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**** biotics.


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#301
Graunt

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rumination888 wrote...
Wern't you the one that thinks Miranda's +15% damage passive is overrated?


In general yes, and are you suggesting that Miranda's bonus is somehow completely negated when grouped with a Soldier or Infiltrator?  How does having her with a Sentinel somehow make the Sentinel "equal" to the other classes grouped with her?  Even if you get diminishing returns on weapon/power bonuses she still wouldn't make the Sentinel match them.

And even though through the majority of the game you're going to get focus fired on by pretty much everything, you can't always control rockets to the face, especially during crouch breaks...which actually do happen even on a Sentinel.

Modifié par Graunt, 25 février 2010 - 04:16 .


#302
themaxzero

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Grumpy Old Wizard wrote...

Rather than crying because some people don't share your opinions you could just move on to a thread where everyone agrees with you.


People like you follow so may as well deal with the source.

Modifié par themaxzero, 25 février 2010 - 04:20 .


#303
rumination888

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Graunt wrote...

rumination888 wrote...
Wern't you the one that thinks Miranda's +15% damage passive is overrated?


In general yes, and are you suggesting that Miranda's bonus is somehow completely negated when grouped with a Soldier or Infiltrator?  How does having her with a Sentinel somehow make the Sentinel "equal" to the other classes grouped with her?  Even if you get diminishing returns on weapon/power bonuses she still wouldn't make the Sentinel match them.

And even though through the majority of the game you're going to get focus fired on by pretty much everything, you can't always control rockets to the face, especially during crouch breaks...which actually do happen even on a Sentinel.


Soldiers/Infiltrators get a +15% damage boost.
You believe Miranda's +15% damage boost isn't needed.

If, by your logic, Miranda's +15% damage boost isn't needed, then neither is the Soldier/Infiltrator bonus.
If, by your logic, Soldiers/Infiltrators +15% damage boost is needed, then so is Miranda.

Im merely debating your flawed logic.

#304
Awesome Helmet

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the sentinel gets a 15% boost to powers when they activate power armor too. i dont know what that means to your guys argument. i just wanted to throw that out there. in ME1 some damamge modifiers were calculated alot differently then what they said. spectre trainings boost to powers didnt mean much of anything. so do we know exactly what the 15% is added or multiplied to?



but dont you guys think theres more important things to worry about, like biotics sucking, and aids.

#305
NICKjnp

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Atheist Peace wrote...

Roxlimn wrote...

I actually like biotics this way rather than the previous way - that was too simple, too boring.



This. Biotics in ME where to overpowered for me to find using them enjoyable. ME2 has the balance just right in my opinion, so much so that adept is now my favourite class.


Yeah I remember in ME 1 when you fight possesed Saren how easy it was to kill him.  Lift... shoot... singularity... shoot... rinse and repeat.

#306
Awesome Helmet

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i dont think singularity worked on saren.



but regardless, that wasnt fun? it wasnt cool destroying saren like you were the ultimate warrior? shepard was awesome in ME1 because he was so powerful. now hes just a **** who cant even use his biotics. what a **** you are shepard. i could prolly beat you up.

#307
SmilingMirror

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Awesome Helmet wrote...

i dont think singularity worked on saren.

but regardless, that wasnt fun? it wasnt cool destroying saren like you were the ultimate warrior? shepard was awesome in ME1 because he was so powerful. now hes just a **** who cant even use his biotics. what a **** you are shepard. i could prolly beat you up.

.....why don't you turn down the difficulty if you want to feel like a big man.

and before you start, any class can get butt-raped on insanity if they're not paying attention, especially an ME2 lvl 30 import.

Modifié par SmilingMirror, 25 février 2010 - 07:25 .


#308
Graunt

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rumination888 wrote...

Graunt wrote...

rumination888 wrote...
Wern't you the one that thinks Miranda's +15% damage passive is overrated?


In general yes, and are you suggesting that Miranda's bonus is somehow completely negated when grouped with a Soldier or Infiltrator?  How does having her with a Sentinel somehow make the Sentinel "equal" to the other classes grouped with her?  Even if you get diminishing returns on weapon/power bonuses she still wouldn't make the Sentinel match them.

