Roxlimn wrote...
dissonance-zaon:
Not at all. At the very least, you're not throwing around random insults, and that's a breath of fresh air on any internet forum about gaming for young men. I've been guilty of a few shots myself.
That said, I DID play Adept on ME1 on Insanity and I have to confess that, again, my experience was completely different from yours. It WAS a mega-instant-win class. In fact, the Saren fight was, by far, the easiest on Adept because you could keep him locked down for pretty much as long as you needed to kill him. At least with Soldier, you needed to be something of a good shot, and you could get Sabotaged.
The Health bar on enemies in ME2's harder difficulties are by no means comprised of 85% defense 15% Health. That is quite far from the reality. In fact, for most enemies I've encountered - it quite the other way around. Most such defenses can be stripped by one application of a power, but the Health requires at least two, sometimes more. I use powers as an Adept to kill enemies not only because it's more fun, but also because it's usually faster than just gunning them down.
Oh I know the Adept was a mega-instant-win class in ME1, lol. I played it, I wont deny it. I just think they've deformed the class far too much for my likes.
I've played ME2 on Insanity and defense to health ratio on most enemies has to be around
2:1. I've used Throw with my Sentinel to finish enemies off... it's fun and conserves ammo. Problem is, the requirement to strip defenses holds true for 3/5 of an Adept's powers. That makes the majority of your abilities glorified finishing moves (not to mention very situational). And even then Singularity & Warp are competing for your global cooldown.
That's just the metagaming side; On the concept side of an Adept... It just doesn't feel right to me. To not be able to Throw a Husk a bazillion miles away when he's 2 feet away from me, due to armor.
Maybe it would've been nice to have an "effective range" type of system to Adepts and Vanguards specifically. Where any enemy within a certain distance can't withstand the biotic force?

I get so giddy just thinking about that...
That sounds like an Adept to me

Edit: Erm.. forgot to put in a point: I like the idea of stripping defenses to be MORE effective but as it stands right now it's a bit harsh to the aforementioned 3/5 abilities that's affected by them. It's like that whole Overheat/Ammo argument... What was wrong with meeting half way with some kind of hybrid system?
lol Now that I think about it, BioWare seemingly has a distaste for the "Neutral" path. But that's a discussion for a different thread
Modifié par dissonance-zaon, 20 février 2010 - 12:48 .