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**** biotics.


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#251
Graunt

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Average Gatsby wrote...

But does that mean the Adept is broken or that Reave is broken. In my mind, that clearly points to the broken nature of Reave. One ability shouldn't take all the uniqueness out of a class.


Warp, Pull and Warp detonations are not what makes an Adept unique at all.  Reave doesn't take singularity away from an Adept.  Singularity is all an Adept has that seperates them from anyone gameplay wise, especially when people keep running Miranda/Thane with Samara/Jack/Jacob.

Modifié par Graunt, 23 février 2010 - 08:47 .


#252
Average Gatsby

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Graunt wrote...

Average Gatsby wrote...

But does that mean the Adept is broken or that Reave is broken. In my mind, that clearly points to the broken nature of Reave. One ability shouldn't take all the uniqueness out of a class.


Warp, Pull and Warp detonations are not what makes an Adept unique at all.  Reave doesn't take singularity away from an Adept.


Very true. I should say its something that makes Biotic classes unique. And by that I mean that each biotic class can have some role in the setup of a detonation. With the right squadmates any class can do it of course but they won't be a direct participant, unless they take reave. 

Rumination, I think, was arguing though that Warp/Reave make Singularity useless or totally unnecessary. While I'd disagree with Warp spam, Reave spam is hard to argue against. I could see someone beating the game on insanity somewhat quickly, with any class, just spamming that move about 90% of the time if they were especially good at supplementing it with combos, distracting squadmates (always have Grunt in front) and picking good cover.

Modifié par Average Gatsby, 23 février 2010 - 08:53 .


#253
rumination888

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Average Gatsby wrote...

I also want to note that you may be able to get through the game faster by not casting singularity, but that also makes you incredibly reliant on your own skill for staying in the right cover and timing your detonations perfectly to never get flanked or overwhelmed. And if your playing sentinel, then your giving yourself a big advantage in survivability with the tech armor, so you don't have to be as careful. All it would really prove is that your very good at using warps effectively, not that the one ability is so good that no one for any reason should use another.

I can hands down tell you that if I only used warp, I could not beat Reaper IFF. Not even close. I definitely could not beat the Second part of the Collector Station/End Run mission either, when you have no room to maneuver and your getting surrounded by abominations. Horizon would be rough with the harbinger/husk mix. And even trying to kill the mech dogs while getting shot at would be extremely challenging. So if you were able to do all that, you'd basically just be showing us that your really good, but very few people would be skilled enough to replicate it, while a lesser skilled player with access to more abilities may have an easier and possibly faster time.


In a way, you're denouncing all those Vanguard players that have successfully used Charge non-stop in missions.
You have to be good to use Charge.... you have to be good to use any ability to its maximum potential.
It just so happens that Warp overshadows the other biotics in its maximum potential.

Anyways, in regards to your earlier points, Shepard's Warp is 6 seconds. Squadmates Warp is 9 seconds and does less base damage(Unstable vs. Heavy). Shepard can launch more warps(and thus, more detonations) with squadmate Pull than vice versa. Shepard also has +Power Damage armor and passives. Your squadmates do not. +Power Damage does not affect CC, therefore; your squadmates are better off using Pull.

If CC were more than just a tool for warp detonations then i could use Mordin's Cryo Blast, or Jack's Shockwave and be just as effective, Yes? Maybe? ....no?

The problem a lot of people have with biotics is that they don't want biotic effectiveness to be nothing more than nukes. They want it to be effective at CC, just like ME1. Part of the reason why biotics in ME1 were so effective was because enemies took forever to kill. Enemies that spammed Immunity could take minutes on Insanity to take down, thus making CC very effective for your own survival. I think Bioware took the whole, "Insanity in ME1 sucked! Enemies just have a crap ton of health! Thats not difficult, thats just tedious!" and overnerfed the time to kill enemies in ME2. The fact that enemies aren't spamming Immunity in ME2 makes it even quicker.

Modifié par rumination888, 23 février 2010 - 09:02 .


#254
VirtualAlex

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Yeah I remember how terrifying Korgan were on ME1 Insanity. They alwyas had immunity on, and came back to life after they died.

