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**** biotics.


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#176
Awesome Helmet

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i agree the vangaurd with singularity was pretty rediculous. but the vangaurd actually had the 2nd best DPS in game. soldier is obviously number 1, but the vangaurd and infiltrtor have very similar DPS. with all the calculations and bonuses, the vangaurd puts out more damage per shot with the pistol, but the infiltrator can fire longer becasue of its overheat reduction. we crunched the numbers and thats how it turned out. but vangaurds of ME1 are a thing of the past. compareing old ME1 characters to the new ones is like comparing a college grad to a junior high school kid.

being overpowered was fun as hell in ME1. i thought being over powered was the point. playing untill you were level 60 so you could be a biotic god. i thought you were over powered becasue you were commander shepard, and nobody could come close to you in combat.


i miss ME1.

#177
flatlander five

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i am a biotic god

#178
Masseffectftwyaboi

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i am like a great wind and i will.....sweep like a great wind!... a great biotic WIND!!!

#179
themaxzero

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UseSharedPowerCooldown=TRUE

bShieldsBlockPowers=true



Change those both those statements to false and it feels just like ME 1. Has about that same difficulty as well.

#180
mundus66

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themaxzero wrote...

UseSharedPowerCooldown=TRUE
bShieldsBlockPowers=true

Change those both those statements to false and it feels just like ME 1. Has about that same difficulty as well.

Easier, since mobs don't have 108362 health on insanity in this.

#181
RighteousRage

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I'm afraid besetment is completely correct. Even with improved warp (which doesn't increase weapon damage by the way, only the damage of the spell itself), this doesn't make up for the fact that the soldier commando can also have warp as a bonus talent, whereas the vanguard cannot have commando as a bonus talent. In other words, the commando can resist 80% damage, with bonuses regenerate health faster than the damage it takes, even from colossi on insanity, have all the weapon damage boost powers, including warp which overcomes enemy immunity, and can do a marksman loop as well as have the highest pistol damage of anyone, and when I say this, I mean 100% of the time because this can all be done on infinite loop. There is no way - NO WAY that a vanguard could possibly do more damage than a soldier of this type, except to launch enemies off cliffs, do you understand this?

Modifié par RighteousRage, 21 février 2010 - 10:45 .


#182
Devos

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sinosleep wrote...

This wasn't horrendously over powered? Yeah, ok......


Also note if it weren't for Silc's shotgun fetish those encounters would be done a hell of a lot faster. In practice a pistol wielding Soldier Commando has about 20% damage on a pistol wielding adept, significant but not a huge difference. He didn't use the ME1 Lift/Singularity throw combo which gets you some very easy kills in a few places, like the Krogans on the Citadel. Without pausing to aim the power avoiding the Warp glitch is a pain (if you target some one the AE doesn't work most of the time, you have to hit something like a wall for it to splash properly).

He does bloody good job of demonstrating how horrible their CC is though.

#183
Kronner

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RighteousRage wrote...

I'm afraid besetment is completely correct. Even with improved warp (which doesn't increase weapon damage by the way, only the damage of the spell itself), this doesn't make up for the fact that the soldier commando can also have warp as a bonus talent, whereas the vanguard cannot have commando as a bonus talent. In other words, the commando can resist 80% damage, with bonuses regenerate health faster than the damage it takes, even from colossi on insanity, have all the weapon damage boost powers, including warp which overcomes enemy immunity, and can do a marksman loop as well as have the highest pistol damage of anyone, and when I say this, I mean 100% of the time because this can all be done on infinite loop. There is no way - NO WAY that a vanguard could possibly do more damage than a soldier of this type, except to launch enemies off cliffs, do you understand this?


Man, Soldier barely edges out Pistol Vanguard AND on Insanity, every freakin guy has Immunity and can take a lot and I mean really a LOT of damage, but Vanguard is able to prevent them from spamming Immunity because he can spam 2 of each biotic power in less than 10 seconds very easily. I bet you anything that Vanguard Shocktrooper wins any given fight a lot faster than Soldier Commando. Not. Even. Close.

Modifié par Kronner, 21 février 2010 - 10:55 .


#184
RighteousRage

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Kronner wrote...
I bet you anything that Vanguard Shocktrooper wins any given fight a lot faster than Soldier Commando. Not. Even. Close.


Ok, how about a fight against a bunch of geth troopers? Thorian creepers? Varren? Saren? Be honest now.

Modifié par RighteousRage, 21 février 2010 - 10:58 .


