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**** biotics.


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#151
RighteousRage

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Basically every ability but the tech abilities were overpowered in ME 1

#152
dissonance-zaon

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Besetment wrote...

Biotics aren't overpowered in ME1. :| There is only 1 ability thats overpowered in ME1 and thats Immunity.


People seem to forget that one real quick when it comes to biotic balance. Yet here we are, with Soldiers and Infiltrators still playing similar to their ME1 counterparts (but now with new toys) whereas Adepts are not.

#153
TheLostGenius

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Dunno biotics in ME1 were sorta over powered. You could quickly tech up your singularity and throw every enemy in the room into a vortex and kill them without any danger. At least the enemies have SOME protection from your biotics. Singularity when upgraded is great for pinning enemies in an area, then when they are taking shots they get sucked in. But I do agree that certain biotic abilities should effect shielding a bit better. Shockwave should ignore shielding. Reave should be a bit stronger against shields as well.

#154
UnAffectedFiddle

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Biotics should have been more versatile with Stasis fields, confusion style abilities, Barriers etc. Charge is the only "awesome" biotic ability I can think of yet we see Jack go crazy, Samara and Morinth punching either other with giant biotic fuelled hits and so on. Add to the very confusing fact it cant hurt armour and its a case of "wtf".



IF you could throw and pull armour for CC it would be fantastic since two mech fights could have you juggling one mech (doing little damage to the armour but still throwing it behind crates etc) while killing the other and so on. Simply have gunfire or some such severly impact the duration a target is "pulled" to stop it form being instant win.



Why cant we do a Samara bubble? A group wide defensive bonus while you move positions, a teleport and so on. I love it still but I play Vanguard since I love the mix of guns and biotics alongside charging and shockwaving (though I cant shockwave someone with armour, sigh).

#155
incinerator950

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The Samara Bubble had gunshots and Husks going through, since when did it actually save your ass?

#156
Awesome Helmet

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from the collector bugs that fly around. i think thats one time it saved my ass. but hes saying hed like to see more with biotics. samara almost floats in one scene with biotics, she also biotic-punches morinth to death, jack destroys 3 ymir mechs when recruiting her. id like biotics to be more then throw, pull and singularity too.

#157
TheLostGenius

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The biotic attack that Jack does to the VMIRs in the cut scene remind me of a biotic rush, except more powerful. She is much stronger in her cut scenes than she is in the actual game.

#158
agustfr

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For sure, nothing to do with it being cinematic and exciting to see her being pissed off when let out.

I´m sure we would have loved to see her circle strafe a box while throwing out warps and singularities for a couple of minutes. :P



If any actual ingame biotic power was like what was seen in that cutscene, the game would be trivial. But I guess thats what some people would prefer. Oh wait, they can if they play on the lowest difficulty.

#159
mundus66

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Besetment wrote...

Biotics aren't overpowered in ME1. :| There is only 1 ability thats overpowered in ME1 and thats Immunity.

Barrier=immunity pretty much you can't die with barrier either. And Lift + Singularity is way better than any tech powers.

#160
Besetment

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mundus66 wrote...
Barrier=immunity pretty much you can't die with barrier either.


Nope. Barrier doesn't stop explosive and melee attacks so rocket drones and thresher maws can one shot you. Barrier is great but its not Immunity. Anything running an Immunity Loop can walk up to 10 rocket drones and punch them all down and it doesn't matter if you get hit. You can't die. Honestly, Immunity eliminated the need for any crowd control at all since things just die faster when they are standing still and unloading on you.

You can survive multiple direct hits from a Thresher Maw for god's sake.

Immunity also makes Insanity highly not fun because most enemies have it so they take forever to kill and if you don't hold down left click they just regenerate health back up to 100% the longer you dally around. The only ability that even comes close to Immunity for sheer brokeness is probably Bastion Stasis and even that is highly situational so you only really want to use it on bosses or a Collossus.

Modifié par Besetment, 21 février 2010 - 02:19 .


#161
mundus66

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Besetment wrote...

mundus66 wrote...
Barrier=immunity pretty much you can't die with barrier either.


Nope. Barrier doesn't stop explosive and melee attacks so rocket drones and thresher maws can one shot you. Barrier is great but its not Immunity. Anything running an Immunity Loop can walk up to 10 rocket drones and punch them all down and it doesn't matter if you get hit. You can't die. Honestly, Immunity eliminated the need for any crowd control at all since things just die faster when they are standing still and unloading on you.

You can survive multiple direct hits from a Thresher Maw for god's sake.

Immunity also makes Insanity highly not fun because most enemies have it so they take forever to kill and if you don't hold down left click they just regenerate health back up to 100% the longer you dally around. The only ability that even comes close to Immunity for sheer brokeness is probably Bastion Stasis and even that is highly situational so you only really want to use it on bosses or a Collossus.


1 warp counters enemies immunity so its not a problem and barrier makes you survive all those attacks to except melee attacks since they go through barrier...

