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Devs....can FemShep please, please, PLEASE get more attention for ME3?


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#226
Costin_Razvan

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Animations are the same for every female. For example just run through Omega with Miranda and Samara behind you. Same animations for both of em.



In short Devs got lazy.

#227
jojon2se

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Ah yes, the slowness of the ME walk does make it insufferable, which is probably why the jog is default and switching to walking is made rather fiddly. :7

Just wanted to comment on something else, that somebody said: I have, as of yet, never seen a CG character, in a game, that is lifelike enough to come anywhere near the uncanny valley - they still all look like plastic dolls, as far as I am concerned. Actually most of the scenery tends to have that special, unique videogame plasticky look to it, as well, even with tons of fancy shader models, photographic texturing and environment mapping. :7

(Then again, I'm one of *those* people, who can't avoid noticing- and being disturbed with little "who-cares?" things like how the envmaps for the doors on Illium revolves along with their moving part... :P)

#228
AGreatWind

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jojon2se wrote...

Ah yes, the slowness of the ME walk does make it insufferable, which is probably why the jog is default and switching to walking is made rather fiddly. :7
Just wanted to comment on something else, that somebody said: I have, as of yet, never seen a CG character, in a game, that is lifelike enough to come anywhere near the uncanny valley - they still all look like plastic dolls, as far as I am concerned. Actually most of the scenery tends to have that special, unique videogame plasticky look to it, as well, even with tons of fancy shader models, photographic texturing and environment mapping. :7
(Then again, I'm one of *those* people, who can't avoid noticing- and being disturbed with little "who-cares?" things like how the envmaps for the doors on Illium revolves along with their moving part... :P)


It could just be that graphics aren't advanced enough (yet) to be mistaken for reality.

#229
lihab

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Really, I think my biggest complaint about FemShep is the way she sits. She sits like a guy. And not just like a guy... but like a "dude". Cant describe it completely.



At first I didn't think I liked her voice, because it wasn't super feminine or cutesy or super sexy. But then I grew to like it because it was different. As far as FemShep's stats being different? Uh uh. I get that in reality a woman is usually not as strong as a guy, but for the sake of gameplay, BioWare should really just keep their stats the same. You dont want a gamer to feel disadvantaged for picking a character whos look they like. Humans have a wide range of physical capability. If it makes you feel better about it, just imagine that FemShep is at the higher percentile of capability of a woman and MaleShep is maybe a bit lower (which doesnt need to detract from his status as an inspiring leader, effective diplomat, brilliant tactician, and crack marksman).



Just... for petes sake FemShep... sit like a lady.



Oh and for the record, strappy heels look better with a Little Black Dress. Those pumps were just... matronly!

#230
Jazharah

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The only thing I think should be different from FemShep and MaleShep are the animations in casual wear. This, and this only, would already make a HUGE improvement in differentiating between the genders.

A few examples:
1. Walking and running in casual wear: a woman, especially when in a dress like the one provided in the Stolen Memories DLC, naturally holds her arms closer to her body, and keeps her shoulders lower than a man. (In armor, which is bulkier, FemShep's running and walking animations actually look pretty 'correct' since she's expecting combat any moment, otherwise she wouldn't wear armor, right?)
2. Sitting while talking to squad members on the Normandy (and in conversations with Aria): again, especially when wearing the black leather dress. No woman in her right mind would keep her legs as wide apart in a minidress as Shepard does while talking to Garrus or Miranda. Actually, even when wearing pants, a woman with at least a few manners keeps her legs together, or only slightly parted.
3. Idle animations: can we PLEASE scratch the 'stretch neck, roll shoulder' animation? This fits nowhere as it is currently implemented. It could fit as an intimidating animation in a conversation, as a taunting gesture, but that's about it.

The thing is (and this has been mentioned before I think) is that all those animations could/would be easily replaced with already existing ones for NPC females. As far as my knowledge of programming goes, it looks indeed like BioWare got lazy, and simply copied all MaleShep animations for FemShep, without giving it a second thought. So yes, in that regard I completely subscribe to the thread's title:

"Devs, can FemShep please, please, PLEASE get more attention for ME3?"

Thanks in advance.

PS. I agree with the post above mine: the pumps look completely out of place with that dress. FemShep's not a flight attendant, right? High boots like Miranda wears or strappy heels would have been much more in place. So in that regard another request: ask a woman with a bit of sense of fashion next time you decide to give the FemShep players among us another bone. The bone is appreciated in any case though. *chews happily*

(edited for typos)

Modifié par Jazharah, 27 mai 2010 - 07:29 .


#231
Lisa_H

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Skirt or pants it doesn't matter. No woman I know sit with her legs so wide apart.

#232
Jazharah

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Lisa_H wrote...
Skirt or pants it doesn't matter. No woman I know sit with her legs so wide apart.


That's what I said.

#233
Gokuthegrate

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The reason I play femshep is because I love badass chicks.
Bioware should make models specific for femshep and used more in the advertising.

#234
Shadow_broker

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Image IPB
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Sorry Bioware pays me to put these in every femshep thread

Modifié par Shadow_broker, 10 septembre 2010 - 01:29 .


#235
Aulis Vaara

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Femshep in boots? YES PLEASE !

#236
Ozzelll

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Modifié par Ozzelll, 27 avril 2011 - 02:09 .