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The ending. Why did you choose what you did?


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46 réponses à ce sujet

#1
Niveneh

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At the end of ME2, how did you deal with the cerberus order to capture the collector ship instead of destroying it?

Myself, being a paragon of heroic dimensions, I blew it up, of course, but the reason wasn't any of those I could choose.

Basically: Repeatedly, the theme in Mass Effect is this: Technology shapes society. Two main examples:
1: Mass Relays and the Citadel leads to how galactic society forms into a shape more easily conquered by the reapers.
2: Krogen + space technology = the Krogen wars.

And I think my Shepard would not want reaper indoctrination technology in the hands of Cerberus, or live in the kind of society that would create. 

#2
Cpl_Facehugger

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I blew it up because reaper technology has a nasty tendency to turn you evil, even if it's "inactive." I mean, I had just spent the last mission fighting a huskified Cerberus science team who had just tried to study a "dead" reaper.

#3
Vamp44

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I'm a Renegade in a majority of my playthroughs and what not. So, yea I decided to give the base to TIM.



-I like TIM.

-I like Cerberus.

-I personally think we're going to need all the technology we can get.

#4
meznaric

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Niveneh wrote...

At the end of ME2, how did you deal with the cerberus order to capture the collector ship instead of destroying it?

Myself, being a paragon of heroic dimensions, I blew it up, of course, but the reason wasn't any of those I could choose.

Basically: Repeatedly, the theme in Mass Effect is this: Technology shapes society. Two main examples:
1: Mass Relays and the Citadel leads to how galactic society forms into a shape more easily conquered by the reapers.
2: Krogen + space technology = the Krogen wars.

And I think my Shepard would not want reaper indoctrination technology in the hands of Cerberus, or live in the kind of society that would create. 


Well I had two replays, one with preserving and one with not preserving the base. But I think I can most identify with not preserving it because we do not know whether the technology could have some kind of an indoctrination effect that Cerberus could not control.

I really really hope that in ME3 it is possible for the Reapers to win and destroy everything... That would be so cool.

#5
badrobot2

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Even though I was playing as a paragon, I kept the base because I thought it might be useful later.

#6
Heimdall

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If I could have given it to say the alliance, I would have. But I just don't trust TIM or Cerberus and have a feeling that something horrible will happen to whatever research team they send...



...That kind of thing DOES tend to happen...

#7
Landline

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I gave the base to TIM because we need every edge we can get against the Reapers.



It took the entire Citadel fleet to take on one reaper, and they only managed to destroy it after you stun it by killing the Saren monster and drop its shields.



We simply do not have the tech needed to fight a fleet of them.



That and I like TIM.

#8
Kyria Nyriese

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I'm on my 3rd play through, the first two were Paragon Shepards, and I blew the base, the current one is Neutral/Renegade, however, I have every intention of blowing the base.



I cannot stand TIM

I cannot stand Cerberus



I hate the fact that because of Cerberus and TIM, my Shepards keep loosing people they care about.



Just my 2 creds worth.

#9
Michoss

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If the Alliance, Citadel or even Ah-Yes-Reapers-Turian asked me to keep it, i would. But NOT FOR CERBERUS. I never trusted them.

#10
Barquiel

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I destroyed the base.



- Shepard gets the reaper data anyway (EDI scanned the base)

- I don't trust TIM

- every squadmate thinks it's a bad idea to keep the base...even the Cerberus loyalist ;)

#11
MRD13

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I gave TIM the base, even though I'm paragon, simply because I feel we would have a better chance fighting the reapers with all the technology there.

Also if you blow up the base, you also destroy all those ancient ships, and for all we know they could have some interesting information on them.

#12
Biotic_Warlock

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I saved the council in ME1, i thought the exitence of them was more important then saving the lives of many humans, the council is the heart of every alien race in existance, even though they can be a little skeptical, but an all human council sounds wrong to me.



At the end of ME2, i destroyed the collector base, i didnt trust cerberus, knowing how they are pro-human, and i don't trust cerberus not to be making their own reaper to make humanity come top, i'm more of the equal rights ppl.

#13
Vendrac

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On my "main", which is mostly paragon with some renegade thrown in, I'll always opt to destroy it.