A nemesis vanguard or adept is much better than any class with immunity, same survivability (except vs melee mobs) crowd control and max damage vs immunity mobs. Remember that barrier has like 5 seconds cooldown so you can just reapply it all the time, you can easily survive 5 + missiles with 1 barrier.

#162
RighteousRage

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But vanguards and adepts don't have as many damage bonuses as soldiers do, who could have taken warp as a bonus talent anyway, and therefore bypassed this problem you see with them not having warp.



Adept, for example, cannot take commando or assault training for bonus talents. This immediately means it does like 50% less damage than the soldier. With bonus talents, the soldier can still do more damage to mobs, especially from a longer and safer distance, compared to any other class.

#163
mundus66

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The discussion wasn't damage here. And the nemesis bonus for vanguard brings him almost to the same level as soldier in damage. In fact with Garrus and Wrex on your team (or Ashley but i prefer an extra warp) and nemesis warp, you will do more damage vs colossus and other mobs with much hp, than a soldier. Even if he picks warp, cause the nemesis warp is improved. Vs small mobs a singularity (extra talent) or lift will get the job done better than soldier.

Modifié par mundus66, 21 février 2010 - 03:37 .


#164
sinosleep

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This wasn't horrendously over powered? Yeah, ok......

Modifié par sinosleep, 21 février 2010 - 03:39 .


#165
Besetment

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sinosleep wrote...

This wasn't horrendously over powered? Yeah, ok......


Seriously, fire up ME1 and play a Soldier/Commando. You will laugh your ass off at how slow that guy is in comparison.

mundus66 wrote...
1 warp counters enemies immunity so its not
a problem and barrier makes you survive all those attacks to except
melee attacks since they go through barrier...


No it doesn't. It counters the health regeneration. It doesn't do anything about the 80% damage reduction.

Remember that barrier has
like 5 seconds cooldown so you can just reapply it all the time, you
can easily survive 5 + missiles with 1 barrier.


Err
no you cant. I know this because I have a level 53 Bastion Adept which
cannot survive a single direct hit from a rocket drone on Insanity. I can send you over the save file if you want.

Modifié par Besetment, 21 février 2010 - 03:53 .


#166
sinosleep

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Killing speed isn't the issue. The reason it's grossly overpowered is he CCd the whole room by himself for minutes at a time. It could have taken him 20 minutes to kill all those guys and it would still be horrendously over powered.

p.s. If you didn't notice that was a level 60 on insanity. Maybe you should fire up ME 1 and remember that guys have 1 million shields, 1 million health, and immunity spam at that level and difficulty. 

Modifié par sinosleep, 21 février 2010 - 03:47 .


#167
mundus66

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sinosleep wrote...

This wasn't horrendously over powered? Yeah, ok......

HAHA^^ a vanguard plays pretty much like that to - the statis but more damage. Unkillable nonetheless.

#168
Besetment

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sinosleep wrote...

Killing speed isn't the issue. The reason it's grossly overpowered is he CCd the whole room by himself for minutes at a time. It could have taken him 20 minutes to kill all those guys and it would still be horrendously over powered.

p.s. If you didn't notice that was a level 60 on insanity. Maybe you should fire up ME 1 and remember that guys have 1 million shields, 1 million health, and immunity spam at that level and difficulty. 


Theres no point arguing with you because you clearly haven't played a Soldier or an Infiltrator with an Immunity Loop. You don't need to CC anything. You just let them shoot you. Its like walking around with god mode on.

#169
darknoon5

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Roxlimn wrote...

I actually like biotics this way rather than the previous way - that was too simple, too boring.

I agree. Makes you need to think more about what powers you're using and why, instead of just hitting enemies with whatever you've got whenever.

#170
Kronner

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ME1 combat was a freakin joke, you just could not die. BioWare did great job and improved ME2 a lot. Biotics are still VERY powerful but not gamebreaking.

#171
sinosleep

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Besetment wrote...

sinosleep wrote...

Killing speed isn't the issue. The reason it's grossly overpowered is he CCd the whole room by himself for minutes at a time. It could have taken him 20 minutes to kill all those guys and it would still be horrendously over powered.

p.s. If you didn't notice that was a level 60 on insanity. Maybe you should fire up ME 1 and remember that guys have 1 million shields, 1 million health, and immunity spam at that level and difficulty. 


Theres no point arguing with you because you clearly haven't played a Soldier or an Infiltrator with an Immunity Loop. You don't need to CC anything. You just let them shoot you. Its like walking around with god mode on.


Are you dense? I mean seriously? You're just going to sit there and put words in my mouth because you want to defend your precious over powered ME 1 abilities? Look it genius, I never said the other classes weren't equally over powered. If you think I did do me a favor and quote me. Oh wait, you can't, cause unlike some muppets that post here who shall remain nameless, I don't make moronic posts that other people can quote and then make me look like a damned idiot with. 

Tell me, what does immunity being over powered have to do with ME 1 biotics being over powered? You guessed it, jack ****ing nothing. 

