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**** biotics.


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#101
mundus66

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Biotics bad? Don't make me laugh. They are not immortal, free win anymore but whats wrong with that? And sure, infiltrator is probably better than all biotic classes, although the best class imo is sentinel.

But what do you expect? Its always like this with RPGs and fighting games (or any type of game really), if a character is op in one installment you know it is gonna be nerfed in the next, or at least have some of the worse characters brought up to be as good/better.

Adepts and vanguards are still great, it just requires a more though out game plan. And you cant win with your i win buttons (lift, singularity, barrier etc) anymore.

Also they refined the characters to play more like how people played them. My favorite class in ME1 was the vanguard, i pretty much only used the barrier and the shotgun and ran up to mobs at shot them at point blank range with my shotty. Guess what? The vanguard play exaclty the same in this game, even better in this aspect. Its just that you cant use barrier every 5 seconds and stay alive like you could in ME1.

So play the game and stop whining even insanity is doable with every class if you play them right, some classes have it easier, but that was the case in ME1 to. And insanity is much more fun now.

z4t001 wrote...

i believe adepts are still the most
powerful class. singularity is balls-tarded strong. you just have to
know how to use it. a vanguard might be able to kill as fast as a lvl
30 adept, but it'd be close.

Nothing kills faster than a vanguard in like 75% of the game. The other 25% infilitrator is definitely the fastest killer since its sniper encounters. And adepts has never been the "most powerful" class, not even in ME1.

Modifié par mundus66, 20 février 2010 - 11:07 .


#102
JaegerBane

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gr00grams wrote...

It's not just biotics.

It's a total rock, scissors, paper system.
It applies to all classes.

i.e. Soldier.
Concussive shot does not work on protected enemies outside barrier, but it's a very low damage skill so still not hot.
Disruptor ammo does not work well aside synthetics and shields.
Inferno is only effective on armor.
Cryo does not work on protected enemies.

So basically, every moment of the game, only ONE of it's skills is functional vs. the enemy type your fighting.

Yet, this is regarded as one of the most powerful classes.
I realize that mostly stems from adrenaline rush, but the fact remains.

All classes are equally limited. It's a rock, scissors paper system.


While I agree it's a rock paper scissors system, it isn't correct to claim that all classes are equally limited. To use your metaphor, some classes lack rocks, others lack scissors, and some lack two.

#103
Graunt

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Average Gatsby wrote...

Grumpy Old Wizard wrote...

Roxlimn wrote...

IntrepidProdigy:

I get the distinct impression that players who think that biotics "need fixing" in ME2 simply aren't that skilled at divergent thinking - finding the most uses out of a given set of tools, as it were. Take a look at Graunt's post above, and his comments elsewhere.
.


Ah yes, when you have nothing to back you up resort to insulting other players.

The plain and simple fact is most biotics don't work unless defenses are stripped first. There is no deep though process that will correct that fact.

Thats about 2 more things than soldier. And I don't think your the best person to really comment on anything at this point since


The fact is the soldier classes are about shooting. Their abilityes, including the passives, increase their shooting ability.

Oh, and I don't see why you are going after him either. In your videos when you are not shooting you are usually casting singularity or warp with your adept too.

So maybe everybody can knock off the personal insults and attack a person's arguments rather than attack the person himself.  Leave the mudslinging for politicians.


I feel the need to respond because he has consistently called my videos dishonest, hype, that I'm not showing actual gameplay but choice segments, which is simply false. He has consistently been a voice of total inaccuracy, arrogance, and trolling. I would like to debate, but its hard to debate a point when one side is consistently making claims that "guns are better/adepts take no tactics" when they have zero evidence.

Another problem is the nature of the debate itself. I have never said adept is the strongest class. However, for someone to say something isn't the best is way different than someone saying it is weak and brainless. Which, if you think about it is a very ironic statement because how could a class so simple to use effectively also be weak.

I'm happy to debate the merits of ammo powers vs direct powers, but I'm also going to defend myself from personal attacks and trolling.