#185
SmilingMirror

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can we stop talking about ME1....please?

#186
Kronner

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RighteousRage wrote...

Ok, how about a fight against a bunch of geth troopers? Thorian creepers? Varren? Saren/Sovereign? Be honest now.


Vanguard wins easily. Saren does not even touch the ground thanks to Lift so he goes down like a fly.
Creepers, varren, geth etc are not a problem, I once again repeat you can spam 2 Singularities in 2 seconds if you want, 3 if you have Liara. This prevents them from using Immunity so you kill a lot faster. Soldier does have slightly better DPS (Pistol for both classes = most DPS) but is not even close in CC ability which makes him a lot less effective.

#187
RighteousRage

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Creepers, varren, and geth do not have immunity. You were saying?

#188
RighteousRage

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Nor do rachni, if I remember correctly. Also, how about Saren on the platform?

Modifié par RighteousRage, 21 février 2010 - 11:01 .


#189
Kronner

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RighteousRage wrote...

Creepers, varren, and geth do not have immunity. You were saying?


Creepers certainly do have immunity. And still you kill a lot faster with enemies being stuck in one place, having Warp on them and killing them with your Pistol.

#190
RighteousRage

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I don't even have to worry about them sticking in one place, because by the time your 10 seconds are up I've already killed basically everything in the room (unless it's filled with humans)

#191
Kronner

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RighteousRage wrote...

I don't even have to worry about them sticking in one place, because by the time your 10 seconds are up I've already killed basically everything in the room (unless it's filled with humans)


Well you gotta chase them as a Soldier with no CC abilities. Adpets and Vanguards just have them in one place using your weapons a lot more effective. Vanguard with Singularity as a bonus talent is simply much better than any Soldier.

#192
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another benefit a biotic has over soldiers is the fact that they dont have to just use weapons to kill. a soldier only has its weapons and immunity to rely on. the adept has weapons AND abilities that can take out any enemy within 3 seconds. lift+throw? dead. an enemy near a cliff? dead. thats boosting the biotic players "DPS" a hole hell of alot more then just holding down the right trigger.



the soldiers main benefit was having 4 weapons. woohoo. a vangaurd can have 3. so your not missing out on much weapon variety. especially when all those weapons mean nothing when the pistol is the only weapon you need to be using. FYI: the vangaurd can also run master marksman on loop.



whatever the soldiers class bonuses to weapons are is the only real bonus to playing a soldier. so you might have 20% extra damage output with weapons, which im not sure if thats even right, the vangaurd will still be able to kill with those same weapons as well as crowd control every enemy they encounter without those weapons.

#193
deathbringer248

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as an adept, i find myself using alotta red abilities and my squad. mainly, i use shockwave because it ALWAYS knocks enemies in a large area back for about 2 seconds, in which my squad overloads shields, or if its armor or barrier then simply i have warp. also guns are useful, like smgs PWN shields. ty and gbye

#194
mundus66

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RighteousRage wrote...

I don't even have to worry about them sticking in one place, because by the time your 10 seconds are up I've already killed basically everything in the room (unless it's filled with humans)

You are forgetting about your squad... When you cc mobs and put up warps your squad takes care of them. For example in that room with all the rachni (in the adept video) if he had Wrex and Garrus in there, every mob would had been dead when he started shooting, save for 1 or 2 that bugged somewhere.

Modifié par mundus66, 22 février 2010 - 03:48 .


#195
Lyanouche

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Kronner wrote...

Well you gotta chase them as a Soldier with no CC abilities. Adpets and Vanguards just have them in one place using your weapons a lot more effective. Vanguard with Singularity as a bonus talent is simply much better than any Soldier.


A soldier with no cc ability ? The ability to move you way around anything, whatever the protection, and raining huges amounts on punishment on an unlimited number of targets every 3 seconds is superior to any form of cc this game offer.
Seriously the soldier is packed with a skill which is, thank to a ridiculous Cooldown time, prolly the best offensive and defensive skill. Give him Tungsten and the revenant and even fresh insanity is a total cakewalk where you forget you even got squadmates.

And to come back to the the original subject i feel exactly like the OP towards biotics. I hope they will manage to balance things out in ME3 so that biotics feel a litlle less like support for heavy gunners... Oh well they could at least give up the bio guys presentation cutscene. I mean poor jack what happened to her between her wild run and the normandy deck. Whatever it was it should have been beyond description because she never made it through.
"it's dark, it's quiet and it's hard to find, to me it means security". Yeah girl, better rely on that now...