And even though through the majority of the game you're going to get focus fired on by pretty much everything, you can't always control rockets to the face, especially during crouch breaks...which actually do happen even on a Sentinel.


Soldiers/Infiltrators get a +15% damage boost.
You believe Miranda's +15% damage boost isn't needed.

If, by your logic, Miranda's +15% damage boost isn't needed, then neither is the Soldier/Infiltrator bonus.
If, by your logic, Soldiers/Infiltrators +15% damage boost is needed, then so is Miranda.

Im merely debating your flawed logic.


Yes, my flawed logic that decided to ignore the benefits of Tactical Cloak and Adrenaline rush while the Sentinel benefits from Tech Armor/Energy Drain.  Yep.  And get this, they don't need another party member in the group to have the 15% bonus; she simply brings more on top of what they already have, and in the case of the Sentinel is nothing. That is why you seemed to miss the point about her being slightly overrated when there were better options that prevent her from being the "be all end all irreplaceable" member for everything.  You're trying to compare apples to oranges.

the sentinel gets a 15% boost to powers when they activate power armor too. i dont know what that means to your guys argument.


We're discussing weapons.  That really only has a minor effect on ammo, and I don't even know if it works on squad ammo from one of your party members.

Modifié par Graunt, 25 février 2010 - 07:42 .


#309
rumination888

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Graunt wrote...

rumination888 wrote...

Graunt wrote...

rumination888 wrote...
Wern't you the one that thinks Miranda's +15% damage passive is overrated?


In general yes, and are you suggesting that Miranda's bonus is somehow completely negated when grouped with a Soldier or Infiltrator?  How does having her with a Sentinel somehow make the Sentinel "equal" to the other classes grouped with her?  Even if you get diminishing returns on weapon/power bonuses she still wouldn't make the Sentinel match them.

And even though through the majority of the game you're going to get focus fired on by pretty much everything, you can't always control rockets to the face, especially during crouch breaks...which actually do happen even on a Sentinel.


Soldiers/Infiltrators get a +15% damage boost.
You believe Miranda's +15% damage boost isn't needed.

If, by your logic, Miranda's +15% damage boost isn't needed, then neither is the Soldier/Infiltrator bonus.
If, by your logic, Soldiers/Infiltrators +15% damage boost is needed, then so is Miranda.

Im merely debating your flawed logic.


Yes, my flawed logic that decided to ignore the benefits of Tactical Cloak and Adrenaline rush while the Sentinel benefits from Tech Armor/Energy Drain.  Yep.  And get this, they don't need another party member in the group to have the 15% bonus; she simply brings more on top of what they already have, and in the case of the Sentinel is nothing. That is why you seemed to miss the point about her being slightly overrated when there were better options that prevent her from being the "be all end all irreplaceable" member for everything.  You're trying to compare apples to oranges.


Yea, Adrenaline Rush sure adds a lot of damage. It halves your rate of fire while doubling your damage. Amazing DPS ability.

...

You do understand the reason a Soldier can clear rooms fast is because they don't need to duck and regenerate if played right, right?
And you do realize this is made possible because Adrenaline Rush allows you to dodge enemy fire if used correctly, right?
So you do realize Adrenaline Rush is primarily a tool for survival, right?
...and that kind of sutvival will... <gasp>.... increase your total DPS output!
Just like Tech Armor! And Charge! And Tactical Cloak!

#310
Mossa_missa

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I wuld say Adept and Engineers are top tier classes on insanity cos of there crowd control abilities. Soldiers do however kill thinks fast but have no crowd controll at all. You have to bring allies with those skills to be effective.

#311
Roxlimn

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Awesome Helmet:



Dude. You don't even know what difficulty level you're criticizing? That just blows your credibility to smithereens. More than it already is, anyway.



I just played a level of Mass Effect (Ilium Eclipse Headquarters) on Veteran. I owned the entire place with Throw Field. All normal enemies had no protections and ONE Throw Field killed them - like they were all Husks. Didn't even need to throw them off the side like I usually do for that mission.



If you haven't realized how incredibly OP that is, I advise to you actually play the game like I suggest rather than continuing to complain about something you don't really know about. Set the game to Veteran. Acquire Throw Field. Own face.



