**** biotics.
#151
Posté 21 février 2010 - 02:00
#152
Posté 21 février 2010 - 02:57
Besetment wrote...
Biotics aren't overpowered in ME1. :| There is only 1 ability thats overpowered in ME1 and thats Immunity.
People seem to forget that one real quick when it comes to biotic balance. Yet here we are, with Soldiers and Infiltrators still playing similar to their ME1 counterparts (but now with new toys) whereas Adepts are not.
#153
Posté 21 février 2010 - 03:07
#154
Posté 21 février 2010 - 03:10
IF you could throw and pull armour for CC it would be fantastic since two mech fights could have you juggling one mech (doing little damage to the armour but still throwing it behind crates etc) while killing the other and so on. Simply have gunfire or some such severly impact the duration a target is "pulled" to stop it form being instant win.
Why cant we do a Samara bubble? A group wide defensive bonus while you move positions, a teleport and so on. I love it still but I play Vanguard since I love the mix of guns and biotics alongside charging and shockwaving (though I cant shockwave someone with armour, sigh).
#155
Posté 21 février 2010 - 03:30
#156
Posté 21 février 2010 - 04:23
#157
Posté 21 février 2010 - 05:07
#158
Posté 21 février 2010 - 08:30
I´m sure we would have loved to see her circle strafe a box while throwing out warps and singularities for a couple of minutes.
If any actual ingame biotic power was like what was seen in that cutscene, the game would be trivial. But I guess thats what some people would prefer. Oh wait, they can if they play on the lowest difficulty.
#159
Posté 21 février 2010 - 01:59
Barrier=immunity pretty much you can't die with barrier either. And Lift + Singularity is way better than any tech powers.Besetment wrote...
Biotics aren't overpowered in ME1. :| There is only 1 ability thats overpowered in ME1 and thats Immunity.
#160
Posté 21 février 2010 - 02:17
mundus66 wrote...
Barrier=immunity pretty much you can't die with barrier either.
Nope. Barrier doesn't stop explosive and melee attacks so rocket drones and thresher maws can one shot you. Barrier is great but its not Immunity. Anything running an Immunity Loop can walk up to 10 rocket drones and punch them all down and it doesn't matter if you get hit. You can't die. Honestly, Immunity eliminated the need for any crowd control at all since things just die faster when they are standing still and unloading on you.
You can survive multiple direct hits from a Thresher Maw for god's sake.
Immunity also makes Insanity highly not fun because most enemies have it so they take forever to kill and if you don't hold down left click they just regenerate health back up to 100% the longer you dally around. The only ability that even comes close to Immunity for sheer brokeness is probably Bastion Stasis and even that is highly situational so you only really want to use it on bosses or a Collossus.
Modifié par Besetment, 21 février 2010 - 02:19 .
#161
Posté 21 février 2010 - 03:21
Besetment wrote...
mundus66 wrote...
Barrier=immunity pretty much you can't die with barrier either.
Nope. Barrier doesn't stop explosive and melee attacks so rocket drones and thresher maws can one shot you. Barrier is great but its not Immunity. Anything running an Immunity Loop can walk up to 10 rocket drones and punch them all down and it doesn't matter if you get hit. You can't die. Honestly, Immunity eliminated the need for any crowd control at all since things just die faster when they are standing still and unloading on you.
You can survive multiple direct hits from a Thresher Maw for god's sake.
Immunity also makes Insanity highly not fun because most enemies have it so they take forever to kill and if you don't hold down left click they just regenerate health back up to 100% the longer you dally around. The only ability that even comes close to Immunity for sheer brokeness is probably Bastion Stasis and even that is highly situational so you only really want to use it on bosses or a Collossus.
1 warp counters enemies immunity so its not a problem and barrier makes you survive all those attacks to except melee attacks since they go through barrier...
A nemesis vanguard or adept is much better than any class with immunity, same survivability (except vs melee mobs) crowd control and max damage vs immunity mobs. Remember that barrier has like 5 seconds cooldown so you can just reapply it all the time, you can easily survive 5 + missiles with 1 barrier.