Because they are hype, you actually make the Adept playing experience look much more exciting than it really is.  I'm not sure what line of work you're in but you'd make an excellent editor for movie trailers or car commercials.  I've never criticized your movies for being "bad", because they are all quite good and never boring to watch.  But the problem is, like any good edit, you make sure the majority of the bad parts are kept to a minimum if not completely removed.  You really do exaggerate how often you can use "combos" squad or no squad and anyone with any extensive time with the game knows it's nowhere near as much as you'd like us to believe.  

And quoting Christina doesn't make you right about anything and it's also an extremely weak attempt at "evidence" when developers have been known to be wrong quite often about the games they created.  She doesn't even point out what I'm apparently wrong about.  It's cool though, I mean because you make good videos and have a high exposure, apparently you're the expert and anyone that disagrees is a troll.

Modifié par Graunt, 20 février 2010 - 01:15 .


#104
_Dannok1234

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Graunt, I continued to debate that shield/health on geth with you, but each time I refuted your claims, you just swapped your argument or tried something different. In the end when you were completely out of arguments and had been proven wrong, you simply stopped posting. Which was fairly similar to one of your many posts about Vanguard and Sinosleep bring video evidence against your claims.So in it's not really hard to see why you might lack a bit of credibility with some posters.



About how often you can use combo's. Well it's very nearly every single fight that you have as an adept. You can form your squad to help set them up. I agree that there are enemies where you cannot, such as Ymir etc, but for normal enemies I'm not sure I can recall an area where you cannot use combos to good effect. Not saying it will always be instakill of a large group, but yet effective.



You must also have a better eye then me, I really don't notice how Gatsby edits his video's to make adept look good. Most of what I've seen from his guides and the no gun run, seemed to be a playthrough without the cut-scenes, but I could be wrong.

#105
mundus66

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JaegerBane wrote...

gr00grams wrote...

It's not just biotics.

It's a total rock, scissors, paper system.
It applies to all classes.

i.e. Soldier.
Concussive shot does not work on protected enemies outside barrier, but it's a very low damage skill so still not hot.
Disruptor ammo does not work well aside synthetics and shields.
Inferno is only effective on armor.
Cryo does not work on protected enemies.

So basically, every moment of the game, only ONE of it's skills is functional vs. the enemy type your fighting.

Yet, this is regarded as one of the most powerful classes.
I realize that mostly stems from adrenaline rush, but the fact remains.

All classes are equally limited. It's a rock, scissors paper system.


While I agree it's a rock paper scissors system, it isn't correct to claim that all classes are equally limited. To use your metaphor, some classes lack rocks, others lack scissors, and some lack two.

Yet people complain about biotics the most and we meet most enemies thats vulnerable to biotics during the main quest...

#106
Graunt

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Dannok1234 wrote...

Graunt, I continued to debate that shield/health on geth with you, but each time I refuted your claims, you just swapped your argument or tried something different. In the end when you were completely out of arguments and had been proven wrong, you simply stopped posting. Which was fairly similar to one of your many posts about Vanguard and Sinosleep bring video evidence against your claims.So in it's not really hard to see why you might lack a bit of credibility with some posters.


So, this "debate" was a whole one post that I never bothered to reply to, and since I did not reply that shows I'm wrong?  And Sinosleep never disproved anything that I said, not once.  Most of what he said was an opinion when all I was arguing about was at how much of a disadvantage the Vanguard is compared to most other classes because he's constantly near death and has no real answer for ranged enemies.  This of course was before he started taking Reave as a bonus talent and who knows if he's been grabbing the assault rifle since he seems to prefer other shotguns over the Claymore as well.  

That has nothing at all to do with how well he knows the class or how strong the class is in specific scenarios.  The average player will find that the Vanguard has a much steeper learning curve and it would be pretty dishonest to say that Sinosleep was just blazing away through the game on Insanity with very little reloading his first time through.  You don't see reloading in videos, you see areas people perfected.

Modifié par Graunt, 20 février 2010 - 01:44 .


#107
JaegerBane

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mundus66 wrote...
Yet people complain about biotics the most and we meet most enemies thats vulnerable to biotics during the main quest...


I'm not really sure what your point is here. An enemy that has shields or defences is by definition, not vulnerable to biotics (the physics type biotics, of course. I very much doubt any complaints will be placated by saying you can spam warp).

