Graunt wrote...
Of course you always hit your shots outside of AR, and possibly while moving, especially head shots right? It's a damage boost whether or not you can grasp that. Thanks for the explanation that was obvious though! Your argument is still pointless. Two classes that have a passive damage boost without a squadmate that adds one are still going to do more damage than one that only gets a boost with the squadmate when all three have that same person in the group. Tech Armor does not somehow exceed damage output by being able to "shoot longer". Shooting longer means nothing if you're doing less damage over time and less burst in between pauses. It's also meaningless to compare a Sentinel using his class ability while ignoring the abilities of other classes beyond "survivability".
So its not okay when I ignore the other class abilitiy beyond "survivability", but you don't say anything when I ignore Tech Armor's ability beyond "survivability"? Wonderful logic there. Please don't tell me you forgot Tech Armor also deals damage and staggers enemies.
+15% weapon damage from Miranda matters because all of your squadmates, including Shepard, recieve that bonus.
You don't think Miranda's passive matters, yet; here you are trying to tell me +15% damage from Shepard's passive matters.
Tell me that Miranda's passive is good and I will forget your logic was ever faulty there.
Modifié par rumination888, 26 février 2010 - 05:32 .




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