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AwakeningsWiki Update: Battlemage and 4 new spells


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#26
exorzist

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We summed it up with decent formating ;)

greywardens.com/awakening/awakening-spells/

#27
TheRealIncarnal

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KnightofPhoenix wrote...

Arcane Warrior + Battle mage = one nasty combo


See, I'm betting it actually won't be as good as it sounds. I mean, I bet it would be lethal for a short burst, but I think that the Arcane Warrior drain on Mana would limit the use of Battle Mage.

#28
Silensfurtim

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wow Hand of Winter Elemental Chaos are too cheesy.



seems like Arcane Warrior + Battlemage is the most OP combo now.

#29
Silensfurtim

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damn all of the new spells looks OP.

#30
Silensfurtim

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Hand of Winter + Repulsion Field = instant Shattering?

#31
-Jaren-

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Cannot freaking wait to try AW + Battlemage. Hand of Winter followed by Elemental Chaos already sounds broken.

#32
Morroian

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How is a battlemage different from AW?

#33
Guest_Stoomkal_*

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One is about martial combat.



One is about magical combat.



Questions?

#34
Morroian

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Stoomkal wrote...

One is about magical combat.


How is that different from a normal mage not specced as a spirit healer?

#35
Guest_Stoomkal_*

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One is *focused* on healing (sh can cast attack spells, btw)



One is *focused* on martial combat.



One is *focused* on attack spells.



Do you need a picture?

#36
Scandigeek

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Does anyone know whether or not these new specializations, spells, and abilities will be available in the original game?

#37
Dark_Ansem

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no Darkspawn magic then. dammit.

#38
ArtOfMagic

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Lol, people are already whining about OP..Come on :P

#39
Dark_Ansem

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well, I thought there were more new spells!

#40
DKJaigen

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Stoomkal wrote...

One is *focused* on healing (sh can cast attack spells, btw)

One is *focused* on martial combat.

One is *focused* on attack spells.

Do you need a picture?


Your not answering his question. The battle mage is  a close combat mage. his spells are more like miasma. i have seen a  spell that did constant aoe damage around him it was also a sustainable spel. while people are indeed premature with their conclusions i would not doubt that a battlemage+AW is a very good synergie

#41
Guest_Stoomkal_*

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lol... he wasn't asking a question.



This is the thread that told you what they were, afterall.

#42
Knal1991

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two words;



awesome

overpowered



any reason to get previous specialisations.....?



I still wish they would be able to hit with the staff.... physically, that would complete it.... and lay up a restriction....

#43
Dark_Ansem

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overpowered? I wonder what becomes of them when they run out of mana or are placed against an extremely physical enemy.

#44
hexaligned

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Dark_Ansem wrote...

overpowered? I wonder what becomes of them when they run out of mana or are placed against an extremely physical enemy.


They drink one of the 11tybillion mana pots in your invetory?

#45
Morroian

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Stoomkal wrote...

One is *focused* on attack spells.

Do you need a picture?


No but it doesn't make a lot of sense to have a mage who is in the thick of melee combat without armor or weapons geared towards close quarter combat. Besides a mage who focuses say on the primal spells is focussed on attack spells.

Modifié par Morroian, 20 février 2010 - 10:40 .


#46
Knal1991

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many probably will combo Arcane warrior and Battlemage, and invest in high willpower...just what we needed, a boost to arcane warrior >_>....

I actually wanted a battlemage...but it should have done differently...



1-modus: Battle Mage - allows you to hit with your staff physically...

2-Arcane field

3-repulsion field

4-smaller radius version of elemental chaos (as opposed to my initial idea of paralyze mind blast)


hand of winter feels like a 5th tier ice spell, and should not easily be gained in addition to those powerfull specialisation spells.... even on nightmare it would seem to me like ''easy cruiser''.

also having a modus ability to hit with your staf physically would be more interesting and fitting for a battle mage....

before they say, we increased difficulty!

then increase the effectness of previous specialisations as well!, otherwise we will only have 16 spells to choose from the entire game, as the other ones are rendered useless.....

Modifié par Knal1991, 20 février 2010 - 10:53 .


#47
Dark_Ansem

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relhart wrote...

Dark_Ansem wrote...

overpowered? I wonder what becomes of them when they run out of mana or are placed against an extremely physical enemy.


They drink one of the 11tybillion mana pots in your invetory?


what if they are over?

#48
Wizbane

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So, out of the 16 new Awakening spells, these are two for generalist mages and two for battlemage specialists, am I right?



They don't sound all battlemage spells as someone is saying.

#49
miltos33

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I think that Arcane Warrior + Battlemage can work very well. The only AW ability that drains mana is Shimmering Shield that is a very situational spell. Combat Magic and its two passive upgrades can greatly help the close combat style of a BM. Besides, you will also have access to all those uber items which grant fatigue reduction and stamina bonuses/regeneration that also counts as mana bonuses/regeneration.

#50
AndreaDraco

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Finally! I was waiting for a Mage specialization focused on non-melee (AW), pure-magical power and Battlemage definitely satisfies me A LOT!



Thanks!