only one who thinks the helmets are the worst-looking part of the armor: between the three I have, Blood Dragon's helmet looks fine, but the helmets on Cerberus Assault and Inferno Armor both look too bulbous and goofy.

The main thing, though, is that without a helmet toggle option, fewer people are enjoying all the work that went into the armors to begin with. It's one thing if taking the helmet off makes the whole piece look a bit odd, but a lot of players put a lot of time into their Shep faces (I used the default, but that's beside the point), and don't want them to be hidden behind a mask. Further, I'm sure Bioware and Mark Meer/Jennier Hale put a lot of effort into the voiceovers, but it's rather offputting when Shepard is speaking through the little suit voice filter like a Quarian while everyone around him is going natural. (Less of a problem on, say, the Collector ship where everyone is wearing a helmet, but those missions are the minority.) Anecdotally, I only used my bonus armors for a handful of times, and only because I felt obligated to at least try them out.

I get that adding a helmetless option is not as simple for every piece, or even any of them,  as just lopping off everything above Shepard's collarbone, and that Bioware plain doesn't have the free time to spend on superficial updates like this, a minor complaint in the grand scheme. I just hope they realize going forward that a non-trivial number of players would rather see their Shep's unobstructed face and hear their Shep's unfiltered voice than look badass outside of cutscenes.

Modifié par CLime, 20 février 2010 - 02:32 .


#10
Star_Of_The_North

Star_Of_The_North
  • Members
  • 5 messages

DarkLord_PT wrote...

How about we completely change this topic's purpose to ask BioWare to add helmet removal from the DLC armors?


Oh please please pleaaaaaaaaase do this Bioware :)

#11
Roxlimn

Roxlimn
  • Members
  • 1 337 messages
Varenus Luckmann:



What Christina Norman is saying is that the armor cannot be "patched" to remove the helmet because it doesn't plug into the segmented armor part of the game. It is a totally different piece of code.



In order to "remove" the helmet from Inferno Armor, they have to essentially reconcept and recode the entire thing from scratch - essentially a whole 'nother armor DLC.



Moreover, I think Cerberus Armor only looks the way it looks because it was coded as a whole piece. If you tried to recode it as parts of the N7 armor game system, it would look different.

#12
AxvilK

AxvilK
  • Members
  • 78 messages
Well, Patch 1.1 came and went and still no option to toggle the helmets. A shame, really, cause it's making me not use any of the special armor that I got with the CE etc.. As it was mentioned before, some people, myself included, put considerable effort into customizing their characters' face, enough not to have it constantly hidden under a helmet every time when off the ship. Maybe in Patch 1.2 this gets addressed, and if not, then N-7 armor it is..

#13
Brijenieve

Brijenieve
  • Members
  • 891 messages
Where do you get... combat... visors? might not be the right name - i keep seeing them on youtube vids but i don't know where to find them. they're not full on helmets - they're the blue screen things that float around shep's forehead and over one eye?

#14
Brijenieve

Brijenieve
  • Members
  • 891 messages
Anybody?

#15
davidshooter

davidshooter
  • Members
  • 1 024 messages

Brijenieve wrote...

Where do you get... combat... visors? might not be the right name - i keep seeing them on youtube vids but i don't know where to find them. they're not full on helmets - they're the blue screen things that float around shep's forehead and over one eye?


The one that covers one eye is sold on  Omega (edit)

The one that covers both eyes was a doctor pepper promo thing.  The codes were available all over the net for a while, but I'm not sure if they are still redeemable at this point.  Both visors are my favorite headgear in the game.

Modifié par davidshooter, 25 février 2010 - 03:53 .


#16
incinerator950

incinerator950
  • Members
  • 5 617 messages
Where's the sage function.

#17
cancausecancer

cancausecancer
  • Members
  • 274 messages
I only support no helmet because then my Shep doesn't sound like he's on a walky talky. I'd be fine with the helmet if his voice didn't change.

#18
Selor Kiith

Selor Kiith
  • Members
  • 263 messages
I just want a 'Toggle Helmet off' option like in ME1... I don't mind the extra armors to be not included to this... but I want my N7 Armor with the possibility to toggle on my helmet during combat and off during shopping :D

#19
Orfinn

Orfinn
  • Members
  • 204 messages
I agree with all this. There is no good reason not to make us choose how to look in armor. Also why not make a bonus set of each of the dlc/ pre order armors that CAN be customized? But only get the ones of those you alredy have maybe. So you couldnt have an Inferno armor and then get custom Collector armor if you didnt get the Collector Edition with the original one-set C-Armor.



To be a little off-topic maybe. I would REALLY love an extra slide bar or two (headpiece and one for the rest) in the custom menu which changes the lights on all kinds of armor parts :)

#20
Fritz3D

Fritz3D
  • Members
  • 73 messages
How about Bioware stops releasing complete and totally uncustomizeable (new word!) armours and instead release a bunch of new N7 armour pieces which allow you much more variety? I think that will make everybody happy.