#255
Graunt

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Incidentally, one of my last posts in the Adept suicide mission video thread comes to mind...

Warp 65%
Guns 15%
Singularity 15%
Pull 3%
Throw 2%

Apparently though this makes your Shepard a bad bad boy.  I just never found anything else being worth the cooldown on Shepard most of the time outside of Harbinger and Scion CC.  Husk rushes were sometimes another scenario where Singularity was good, but often Pull + Warp was better.

Modifié par Graunt, 23 février 2010 - 09:22 .


#256
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rumination888 wrote...

In a way, you're denouncing all those Vanguard players that have successfully used Charge non-stop in missions.
You have to be good to use Charge.... you have to be good to use any ability to its maximum potential.
It just so happens that Warp overshadows the other biotics in its maximum potential.

Anyways, in regards to your earlier points, Shepard's Warp is 6 seconds. Squadmates Warp is 9 seconds and does less base damage(Unstable vs. Heavy). Shepard can launch more warps(and thus, more detonations) with squadmate Pull than vice versa. Shepard also has +Power Damage armor and passives. Your squadmates do not. +Power Damage does not affect CC, therefore; your squadmates are better off using Pull.

If CC were more than just a tool for warp detonations then i could use Mordin's Cryo Blast, or Jack's Shockwave and be just as effective, Yes? Maybe? ....no?

The problem a lot of people have with biotics is that they don't want biotic effectiveness to be nothing more than nukes. They want it to be effective at CC, just like ME1. Part of the reason why biotics in ME1 were so effective was because enemies took forever to kill. Enemies that spammed Immunity could take minutes on Insanity to take down, thus making CC very effective for your own survival. I think Bioware took the whole, "Insanity in ME1 sucked! Enemies just have a crap ton of health! Thats not difficult, thats just tedious!" and overnerfed the time to kill enemies in ME2. The fact that enemies aren't spamming Immunity in ME2 makes it even quicker.


Charge is awesome and effective, and vanguard has a very unique playstyle. It can be very fast, maybe the fastest. But good detonations are very fast too. I don't think an only Reave playthrough would be the fastest, but it wouldn't be like trying to beat the game with only the SMG and no special ammo slow. A reasonable amount of time.

As far as Shockwave. I think it sucks, is almost totally pointless for the classes that have it, and doesn't work as effectively as almost any other multiple husk kill ability in the game (cryo blast, singularity, area throw, area pull, Area charge). 

I should specify that I was specifically talking about Biotic CC earlier, specifically pull and sing. But, the other CC abilities act in a similar fashion, not to set up a biotic nuke but as both a neutralizing effect and a damage bonus. Cryo gives that 100% bonus damage. Combat Drones can either do damage or cause an explosion. 

As for shepard only using warps, I see where your coming from with speed. However, the detonation i've found is definitely a significant factor. An unstable warp combo can clear an entire collector platform in one shot on the collector ship. You can't have both with shepard and I definitely think heavy is much better than unstable in shepards hands. This also assumes though that a pull is ready and that shepard can instantly nuke after a pull is used. However, most of the time it goes shepards warp, squad pull, and then in your situation you must wait for shepards cooldown from warp. A squad warp would be the quickest if you have the opportunity to combo and damage someone else, or a throw if it could be knocked off the edge. Hitting an unprotected enemy with a squad pull and then a throw can also be more efficient in many circumstances (aka whenever a combo doesn't present itself and there is an area the enemy can be knocked towards that results in death).

I can't argue against those who want a return to the ME1 biotics because that would basically require a total overhaul of how ME2 works. I personally didn't like ME1's combat all the much (maybe thats because I was engineer) and much prefer how combat works in this game with every class (especially engineer). The only thing I argue is that biotics don't "suck" as far as killing speed and effectiveness go. If thats the reason for not liking biotics then I argue, but if a person want a return to the ME1 playstyle then I don't really have anything to say.

#257
Average Gatsby

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EDIT misread.

Modifié par Average Gatsby, 23 février 2010 - 09:43 .