It isn't genuinely an issue on Normal difficulty, because, as you say, most of them are vulnerable. What becomes an issue is when you play through the higher difficulties where hordes of husks have stuff like armour.

#108
_Dannok1234

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Graunt, you are so funny. Before you edited I was laughing hard. You were not wrong because you stopped posting. If you read what I wrote, I said you stopped posting when you were proven wrong time and time again about that. Also I know you will not admit to being proved wrong, that was the whole point of my post.

Edit: about videos, I included death in my video 

Modifié par Dannok1234, 20 février 2010 - 01:45 .


#109
Graunt

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Dannok1234 wrote...

Graunt, you are so funny. Before you edited I was laughing hard. You were not wrong because you stopped posting. If you read what I wrote, I said you stopped posting when you were proven wrong time and time again about that. Also I know you will not admit to being proved wrong, that was the whole point of my post.

Edit: about videos, I included death in my video 


Reading comprehension is hard for some I know, that's also why it's futile to continue replying because all I end up doing is repeating what I've already said.

#110
Taritu

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Dannok1234 wrote...

Roxlimn wrote...

Dannok1234:

That's the thing I don't get. The gameplay Awesome Helmet wants is ALREADY in the game. All he needs to do is turn down the difficulty to Veteran and he gets what he wants. Why not do that?


Beats me, thats why I keep asking that question.


And this is why I play mostly on Veteran.  I can complete missions on hardcore and insanity and have done so, but I don't enjoy it.  And I play for FUN.  It's a game.  (Though I'm amazed at the difference in class experience.  I guess I'm not good enough with Vanguard, but Vanguard on insanity or hardcore I die all the time.  Adept or engineer or sentinel or infiltrator it just takes me longer.)

#111
_Dannok1234

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Graunt wrote...

Dannok1234 wrote...

Graunt, you are so funny. Before you edited I was laughing hard. You were not wrong because you stopped posting. If you read what I wrote, I said you stopped posting when you were proven wrong time and time again about that. Also I know you will not admit to being proved wrong, that was the whole point of my post.

Edit: about videos, I included death in my video 


Reading comprehension is hard for some I know, that's also why it's futile to continue replying because all I end up doing is repeating what I've already said.


Oh man, thank you for proving my point.

#112
Lycidas

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I honestly can not understand how people refuse to see how they way biotics work against armor or shields is a broken gameplay mechanism. If you play as an Adept (Vanguard not so much) your gameplay will totally change if you go from Veteran to any difficulty where defenses are actually a matter. This is not true for classes like the Soldier, Infilitrator and Vanguard (I did not play the other classes that much).
So if we take those three classes as a baseline the step form Veteran to Insanity should require you to choose the right ability at the right time and make mistakes matter more but it should not change your gameplay the way it does for the Adept.

Modifié par Lycidas, 20 février 2010 - 02:27 .


#113
HelloWorld12

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I just realized i have really cute toes (/ . ^*)

#114
Guest_Bio-Boy 3000_*

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I use my biotics so much that I forget to shoot my gun most of the time.

#115
Lycidas

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HelloWorld12 wrote...

I just realized i have really cute toes (/ . ^*)


If you had waited a little longer you might have realized that nobody cares. ;)

#116
Awesome Helmet

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incinerator950 wrote...

Adept is a more tactical class, it's not an easy one to use, which is why when people pointlessly bother to make class Tiers, Adept's usually at the bottom.


you think hiding in cover 100% of the time and using only an SMG, warp and singularity throughout a 25ish hour game would be a "more tactical class?" what??!!??!???


Realmjumper wrote...

All I know is there should be no
whining when you have the difficulty chose throughout the entire game.
It's called "Insanity" for a reason, because it's Insane duh! :D

Roxlimn wrote...

The way I understand it, you want powers
to work on nearly all enemies all the time, without any complication.
Veteran does that for you. I don't see any real difference in
difficulty between shooting an enemy for 4 seconds while he's
helplessly floating in the air and shooting him for 2 seconds while
he's helplessly floating in the air. It's similar, and shortening the
kill time makes the game flow faster.

