Graunt wrote...
Average Gatsby wrote...
Because My video is public record, one can actually count the number of times I use each ability. And though I have said over and over that this was not an optimum run but just a "its possible and its fairly quick", I definitely overused some abilities. However, here is the breakdown in number and percentage for each section of the video and for total.
Part 1:
Warp: 15
Singularity: 27
Throw: 7
Pull: 14
Part 2:
Warp: 7
Singularity: 28
Throw: 7
Pull: 7
Part 3:
Warp: 9
Singularity: 19
Throw: 2
Pull: 7
Totals: 149 Used abilities (Shepard)
Warp: 31 20%
Sing: 74 50%
Throw: 16 11%
Pull: 28 19%
Now like I said, not an optimum run. In fact, you can count about maybe 20 or more totally unnecessary singularities when I'm trying to do fun stuff like Melee harbinger and scions to death. That being said, I think this stands on its own for how adepts actually do use all of their abilities (except shockwave).
Do you think this would be a fair representation of your ability use through the whole game? Maybe I wasn't being specific enough but that's what I was thinking of. In the suicide run you have a lot of harbingers to lockdown which is going to skew your singularity use in such a relatively short segment and that's only counting the times you could say it was necessary. I'm not sure what your actual aim is either when going through the game, ease, speed, balance? I'm not specifically talking about these videos where you're goofing around either.
I think this adequately represents about 40% of the game for me. I honestly just don't shoot very much and when I do it is usually only to take down shields. Because I take miranda with me so often though, and because I max out Area Overload with her, and with Garrus, first, Shields usually are either instantly killed, or I need to fire a burst or two from the tempest/vindicator/shuriken. I and with mercs, I try to only focus on one thats in the middle of a group, then throw out a singularity to pick up the one and make sure any others nearby (I use wide singularity so I have a signifcant capture area) get stuck in the singularity stun lock. I then Immediately follow it with a squadmates unstable warp, which has the absolutlely ridiculous AOE of 9 meters.
On a lot of the merc maps, theres open areas for mercs to fall into (I.E. thane and samara's recruitment). So if the shields of the basic merc trooper have been taken down even just a little bit, the warp explosion will remove them. And keep in mind that if at any point a shield/armor/barrier is removed while an explosion is taking place next to a unit, that unit will be hit with the full Newtons of the blast/throw/etc. So that generates a lot of doubles/triples or just completely cripples the unit so I or a squadmate can just fire a burst or 2 to finish off the health.
On the Geth Missions, all I do is shoot and cast sing for delaying. Occasionally a combo if I can, but I usually take Zaeed and either someone with AI hack (preferably legion) or Garrus with Overload. I also use a high ROF weapon like the SMG combined with Squad Disruptor Ammo, so I can get the maximum number of possible disables.
As far as my videos go, I'm usually trying to use the simplest effective strategy I know of. I'm trying certainly to play well, but I'm also not trying to do things that are overly complicated. I want to put something out there that anyone can replicate. The later the videos get, the more you see me using throw and pull, especially on the reaper IFF where I'm using throw almost every time it cools down. However, I will be making some Advanced play videos where I am trying to go through a level absolutely as fast and as efficiently as possible, but my strategy will still remain the same as far as emphasis on combos, and using the gun only to supplement that strategy.