#258
tonnactus

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VirtualAlex wrote...

Yeah I remember how terrifying Korgan were on ME1 Insanity. They alwyas had immunity on, and came back to life after they died.

Now they dont come back to life,but still need a huge amount of time to kill them.Especially ones with additional shield or barrier.2 shot to kill a krogan on isanity.

What a joke.4 shots to the head with the head cannon after armor is stripped and they still live.
Without biotics or concusive shot i would be dead.

#259
Roxlimn

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Graunt:



Not at all. It would be obvious to anyone who's played Adept the way rumination888 shows, but only the Adept has both Pull/Warp and Singularity/Warp in one person, meaning that they can be more flexible with team assignments, and still have Warp Explosion available.



This is an invaluable advantage especially on missions where you really want odd combinations. For instance, you generally want Legion and Tali on Tali's loyalty mission. This means that you can only deploy Warp Explosion in that mission if you're an Adept (or if you choose to go with a less optimized team combination).



What makes an Adept unique gameplay-wise is the combination of powers you deploy, not any ONE power, because we are not spamming single powers in this game. We are using them in concert.



Pull from one squaddie + Warp from Shepard is a fantastic combination, and that alone highly recommends either of Jack, Jacob, or Samara for any Warp-including team, depending on what kind of flavor Puller you want. That said, it's nice to able to also Warp+Pull (remove defenses, then Pull) using the squaddie for the Warp, leaving Shepard open (2 second cool down only) for the subsequent Pull+Warp combo.



It's fastest to deploy all three powers at once, but with an Adept, you have options. Warp + Pull/Warp both from Shepard is only 2 seconds down, and it leaves the remaining team slot open for alternative choices and for using the remaining member in some other function.



It also suffers less from attrition. rumination's Soldier won't be able to use Warp Explosion if either Samara or Miranda bite the dust. An Adept can keep on chugging even when all his mates are dead.

#260
Awesome Helmet

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roxlimn,



please dont post anything for my attention. your points have no point. i hate reading your posts. please stop making me read them by putting my name on the top of it. take your ridiculous assumptions on how i use biotics somewhere else.



the way i use biotics is the same as everyone else. i stare at my enemies health bar, shoot them untill all blue and yellow bars are gone, then i finally get to use my biotics on the enemy. and no, casting warp over and over untill i get into the red is NOT playing an adept.

#261
Roxlimn

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I have no assumptions about the way you play. I only go by how you describe it. You don't use biotics the same way as Gatsby, because he tends to use Singularity. You don't use biotics like me because I tend to use things other than my guns to reduce enemies to Health.



You don't need to cast Warp over and over to get to Health. You usually only need to cast it once, perhaps once more for the Warp Explosion for mass removal, and only if it's Barrier or Armor. Area Overload or Area Energy Drain takes care of Shields.



My only points are corrections about incorrect statement you are making about Adepts. You are disseminating misinformation. I am only noting that it is so.

#262
Awesome Helmet

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well atleast you didnt put my name on top of it....

nobody plays an adept differently. everyone plays them the same exact way. everyone levels their adept the same way. theres no variation in how you build or play an adept. you hide in cover and spam warp and singularity. hows that different then how you or gatsby plays? i didnt see the vids but does that strategy sound about right?

if im fighting one enemy, sure ill cast warp just once, but you dont fight just one enemy. warp gets used over and over and over in the first 75% of a battle. constant warping. thats an adept. the adept should really just be called "the warper." i cant explain to you how your points have no point. its like you forget how this game actually works so you can make some small argument about how something that never happens and turn it into something thats in a biotic users favor.

the problem with biotics is that i cant use them. i dont like playing this game staring at my enemies health bar just so i can see red, and then finally use my biotics. health is the easiest layer to get through to so theres almost no point in using biotics over waeapons by then anyways.

thats not playing an adept, thats playing a soldier. a soldier is a soldier. an infiltrator is an infiltrator. but an adept is a soldier with crappy guns and occasinoaly used biotics.

actually i dont know how i keep saying adepts. my problem isnt adepts specifically. its biotics and the way they were implimented. biotics are whats wrong, not the adept.

