The ending. Why did you choose what you did?
#26
Posté 20 février 2010 - 01:10
I do not trust TIM at all. Not even a little. He cannot be trusted. He kept secrets and endangered the team way too much in ME2. He does not care about Shepards team, just Shepard and what you can do for him. I loved destroying the base and telling him I worked for myself now and then running off with the ship he built. I sincerely hope TIM meets a bad end in ME3 at the hands of my Shepard.
#27
Posté 20 février 2010 - 01:14
Legbiter wrote...
Destroyed the Collector base. Science teams will either get husked or Cerberus will start juicing humans just as enthusiastically as the Collectors were. Plus, I can totally see TIM taking an interest in some Reaper artifact and spending hours in his office staring at it silently trying to "listen" in...
Pretty much sums up my feelings..............+ I just like blowin' stuff up ;-)
#28
Posté 20 février 2010 - 01:25
Plus, my Shep is'Captain Mal' protective/loyal to his crew; i.e. he has never forgiven Cerberus for what happened on Akuze, and was just waiting for the right moment to screw TIM over.
#29
Posté 20 février 2010 - 01:38
#30
Posté 20 février 2010 - 02:04
#31
Posté 20 février 2010 - 02:15
On my second playthrough again with a Paragon I blew that base Sky High as Shepard just couldn't trust TIM. Plus the explosion was pretty cool and who doesn't like blowing **** up.
#32
Posté 20 février 2010 - 02:18
I don't agree with Cerberus's ideals but I think we'll need all the help we can get (and since the Alliance and Council are completely useless, that help will have to come from Cerberus).
Also the historian in me simply could not destroy all those lost ships/data/tech and whatnot.
My friend is very much a paragon, she also does not agree with Cerberus's morals, she still kept the base. (I was so proud)
#33
Posté 20 février 2010 - 02:28
So, although I'm perfectly aware that everything will turn out all sunshine and roses if you destroy the base since Bioware isn't going to screw paragon players, my Shepard, who is about 65% renegade 35% paragon, decided to save the base for TiM.
This is because we need all the advanced tech we can, and it's better for humanity to benefit from it rather than nobody benefit from it.
#34
Posté 20 février 2010 - 02:29
My renegade Shep will most likely destroy it too. If she can't have it all for herself, the no one can have it.
#35
Posté 20 février 2010 - 02:32
Keeping it seemed evil, and evil is live spelled backwards.
#36
Posté 20 février 2010 - 02:39
who says theyre evil? theyre our salvation, while the galactic council is leading us to destruction...
#37
Posté 20 février 2010 - 02:41
#38
Posté 20 février 2010 - 02:41
#39
Posté 20 février 2010 - 02:55
GenericPlayer2 wrote...
I have kept the base in one or two playthroughs, but normally I destroy it because:
1. TIM is ruthless liar - I cannot trust him.
2. TIM never levels with me about what is actually going on. He manipulates the Alliance into putting Ash/Kaidan somewhere on a hunch the collectors will attack. He does not tell me the collectors are laying a trap for me. He is secretive about everything.
3. By the end of the game I have a very strong feeling that Cerberus has its own agenda, this whole crap about saving humanity or putting humans first is nothing more than a recruitment slogan. Pure ambition that remains unchecked by any sense of morality.
4. Every single time TIM has tried to study or adapt Alien technology, it has resulted in disaster. In ME1 we have Rachni, Thorian Creeper and husk expirements. In ME2 we see the fiasco of studying a dead reaper, and the folly of installing reaper tech on the Normandy. Sure it turned out fine in the end, but that is because Shepard was there to take control of the situation and clean up the mess.
In the end if TIM had met me in person, if he had cooperated with me instead of using me as a Pawn, I might have been more inclined to listen to him in the end.
1. He's actually not a liar actually. At the most his lies are lies of omission where he doesn't mention something to you.
2. I never bought some of the Illusive Man's crap about wanting you there first and the like on Horizon for example. Horizon probably would've turned out different if the alliance was notified as Shepard was on his/her way.
3. I don't think it's a recruitment slogan. He means what he says. At the end he thinks we should be the dominant species in the galaxy over all the others and thinks we should do whatever it takes to get to that point. Hell, all my Shepards regardless of alignment think it's a good goal to defend humanity/lpromote human interests but he wouldn't take it as far as the Illusive Man has or would do things differently.
4. Exactly why I pretty much always destroy the base even on my renegade playthroughs. Even if I could agree with some of their experiments, Cerberus seems to be horrible at containing the situation when things go wrong with their experiments. If Shepard wasn't there to clean up in ME1, the feral rachni and thorian creepers might've became a bigger problem.