Play on Veteran.


this isnt about difficulty leveles. it has absolutely nothing to do with difficulty levels. if i wanted to kill things with one bullet, id play contra. your misunderstanding what is going on here. i want to play an ADEPT. i want to use my BIOTICS. i want to CONTROL THE BATTLE FIELD. i want to TAKE OUT ENEMIES WITHOUT THE USE OF MY GUN. again, i want to play as an ADEPT. not a **** soldier with a cool ability to use once i have 25% of their health left. ive never said biotics should work 100% of the time. ive said armor needs to be pentrated by biotics and global cooldowns need to be gone. i have no problem with shields/barriers stopping biotics, which they "should" but adding another level of defense that EVERY enemy has, to stop what every adept enjoyed doing in ME1, is stupid. biotics were godly in ME1. there wasnt a problem with them. nobody ever said, "hey bioware i think you should tone down biotics." its not just biotics, every active ability is useless untill the enemy is naked. this just really bugs me that you think playing on an easier difficulty is the solution to this problem.

i dont think my problem is a game breaker, or makes ME2 a horrible video game. its a problem that should be fixed. it wouldnt make playing a biotic funner, it would make playing ALL the classes funner.

#117
mundus66

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JaegerBane wrote...

mundus66 wrote...
Yet people complain about biotics the most and we meet most enemies thats vulnerable to biotics during the main quest...


I'm not really sure what your point is here. An enemy that has shields or defences is by definition, not vulnerable to biotics (the physics type biotics, of course. I very much doubt any complaints will be placated by saying you can spam warp).

It isn't genuinely an issue on Normal difficulty, because, as you say, most of them are vulnerable. What becomes an issue is when you play through the higher difficulties where hordes of husks have stuff like armour.

I was refering to collectors whos barriers go down by 1 warp making biotics most effective against them imo. Combat and tech powers are not better to deal with biotic barriers than throw, warp and reave.

#118
mundus66

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Awesome Helmet wrote...

this isnt about difficulty leveles. it has absolutely nothing to do with difficulty levels. if i wanted to kill things with one bullet, id play contra. your misunderstanding what is going on here. i want to play an ADEPT. i want to use my BIOTICS. i want to CONTROL THE BATTLE FIELD. i want to TAKE OUT ENEMIES WITHOUT THE USE OF MY GUN. again, i want to play as an ADEPT. not a **** soldier with a cool ability to use once i have 25% of their health left. ive never said biotics should work 100% of the time. ive said armor needs to be pentrated by biotics and global cooldowns need to be gone. i have no problem with shields/barriers stopping biotics, which they "should" but adding another level of defense that EVERY enemy has, to stop what every adept enjoyed doing in ME1, is stupid. biotics were godly in ME1. there wasnt a problem with them. nobody ever said, "hey bioware i think you should tone down biotics." its not just biotics, every active ability is useless untill the enemy is naked. this just really bugs me that you think playing on an easier difficulty is the solution to this problem.

i dont think my problem is a game breaker, or makes ME2 a horrible video game. its a problem that should be fixed. it wouldnt make playing a biotic funner, it would make playing ALL the classes funner.


You are aware that pretty much everyone agreed that biotics where overpowerd in ME1 right? Adepts and vanguards in particular. So its natural of developers to fix it, which they did. And if you play the game on lower than hardcore adept is still amazing, so why come here and cry about it? (they are amazing on insanity to you just have to deal with their defenses)

Engineer sucked on insanity in the first, since they basically had no defenses without bonus talents. Adepts are much better in this game than engineer ever was in ME1. And i wouldn't call adepts worse than soldier for example, except vs bosses, which thanks to adrenaline rush they are the best class against.

And in ME1 biotics wasn't fun, it was just spam 100 things and the mobs are unable to do anything. Tech powers where the same to some degree, but enemies could still move while sabotaged or dampened. Higher difficulties just made the enemies live longer. Now higher difficulties is actually a challange when compared to ME1 where it was a snore fest.

#119
SmilingMirror

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Lycidas wrote...