1. I still don't trust the Illusive Man and whatever true motives he has. Right now he knows that it will most likely take a galactic-wide effort to stop the Reapers once and for all, but he also doesn't want to rely on aliens. I've no doubt that very bad times would be coming to non-humans if Cerberus was left with that kind of tech. That's my primary reason.



2. As the derelict reaper showed us, fooling around with indoctrination is just asking to get burned. Maybe it can be controlled or blocked somehow but we'll have to wait and see for a definitive answer. I doubt it's worth the risk.


#14
Vendrac

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Whoops double post.  I'll also add that I'm not sure trying to fight fire with fire against the Reapers would even help all that much. The Thanix cannon was based on Sovereigns main weapon, and it was effective verses the Collector ship, but a fully functional Reaper is another matter.

Modifié par Vendrac, 20 février 2010 - 12:31 .


#15
Johannicus

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I have 3 concept chars who handles it all diffrent.



My Paragon shep helped the heretic Geth find the old way and destroyed the reaper base.

1. Because he belived everyone deserves a second chance

2. TiM got more than 2 chances and still just used Shep for his own needs, NO way I would let him have reaper tech, especially since TiM seems to be enhanced with computer parts. Dont want TiM to turn into a Reaper puppet with all the knowledge he seem to have.



My bad guy/Cerberus supporter killed the H-Geth and kept base.

1. He agreed with TiM that it could be useful

2. He trust TiM knows what he is doing in the long run..



My Neutral shep helped the H-Geth find their way back and kept the base

1. Both serve the mission to stop the reapers. The mission comes first then personal feelings.

2. She was ordered to do so by a person with superior knowledge.

3. She even sent the Cerberus agents intel back to Cerberus because thats what the mission was.

#16
GenericPlayer2

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I have kept the base in one or two playthroughs, but normally I destroy it because:



1. TIM is ruthless liar - I cannot trust him.



2. TIM never levels with me about what is actually going on. He manipulates the Alliance into putting Ash/Kaidan somewhere on a hunch the collectors will attack. He does not tell me the collectors are laying a trap for me. He is secretive about everything.



3. By the end of the game I have a very strong feeling that Cerberus has its own agenda, this whole crap about saving humanity or putting humans first is nothing more than a recruitment slogan. Pure ambition that remains unchecked by any sense of morality.



4. Every single time TIM has tried to study or adapt Alien technology, it has resulted in disaster. In ME1 we have Rachni, Thorian Creeper and husk expirements. In ME2 we see the fiasco of studying a dead reaper, and the folly of installing reaper tech on the Normandy. Sure it turned out fine in the end, but that is because Shepard was there to take control of the situation and clean up the mess.



In the end if TIM had met me in person, if he had cooperated with me instead of using me as a Pawn, I might have been more inclined to listen to him in the end.

#17
Jonathan Shepard

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badrobot2 wrote...

Even though I was playing as a paragon, I kept the base because I thought it might be useful later.

This. It just makes so much more sense. And if TIM gets outta control, Miranda knows where he is, so we'll just hunt him down and kill him. I have a feeling you may have to do so eventually... 

#18
Shazzie

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I blew up the Collector ship and I will always blow it up, regardless of Paragon or Renegade. I do NOT want 'How to Build a Reaper' and 'Reaper Indoctrination 101' to get into Cerberus hands- or, heck, ANYONE'S hands, but especially not in the hands of the group that ruthlessly uses up humans in its machinations to make sure humans are at the top- and its at the top of humans. Even if Cerberus really isn't power-hungry, and only wants The Best For Humanity, that tech would still be used in horrifying ways to meet Cerberus' goals, and I simply can't ever be Renegade enough to condone that.

#19
dantesfire10

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My first playthrough as Renegade. Decided to be down with Cerberus and kept the base

Second, Paragon. Hated TIM and blew it up.

Third, Renegade. Just hated everyone and blew it up.

#20
Anthropophobic

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I blew it up because I wanted to go the paragon route. Plus, I didn't really get what was going on at the time. Glad I did it, because the Illusive Man later admitted that he wanted to use it to make humanity super strong, basically (I think... might be remembering the conversation wrong).