I do wish there was an option to give the base to the citadel/alliance though. Would've made alot more sense and screw the Ilusive Man's plans as well but I can understand it because Cerberus would probably get to the base first and strip it bare by the time the Alliance or Council got off their butts and sent a fleet there to secure it.
#40
Posté 20 février 2010 - 03:15
Unfortunately (or maybe fortunately), I ended up deciding once again to blow the place up at the end of my second run. Why? At the end of my second run, I beat the final boss with Jack in my group. When I went to initially plant the bomb and the Illusive Man told me not to do it, I initially said "Hmm, okay, maybe that's not a bad idea." It was at this point when Jack looked at me and said something along the lines of "Hey, this guy just uses people! You're just a tool to him! Don't do it." Now, if someone like Jack (who doesn't really follow a moral compass all that much) has a problem with it, then I'm willing to bet that there is indeed something REALLY wrong with the idea. So.... I torched the place, and honestly I can't say I really feel bad about it.
Modifié par gneissguy2003, 20 février 2010 - 03:16 .
#41
Posté 20 février 2010 - 05:13
We know Reapers are superships that can wipe out 50 or more council ships
We know thousands of Reapers exist
We know we are still dependant on Reaper technology we do not understand(mass relays)
But most importantly We know that despite superior weaponry the Reapers primary weapon is indoctrination. It is noted in the game the Reapers control people and get them to betray the organics even after the intitial attack to weaken defenses and snitch out hiding places. Thousands of Reapers could hit and run on out of the way colonies and ships for decades, indoctrinating the people and using them to infiltrate defenses. No one knows how indoctrination works or how to defend against it. It makes sense to make an attempt to understand how a Reaper works and is made on a fundamental level. Reapers used a fundamental understanding of Geth to indoctrinate them, and an understading of reaper core functions could help defeat them. It might even have info on relays.
There are really only 2 reasons I've seen that make sense to blow it up. 1 is that it could be a trap to get organics to try and exploit a specific tactic or strategy that will blow up in their face, but there is so much there that many options and variables should make guessing how they will all be used difficult if not impossible(assuming it was a trap). 2 is that the Reapers could return and use it as a base, although why they would care specifically about that particular area and making one more Reaper is beyond me since they are themselves giant ships.
Who cares what TIM might do with it, you know the Reapers will definately use the technology against you. Blowing it puts you in the exact same position as the Protheans minus the understanding of how to make relays. It will just take the Reapers longer to get there as they cruise through the void. They could still mind control, they can still blow everyone to hell, they can still somehow shut down relays.
Oh I forgot to mention, EDI used Reaper technology fantasicaly to defend the Normandy from cyber attack, and apparently parts of Sovereign make up the new Normandy, so its already been helpful.
Modifié par PooPoomonster, 20 février 2010 - 05:17 .
#42
Posté 20 février 2010 - 03:23
It is folly to presume you can turn the power of the Warp against itself, left alone without paying the price. Anyone who plays Warhammer 40k knows that. : P So there you have it - a principle. With pure hearts and fierce souls shall we defeat them, not with technology that corrupts and enslaves us to the will of the enemy.
#43
Posté 20 février 2010 - 03:52
Of the characters who choose to keep it, one does so because he is my despicably evil character who always chooses the lower-right dialog choice. The other does so because he is generally Paragon, but makes "we'll do what we must" decisions in the clutch. (This actually hilariously bit him in the arse, as he certainly would've preferred to keep Spectre status, but wasn't able to because he let the Council die and appointed Udina at the end of ME1, who doesn't invite you back. I imagine things will not go well for him in ME3, either.)
Incidentally, while the paragon ending of ME2 feels believable and satisfying, the renegade ending (in which TIM is portrayed as quite clearly villainous) leaves me wondering more about what happens next in ME3.
#44
Posté 20 février 2010 - 05:46
#45
Posté 20 février 2010 - 05:47
Illusive man just annoyed me I suppose.
#46
Posté 20 février 2010 - 06:10
The mission was to stop the collectors. So completely destroying their base seemed like a good idea.
Also I did not want to take chances that something would go wrong at the end. Like my team being destroyed and then the collectors being able to use the base again.
#47
Posté 20 février 2010 - 06:22
If TIM decide to use that technology against other aliens i will kick his but.
Modifié par MegaMass_2000, 20 février 2010 - 06:23 .





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