AwakeningsWiki Update: Battlemage and 4 new spells
#101
Posté 26 février 2010 - 02:55
More importantly, though, the Shapeshifter isn't supposed to need these attributes - it's supposed to derive its physical stats from the character's Spellpower when transformed, and doesn't. It's bugged, pure and simple.
Really, if there's any mage specialisation that should need Strength and Dex, it's the Arcane Warrior, since that involves fighting in your own form. Shapeshifter should be the specialisation where you can dump your physical stats entirely because, hey, you can always change into something better.
#102
Posté 26 février 2010 - 10:05
I would use battlemage more with my primal mage as it could use it repulsion wave to push enemies into my aoe spells
#103
Posté 26 février 2010 - 10:07
godlike13 wrote...
supersims796 wrote...
LadyVaJedi wrote...
The shape-shifter does work. Need to add points in str and dex.
Seriously, wtf? What kind of mage puts any points in STR? That goes against what they should be doing.
I hope this game fixes that problem.
"What kind of mage puts any points in STR?" ... A Shape-Shifter. Just like a Blood Mage should put points in CON, or the Champion should put some extra in WILL. There is no problem.
Even shapeshifters aren't supposed to put points in str/ dex because their magic stat boosts their str/dex/con while shapeshifted. Only problem is that the rate at which your stats increase is way too low.
#104
Posté 26 février 2010 - 10:19
Sustained
Range: Personal
Upkeep: 140
Fatigue 10%
Cooldown: 10s
that is alot of upkeep for a AW.
same goes for hands of winter: Activation: 85.
My AW has about 150 mana (might be a bit less) with all abilities on.
battle mage would be better for a damage dealer mage with a large manapool.
AW with druid spells of velana... now that is an army
Modifié par Vuokseniska, 26 février 2010 - 10:21 .
#105
Posté 26 février 2010 - 03:07
#106
Posté 26 février 2010 - 04:14
Modifié par Vuokseniska, 26 février 2010 - 04:16 .
#107
Posté 26 février 2010 - 10:33
#108
Posté 27 février 2010 - 12:21
#109
Posté 27 février 2010 - 12:22
#110
Posté 27 février 2010 - 12:57
#111
Posté 27 février 2010 - 04:15
#112
Posté 27 février 2010 - 01:39
Vuokseniska wrote...
elemental chaos:
Sustained
Range: Personal
Upkeep: 140
Fatigue 10%
Cooldown: 10s
that is alot of upkeep for a AW.
same goes for hands of winter: Activation: 85.
My AW has about 150 mana (might be a bit less) with all abilities on.
battle mage would be better for a damage dealer mage with a large manapool.
AW with druid spells of velana... now that is an army
My AW has 404 left over with all abilities on (the ones i keep on always). To me these seem to be spell ur going to activate and just use ur sword, can't see an AW casting many spells while these are activated. IMO though just these spell comboed with my sword is going to be highly damaging and sick
Modifié par godlike13, 27 février 2010 - 01:39 .
#113
Posté 27 février 2010 - 02:21
http://social.biowar...egory:Awakening
http://social.biowar...Specializations
#114
Posté 27 février 2010 - 02:37
Upper_Krust wrote...
Not sure if this has been spotted but there is a tiny update for the Rogue Shadow Specialization here:
http://social.biowar...egory:Awakening
http://social.biowar...Specializations
Sick. All we need now is for Bioware to reveal the talents for it. :happy:
#115
Posté 11 avril 2010 - 12:29





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