I honestly can not understand how people refuse to see how they way biotics work against armor or shields is a broken gameplay mechanism. If you play as an Adept (Vanguard not so much) your gameplay will totally change if you go from Veteran to any difficulty where defenses are actually a matter. This is not true for classes like the Soldier, Infilitrator and Vanguard (I did not play the other classes that much).
So if we take those three classes as a baseline the step form Veteran to Insanity should require you to choose the right ability at the right time and make mistakes matter more but it should not change your gameplay the way it does for the Adept.

I really have not noticed how a caster is more affected by insanity than a shooter class is. This is a flat out lie spread by unhappy ME1 adepts who are angry they can't crowd control from the get go.
Guess what? A combat class has problems on insanity as well. Cryo Ammo is technically less useful on insanity. Shredder ammo is *pointless* on insanity. That doesn't mean any power (except maybe shredder lol) is useless.

Modifié par SmilingMirror, 20 février 2010 - 05:51 .


#120
incinerator950

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I'm sure we've all seen the Vanguard bypass to the Collosus video by now.



Regardless, Insanity opens your eyes a little, and teaches you the hard way about yourself and how to play your character.

#121
Average Gatsby

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Graunt wrote...

Because they are hype, you actually make the Adept playing experience look much more exciting than it really is.  I'm not sure what line of work you're in but you'd make an excellent editor for movie trailers or car commercials.  I've never criticized your movies for being "bad", because they are all quite good and never boring to watch.  But the problem is, like any good edit, you make sure the majority of the bad parts are kept to a minimum if not completely removed.  You really do exaggerate how often you can use "combos" squad or no squad and anyone with any extensive time with the game knows it's nowhere near as much as you'd like us to believe.  

And quoting Christina doesn't make you right about anything and it's also an extremely weak attempt at "evidence" when developers have been known to be wrong quite often about the games they created.  She doesn't even point out what I'm apparently wrong about.  It's cool though, I mean because you make good videos and have a high exposure, apparently you're the expert and anyone that disagrees is a troll.


1st. I do not use choice clips. I have the complete level of Horizon, the complete level of graunts loyalty mission, the complete level of the collector ship, soon to be the complete level of the Reaper IFF, and I will also have the complete suicide run, all with minimal edits. None of these videos are optimal runs. None of these videos are clipped together hype videos.

2 videos I've made are mishmashed pieced together videos. Biotic Combos 1 and 2. And even those videos, there is significant game time. Its not quick 30 second triple kills, its 2-4 minutes of gameplay, which is about how long it takes before you can quicksave after entering a fight. However, those are a how-to guide on biotic combos. It wouldn't make much sense to include all the running around, or even shooting, that I do.

I have double and triple kills every video because when your playing the adept the way I try to play it, by tactically selecting the right target to nuke, you can consistently get those. If I am not getting doubles or at least comboing enemies to remove some health/barrier etc. I usually die. And I don't die very often. Combos aren't simple, but they are something the adept can really use, and can be replicated over and over on any level.

2nd. I called you a troll because you have consistently said wrong information about my videos, game information, and about other topics. I will stay with my videos and with the adept for now. You have consistently mocked, not argued, but mocked anyone who claimed the adept had to be tactical, without giving reasons besides the same tired mantra of spamming.

Now maybe that is A way to play, but it is very different than I play. I am never just hitting the warp button on the first enemy I see. When I'm really going for optimum play, a wrongly thrown singularity will add a huge amount of time to the speed at which I am able to clear a section. A missed throw on the reaper IFF is life and death for me, especially because I have no barrier/gsb bonus power to help me.

My problem isn't that you believe that boring, brainless warp spam is the way the adept operates, my problem is that you believe it is the only way to play, and that you mock people who disagree instead of considering what mutiple people have said, and shown, the adept can do.

And my troll comment stands because you have continually done this on multiple adept related threads. The same comments, the same mocking, the same x class is better when no one is even talking about it. You don't actually want to debate or talk about the issues.

I started up a debate about vanguards while ago, where I said that it sucked on insanity, which was because when I played it, I had a terrible time and constantly died and felt it was really boring. Then sinosleep and rumination came along and showed me videos of them beasting, and so I totally changed my mind on that issue. I was wrong because I had been playing it wrong. When I saw the evidence of these guys absolutely owning, I was compelled to admit that I didn't do well because I wasn't a good vanguard player and not because the class was nerfed.