Modifié par Awesome Helmet, 23 février 2010 - 05:21 .


#263
Awesome Helmet

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you know something, im not mad about biotics anymore. it felt good to complain about it in these 11 pages tho. i think i just have to accept what they are and learn to love them again. ive moved on from biotics in ME2 and im really enjoying the infiltrator. maybe thats just the way the game is going to change through. by ME3 ill prolly be playing a soldier, which is something i would never ever thought about even trying. its something i have to accept, just like those that loved the mako or the inventory have to accept that thats gone as well.



its just realy really weird having me, the greatest appreciator of biotics in the world, playing an infiltrator this time around, when i played only biotic classes in ME1.



"oh well."

#264
Roxlimn

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As I told you, there are multiple ways to play Adept. You spam Warp. Gatsby likes Singularity. I don't. Everyone hides in cover, not just Adept. Adept is less likely if played well because there will usually be less enemies to shoot at you to begin with.



And no, that strategy is not right. Sometimes, I use my gun to strip Shields or Armor when the target is lightly Armored. Sometimes, I use Warp, sometimes Energy Drain. I usually don't bother to preface it with Singularity. I don't use Warp over and over in the first 75% of a battle. I just told you that.



Strip defense on one guy, use Pull, detonate with Unstable Warp. That will usually strip lots of defenses. Area Overload or Energy Drain for Shields, Heavy Throw for partial Barriers, Pistol for Armor - various ways of stripping defenses. One or two Warp Explosions is generally decisive for most battles - no need to use Warp more than that.



Once the defenses are gone, those enemies are at my mercy. I use Pull, Throw, guns, more Warp Explosions, Singularity - whatever floats my boat. For purposes of speed, I generally combine Warp Explosions for groups and Pull+Throws or Throw alone for insta-killing. If I want to fool around, I toss enemies around with Throw Field. That's always a blast.



Do you play like this? No. Ergo, there are more ways than one to play an Adept.



the problem with biotics is that i cant use them. i dont like playing this game staring at my enemies health bar just so i can see red, and then finally use my biotics. health is the easiest layer to get through to so theres almost no point in using biotics over weapons by then anyways.




Already proven incorrect. Health can be the easiest layer to get through, but usually is not. I can certainly kill an enemy with Throw alone where applicable, nearly instantly. Only a Widow or Claymore will match that. Even the toughest krogan usually falls to Pull+Heavy Throw. It's faster to do it that way than with weapons.



I know because I checked.



actually i dont know how i keep saying adepts. my problem isnt adepts specifically. its biotics and the way they were implimented. biotics are whats wrong, not the adept.




No. Your problem is with incorrect information. You're assuming way too much of it. Your other problem is that you don't want to play on Veteran where all your wishes are come true. I don't know why.

#265
NICKjnp

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Some levels are designed for specific classes while other classes do better on different levels. It's good to bring a wide variety of people or class specific characters. Example: Bring Zaeed and Garrus on Haestrom for Zaeed's squad disruptor ammo but bring Jack and Thane for Samara's recruitment for Jack's squad warp ammo and Thane's sniping and biotics.

#266
Awesome Helmet

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all your points are only helping me show why biotics are wrong in ME2.



there arent less enemies to shoot at you if your an adept. thats never the case with adepts in ME2. an adpet doesnt crowd control untill all those defenses are down. which that only works if youve already striped your enemies protections WITH YOUR GUN. an adept hides in cover, because they cant use their biotics. ofcorse you use your guns to shred protections. thats what i have been saying this whole time. your using the shiruken to do that almost the entire game. if thats not a gimped soldier, i dont know what is. your saying you toy with enemies with your biotics once youve stripped all your shields, and you think thats ANOTHER way to play the adept????? no, sorry. theres only one way to play the adept, and thats hide in cover, cast a singularity, then explode it with warp. but hey you do get the shiruken!



you my friend, have no idea what your doing in here talking about biotics.

#267
Roxlimn

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Watch rumination888's video. In it, he deals with the suicide mission without firing a shot. There is direct and irrefutable video demonstration that you don't need to fire your gun to strip defenses, let alone strip them ALL individually using your gun.