I was reaaally tempted to keep the ship, though, because Garrus recommended it, and I love Garrus.

Modifié par Anthropophobic, 20 février 2010 - 12:58 .


#21
Aaren J

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Blew it up. Fooling around with things you don't understand is a baaaaaaaaaaaaaaaad idea. My Shep remembered Cerberus' experiments from ME1 and decided she couldn't trust TIM.

#22
Legbiter

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Destroyed the Collector base. Science teams will either get husked or Cerberus will start juicing humans just as enthusiastically as the Collectors were. Plus, I can totally see TIM taking an interest in some Reaper artifact and spending hours in his office staring at it silently trying to "listen" in...

#23
AntWrig

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MRD13 wrote...

I gave TIM the base, even though I'm paragon, simply because I feel we would have a better chance fighting the reapers with all the technology there.
Also if you blow up the base, you also destroy all those ancient ships, and for all we know they could have some interesting information on them.

Very good point regarding the ancient ships. I never thought about that one.

#24
Haasth

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I made a poll about this earlier... and... well I'll quote my own thoughts on the subject (I wrote this in another thread a while back http://social.biowar...4629/blog/2475/):

I thus far have completed the game three times. Once with a Paragon Engineer, once with a Paragon Sentinel and once with a Paragon and mostly rushed Soldier (Just wanted to give the LMG a go really). That said I have about 8 Paragon characters in total. No renegades thus far. 

Mass Effect 2 - in conjunction with Mass Effect 1, thank you save game editor - offers a lot of different variables for me to play with making continuously going for paragon not boring at all (Note: I lean more to neutrality than paragon... I make some calculator decisions from time to time and such.. and generally do not always go for the compassionate choices, varies from Shepard to Shepard). To get to my point... I completed the game mere hours ago with my Soldier (Still don't like that class) and did a few things I hadn't done before... one of them was romancing Miranda, another big one was keeping the Collector Base intact... After doing so - and I expected it to be fully Renegade from what I have been hearing - I came to the conclusion that it made it more difficult for me on other playthroughs.
I'm kind of settling for one of my 'main' playthroughs with my current Infiltrator and after seeing the 'leave the base intact' choice... I quite liked that one too. 

Basically this is what it comes down to, from my point of view:
Destroy the base:- Cerberus, or I should say TIM, cuts ties with you. He is at the very least pissed off. - Cerberus will not be able to continue studies and the likes on the Collector and Reaper technology.- All your squad members agree that it was the right decisions. Every single one.

Moral point of view: Experiments and technology is unethical and needs to be destroyed. Giving Cerberus this opportunity could lead to some serious ramifications that are not worth the chance. 

Leave the base intact:- Highly advanced technological upgrades for humanity. Could increase chances of survival against the Reapers.- Technology in hands of Cerberus. Could backfire incredibly. Especially with keeping in mind what TIM is doing in the upcoming novel.- All your squad members disagree. For example Miranda ponders if what 'we' did was the right choice or not... otherwise she will clearly say that 'we did the right thing'. - You can fully keep Cerberus on your good side... You can also slightly ****** TIM and tell him that he better use it for good or he'll pay for it. More or less.

Moral point of view: You're giving the base to a terrorist group in hopes for advanced technology. The fallen have not died in vain and something good may or may not come from this.

BioWare seems to lean more to the 'destroy the base' type of thing. Personally I think the 'highly advanced technology' makes it really interesting and I am unsure on what to go for next time... Leaving the base intact really sounds like something I would personally choose for though... even if I know that it would fall into the hands of a rather sinister organization... I would probably not pass the scientific chances aside. 

If only we could hand the base to the Alliance/Council instead... If only...

Modifié par Haasth, 20 février 2010 - 01:07 .


#25
Alamar2078

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I have destroyed the base in every paragon walkthrough because:



-- I'm not sure how far I trust TIM. Specifically TIM doesn't mind genetic engineering to improve the species so I don't want him to get any Borgish or similar ideas



-- As mentioned before that tech tends to turn you evil so avoiding it is a good idea



-- It's not around if the Reapers want to reconquer that area





On the other hand my Renegade is an Earth Firster and while they have reservations they believe that humans controlling that tech / base is the best bet for everyone [esp. humans]