#122
TekFanX

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It occurs to me, that the people here don't get the point of the OP about weapons and adepts.
Correct me OP, if I'm getting it wrong.

The problem is: Biotics should be able to beat the game without using a gun.
Some say it is crying but why should it be?!
They stated: An Adept is the perfect class to rule the battlefield without a single shot.
This isn't the case.

Sure, not everything a developer said is true, but stating that developers give un-exact information just is a prove to the personal taste.
If weapons had been sissy-work in ME2, each soldier-fan had screamed about the stated, powerfull weapons.
I'm sure some Adept-players may have stated that not everything from the devs is true, but I'd answer the same for that.

_FACT_ is:

Soldiers: can beat the game without problems just with weapons and their ammo-powers. Adrenaline-rush helps skilled players to take out several enemies in short time and gives noobs the ability to make one headshot at a time.
However, there's allways action.
And, MOST important: You'll play like your are a WEAPONS-SPECIALIST.

Adepts: Can beat the game with biotics. But if an adept doesn't want to just hide in cover for the cooldown for most of the time, it HAS to use a weapon too.

Engineers: Same as adept, but with Tech. Although hacking gives them the possibility to fullfill there tech-spec-role better.

Vanguard: Biotic/Weapon-class. Is meant to be played like it is: Weapon+Biotic-Combo.

Infiltrator: Tech/Weapon-class: Same as the Vanguard, but with tech. A combo-class I won't say something about.

Sentinel: Same as Adept and Engineer, but it uses tech and biotics. It HAS to use a weapon for fast-paced gameplay.

All classes are more focused on using weapons and JUST assisting them with their biotics/techs, if they want a fast-paced gameplay.
If you don't want to hide behind cover for most of the time, Adept/Engineer/Sentinel has to be played with weapons.
So every class plays different, but somehow always is a core-soldier, combined with tech/biotics/both.
=>Specialist feel like you need to play them like vanguard/infiltrator to have action.

It's a design-flaw that is visible on ALL difficulties(maybe not on EASY).

I don't think you'll find a player who won't admit that the biotics in ME1 are just way overpowered god-forced when maxed out. Clearing whole rooms with the singularity was lame.

ERGO: The global cooldown is the problem.
The soldier hasn't got the problem: Ammo-powers reload in 1.5 secs and do a heck of a punch on the defences they are meant to conter.
To switch weapons between hard single-hitters and rapidfires, you need one or two secs.
Reloading takes approx. a second.
These cooldowns are the only cooldowns you need to look at on the soldier.
A good aimer can play the soldier without the need of Adrenaline-Rush once.

However: The soldier-class never FAILS at making you FEEL like a spectre-specialist on weapons.
This DOESN'T apply to Engineers, Adepts or Sentinels.
Therefore powers are weaker in total, if you don't combine them with your weapon.

Powers are a powerfull ADDITION to the weapons. Not more not less.
This doesn't hinder you to play the classes and doing a hell of a punch when the skills are maxed out.
That's the problem about the powers.
You never feel like a specialist on powers, but like a soldier who just has them.

Edit: P.S.: Caps-Lock-words aren't meant to be a yell or something I wrote this in the quick-reply-window that lacked the ability for underlining things.

Modifié par TekFanX, 20 février 2010 - 08:27 .


#123
_Dannok1234

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TekFanx, having just completed a run with a sentinel on insanity, I would say that I used powers at least as much as I used my guns, after I got higher level (think it was 16 and up) I started using my powers more then I used my weapons. I don't think it really takes that long, but I couldn't get Vanguard game style out of my head and pretty much played a sentinel as one. Once I started to use my squad for combo's and such however, I started plowing through enemies at a much faster rate. To me I was using powers with the addition of weapons, not the other way around.