It's... ...like you have a small area Warp Explosion on a 3 second cool down. Kills every normal mook. Ridiculous. Never needed to fire a shot. Firing guns was slower. Less powerful. Frankly, I was shocked that it was that strong. Made every gun superfluous.



my problem isnt just biotics not working the majority of the time. its global cooldowns, tech/biotic shared cooldowns, not enough wrex, not enough alien boobage and so on.




It's good to finally have some real discussion. So what you REALLY don't like isn't just one thing that isn't even true - it's pretty much everything about Mass Effect 2? Good to know. Focus your critique on those areas, because those are actually true.



On Veteran, Throw Field is a 3 meter 3 second cool down insta-kill area power. Tell me that this isn't powerful.






#312
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Mossa_missa wrote...

I wuld say Adept and Engineers are top tier classes on insanity cos of there crowd control abilities. Soldiers do however kill thinks fast but have no crowd controll at all. You have to bring allies with those skills to be effective.


an adept cant really crowd control on insanity.  it can play like a crappy soldier tho for the majority of a fight, then once all enemies defenses are gone, then and only then can they do CC. bioics on insanity dont CC anythnig important or worth CCing when you need to do the CCing.

Roxlimn wrote...

Awesome Helmet:

Dude. You
don't even know what difficulty level you're criticizing? That just
blows your credibility to smithereens. More than it already is, anyway.

I just played a level of Mass Effect (Ilium Eclipse Headquarters) on Veteran. I owned the entire place with Throw Field.
All normal enemies had no protections and ONE Throw Field killed them -
like they were all Husks. Didn't even need to throw them off the side
like I usually do for that mission.

If you haven't realized how incredibly OP that is, I advise to you actually play the game like I suggest
rather than continuing to complain about something you don't really
know about. Set the game to Veteran. Acquire Throw Field. Own face.

It's...
...like you have a small area Warp Explosion on a 3 second cool down.
Kills every normal mook. Ridiculous. Never needed to fire a shot.
Firing guns was slower. Less powerful. Frankly, I was shocked that it
was that strong. Made every gun superfluous.

my
problem isnt just biotics not working the majority of the time. its
global cooldowns, tech/biotic shared cooldowns, not enough wrex, not
enough alien boobage and so on.


It's good to
finally have some real discussion. So what you REALLY don't like isn't
just one thing that isn't even true - it's pretty much everything about Mass Effect 2? Good to know. Focus your critique on those areas, because those are actually true.

On Veteran, Throw Field is a 3 meter 3 second cool down insta-kill area power. Tell me that this isn't powerful.



congratulations!!!

you are the most frustrating human being i have ever talked to. i dont know how many times i can post something over and over and over. its a little rediculouse you keep saying "play on an easier setting." i dont know if your a mental retard or maybe you are 6 years old or maybe your both. for whatever reason you refuse to understand where im comming from. THE SOLUTION ISNT EASIER DIFFICULTY SETTINGS! and my complain isnt difficulty settings you big pile of **** moron idiot face butthead. the rare use of biotics is only exagerated more so on higher difficulties. i have as much credability as anyone in this forum. WHAT THE HELL?!?! you think your better then me because youve made and watched a couple videos in here??? i know how to use biotics. i know how not to use biotics. what i REALY dont like, is reading your posts.

i hope bioware bans me for swearing so i never have to read anything you post ever again.

seriously.

#313
baller7345

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Awesome Helmet wrote...

Mossa_missa wrote...

I wuld say Adept and Engineers are top tier classes on insanity cos of there crowd control abilities. Soldiers do however kill thinks fast but have no crowd controll at all. You have to bring allies with those skills to be effective.


an adept cant really crowd control on insanity.  it can play like a crappy soldier tho for the majority of a fight, then once all enemies defenses are gone, then and only then can they do CC. bioics on insanity dont CC anythnig important or worth CCing when you need to do the CCing.

Roxlimn wrote...

Awesome Helmet:

Dude. You
don't even know what difficulty level you're criticizing? That just
blows your credibility to smithereens. More than it already is, anyway.

I just played a level of Mass Effect (Ilium Eclipse Headquarters) on Veteran. I owned the entire place with Throw Field.
All normal enemies had no protections and ONE Throw Field killed them -
like they were all Husks. Didn't even need to throw them off the side
like I usually do for that mission.

