It occurs to me, that the people here don't get the point of the OP about weapons and adepts.
Correct me OP, if I'm getting it wrong.
The problem is: Biotics should be able to beat the game without using a gun.
Some say it is crying but why should it be?!
They stated: An Adept is the perfect class to rule the battlefield without a single shot.
This isn't the case.
Sure, not everything a developer said is true, but stating that developers give un-exact information just is a prove to the personal taste.
If weapons had been sissy-work in ME2, each soldier-fan had screamed about the stated, powerfull weapons.
I'm sure some Adept-players may have stated that not everything from the devs is true, but I'd answer the same for that.
_FACT_ is:
Soldiers: can beat the game without problems just with weapons and their ammo-powers. Adrenaline-rush helps skilled players to take out several enemies in short time and gives noobs the ability to make one headshot at a time.
However, there's allways action.
And, MOST important: You'll play like your are a WEAPONS-SPECIALIST.
Adepts: Can beat the game with biotics. But if an adept doesn't want to just hide in cover for the cooldown for most of the time, it HAS to use a weapon too.
Engineers: Same as adept, but with Tech. Although hacking gives them the possibility to fullfill there tech-spec-role better.
Vanguard: Biotic/Weapon-class. Is meant to be played like it is: Weapon+Biotic-Combo.
Infiltrator: Tech/Weapon-class: Same as the Vanguard, but with tech. A combo-class I won't say something about.
Sentinel: Same as Adept and Engineer, but it uses tech and biotics. It HAS to use a weapon for fast-paced gameplay.
All classes are more focused on using weapons and JUST assisting them with their biotics/techs, if they want a fast-paced gameplay.
If you don't want to hide behind cover for most of the time, Adept/Engineer/Sentinel has to be played with weapons.
So every class plays different, but somehow always is a core-soldier, combined with tech/biotics/both.
=>Specialist feel like you need to play them like vanguard/infiltrator to have action.
It's a design-flaw that is visible on ALL difficulties(maybe not on EASY).
I don't think you'll find a player who won't admit that the biotics in ME1 are just way overpowered god-forced when maxed out. Clearing whole rooms with the singularity was lame.
ERGO: The global cooldown is the problem.
The soldier hasn't got the problem: Ammo-powers reload in 1.5 secs and do a heck of a punch on the defences they are meant to conter.
To switch weapons between hard single-hitters and rapidfires, you need one or two secs.
Reloading takes approx. a second.
These cooldowns are the only cooldowns you need to look at on the soldier.
A good aimer can play the soldier without the need of Adrenaline-Rush once.
However: The soldier-class never FAILS at making you FEEL like a spectre-specialist on weapons.
This DOESN'T apply to Engineers, Adepts or Sentinels.
Therefore powers are weaker in total, if you don't combine them with your weapon.
Powers are a powerfull ADDITION to the weapons. Not more not less.
This doesn't hinder you to play the classes and doing a hell of a punch when the skills are maxed out.
That's the problem about the powers.
You never feel like a specialist on powers, but like a soldier who just has them.
Edit: P.S.: Caps-Lock-words aren't meant to be a yell or something I wrote this in the quick-reply-window that lacked the ability for underlining things.
Modifié par TekFanX, 20 février 2010 - 08:27 .