#162
Posté 21 février 2010 - 03:25
Adept, for example, cannot take commando or assault training for bonus talents. This immediately means it does like 50% less damage than the soldier. With bonus talents, the soldier can still do more damage to mobs, especially from a longer and safer distance, compared to any other class.
#163
Posté 21 février 2010 - 03:34
Modifié par mundus66, 21 février 2010 - 03:37 .
#165
Posté 21 février 2010 - 03:43
sinosleep wrote...
This wasn't horrendously over powered? Yeah, ok......
Seriously, fire up ME1 and play a Soldier/Commando. You will laugh your ass off at how slow that guy is in comparison.
mundus66 wrote...
1 warp counters enemies immunity so its not
a problem and barrier makes you survive all those attacks to except
melee attacks since they go through barrier...
No it doesn't. It counters the health regeneration. It doesn't do anything about the 80% damage reduction.
Remember that barrier has
like 5 seconds cooldown so you can just reapply it all the time, you
can easily survive 5 + missiles with 1 barrier.
Err
no you cant. I know this because I have a level 53 Bastion Adept which
cannot survive a single direct hit from a rocket drone on Insanity. I can send you over the save file if you want.
Modifié par Besetment, 21 février 2010 - 03:53 .
#166
Posté 21 février 2010 - 03:46
p.s. If you didn't notice that was a level 60 on insanity. Maybe you should fire up ME 1 and remember that guys have 1 million shields, 1 million health, and immunity spam at that level and difficulty.
Modifié par sinosleep, 21 février 2010 - 03:47 .
#168
Posté 21 février 2010 - 03:51
sinosleep wrote...
Killing speed isn't the issue. The reason it's grossly overpowered is he CCd the whole room by himself for minutes at a time. It could have taken him 20 minutes to kill all those guys and it would still be horrendously over powered.
p.s. If you didn't notice that was a level 60 on insanity. Maybe you should fire up ME 1 and remember that guys have 1 million shields, 1 million health, and immunity spam at that level and difficulty.
Theres no point arguing with you because you clearly haven't played a Soldier or an Infiltrator with an Immunity Loop. You don't need to CC anything. You just let them shoot you. Its like walking around with god mode on.
#169
Posté 21 février 2010 - 03:52
I agree. Makes you need to think more about what powers you're using and why, instead of just hitting enemies with whatever you've got whenever.Roxlimn wrote...
I actually like biotics this way rather than the previous way - that was too simple, too boring.
#170
Posté 21 février 2010 - 03:52
#171
Posté 21 février 2010 - 03:56
Besetment wrote...
sinosleep wrote...
Killing speed isn't the issue. The reason it's grossly overpowered is he CCd the whole room by himself for minutes at a time. It could have taken him 20 minutes to kill all those guys and it would still be horrendously over powered.
p.s. If you didn't notice that was a level 60 on insanity. Maybe you should fire up ME 1 and remember that guys have 1 million shields, 1 million health, and immunity spam at that level and difficulty.
Theres no point arguing with you because you clearly haven't played a Soldier or an Infiltrator with an Immunity Loop. You don't need to CC anything. You just let them shoot you. Its like walking around with god mode on.
Are you dense? I mean seriously? You're just going to sit there and put words in my mouth because you want to defend your precious over powered ME 1 abilities? Look it genius, I never said the other classes weren't equally over powered. If you think I did do me a favor and quote me. Oh wait, you can't, cause unlike some muppets that post here who shall remain nameless, I don't make moronic posts that other people can quote and then make me look like a damned idiot with.
Tell me, what does immunity being over powered have to do with ME 1 biotics being over powered? You guessed it, jack ****ing nothing.
#172
Posté 21 février 2010 - 04:00
Besetment wrote...
sinosleep wrote...
Killing speed isn't the issue. The reason it's grossly overpowered is he CCd the whole room by himself for minutes at a time. It could have taken him 20 minutes to kill all those guys and it would still be horrendously over powered.
p.s. If you didn't notice that was a level 60 on insanity. Maybe you should fire up ME 1 and remember that guys have 1 million shields, 1 million health, and immunity spam at that level and difficulty.
