you can buy a respec tome for only 6 gold at vigils keep so no problem thereMaximus741000 wrote...
This is one of the new specialisations my mage characteris taking p as soon as he can. But there is one thing though, what if you want to select a new Awakening specialization, but you've already taken both slots up? Is it unavailable throughout or can it be changed earlier on?
AwakeningsWiki Update: Battlemage and 4 new spells
#76
Posté 21 février 2010 - 03:15
#77
Posté 21 février 2010 - 03:16
#78
Posté 21 février 2010 - 04:47
#79
Posté 21 février 2010 - 10:41
#80
Posté 21 février 2010 - 11:06
I'm thinking this + blood mage would make a good solo mage, or one that can sling spells w/o threat worry. cast spells, if you draw threat, hand of winter / blood wound / elemental chaos / repulsion field / arcane field when they surround you. a mix of control, keeping them around you, preservation, and damage,
#81
Posté 22 février 2010 - 12:44
Still... Ill be rolling AW/Battlemage my first time through Awakening. Can't wait!!
#82
Guest_DSerpa_*
Posté 22 février 2010 - 01:46
Guest_DSerpa_*
-Jaren- wrote...
Calling it; You will not be able to have Shimmering Shield and Elemental Chaos up a once and still be able to regen mana/stam.
Still... Ill be rolling AW/Battlemage my first time through Awakening. Can't wait!!

Victor says in the Q&A that Awakening gear quickly outpaces Origins gear. It's possible that there are items with enough stamina/mana regen on them to support multiple "heavy drain" sustainables. Well, maybe not for the PC, but they get mods so they can sod off as far as I'm concerned.
#83
Posté 22 février 2010 - 02:51
I hope that you can have them both up but yah....
#84
Posté 22 février 2010 - 03:24
Moreover, apart from make the arcane warrier more overpower, I cannot see what different role of mage this specialization provide.
Spirit healer: making the mage specialize in healing the companion
blood mage: making the mage more specialize in crowd control, and allowing another spellcasting mode using health instead of mana, and so more strategies can be considered during battle and character development.
Arcane warrier: allowing the mage get into closed (melee) combat with adequate physical protection, and a wider chose of equipement.
Shapeshifter: although not a welcome mage specialization, but allow the mage change to different animal with its related unique ability when mana run out. Could be much more powerful if the casting time is instant or at least much shorter... (e.g. after casting cone of cold, shapeshift into bear to use the criterial hit to shattered the frozen enemies, in case the stonefist or crushing prison spell not available...)
Battlemage:
- ??? allowing the mage, with the battlemage spell upkeep casted, hurting the enemies just by running around the enemies ???
- allowing the arcane warrier , with its high defense and armor boost, kill the enemies just by standing still because the enemies simply being killed by the battlemage magic already???
For me, I would prefer a mage specialization more specialized in other role, such as summoning, boosting the companion, providing larger boost in certain element or death magic with specialization (just like the red wizard in D&D), or allowing some special condition such as invisibility etc.
#85
Posté 22 février 2010 - 09:03
It gives mages who just want to be mages (rather than super-healers, melee hybrids, or maleficar) an option for a specialisation. Fulfills a similar role to Champion (and maybe Berserker) for Warriors and Duelist for Rogues - something that people can spend their specialisation point on when they don't want to do something exotic.
Sure, it does something similar to Arcane Warrior and Shapeshifter in that it grants mages a close-in option, but at least it's through magic rather than being yet another iteration of the mage that suddenly switches to physical attacks. Since it seems the default is that close-in defense for mages is the role of specialisations, it also fits a pattern.
In the greater scheme of things, if the number of specialisations that you can take stays at two, it means that the spirit healer/arcane warrior combo is no longer such of a "gimme" for non-bloodmages - people will have to choose between the armour of an AW, the party healing of a Spirit Healer, and the close-in spellcasting of the Battlemage...and, possibly, whatever the second Awakenings specialisation does.
