Dannok1234 wrote...
You don't really spend any significant amount of time out of cover using a biotic ability. Let's say you could use area pull on anyone you wanted, you spend what 0.5-1 second exposed, or you could do it while the enemy is hiding making it completely safe, unless you do it at 50% health or lower you take no risk. Doing it a second time is even less risky since the enemies you hit with pull are now floating harmlessly through the air.
Did you read what I said about area Pull/Throw?
And again how it that less of a risk compared to Cloak/AR + sniper rifle?
Dannok1234 wrote...
Why would I need to mention that charge refreshes shields?
Well because of that it is way less of a risk as it sounds. Sure it can get you in trouble but used right it can safe you life just as quick.
Dannok1234 wrote...
I still fail to see how it would not make insanity as easy as casual if it worked on protected enemies.
Don't get me wrong I don't want to see all biotics to work just as goon on protected enemys. I don't mind to have the restrictions on Singulatiry that we have now and I think biotic barriers should still lock out all biotics. I would not want to be able to Warp explode protected targets that are effectet by Pull. Just let me Pull + Throw (does not even need to be a one shot in small rooms) armored or shielded targets and I'm happy.





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