#196
mundus66

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Lyanouche wrote...

Kronner wrote...

Well you gotta chase them as a Soldier with no CC abilities. Adpets and Vanguards just have them in one place using your weapons a lot more effective. Vanguard with Singularity as a bonus talent is simply much better than any Soldier.


A soldier with no cc ability ? The ability to move you way around anything, whatever the protection, and raining huges amounts on punishment on an unlimited number of targets every 3 seconds is superior to any form of cc this game offer.
Seriously the soldier is packed with a skill which is, thank to a ridiculous Cooldown time, prolly the best offensive and defensive skill. Give him Tungsten and the revenant and even fresh insanity is a total cakewalk where you forget you even got squadmates.

And to come back to the the original subject i feel exactly like the OP towards biotics. I hope they will manage to balance things out in ME3 so that biotics feel a litlle less like support for heavy gunners... Oh well they could at least give up the bio guys presentation cutscene. I mean poor jack what happened to her between her wild run and the normandy deck. Whatever it was it should have been beyond description because she never made it through.
"it's dark, it's quiet and it's hard to find, to me it means security". Yeah girl, better rely on that now...

They where talking about ME1 not ME2.

#197
JJDrakken

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Ive stated this before, I feel if they changed Biotics, Tech, Unique Power you learn from a Squadmate to seperate universal timers, it would go along way to help.

Biotics on there own
Tech on there own
Unique Power on its own

I feel this would be a positive step in the right direction.


JJ

#198
dissonance-zaon

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mundus66 wrote...
You are forgetting about your squad... When
you cc mobs and put up warps your squad takes care of them. For example
in that room with all the rachni (in the adept video) if he had Wrex
and Garrus in there, every mob would had been dead when he started
shooting, save for 1 or 2 that bugged somewhere.


If squad is to be factored into the discussion... What stops a ME1 Soldier from bringing Wrex/Liara/Kaidan along to tear enemies a new one faster (and more durably) than any other class + biotics? A Wrex/Liara combo can cover anything a biotic Shepard can (with the exception of Bastion Stasis) but the same can't be said about a PC controlled Soldier.

#199
IntrepidProdigy

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dissonance-zaon wrote...

mundus66 wrote...
You are forgetting about your squad... When
you cc mobs and put up warps your squad takes care of them. For example
in that room with all the rachni (in the adept video) if he had Wrex
and Garrus in there, every mob would had been dead when he started
shooting, save for 1 or 2 that bugged somewhere.


If squad is to be factored into the discussion... What stops a ME1 Soldier from bringing Wrex/Liara/Kaidan along to tear enemies a new one faster (and more durably) than any other class + biotics? A Wrex/Liara combo can cover anything a biotic Shepard can (with the exception of Bastion Stasis) but the same can't be said about a PC controlled Soldier.

The advantage that a nemesis vanguard had over a soldier with that squad is that he has CC while using Garrus and Wrex (both using spectre assault rifles with 1x rail extension VII/scram rail X, 1x frictionless materials X, 1x shredder/tungstan VII). Not only do you have 2 warps (yours being better than Wrex's with nemesis specialty), but you have the ability to hold an entire room in place, allowing you to place your squad in the middle of the room to shred everything with their infinite assault rifles and your master marksman pistol (I also believe that nemesis gave you a 21%+ increase to pistol/shotgun damage). Every other squad combination that I tried in ME1 utterly paled in comparison to how fast this vanguard set-up can take down any encounter on insanity.

#200
dissonance-zaon

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IntrepidProdigy wrote...

The advantage that a nemesis vanguard had over a soldier with that squad is that he has CC while using Garrus and Wrex (both using spectre assault rifles with 1x rail extension VII/scram rail X, 1x frictionless materials X, 1x shredder/tungstan VII). Not only do you have 2 warps (yours being better than Wrex's with nemesis specialty), but you have the ability to hold an entire room in place, allowing you to place your squad in the middle of the room to shred everything with their infinite assault rifles and your master marksman pistol (I also believe that nemesis gave you a 21%+ increase to pistol/shotgun damage). Every other squad combination that I tried in ME1 utterly paled in comparison to how fast this vanguard set-up can take down any encounter on insanity.


That does sound pretty damn effective. Though I doubt a Soldier/Wrex/Liara setup would have problems either and be just as effective (if not a few seconds behind) + 1 little thing: Immunity. For me, that's a scale tipper; Where otherwise I'd whole heartedly agree with you.

Modifié par dissonance-zaon, 22 février 2010 - 04:59 .