Devos wrote...
Yet this isn't universally true. Armatures,
Colossi, the tougher Geth, Creepers, none use immunity, they don't have
particularly high damage reductions, but they all have fairly chunky
health bars.
Umm... are we playing the same game?
Creepers have like 90% damage resistance on insanity. They practiaclly have permanet immunity built in. You can blast them
10 times with a shotgun at point blank. The entire Feros Creeper run is
all about managing your heat so you don't get cought with 4 Creepers up
close and pukeing on you. Armatures and Colossi are very resiliant too.
On Virmire at level 55 on insanity, I used Wrex and Tali both with
shotguns (level X, non Spectre) along with my own shotgun (Specter X) at
point blank range with tungsten rounds while perpetually sabotaging and
lifting the Colossus, and they still take a good 15+ shots from all three shooters after shields
are down.
Even non-immune Krogan take enough
punishment for the extra DPS to matter. Why sabotage an immunity user?
They're usually merc types which means they switch weapons, if you want
to wait it out, immunity works better.
I can take down a
non-immune krogan on insanity within seconds with a pistol without
marksman. They are weak without immunity. Like I said, even with weak
low level character and guns, I can dispatch the Therum krogan in about 5
seconds at the outset of the fight if I have enough powers to keep him
off his feet while sabotaging the geth. I also sabotage immune mercs
with shotguns when 3 of them charge my group blasting and you can only
put down one at a time anyway. Get them off that damn shotgun and they
start backing off while you pin one and finish him off.
I find soldiers the fastest boot strapping class. At 16 the soldier can
have 40 seconds of immunity, AR at 7, advanced AB and their bonus talent
at 12.
Take that level 16 soldier to a merc outpost. 40
seconds of immunity will keep you alive while you get charged by 4 or 5
equally unkillable immunity mercs in pairs. Even with adrenaline, you
aren't nearly prema immune enough to out last them. The only saving
grace there would be if you maxxed singularity, buecause youre level 16
squad won't be able to control the mercs. I've done exatly this, and
it's a nightmare. Control is much more feasible and far less risky.
And
other classes are better off? Characters that have bonus singularity
can drop them off the map to kill them, ironically adepts won't have
that option since it's unlikely they will have unlocked it, same with
lift. Other than singularity the one ability that makes that fight easy
is the ability to site a sniper rifle even with no points in the
tallent. Despite the massive wobble they are close enough to be easy to
hit and it takes big chunks out their health. Singularity Soldier has
both and AB.
Yes other classes are better off. Firstly,
any class can take bonus singularity or lift which will make that fight
easier. Secondly, the assasins have good immunity on insanity even at
that low level and a poorly developed sniper skill might take chunks
when they aren't immune, but you won't have many shots to do so and they
run around like chickens. They also rush'n'retreat with shotguns so you
can't just take cover and pick them off even if you could do enough
damage in the un-immune window. Even if you can't flip these buggers
over the ledge, control powers will keep one from shotgunning your
backside so you can exploit the other one. Plus, at this level grenades
are usseful. They will probably do as much damage as your weapons, they kock them down if you use HX, and anyone can use them. Once I get one cornered, I just grenade the hell
out of him so I can save my throws for his buddy when he charges.
I really feel like you are describing a hardcore difficulty game, a level 50+ insanity game, or you are simply light years better than I am at the game. Insanity bumps up enemy damage resistance to a ridiculous degree. So while the soldier dps is still worth something against the regulars and snipers and such, all the hardest fights revolve around ridiculous damage resistance enemies. They aren't however particularly resistance to powers. So while powers stay equally effective more or less across the board, you're dps bonus as a soldier get whittled way down.on insanity.
Anyway these posts are getting to long and I doubt out back and forth is helping the OP at this point.
Modifié par Karstedt, 21 février 2010 - 09:08 .