Also, I don't detonate Warp on Singularity. I usually use Pull for that, as I said. It works. Video and game demonstrations abound. Please see rumination's video.

#268
Atheist Peace

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"there arent less enemies to shoot at you if your an adept. thats never the case with adepts in ME2. an adpet doesnt crowd control untill all those defenses are down. which that only works if youve already striped your enemies protections WITH YOUR GUN."



Thats what singularity is for.



"cast a singularity, then explode it with warp."



I almost never warp explode singularity, pull serves this purpose better.



"you my friend, have no idea what your doing in here talking about biotics."



So because many of us play adept as its designed rather than how it used to work in the bad old days we are clueless? Pretty rich coming from someone who thinks adepts can't CC a target with defense's.




#269
Pltdekker

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The major annoyance I had with the new Biotic system is that it has a shared cooldown with all other abilities, which is VERY annoying. I loved how you could use biotics instantly, without waiting on your other abilities to get off cooldown... Ugh.. Change it please! No more shared cooldowns!

#270
SmilingMirror

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Awesome Helmet wrote...

all your points are only helping me show why biotics are wrong in ME2.

there arent less enemies to shoot at you if your an adept. thats never the case with adepts in ME2. an adpet doesnt crowd control untill all those defenses are down. which that only works if youve already striped your enemies protections WITH YOUR GUN. an adept hides in cover, because they cant use their biotics. ofcorse you use your guns to shred protections. thats what i have been saying this whole time. your using the shiruken to do that almost the entire game. if thats not a gimped soldier, i dont know what is. your saying you toy with enemies with your biotics once youve stripped all your shields, and you think thats ANOTHER way to play the adept????? no, sorry. theres only one way to play the adept, and thats hide in cover, cast a singularity, then explode it with warp. but hey you do get the shiruken!

you my friend, have no idea what your doing in here talking about biotics.

Singularity Crowd Controls against protections. it hits them so much they basically can't move, even if they don't fling around. That my friend is the very definition of crowd control. in addition, all powers do damage (AI hack does damage to barriers even) so that little bit of singularity that has them trapped is reducing their shields every second while your cooldown gets better.

warp destroys barriers or armor instantly, and on shields it takes at least half a bar on your average insanity enemy.  This is on my Sentinel with no power % gear.

Adepts have a class skill that boosts their biotic powers. Soldiers do not.

Modifié par SmilingMirror, 23 février 2010 - 09:04 .


#271
Sesshomaru47

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I didn't like the new adept either at first. Mostly because of singularity. Ruined!



But I'm over it now. I still don't like pull. It's not my idea of fun pulling an enemy with most of its health towards you so it can kill you, so I don't use that, don't use singularity, don't use shockwave on myself, Jack makes up for that. Stick with warp which seems almighty, throw, and reave which solves all problems any adept would have on hardcore or insanity in relation to enemy protections.



Adepts are still powerful and are still capable of decimating the enemy, just not like they were before. It's a team game,Teeeeam....or you an a Krogan.

#272
Awesome Helmet

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ach. i got caught up in an argument and lost my train of thought. i never thought the adept sucked. the adept is great. very class is pretty fun, different, and special in their own way. the more i think about class variation the more i see how each class has that one specialty that they had from ME1, or something that made that ME1 class even better in ME2. like cloak for infiltrators and charge for vangaurds. singularity seems like its still that uber biotic ability in ME2 as well.



lets get back to why im here though. biotics arent what they were. this is something im also learning to understand. there are problems with abilities though. protection against biotics or other abilities like ai hacking has gone a little too far. shields and barriers blocking biotics makes sense to me. its not like i need an explanation why either. remember when you go to horizon? do you know how those collector bugs couldnt harm shepard and crew? nope. this is exactly how that explanation went down....



sheaprd "mordin, have you got anything for me?"



mordin "yes."



i dont need anything more then that either. theres just too many defenses preventing a player to use their abilties, besides a soldier. it just hurts every non soldier class.



things i would change.....



