Grumpy Old Wizard:Nonsense! That vid did not show a single ability that was specific to a Soldier, and showed several instances where an Adept would have fared better. If nothing else, that vid showed EXACTLY how an Adept should play like (and that is mostly how I play an Adept - except I'm not so dependent on squaddie powers).
An Adept would perform similarly, except she has her bonus slot open for something else, and she can actually contribute to the Pulling-Warping extravaganza. Oh, and she has Throw.
Awesome Helmet:I've played Soldier on Normal and on Hardcore, and a little bit on Insanity. There IS no added difficulty. I'm not a particularly good shot, and Soldier is not all that materially different on the different settings, because AR makes your shooting skill mostly moot - it's EASY mode shooter. And no, it doesn't play that way in ME1, since you didn't even have to take cover, or even shoot straight in ME1, since you had Immunity.
Awesome Helmet:how else do you shred shields/armor/barriers without weapons! is there any other choice?!?!? dont tell me i have squad mates for that. im not looking to find squadmates that help playing as an adept. I'm looking to help my adept, play as an adept.
enemies defenses are about 50% health and 50% protection, if not more towards protection. so im playing as a biotic 50% of the time. do you get that? im playing a gimped soldier that whole time when im not using my biotics.
Squadmates are part of ME2 play. Actually, they were also part of ME1 play - it's just that the large majority of people who played ME1 didn't figure out how to manage squadmate AI, which wasn't even something all that complicated to do.
You shred Armors and Barriers with Warp. Usually
ONE Warp will do it. Warp is an Adept power. Shields you can do with guns, squaddie powers, or Energy Drain (bonus power). That is one defense out of three that you can't handle with powers alone, which you have tools to deal with. Most enemies have at least 50% HP in Health, usually more. I can confirm this for you for multiple opponents at specific test areas if you wish. I do not speculate. I do not exaggerate like you do. I amass facts from experiences and replicable tests. I believe similar kinds of hard data.
I can tell you straight out that on Insanity, a Rank 4 Warp will remove every Barrier and Armor of every mook opponent. In fact, for Vorcha and similarly armored enemies (Husks) - it's overkill. It's highly inadvisable in those cases because your guns perform better (because the defenses are so light) and you can use the cooldown to throw
something better than Warp - like
Pull or Throw.
These conditions
are only true on Hardcore and Insanity. On Veteran or lower, they are not true. You do not want a challenge. Do not lie. You want to be "a biotic god," and I can quote multiple instances of your saying this outright or paraphrasing it. If you must, recant one statement, or the other. They are exclusive to one another, and it'd be nice to find out which one you really mean.
I am not trying to antagonize you. You want to be overpowered. You also want a challenge. Those statements are mutually exclusive. Clarify your meaning.
have you ever really used anything but singularity and warp with an adept tho? what are the first two abilites an adept levels? your not gonna use shockwave or pull, when you have singularity, your just not, unless your intentionally trying to use all the adepts abilities.
Yes. In fact, I hardly EVER use Singularity. That's Gatsby's thing. I have criticized his videos on the grounds that he's too slow because he likes spamming that power. It's inefficient.
The first abilities an Adept levels is Warp and Singularity because (I believe) the game starts you off with points in those abilities already, and you need Rank 2 in them to open Pull and Throw. Once Pull and Throw are open, I put points in them ASAP. One point in both of those abilities is the best investment you can make as an Adept since you will be using those two powers extensively throughout your game. Generally, I acquire Pull before leveling up Singularity.
Once I have points in all 4 of the abilities I'm familiar with, I max out Warp. This is not because I like using Warp that often. It's
because Warp sucks. It's only ever good for taking out defenses, and even then it's only any good when you level it to Unstable or Heavy Warp. Both Throw and Pull are usable until end game even at level 1. In fact, it's perfectly acceptable to level Pull at level 1 throughout the game and still make a ton of use out of it, though I tend to level it to level 2 for the duration bonus anyway.
Throw Field Iike to level to Evolution, either as Heavy Throw or Throw Field. Both uses are awesome. Throw Field makes mincemeat of Husks - makes Horizon easier (of course Singularity has a role there, too). Heavy Throw does decent damage on Barriers and Health and also ensures auto-kill on Pulled targets whenever you have an open left, open right, or open sky. Horizon has open sky. Most locations have some drop or another. It's very useful.
I'm not using these abilities JUST to use these abilities. I'm using them because they're
better than the alternatives.
I refer you to
rumination888's video on this very thread. In it, he plays a Soldier straight though the Suicide level
without firing a shot. This is similar to the experiences I've been telling you about over and over and over again - an Adept CAN perform like this and better.
Notice that he's using his own Reave to remove protections.
He does not usually finish off Drones with it. Notice how many Warp Explosions there are? That's Samara doing Pull and Miranda doing Warp on the Pull targets. Note the group of three Collectors he surprises in a corner? Instantly obliterated, right? That is how an Adept plays
all game long.
Note how he sometimes encounters Drones that do not have full Barriers. When you Reave those, you are
losing cool down. That is because Heavy Throw will strip those partial barriers just as well, with half the cool down. Notice how his squadmates are Exploding single Pulled targets. He's
losing cool down there as well. That is because he could have Thrown them with Heavy Throw and killed the guys just as surely, and he would have saved
9 seconds of squaddie cooldown, replacing it with
2 seconds of his own cooldown.
In general,
rumination888 is losing cool down left and right on that vid because he's only armed with Reave. He could have done that run faster and safer and surer if he had Pull and Throw. In fact, he could have also used Singularity for locking down Harbinger. That would have reduced his risk (and we see him committing some fairly hairy errors here and there). Those would not have been as risky with Singularity in the picture.
I've been telling you this but you haven't been listening. Please don't argue. LISTEN. I can teach you how to use Pull and Throw and other powers if you want to, but if you don't want to, nothing I say can be of any help. It really seems to me at this point that you do not want to listen to facts. You just want the ME1 Adept back.
It IS that way on Veteran. Tell me why this is unacceptable to you. The play you want is there.
Look here. I did not start play on Insanity. I get the feeling that you're not feeling the how's of the Adept because you started on Insanity. Start with Veteran. Don't argue. Start up your game and play on Veteran. Use your powers. Own face. Once you get the hang of how hard Adept powers own face, you can understand how it works. Then, when you move up to Hardcore, you will realize how using your guns to kill undefended mooks is WORSE than using your powers. I won't have to explain it because it will become plain.
Please. Give it a chance.