If you haven't realized how incredibly OP that is, I advise to you actually play the game like I suggest
rather than continuing to complain about something you don't really
know about. Set the game to Veteran. Acquire Throw Field. Own face.

It's...
...like you have a small area Warp Explosion on a 3 second cool down.
Kills every normal mook. Ridiculous. Never needed to fire a shot.
Firing guns was slower. Less powerful. Frankly, I was shocked that it
was that strong. Made every gun superfluous.

my
problem isnt just biotics not working the majority of the time. its
global cooldowns, tech/biotic shared cooldowns, not enough wrex, not
enough alien boobage and so on.


It's good to
finally have some real discussion. So what you REALLY don't like isn't
just one thing that isn't even true - it's pretty much everything about Mass Effect 2? Good to know. Focus your critique on those areas, because those are actually true.

On Veteran, Throw Field is a 3 meter 3 second cool down insta-kill area power. Tell me that this isn't powerful.



congratulations!!!

you are the most frustrating human being i have ever talked to. i dont know how many times i can post something over and over and over. its a little rediculouse you keep saying "play on an easier setting." i dont know if your a mental retard or maybe you are 6 years old or maybe your both. for whatever reason you refuse to understand where im comming from. THE SOLUTION ISNT EASIER DIFFICULTY SETTINGS! and my complain isnt difficulty settings you big pile of **** moron idiot face butthead. the rare use of biotics is only exagerated more so on higher difficulties. i have as much credability as anyone in this forum. WHAT THE HELL?!?! you think your better then me because youve made and watched a couple videos in here??? i know how to use biotics. i know how not to use biotics. what i REALY dont like, is reading your posts.

i hope bioware bans me for swearing so i never have to read anything you post ever again.

seriously.


I see why you would be getting somewhat annoyed but he does have a point.  You say you want to be powerful and able to dominate your enemies and you can do that at a lower difficulty.  If there is something else bothering you other than power levels say such as global cooldown then that is a different matter.  If its just a power thing then  I don't see the problem.

If power isn't your problem then what is it? Is it a combination of things? You seem a bit miffed :P and it intrigues me.

#314
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roxlimn, i am sorry i called you a mental retard. you are just driving me crazy with this non stop "play on an easier difficulty" thing.



i keep streamlining biotics, so i might be a bit confusing. we all know singularity can somewhat work on protected enemies allowing the adept to use its only ability that works all game on enemies, so lets leave singularity out of the picture. i have a few problems with abilities ive noted down a couple times. the way abilities works in this game just isnt "right."



the problem lies in global cooldowns. first off, crippling slam is awesome. am i right? any non biotic can take slam and be equally as effective with bitoics as any biotic class(minus adepts singularity). EQUALLY AS EFFECTIVE. maybe theres a second faster cooldown or 100 extra newtons difference between the two, but nothing too noticeable in game.



grouping bio/tech powers also is a problem. playing a sentienl, why are my biotics tied to techs at all? they are completely different gameplay elements. im just glad that when i run out of bullets, i dont run out of biotics too.



enemy protections are also a let down. it forces an adept to take a soldiers approach in every encounter. thats my biggest problem personally. it really just makes me sad. i like shooting, but i looooove not being limited in when i can or cant use my biotics. it sucks playing an adept, having to stare at health bars, and using biotics only when enemies have been shot at fo a while. biotics were awesome in ME1, were they not? i dont know why bioware took out the majority of biotic use in ME2.



i dont even remember what else im pissed about in ME2, i havent even played it in so long, becasue i didnt like playing an adept, but being a soldier first.



they just took my favorite class in ME1, and made it pointless in ME2. if you disagree, thats fine, you probably werent in love with biotics like i was when i played the first game. i mean i can play a third person shooter anywhere. but i cant lift enemies into outerspace or throw all my enemies into walls. i can do that in ME1 tho. just not as effectively in ME2.



whatever tho. close the thread. im over it.....and mass effect.

#315
SmilingMirror

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Awesome Helmet wrote...
the problem lies in global cooldowns. first off, crippling slam is awesome. am i right? any non biotic can take slam and be equally as effective with bitoics as any biotic class(minus adepts singularity). EQUALLY AS EFFECTIVE. maybe theres a second faster cooldown or 100 extra newtons difference between the two, but nothing too noticeable in game.