Theres no point arguing with you because you clearly haven't played a Soldier or an Infiltrator with an Immunity Loop. You don't need to CC anything. You just let them shoot you. Its like walking around with god mode on.
I found it to be nasty having 80% damage reduction always, as it's cd was lower than the duration o_O Add that the regeneration of the soldier and the heavy armor and well.... My first playthrough on ME1 was a soldier and boh, it was really boring, no skills at all, just spam immunity and shoot, you don't even need to change weapons if you don't want to. I remeber the end battle standing in front of Saren just shooting him >.<
#173
Posté 21 février 2010 - 04:04
Besetment wrote...
sinosleep wrote...
This wasn't horrendously over powered? Yeah, ok......
Seriously, fire up ME1 and play a Soldier/Commando. You will laugh your ass off at how slow that guy is in comparison.mundus66 wrote...
1 warp counters enemies immunity so its not
a problem and barrier makes you survive all those attacks to except
melee attacks since they go through barrier...
No it doesn't. It counters the health regeneration. It doesn't do anything about the 80% damage reduction.A nemesis vanguard or adept is much better than any class with
immunity, same survivability (except vs melee mobs) crowd control and
max damage vs immunity mobs.
...You clearly haven't played a Soldier or Infiltrator in ME1 then. Whats the point of even debating this if you haven't even played a class that can unlock Immunity?Remember that barrier has
like 5 seconds cooldown so you can just reapply it all the time, you
can easily survive 5 + missiles with 1 barrier.
Err
no you cant. I know this because I have a level 53 Bastion Adept which
cannot survive a single direct hit from a rocket drone on Insanity. I can send you over the save file if you want.
I played every class... you have a squad you know. So even if soldier does more damage, they don't clear areas faster they just don't. Vs big mobs vanguard has improved warp which makes up for the extra damage soldiers does, trust me it reduces damage protection by 75% or something. It counters immunity completly pretty much, if you're arguing aginst me here, you have no clue what you're talking about.
Vs flocks of enemies you put up 1 singularity and 1 lift and your squad will have the mobs dead in 5 seconds maybe less. With soldier you have to run around and shoot enemies yourself. Solo soldier is faster no doubt but with a squad they aren't.
I played a full playthough with Soldier, Infiltrator, Adept and Vanguard on insanity in ME1. All started, at around level 50 finished on level 60 and vanguard is the fastest. Adepts and vanguards kills a pack of mobs the fastest, again its thanks to your squad. Soldiers and infiltrator are also overpowerd and cant be killed in any way, but they doesn't humilate mobs like this. And with warp, geth colossus and immunity mobs drop like flies.
I prefer nemesis over bastion and shock trooper beacuse of the improved warp. With 2x of the suit enchant which reduces your cooldowns with 21% (or something like that) i got the cooldown reduction i need. And the improved warp gives me a bigger damage bonus than shock trooper does. Since it increase my squad damage as well and the majority of damage comes from my squad anyway, since im busy ccing mobs and putting up warps on the big dudes.
The reason i prefer vanguard over adept is beacuse of adrenaline burst and the fact that they got more damage.
Edit. If you are dead from 1 missile with barrier up you got a very bad armor. With colossus IX, X or the battlemaster armor, you should never lose your barrier before the next one is up.
Modifié par mundus66, 21 février 2010 - 04:48 .
#174
Posté 21 février 2010 - 04:07
Its not about defending anything. Its about pointing out that as ridiculous as Biotics were in ME1 they were still nothing compared to a Soldier/Commando or an Infiltrator/Commando winging it with Immunity/Marksman on infinite loop. In ME2 you thankfully don't have any situation where a character can walk around as if they have god mode on.
Modifié par Besetment, 21 février 2010 - 04:09 .
#175
Posté 21 février 2010 - 04:08
Modifié par Kronner, 21 février 2010 - 04:09 .




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