Awesome Helmet:No problem. I understand that it gets really frustrating when other people don't understand what you're getting at. I've been guilty of such behavior in the past (I'm actually really old. Ssshhh!!!). Best solution I've found is to turn off the thread and do something more pleasant for a while to cool my head. If nothing else, it gives me time to formulate snippier responses.

i keep streamlining biotics, so i might be a bit confusing. we all know singularity can somewhat work on protected enemies allowing the adept to use its only ability that works all game on enemies, so lets leave singularity out of the picture. i have a few problems with abilities ive noted down a couple times. the way abilities works in this game just isnt "right."
Throw actually is pretty decent at removing Barriers and it stuns all protected enemies for about a second or a little less. Between Warp, Singularity, and Throw, you have a choice of three powers at any time to use on protected enemies. It's the Shields that are a little more irksome.
I think no one will contest you if you say that the biotics in ME2 feels
different compared to how it was in ME1. You may not like it - that's quite fine. Clearly demarcating fact and opinion makes for better conversation - bridges gaps and allows effective communication and all that jazz.
the problem lies in global cooldowns. first off, crippling slam is awesome. am i right? any non biotic can take slam and be equally as effective with bitoics as any biotic class(minus adepts singularity). EQUALLY AS EFFECTIVE. maybe theres a second faster cooldown or 100 extra newtons difference between the two, but nothing too noticeable in game.
Actually, it is kind of noticeable. The cool down factor, I mean. It's nothing that prevents effective use of Slam or Reave by non-biotics but I do notice it since I'm an effects-****. Of course, Sentinel vs. Adept has an even smaller difference in favor of Sentinel, and I noticed that, too.
Global cool downs are a simplifying factor. It streamlines power design by coercing the designers to compete for a global resource. Global mana points are similar except that you can burst your powers and then wait it out. If you've played Diablo II, you'll notice that the powers are equally limited in choice per tier and you tend to spam just one at any given time. ME2 isn't that bad.
That said, there has always been something of a fundamental taste difference between people who like D&D-style slots and universal power point/time pools. I can't really say that one is superior to the other in terms of FUN, since FUN is subjective.
enemy protections are also a let down. it forces an adept to take a soldiers approach in every encounter. thats my biggest problem personally. it really just makes me sad. i like shooting, but i looooove not being limited in when i can or cant use my biotics. it sucks playing an adept, having to stare at health bars, and using biotics only when enemies have been shot at fo a while. biotics were awesome in ME1, were they not? i dont know why bioware took out the majority of biotic use in ME2.
They
didn't. They just put it on a lower difficulty setting. Seriously, try out Veteran. It's awesome. At most you will be required to use a squaddie to clear one Elite defense and then it's all floaty-body time, just like it was in ME1. You can still use Warp Explosions, and both Pull Field and Throw Field are just so, so good - better than they were in ME1, I promise. You're never going to be obliged to use your guns. NEVER. At worst, you'll be asked to get Energy Drain and spam Warp a little. You can refuse to fire your guns for the entire game.
Don't feel obliged to play on Insanity. Don't get drawn into those immature, annoying "debates" about how everything in the game is only valid at Insanity and how your experiences aren't "truly" how the powers are or how Mass Effect is. It's all bull, Shepard. I've played at Normal, Veteran, Hardcore, and Insanity. What holds true at Insanity isn't necessarily what holds true on Veteran and Normal. Which powers are best changes. Players who only play at Insanity don't have any reason to look down on you, nor have they any expertise to comment on settings they haven't played on. They just think they do.
On three of the five settings in the game, you don't have to breach defenses to use your awesome powers. On those settings, Warp is actually kinda bad - it's more of a specialty power, really. I don't ask you to try Veteran because it invalidates your comments about playing on Insanity. Obviously, it doesn't. I'm asking you to try it out because I think you'll find it fun.
You can write that off if you like, but I think it's kind of weird to just throw out an option to play a game you already have at a setting you might actually enjoy just for the sake of ego. C'mon. What have you got to lose?