Dude, any biotic can take an ammo power an be as effective as any gunner. whats your point?

I just don't understand your point. A soldier could learn barrier and singularity in ME1.

Modifié par SmilingMirror, 25 février 2010 - 11:03 .


#316
incinerator950

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I just did Veteran with my Adept to actually, lvl 4 Biotic damage with Nemesis and Blood Dragon Armor.



I can't recall if my heavy throw was killing in one hit or not, I was enjoying being able to use my gun more without having to strip one to two layers of defense to get to the enemy.

#317
Kurupt87

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correct me if im wrong, but if you drop a singularity, then shoot off the protection of one of the dudes standing there like a lemon, then warp him, do you not do (warp dmg)*2 to everyone in the singularity, regardless of protection, as well as knock them flying? and normal warp dmg to anyone within the explosion radius (which can be a huge 7m) but out of the singularity, and knock them flying, regardless of protection. obviously this works better in bottlenecks, but enemies grouping up is pretty darn common if you ask me.

#318
Arde5643

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Yeah, wide singularity has that nasty effect of at least grouping 2 enemies together.



Works best with husks obviously. :D

#319
Graunt

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rumination888 wrote...

Graunt wrote...

rumination888 wrote...

Graunt wrote...

rumination888 wrote...
Wern't you the one that thinks Miranda's +15% damage passive is overrated?


In general yes, and are you suggesting that Miranda's bonus is somehow completely negated when grouped with a Soldier or Infiltrator?  How does having her with a Sentinel somehow make the Sentinel "equal" to the other classes grouped with her?  Even if you get diminishing returns on weapon/power bonuses she still wouldn't make the Sentinel match them.

And even though through the majority of the game you're going to get focus fired on by pretty much everything, you can't always control rockets to the face, especially during crouch breaks...which actually do happen even on a Sentinel.


Soldiers/Infiltrators get a +15% damage boost.
You believe Miranda's +15% damage boost isn't needed.

If, by your logic, Miranda's +15% damage boost isn't needed, then neither is the Soldier/Infiltrator bonus.
If, by your logic, Soldiers/Infiltrators +15% damage boost is needed, then so is Miranda.

Im merely debating your flawed logic.


Yes, my flawed logic that decided to ignore the benefits of Tactical Cloak and Adrenaline rush while the Sentinel benefits from Tech Armor/Energy Drain.  Yep.  And get this, they don't need another party member in the group to have the 15% bonus; she simply brings more on top of what they already have, and in the case of the Sentinel is nothing. That is why you seemed to miss the point about her being slightly overrated when there were better options that prevent her from being the "be all end all irreplaceable" member for everything.  You're trying to compare apples to oranges.


Yea, Adrenaline Rush sure adds a lot of damage. It halves your rate of fire while doubling your damage. Amazing DPS ability.

...

You do understand the reason a Soldier can clear rooms fast is because they don't need to duck and regenerate if played right, right?
And you do realize this is made possible because Adrenaline Rush allows you to dodge enemy fire if used correctly, right?
So you do realize Adrenaline Rush is primarily a tool for survival, right?
...and that kind of sutvival will... .... increase your total DPS output!
Just like Tech Armor! And Charge! And Tactical Cloak!


Of course you always hit your shots outside of AR, and possibly while moving,  especially head shots right?  It's a damage boost whether or not you can grasp that.  Thanks for the explanation that was obvious though!  Your argument is still pointless.  Two classes that have a passive damage boost without a squadmate that adds one are still going to do more damage than one that only gets a boost with the squadmate when all three have that same person in the group.  Tech Armor does not somehow exceed damage output by being able to "shoot longer".  Shooting longer means nothing if you're doing less damage over time and less burst in between pauses.  It's also meaningless to compare a Sentinel using his class ability while ignoring the abilities of other classes beyond "survivability".

Modifié par Graunt, 26 février 2010 - 04:24 .


#320
nofanboy

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Awesome Helmet wrote...

whatever tho. close the thread.


Best thing he said in 13 pages.

#321
mundus66

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Awesome Helmet wrote...

i dont think singularity worked on saren.

but regardless, that wasnt fun? it wasnt cool destroying saren like you were the ultimate warrior? shepard was awesome in ME1 because he was so powerful. now hes just a **** who cant even use his biotics. what a **** you are shepard. i could prolly beat you up.