#172
rheed

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Besetment wrote...

sinosleep wrote...

Killing speed isn't the issue. The reason it's grossly overpowered is he CCd the whole room by himself for minutes at a time. It could have taken him 20 minutes to kill all those guys and it would still be horrendously over powered.

p.s. If you didn't notice that was a level 60 on insanity. Maybe you should fire up ME 1 and remember that guys have 1 million shields, 1 million health, and immunity spam at that level and difficulty. 


Theres no point arguing with you because you clearly haven't played a Soldier or an Infiltrator with an Immunity Loop. You don't need to CC anything. You just let them shoot you. Its like walking around with god mode on.


I found it to be nasty having 80% damage reduction always, as it's cd was lower than the duration o_O Add that the regeneration of the soldier and the heavy armor and well.... My first playthrough on ME1 was a soldier and boh, it was really boring, no skills at all, just spam immunity and shoot, you don't even need to change weapons if you don't want to. I remeber the end battle standing in front of Saren just shooting him >.<

#173
mundus66

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Besetment wrote...

sinosleep wrote...

This wasn't horrendously over powered? Yeah, ok......


Seriously, fire up ME1 and play a Soldier/Commando. You will laugh your ass off at how slow that guy is in comparison.

mundus66 wrote...
1 warp counters enemies immunity so its not
a problem and barrier makes you survive all those attacks to except
melee attacks since they go through barrier...


No it doesn't. It counters the health regeneration. It doesn't do anything about the 80% damage reduction.


A nemesis vanguard or adept is much better than any class with
immunity, same survivability (except vs melee mobs) crowd control and
max damage vs immunity mobs.


...You clearly haven't played a Soldier or Infiltrator in ME1 then. Whats the point of even debating this if you haven't even played a class that can unlock Immunity?

Remember that barrier has
like 5 seconds cooldown so you can just reapply it all the time, you
can easily survive 5 + missiles with 1 barrier.


Err
no you cant. I know this because I have a level 53 Bastion Adept which
cannot survive a single direct hit from a rocket drone on Insanity. I can send you over the save file if you want.


I played every class... you have a squad you know. So even if soldier does more damage, they don't clear areas faster they just don't. Vs big mobs vanguard has improved warp which makes up for the extra damage soldiers does, trust me it reduces damage protection by 75% or something. It counters immunity completly pretty much, if you're arguing aginst me here, you have no clue what you're talking about.

Vs flocks of enemies you put up 1 singularity and 1 lift and your squad will have the mobs dead in 5 seconds maybe less. With soldier you have to run around and shoot enemies yourself. Solo soldier is faster no doubt but with a squad they aren't.

I played a full playthough with Soldier, Infiltrator, Adept and Vanguard on insanity in ME1. All started, at around level 50 finished on level 60 and vanguard is the fastest. Adepts and vanguards kills a pack of mobs the fastest, again its thanks to your squad.  Soldiers and infiltrator are also overpowerd and cant be killed in any way, but they doesn't humilate mobs like this. And with warp, geth colossus and immunity mobs drop like flies.

I prefer nemesis over bastion and shock trooper beacuse of the improved warp. With 2x of the suit enchant which reduces your cooldowns with 21% (or something like that) i got the cooldown reduction i need. And the improved warp gives me a bigger damage bonus than shock trooper does. Since it increase my squad damage as well and the majority of damage comes from my squad anyway, since im busy ccing mobs and putting up warps on the big dudes.

The reason i prefer vanguard over adept is beacuse of adrenaline burst and the fact that they got more damage.

Edit. If you are dead from 1 missile with barrier up you got a very bad armor. With colossus IX, X or the battlemaster armor, you should never lose your barrier before the next one is up.

Modifié par mundus66, 21 février 2010 - 04:48 .


#174
Besetment

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The insane thing with Soldiers is that with Commando specialisation you can not only set up an Immunity Loop but you can setup a Marksman Loop too. So you have the highest DPS weapon in the game on the class with the highest passive damage bonuses in the game and the absolute best defensive ability in the game with zero downtime.

Its not about defending anything. Its about pointing out that as ridiculous as Biotics were in ME1 they were still nothing compared to a Soldier/Commando or an Infiltrator/Commando winging it with Immunity/Marksman on infinite loop. In ME2 you thankfully don't have any situation where a character can walk around as if they have god mode on.

Modifié par Besetment, 21 février 2010 - 04:09 .


#175
Kronner

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In ME1 when you played Vanguard on Insanity and your enemies had enough time to spam Immunity, you were doing something very wrong. Vanguard was by far the best class in ME1. 3rd best damage, best CC in the game due to adrenaline rush and great defense thanks to medium armor and barrier. Soldier Commando cannot touch Vanguard Shocktrooper in ME1. I mean I could spam 2 Singularities, 2 Lifts, 2 Warps all under 10 seconds at the start of every fight, it was just silly.

Modifié par Kronner, 21 février 2010 - 04:09 .