Grumpy Old Wizard:Funny thing. I'm better now at Adept than I was when I was doing Hardcore. The Adept, as it turns out, doesn't actually
need squadmates. Noticed it playing on Insanity. Occasionally, my mates would die quickly because I made a stupid mistake about placement and then I'm on my own. No problems.
The main issue there is that if you want to use your powers, you're bring robbed of two member cool downs, and that means that the battle takes longer to resolve, but it's not that big of an issue.
You don't need to strip Shields over and over. Usually, you only need to strip one, and that you can do with a gun or a bonus power easily enough. The core gameplay doesn't materially change - in fact, since you're using a bonus power that's functionally similar to Warp (Energy Drain) for defense management, it plays almost exactly the same.
Team mates make going through levels faster, but from rumination888's video, I think we can all agree that that would be true for most classes anyway.
Graunt:Yes, I believe that in the videos where Christina Norman is saying "without firing a shot," you see shots being fired by your squaddies. In fact, this is what nearly kills her Pull target before she could Throw it. Waste of a demo since it implied that Throw was superfluous, but there you go.
Awesome Helmet:My apologies for using your handle, but I think you'll want to read this. I thank you for being the bigger man and focusing on the issues and not on me or on our specific disagreements. I confess that I was, myself, getting bogged in the minutiae.
I'll agree with you on one thing: biotics in ME2 aren't what they were in ME1. I see that as a good thing. Insanity level in ME1 was too easy and too laid back. You weren't forced to optimize anything because everything worked, pretty much.
cooldowns. global cooldown makes me spam one ability over and over. take the adept for example. all those abilities at your disposal, but whats the point when you have singularity on a 3(?) second cooldown? i just cant appreciate playing an adept when there gameplay is so repetitive. shared cooldowns for tech and biotic is also something i dont understand. they are completely different things. is there a cooldown for applying medigel too? that wouldnt make sense either. i have 5 medigels in my pocket, why cant i use one whenever. the way cooldowns are inthes game is a major problem for castin classes. i dont know how they decided on this method for abilities in ME2, becasue its not the best. and i expected the best from bioware.
Singularity is on a base 4.5 second cool down, 50% greater than either Throw or Pull. It also has a tendency to miss when the enemy is behind a low wall. It's not the global cool down that's making you spam one ability over and over. It's habit. Average Gatsby himself acquiesces when I criticize him on this point - he spams Singularity WAY too much, and by preference, not because it's better.
When I went though Adept, Sentinel, Infiltrator, and Soldier concurrently on Hardcore, Adept had the
most varied playthrough experience. We all know how Infiltrator and Soldier play. Not much variety for either class. For Sentinel, you had a pair of abilities you used depending on mission. Overload-Throw or Warp-Throw or X-Cryo Blast depending on your preferences.
Without Pull or Singularity natively, his ability to deploy Warp Explosion was very squad-related, and that made Jack/Jacob/Samara more valuable for him (IMO) than for the other classes. Moreover, without Pull-Throw natively, I usually had to resort to using guns to finish off opponents, as that was invariably faster than using Warp three times for every opponent I had to kill. Throw was nice, but by itself, it had less use.
In fact, Adept plays so differently depending on how you spec Evolutions that I noted a significant increase in performance parameters when you spec your Shepard for a mission specifically. Throw Field for IFF, Unstable Warp for the suicide mission, higher level Singularity for Horizon, and so on.
There are times when the Adept becomes a one-power wonder. Notably, this is on something like the YMIR Mech, where your point actually stands: most of the Adept's powers ARE kind of useless against a YMIR Mech. This is because for this enemy, the Health actually is kind of about 20% of the total HP, it can't be locked down with Singularity, and Throw has minimal effect. For this opponent, you are more or less railroaded into Warp Spam. However, this is one enemy type in the whole game. Even for something like a Scion, Sing gets alternated with Warp.
This is more interesting than the way an Adept dealt with an Armature or Colossus in ME1, which was generally to shoot it until it died. There's your gimped Soldier right there.
enemy protection. shields and barriers would make sense for me not being able to use biotics. they can disipate in barrier, and shields are the color blue too. so what the hell make em both stop biotics. i think armor shouldnt stop biotics though. i dont understand how thtd work. i would have had armor block tech skills since armor can be modded to block those type of things, but not a kenetic shields or a biotic barrier. allowing abilities to be used on enemies a little more frequently would make playing non solider classes all that much better. becasue we all know the soldier is probably the best class anyways. give a soldier reave, and your basically the best build in ME2, thanks how global cooldowns work. hell give a soldier slam, and they are the best biotic in the game as well.
WHAT?!?! No, that's clearly wrong. A Soldier does not have the cool down and damage bonuses biotic classes have.
rumination888's Soldier run was done with Reave, but that was to prove a point. It could have been done faster and safer with Sentinel, and faster still with Adept.
A Soldier CAN use his gun, and he's better at that than either Sentinel or Adept, but it's a zero-sum game. When you're using your gun as a primary weapon, then you're NOT using Reave - you're using Adrenaline Rush. At which point Reave just becomes superfluous.
Slam is a power I don't even bother using all that much. It's hard to combo with Warp, and the damage is uninspiring. The stun effect is nice with Crippling Slam, but you get a better power in Pull. Really. Pull can combo for instant kills. Slam can, too, but it's MUCH harder. And yes, I've tried that, too.
Listen man, you obviously don't like playing Adept on Insanity. Talk seriously now. Why don't you want to play Adept on Veteran? You already have the Insanity achievement, and no one sensible is going to talk down to you for choosing to play a game at the settings you like. Why not try it out?