Or you just turn down the difficulty to casual and you become the biotic god again if its so fun... Personally i find it more fun when you actually can die, although i hardly do that anymore either (on insanity).

#322
Awesome Helmet

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SmilingMirror wrote...

Awesome Helmet wrote...
the problem lies in global cooldowns. first off, crippling slam is awesome. am i right? any non biotic can take slam and be equally as effective with bitoics as any biotic class(minus adepts singularity). EQUALLY AS EFFECTIVE. maybe theres a second faster cooldown or 100 extra newtons difference between the two, but nothing too noticeable in game.

Dude, any biotic can take an ammo power an be as effective as any gunner. whats your point?

I just don't understand your point. A soldier could learn barrier and singularity in ME1.


your telling me the SMG is comparable to the widow, or the revenant?????? nope. the adept will never be able to play like a soldier. taking an ammo power isnt going to make the adept play more like a solider. on the other hand taking slam is going to make that soldier play EXACTLY like a biotic. whats the differnece in spamming slam with the infiltrator, then spamming throw with the sentienl or pull with the vangaurd?

whats YOUR point about soldier learning singularity? 

nofanboy wrote...

Awesome Helmet wrote...

whatever tho. close the thread.


Best thing he said in 13 pages.


it might be weird to you that this topic has gone 13 pages, but not to me or anyone else who feels abilities got the short end of the stick in ME2. i still hope we can be friends tho!

mundus66 wrote...

Awesome Helmet wrote...

i dont think singularity worked on saren.

but
regardless, that wasnt fun? it wasnt cool destroying saren like you
were the ultimate warrior? shepard was awesome in ME1 because he was so
powerful. now hes just a **** who cant even use his biotics. what a
**** you are shepard. i could prolly beat you up.


Or you just
turn down the difficulty to casual and you become the biotic god again
if its so fun... Personally i find it more fun when you actually can
die, although i hardly do that anymore either (on insanity).


roxlimn, did you make another name on here or is there more then one idiot in here?

#323
Roxlimn

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 Awesome Helmet:

No problem.  I understand that it gets really frustrating when other people don't understand what you're getting at.  I've been guilty of such behavior in the past (I'm actually really old.  Ssshhh!!!).  Best solution I've found is to turn off the thread and do something more pleasant for a while to cool my head.  If nothing else, it gives me time to formulate snippier responses.  ;)

i keep streamlining biotics, so i might be a bit confusing. we all know singularity can somewhat work on protected enemies allowing the adept to use its only ability that works all game on enemies, so lets leave singularity out of the picture. i have a few problems with abilities ive noted down a couple times. the way abilities works in this game just isnt "right."


Throw actually is pretty decent at removing Barriers and it stuns all protected enemies for about a second or a little less.  Between Warp, Singularity, and Throw, you have a choice of three powers at any time to use on protected enemies.  It's the Shields that are a little more irksome.

I think no one will contest you if you say that the biotics in ME2 feels different compared to how it was in ME1.  You may not like it - that's quite fine.  Clearly demarcating fact and opinion  makes for better conversation - bridges gaps and allows effective communication and all that jazz.

the problem lies in global cooldowns. first off, crippling slam is awesome. am i right? any non biotic can take slam and be equally as effective with bitoics as any biotic class(minus adepts singularity). EQUALLY AS EFFECTIVE. maybe theres a second faster cooldown or 100 extra newtons difference between the two, but nothing too noticeable in game. 


Actually, it is kind of noticeable.  The cool down factor, I mean.  It's nothing that prevents effective use of Slam or Reave by non-biotics but I do notice it since I'm an effects-****.  Of course, Sentinel vs. Adept has an even smaller difference in favor of Sentinel, and I noticed that, too.

Global cool downs are a simplifying factor.  It streamlines power design by coercing the designers to compete for a global resource.  Global mana points are similar except that you can burst your powers and then wait it out.  If you've played Diablo II, you'll notice that the powers are equally limited in choice per tier and you tend to spam just one at any given time.  ME2 isn't that bad.