#86
Posté 22 février 2010 - 11:13
Specialization benefit: the mage choose which element he/she specialized in (fire/cold/lightning/earth/spirit/natural), which give the mage immune to that element but more vulnerable to the 'opposite' element by 50%
magic 1: upkeep magic, which increase certain element damage the mage specialized by 50% (can add in additional to the equipment bonus), and convert the staff damage into that element damage with increase staff damage by 25%
magic 2: upkeep magic, an elemental shield surrounding the mage, Surrounding enemies would take damage with additional effect (according to different element the mage specialized in) only if the enemies hit the mage by melee.
(additional effect:
-fire: mild continous damage
-ice: frozen
-lightning: stunned with stamina/mana drain by little
-earth: knocked down
-spirit: weaken in turn of attack,damage,armor and defence
-natural: decrease resistence)
magic 3: summon element of that particular specialization.
magic 4: shapeshift to the element of that particular specialization, total immune to physical attack but 200% vulnerable to the 'opposite' elemental magic. with 3 ability with each ability drain mana:
- melee damage of that particular element (i.e. mage damage, no physcial damage, would can do no damage if the enemies is immune to that element)
- ranged attack with effect like spherical area of damage + additional effect as mention above. Friendly fire possible
- engulfed into a single enemy, continue damage the enemies till the mage mana run out or enemy die.
This specialization is the mage specialization I am looking for, instead of that battle mage.
I understand it is only my own opinion.
#87
Posté 22 février 2010 - 11:17
It could potentially solve the threat management problem the arcane warrior has since keeping the threat on yourself is borderline impossible if one of your non tanks uses a spell half the damn mob starts running for them ;D
#88
Posté 22 février 2010 - 03:53
#89
Guest_DSerpa_*
Posté 22 février 2010 - 05:28
Guest_DSerpa_*
Jonozilla wrote...
According to one of the bioware interviews a while back we will get 3 specialization points for awakening so im going for the blood-mage-Arcane warrior-battle mage as apposed to the spirit healer combos cuz i mean come on why use a spirit healer on yourself when you can give it wynne or morriganftw
Link?
#90
Posté 22 février 2010 - 08:42
-Jaren- wrote...
Calling it; You will not be able to have Shimmering Shield and Elemental Chaos up a once and still be able to regen mana/stam.
Still... Ill be rolling AW/Battlemage my first time through Awakening. Can't wait!!
In my experience Shimmering Shield is a situational spell though - there's no need for an AW to keep it up at all times. I hardly ever used it myself...
#91
Posté 22 février 2010 - 09:17
#92
Posté 22 février 2010 - 11:31
#93
Posté 23 février 2010 - 02:34
Modifié par Wishpig, 23 février 2010 - 02:35 .
#94
Posté 23 février 2010 - 06:02
The Arcane Warrior in general hasn't got that much manapool to draw from in the first place, hence why using Blood Mage with it works perfectly because you can use your health as a manapool...
Maybe if you could have AW + Battle Mage + Blood Mage...Which i'll probably add manually after my first proper playthrough of Awakenings..It'd be overpowered
#95
Posté 23 février 2010 - 08:45
My Arcane Warrior is going to be sick.
#96
Posté 23 février 2010 - 11:14
The new spells look kinda generic, as well. I was hoping for something... newer.
Still, more to choose from is more to choose from.
#97
Posté 24 février 2010 - 03:53
Eudaemonium wrote...
It will be interesting to see how Battlemage works with Arcane Warrior, as both are very close-quarter-centric mage-specs.
I was thinking the same thing. I was wandering if you already had 2 other specializations if you could get another two have 4 specializations in total.
#98
Posté 24 février 2010 - 09:14
#99
Posté 25 février 2010 - 11:13
LadyVaJedi wrote...
The shape-shifter does work. Need to add points in str and dex.
Seriously, wtf? What kind of mage puts any points in STR? That goes against what they should be doing.
I hope this game fixes that problem.
#100
Posté 26 février 2010 - 01:15
supersims796 wrote...
LadyVaJedi wrote...
The shape-shifter does work. Need to add points in str and dex.
Seriously, wtf? What kind of mage puts any points in STR? That goes against what they should be doing.
I hope this game fixes that problem.
"What kind of mage puts any points in STR?" ... A Shape-Shifter. Just like a Blood Mage should put points in CON, or the Champion should put some extra in WILL. There is no problem.
Modifié par godlike13, 26 février 2010 - 01:20 .





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