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AwakeningsWiki Update: Battlemage and 4 new spells


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#76
Abyss_666

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Maximus741000 wrote...

This is one of the new specialisations my mage characteris taking p as soon as he can. But there is one thing though, what if you want to select a new Awakening specialization, but you've already taken both slots up? Is it unavailable throughout or can it be changed earlier on?

you can buy a respec tome for only 6 gold at vigils keep so no problem there

#77
Revya

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Nice, AW+BM= I WIN XP

#78
DJ0000

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Battle Mage definately looks awesome. It's exactly what I was hoping for.

#79
NvVanity

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Battle Mage looks sweet. Being an Arcane Warrior as well will make this a very interesting combination.

#80
yasuraka.hakkyou

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I'm with the peeps that are saying this + AW won't be the walking mage god tank everyone thinks it'll be. or at least it won't be up to everyone's hype.



I'm thinking this + blood mage would make a good solo mage, or one that can sling spells w/o threat worry. cast spells, if you draw threat, hand of winter / blood wound / elemental chaos / repulsion field / arcane field when they surround you. a mix of control, keeping them around you, preservation, and damage,

#81
-Jaren-

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Calling it; You will not be able to have Shimmering Shield and Elemental Chaos up a once and still be able to regen mana/stam.



Still... Ill be rolling AW/Battlemage my first time through Awakening. Can't wait!!

#82
Guest_DSerpa_*

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-Jaren- wrote...

Calling it; You will not be able to have Shimmering Shield and Elemental Chaos up a once and still be able to regen mana/stam.

Still... Ill be rolling AW/Battlemage my first time through Awakening. Can't wait!!


Image IPB


Victor says in the Q&A that Awakening gear quickly outpaces Origins gear. It's possible that there are items with enough stamina/mana regen on them to support multiple "heavy drain" sustainables. Well, maybe not for the PC, but they get mods so they can sod off as far as I'm concerned.

#83
-Jaren-

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I said calling it not that I knew for sure ;D ^^



I hope that you can have them both up but yah....

#84
lewis the shadowhawk

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For me, I am not too happy with the battlemage, because it simply make the overpower mage more overpower.

Moreover, apart from make the arcane warrier more overpower, I cannot see what different role of mage this specialization provide.

Spirit healer: making the mage specialize in healing the companion

blood mage: making the mage more specialize in crowd control, and allowing another spellcasting mode using health instead of mana, and so more strategies can be considered during battle and character development.

Arcane warrier: allowing the mage get into closed (melee) combat with adequate physical protection, and a wider chose of equipement.

Shapeshifter: although not a welcome mage specialization, but allow the mage change to different animal with its related unique ability when mana run out. Could be much more powerful if the casting time is instant or at least much shorter... (e.g. after casting cone of cold, shapeshift into bear to use the criterial hit to shattered the frozen enemies, in case the stonefist or crushing prison spell not available...)

Battlemage:
- ??? allowing the mage, with the battlemage spell upkeep casted, hurting the enemies just by running around the enemies ???
- allowing the arcane warrier , with its high defense and armor boost, kill the enemies just by standing still because the enemies simply being killed by the battlemage magic already???

For me, I would prefer a mage specialization more specialized in other role, such as summoning, boosting the companion, providing larger boost in certain element or death magic with specialization (just like the red wizard in D&D),  or allowing some special condition such as invisibility etc.

#85
draxynnus

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I can fill in your ????:



It gives mages who just want to be mages (rather than super-healers, melee hybrids, or maleficar) an option for a specialisation. Fulfills a similar role to Champion (and maybe Berserker) for Warriors and Duelist for Rogues - something that people can spend their specialisation point on when they don't want to do something exotic.



Sure, it does something similar to Arcane Warrior and Shapeshifter in that it grants mages a close-in option, but at least it's through magic rather than being yet another iteration of the mage that suddenly switches to physical attacks. Since it seems the default is that close-in defense for mages is the role of specialisations, it also fits a pattern.



In the greater scheme of things, if the number of specialisations that you can take stays at two, it means that the spirit healer/arcane warrior combo is no longer such of a "gimme" for non-bloodmages - people will have to choose between the armour of an AW, the party healing of a Spirit Healer, and the close-in spellcasting of the Battlemage...and, possibly, whatever the second Awakenings specialisation does.

#86
lewis the shadowhawk

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For me, I really hope a mage class like that of 'red wizard in D&D'.



Specialization benefit: the mage choose which element he/she specialized in (fire/cold/lightning/earth/spirit/natural), which give the mage immune to that element but more vulnerable to the 'opposite' element by 50%



magic 1: upkeep magic, which increase certain element damage the mage specialized by 50% (can add in additional to the equipment bonus), and convert the staff damage into that element damage with increase staff damage by 25%



magic 2: upkeep magic, an elemental shield surrounding the mage, Surrounding enemies would take damage with additional effect (according to different element the mage specialized in) only if the enemies hit the mage by melee.