That said, there has always been something of a fundamental taste difference between people who like D&D-style slots and universal power point/time pools.  I can't really say that one is superior to the other in terms of FUN, since FUN is subjective.

enemy protections are also a let down. it forces an adept to take a soldiers approach in every encounter. thats my biggest problem personally. it really just makes me sad. i like shooting, but i looooove not being limited in when i can or cant use my biotics. it sucks playing an adept, having to stare at health bars, and using biotics only when enemies have been shot at fo a while. biotics were awesome in ME1, were they not? i dont know why bioware took out the majority of biotic use in ME2.


They didn't.  They just put it on a lower difficulty setting.  Seriously, try out Veteran.  It's awesome.  At most you will be required to use a squaddie to clear one Elite defense and then it's all floaty-body time, just like it was in ME1.  You can still use Warp Explosions, and both Pull Field and Throw Field are just so, so good - better than they were in ME1, I promise.  You're never going to be obliged to use your guns.  NEVER.  At worst, you'll be asked to get Energy Drain and spam Warp a little.  You can refuse to fire your guns for the entire game.

Don't feel obliged to play on Insanity.  Don't get drawn into those immature, annoying "debates" about how everything in the game is only valid at Insanity and how your experiences aren't "truly" how the powers are or how Mass Effect is.  It's all bull, Shepard.  I've played at Normal, Veteran, Hardcore, and Insanity.  What holds true at Insanity isn't necessarily what holds true on Veteran and Normal.  Which powers are best changes.  Players who only play at Insanity don't have any reason to look down on you, nor have they any expertise to comment on settings they haven't played on.  They just think they do.

On three of the five settings in the game, you don't have to breach defenses to use your awesome powers.  On those settings, Warp is actually kinda bad - it's more of a specialty power, really.  I don't ask you to try Veteran because it invalidates your comments about playing on Insanity.  Obviously, it doesn't.  I'm asking you to try it out because I think you'll find it fun.

You can write that off if you like, but I think it's kind of weird to just throw out an option to play a game you already have at a setting you might actually enjoy just for the sake of ego.  C'mon.  What have you got to lose?

#324
cxensign

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Biotic/Tech abilities with a cc component are balanced with a power level too high against unprotected foes, but too low against protected foes.  The magnitude is extreme enough that the cc-component of the abilities are overshadowed by effectiveness concerns.

Your textbook example is Throw.  Throw, even at level 1, will kill an unprotected, but full health, enemy instantly.  Against that same enemy with protection, Throw will do some small amount of damage depending on the protection type, without any sort of cc effect.  In neither case is it a cc ability; it is instead a very strong, but very conditional insta-kill nuke.  It only functions as a cc effect at all against stronger enemies that have a health bar, once their protections have been stripped; in that subset of cases, it will stunlock the opponent by itself with plenty of cooldown time to spare.

In no case does it function like a reasonably balanced cc ability; one that does a bit of damage, and disables for a brief period shorter than its cooldown.  In every situation, it is either way too good, or pathetically weak.

The argument isn't that biotics are too weak, but that they are too uneven.  It is that Throw would have been a much more satisfying ability if it always stunned the target, balanced to the difficulty and enemy - staggered YMIR mechs, knocked down collectors, sent husks flying - with a bit of damage tacked on, rather than its 'do nothing until it obliterates things' functionality.

I do not blame Bioware for balancing the game as they did - designing cc that isn't gamebreaking is *hard*, and the way the game is designed put a safety valve on game breaking cc.  But it did remove a lot of potential depth from the game, and that is a mark against what is on the whole an excellent game.

#325
Awesome Helmet

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roxlimn, you are a nice guy. for reals. i keep calling you names and ****, and you just keep rollin. your a pimp, but i still hate you for telling me to keep playing on easier difficulties. i actually only play on vet or hardcore.



cxensign, you are absolutely right. i think, you used some big words so im not really sure if your on my side or not. but i think you are so thats awesome.



i dont want to feel like im a soldier, with occasional use of biotics. i just want to be challenged as an adept. playing an adept just doesnt feel as awesome as it did in ME1. im just in shock. really, i just never ever thought id end up hating using biotics in ME. i thought biotics are what made ME awesome, and they arent the same. im getting more and more used to it and accepting it. ME2 is a great game, i just dont appreciate playing it as much as i did in the first game.



now that is something i AM crying about.