cooldowns. global cooldown makes me spam one ability over and over. take the adept for example. all those abilities at your disposal, but whats the point when you have singularity on a 3(?) second cooldown? i just cant appreciate playing an adept when there gameplay is so repetitive. shared cooldowns for tech and biotic is also something i dont understand. they are completely different things. is there a cooldown for applying medigel too? that wouldnt make sense either. i have 5 medigels in my pocket, why cant i use one whenever. the way cooldowns are inthes game is a major problem for castin classes. i dont know how they decided on this method for abilities in ME2, becasue its not the best. and i expected the best from bioware.



enemy protection. shields and barriers would make sense for me not being able to use biotics. they can disipate in barrier, and shields are the color blue too. so what the hell make em both stop biotics. i think armor shouldnt stop biotics though. i dont understand how thtd work. i would have had armor block tech skills since armor can be modded to block those type of things, but not a kenetic shields or a biotic barrier. allowing abilities to be used on enemies a little more frequently would make playing non solider classes all that much better. becasue we all know the soldier is probably the best class anyways. give a soldier reave, and your basically the best build in ME2, thanks how global cooldowns work. hell give a soldier slam, and they are the best biotic in the game as well.



i dont even care anymore really. some things suck. some things are awesome. its pointless to worry or complain about it. biowares going to do what they want and i would too if i was bioware. becasue they are awesome. even tho they are from canada......and usa is better at hockey then them.

#273
Graunt

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Roxlimn wrote...

Watch rumination888's video. In it, he deals with the suicide mission without firing a shot. There is direct and irrefutable video demonstration that you don't need to fire your gun to strip defenses, let alone strip them ALL individually using your gun.

Also, I don't detonate Warp on Singularity. I usually use Pull for that, as I said. It works. Video and game demonstrations abound. Please see rumination's video.


The funny thing though is that none of those videos show the mission being beaten without firing a shot.  It just shows them being beaten without Shepard firing a shot.

#274
Grumpy Old Wizard

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Yeah, I try to fire my gun as little as possible as an adept but I still have to fire my gun. I don't think anyone can honestly say they played through all of insanity as an adept without ever firing Shep's gun. Assume bonus powers are not allowed.

Edit: Oh, and the adept is highly dependent on squad mates.unlike the soldier classes.

Modifié par Grumpy Old Wizard, 23 février 2010 - 11:58 .


#275
Roxlimn

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 Grumpy Old Wizard:

Funny thing.  I'm better now at Adept than I was when I was doing Hardcore.  The Adept, as it turns out, doesn't actually need squadmates.  Noticed it playing on Insanity.  Occasionally, my mates would die quickly because I made a stupid mistake about placement and then I'm on my own.  No problems.

The main issue there is that if you want to use your powers, you're bring robbed of two member cool downs, and that means that the battle takes longer to resolve, but it's not that big of an issue.

You don't need to strip Shields over and over.  Usually, you only need to strip one, and that you can do with a gun or a bonus power easily enough.  The core gameplay doesn't materially change - in fact, since you're using a bonus power that's functionally similar to Warp (Energy Drain) for defense management, it plays almost exactly the same.

Team mates make going through levels faster, but from rumination888's video, I think we can all agree that that would be true for most classes anyway.

Graunt:

Yes, I believe that in the videos where Christina Norman is saying "without firing a shot," you see shots being fired by your squaddies.  In fact, this is what nearly kills her Pull target before she could Throw it.  Waste of a demo since it implied that Throw was superfluous, but there you go.

Awesome Helmet:

My apologies for using your handle, but I think you'll want to read this.  I thank you for being the bigger man and focusing on the issues and not on me or on our specific disagreements.  I confess that I was, myself, getting bogged in the minutiae.