(additional effect:

-fire: mild continous damage

-ice: frozen

-lightning: stunned with stamina/mana drain by little

-earth: knocked down

-spirit: weaken in turn of attack,damage,armor and defence

-natural: decrease resistence)



magic 3: summon element of that particular specialization.



magic 4: shapeshift to the element of that particular specialization, total immune to physical attack but 200% vulnerable to the 'opposite' elemental magic. with 3 ability with each ability drain mana:

- melee damage of that particular element (i.e. mage damage, no physcial damage, would can do no damage if the enemies is immune to that element)

- ranged attack with effect like spherical area of damage + additional effect as mention above. Friendly fire possible

- engulfed into a single enemy, continue damage the enemies till the mage mana run out or enemy die.



This specialization is the mage specialization I am looking for, instead of that battle mage.

I understand it is only my own opinion.

#87
bl00dsh0t

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I think my AW will like, just gotta put a LOT of points into willpower since the bugger refused the desire demon :wizard:

It could potentially solve the threat management problem the arcane warrior has since keeping the threat on yourself is borderline impossible if one of your non tanks uses a spell half the damn mob starts running for them ;D

#88
Jonozilla

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According to one of the bioware interviews a while back we will get 3 specialization points for awakening so im going for the blood-mage-Arcane warrior-battle mage as  apposed to the spirit healer combos cuz i mean come on why use a spirit healer on yourself when  you can give it wynne or morrigan


Image IPBftw

#89
Guest_DSerpa_*

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Jonozilla wrote...

According to one of the bioware interviews a while back we will get 3 specialization points for awakening so im going for the blood-mage-Arcane warrior-battle mage as  apposed to the spirit healer combos cuz i mean come on why use a spirit healer on yourself when  you can give it wynne or morrigan


Image IPBftw


Link?

#90
Maferath

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-Jaren- wrote...

Calling it; You will not be able to have Shimmering Shield and Elemental Chaos up a once and still be able to regen mana/stam.

Still... Ill be rolling AW/Battlemage my first time through Awakening. Can't wait!!


In my experience Shimmering Shield is a situational spell though - there's no need for an AW to keep it up at all times. I hardly ever used it myself...

#91
Nerdage

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Looks nice, I only used spirit healer specialization on my mage becasue I wanted a 'pure mage' and didn't want blood magic (a roleplaying corner of me that I didn't even know existed stopped me, took me a bit by supprise, frankly), nice to see that I won't just start stockpiling my specialization points.

#92
Allison W

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Word is that we get a third specialization point in Awakening, meaning that you can keep both of your Origins specs and get Battlemage. With the level cap going up to 35 and what that means for talent points, it makes sense to let the player add another four-talent branch to put points into, especially if the expansion makes any more talent or spell tomes available.

#93
Wishpig

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Wow... BW + AW sounds like an incredibly powerful but horrible boring combination.

Modifié par Wishpig, 23 février 2010 - 02:35 .


#94
Deception_2112

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I don't see how people assume AW + BM will be great..



The Arcane Warrior in general hasn't got that much manapool to draw from in the first place, hence why using Blood Mage with it works perfectly because you can use your health as a manapool...



Maybe if you could have AW + Battle Mage + Blood Mage...Which i'll probably add manually after my first proper playthrough of Awakenings..It'd be overpowered

#95
godlike13

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That's why u have a sword. Just Arcane Field + a sword sounds like a devastating combo.



My Arcane Warrior is going to be sick.

#96
Lathaon

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Eh, three specialisation points? I don't really see how they can be called "specialisations" when you can specialise in the majority of them with one character. To be honest, I'd rather they stuck with just one, or maybe had more than one rank per specialisation so you can *really* specialise in something.



The new spells look kinda generic, as well. I was hoping for something... newer.



Still, more to choose from is more to choose from.

#97
mypony89

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Eudaemonium wrote...

It will be interesting to see how Battlemage works with Arcane Warrior, as both are very close-quarter-centric mage-specs.


I was thinking the same thing.  I was wandering if you already had 2 other specializations if you could get another two have 4 specializations in total.

#98
LadyVaJedi

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The shape-shifter does work. Need to add points in str and dex.

#99
supersims796

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LadyVaJedi wrote...

The shape-shifter does work. Need to add points in str and dex.


Seriously, wtf? What kind of mage puts any points in STR? That goes against what they should be doing.

I hope this game fixes that problem.

#100
godlike13

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supersims796 wrote...

LadyVaJedi wrote...

The shape-shifter does work. Need to add points in str and dex.


Seriously, wtf? What kind of mage puts any points in STR? That goes against what they should be doing.

I hope this game fixes that problem.


"What kind of mage puts any points in STR?" ... A Shape-Shifter. Just like a Blood Mage should put points in CON, or the Champion should put some extra in WILL. There is no problem.

Modifié par godlike13, 26 février 2010 - 01:20 .