Also this is being repeated a fair number of times, but it is actually important to note. The classes work exactly like announced when you play on difficulties up to and including Veteran. It is only on Hardcore and Insanity that every enemy gets a layer of defense that things change.
Now let's take a moment to think about that. Why does every enemy get a layer of defense? So that you cannot instantly disable/kill them with powers, and that makes the game more difficult. Now I'm sure someone will come along and cry out that enemies have 75% defense vs health or some other nonsense. This is only true when it comes to Bosses, for regular enemies and elites the ratio is much much closer to 1:1. Some enemies have a bit more shield/barrier then health and vise versa. But it's also true that weapons innately (if upgraded) give a bonus against different defenses, and powers do double their damage against them as well. Making the time spent against defenses actually less then that spent on health. Meaning, being only able to control enemies after the defense is down, is still very useful since they are far from dead once it is gone.

Edit: The poster above you (and others) have proven that you can play an adept on insanity without firing a single shot. It's not the most effective, but you can do it.

Modifié par Dannok1234, 20 février 2010 - 08:43 .


#124
Besetment

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I think the number of biotic npcs is a bit of a tell tale sign. I've been playing Infiltrator recently and Pull is probably the most used power on my quickbar because Infiltrator is so good at instant or near instant armour and shield removal. Pull pretty much saves you ever having to fire the second shot and makes anything hit by it as good as dead anyway.

Now swap the roles around for a second so Shepard is the biotic and you want your teammates to handle armour and shield removal. The thing I just didn't get with Adept is how much worse your squadmates are at armour and shield removal because they aren't really very good shots and several npcs do half your damage. That kind of changed when I had Garrus and Zaeed with 2x Incisors, 2x Concussive shots, Overload and Squad AP and Squad Disruptor but I'm not sure if the ridiculousness of Incisors + Squadmates is intentional or not. Either way if you don't have the Digital Deluxe Edition then you find yourself hurting just that bit more for fast, targeted armour removal.

So in an ironic sort of way, I think biotics are awesome, tactical, fun and very powerful...on squadmates when you are playing a non-biotic class like Soldier or Infiltrator. But I can't quite say the same as a biotic Shepard with soldier squadmates. When it comes to tactical removal or armour and shields, this is something you are much better at doing yourself.

Modifié par Besetment, 20 février 2010 - 08:50 .


#125
agustfr

agustfr
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See I feel the complete opotite TekFanX.

The adept to me, the way I play it feels like a biotic powerhouse with weapons as an additional assist tool.



In conjunction with overload and other defense stripping skills I use weapons, I also use them as a "taunt" tool, to free my squadmates up from taking fire, since they are more responsive to me using their powers when they are not under heavy fire. The bonus about that is that they help strip defenses and even do some additional damage.



When facing multiple enemies at once, you have to start thinking about HOW and WHEN to use what skill to its fullest potential. You have to judge enemy positions so you can try to group them up, be it with singularity, or even a well placed area pull. This way you can use unstable or heavy warp and wreak havoc very efficiently.

Distance comes into play as you time your powers while considering their cool-downs.

It takes more to play these classes well, despite what some of the cry-babies ranting on the forums might be trying to say.

Yes the adept is not an all powerfull insta-gib supergod like it was in ME1, and thank god for that.

Biotics were stupid in nearly every way in ME1 and far to powerfull.



This time around, you actually have to think before tossing something at the enemy, and that´s a good thing.



Adepts can kill things without firing a single shot on insanity, multiple kills, fairly damn quick as shown by Gatspy´s latest suicide run vids.

Unless you are really so god damn thick as to think the game revolves only around your main character, and not you AND your squad mates, you use what each of them brings in conjunction with your own tool set to the fullest of its capacity.



This whole mental droolage about "not firing a single shot" is just really starting to get to me.

How the hell people can even think this way is beyond me.. The game gives you guns FOR A REASON.. Its how you use your entire toolset..

You wouldn´t expect a US navy radio operator to kill someone by talking them to death, or bludgeoning them with their radio if they had a M-16 or pistol in the hand now would you?



This is not D&D, there is no "mage" or "warrior" or any of that idiotic nonsense, where a person if wearing a man-dress is to bloody stupid to hold a sword and stab someone in the throat that is standing half a meter away flailing his hands about while preparing to cast a fireball.



All the classes are "soldiers", all specialized towards different things.

A soldier that does not use all the tool´s he is given to kill, is a liability and a stupid liability at that.