I'll agree with you on one thing: biotics in ME2 aren't what they were in ME1.  I see that as a good thing.  Insanity level in ME1 was too easy and too laid back.  You weren't forced to optimize anything because everything worked, pretty much.

cooldowns. global cooldown makes me spam one ability over and over. take the adept for example. all those abilities at your disposal, but whats the point when you have singularity on a 3(?) second cooldown? i just cant appreciate playing an adept when there gameplay is so repetitive. shared cooldowns for tech and biotic is also something i dont understand. they are completely different things. is there a cooldown for applying medigel too? that wouldnt make sense either. i have 5 medigels in my pocket, why cant i use one whenever. the way cooldowns are inthes game is a major problem for castin classes. i dont know how they decided on this method for abilities in ME2, becasue its not the best. and i expected the best from bioware.


Singularity is on a base 4.5 second cool down, 50% greater than either Throw or Pull.  It also has a tendency to miss when the enemy is behind a low wall.  It's not the global cool down that's making you spam one ability over and over.  It's habit.  Average Gatsby himself acquiesces when I criticize him on this point - he spams Singularity WAY too much, and by preference, not because it's better.

When I went though Adept, Sentinel, Infiltrator, and Soldier concurrently on Hardcore, Adept had the most varied playthrough experience.  We all know how Infiltrator and Soldier play.  Not much variety for either class.  For Sentinel, you had a pair of abilities you used depending on mission.  Overload-Throw or Warp-Throw or X-Cryo Blast depending on your preferences.

Without Pull or Singularity natively, his ability to deploy Warp Explosion was very squad-related, and that made Jack/Jacob/Samara more valuable for him (IMO) than for the other classes.  Moreover, without Pull-Throw natively, I usually had to resort to using guns to finish off opponents, as that was invariably faster than using Warp three times for every opponent I had to kill.  Throw was nice, but by itself, it had less use.

In fact, Adept plays so differently depending on how you spec Evolutions that I noted a significant increase in performance parameters when you spec your Shepard for a mission specifically.  Throw Field for IFF, Unstable Warp for the suicide mission, higher level Singularity for Horizon, and so on.

There are times when the Adept becomes a one-power wonder.  Notably, this is on something like the YMIR Mech, where your point actually stands: most of the Adept's powers ARE kind of useless against a YMIR Mech.  This is because for this enemy, the Health actually is kind of about 20% of the total HP, it can't be locked down with Singularity, and Throw has minimal effect.  For this opponent, you are more or less railroaded into Warp Spam.  However, this is one enemy type in the whole game.  Even for something like a Scion, Sing gets alternated with Warp.

This is more interesting than the way an Adept dealt with an Armature or Colossus in ME1, which was generally to shoot it until it died.  There's your gimped Soldier right there.

enemy protection. shields and barriers would make sense for me not being able to use biotics. they can disipate in barrier, and shields are the color blue too. so what the hell make em both stop biotics. i think armor shouldnt stop biotics though. i dont understand how thtd work. i would have had armor block tech skills since armor can be modded to block those type of things, but not a kenetic shields or a biotic barrier. allowing abilities to be used on enemies a little more frequently would make playing non solider classes all that much better. becasue we all know the soldier is probably the best class anyways. give a soldier reave, and your basically the best build in ME2, thanks how global cooldowns work. hell give a soldier slam, and they are the best biotic in the game as well.


WHAT?!?!  No, that's clearly wrong.  A Soldier does not have the cool down and damage bonuses biotic classes have.  rumination888's Soldier run was done with Reave, but that was to prove a point.  It could have been done faster and safer with Sentinel, and faster still with Adept.

A Soldier CAN use his gun, and he's better at that than either Sentinel or Adept, but it's a zero-sum game.  When you're using your gun as a primary weapon, then you're NOT using Reave - you're using Adrenaline Rush.  At which point Reave just becomes superfluous.

Slam is a power I don't even bother using all that much.  It's hard to combo with Warp, and the damage is uninspiring.  The stun effect is nice with Crippling Slam, but you get a better power in Pull.  Really.  Pull can combo for instant kills.  Slam can, too, but it's MUCH harder.  And yes, I've tried that, too.

Listen man, you obviously don't like playing Adept on Insanity.  Talk seriously now.  Why don't you want to play Adept on Veteran?  You already have the Insanity achievement, and no one sensible is going to talk down to you for choosing to play a game at the settings you like.  Why not try it out?