Awakening Q&A: February 19, 2010
#376
Posté 22 février 2010 - 08:13
#377
Posté 22 février 2010 - 09:06
cmessaz wrote...
They take out all the characters, don't support their own download content, say that you can ressurect your dead warden with no apparant explanation as to how it happened, and among the minor things, they got rid of the romances, these things are part of the game! I have said before that this may be a good game, but it doesn't sound like it will flow well with origins as far as story goes. My thinking again is that they should have slapped a new title on it and called it a different game. They could make 20 bucks more a pop that way. I don't try to make people angry in these forums, I'm expressing my concerns as many others are as well. If I am proven wrong then I will be overjoyed. I love Dragon Age, it is one of my favorite games and would hate to see the story that I play through lost, which to me sounds like what MAY happen. I have already purchased the thing, so I will find out on the 16th.
I think that is a huge part of it though 1 people tend to not like change especially in something they love so much 2 no one wants to lose things they had in the first game still kind of counts as the change part but what ever. lol.
I for one will miss the romances but not as much as you from the sounds of it & as I said I hope & am pretty sure Awakening will be more fast paced to keep our minds off that. 1 of my characters sacrifices everything for Ferelden including not killing the High Dragon just to keep such a rare & wonderful create around a littel bit longer. Romance just seems very selfish in Awakening with this brand new & very urgentt threat to Thedas.
I still completely agree with you that we should get our DLC content. I understand that it would cause us to lose content since they'd have to spend resources on implementing our DLC into the expansion BUT we paid money for it & should get to have it for those first few levels. I would love to have the kings armor but oh well b/c honestly Awakening looks so amazing I doubt I'll remember any of these minor issues once I start playing. The only game breaking issue for me personally is that I am a huge mod person. I'm currently running 23 mods & i hope my major 5 are supported shortly after the expansion is released or I probably won't play it at all or until the mods work. lol
#378
Posté 22 février 2010 - 11:03
- DLC not built in such way...
Jesu christ , dont you plan ahead? do you just release stuff? so when you did all the small dlc´s you never consider that it would be good if they matched with "Awakening"?
Really strange.
-Oghren a lot of folks loved him...
Yes and alot more was annoyed buy him, tell it like it is, you didnt have time to get the other voiceactors back or you didnt want to spen the cost.
Really bad decision imho.
-Gear up, its a good idea...
Yeah, well it would have been alot easier if we could keep the stuff we already paid for, especially since the guy playing awakening said that there where alot of tough fights right in the beginning.
-New Romances, not all stories need to have romances...
No but you kind of built the first game around it and now abandon it, seems like another cop out.
You óculd have taken more time and designed the new NPC´s that way if you wanted, instead you took the easy , quick road.
-Dog, still out there...
Yes , no comment but i look forward reading about what the explanation to why he isnt in "Awakening"
To me all this still sounds like something hashed out in a hurry and your statement has not made a believer out of me.
#379
Posté 22 février 2010 - 11:26
#380
Posté 22 février 2010 - 12:02
#381
Posté 22 février 2010 - 01:04
There's not really any logical flow from DA:O to Awakening, aside from your PC and maybe one or two old friends might drop in. MAYBE. People who decided to come with you in DA:O just decide they don't want to hang around with you any more
It just seems like it should be worked as a seperate game, not an EP. All the glitches and weirdness in the console game makes me a little skeptical about how this EP is going to tag on anyway.
Modifié par Huojin, 22 février 2010 - 01:07 .
#382
Posté 22 février 2010 - 01:25
#383
Posté 22 février 2010 - 01:31
Huojin wrote...
it's not really an expansion if it doesn't follow on from the original game though, is it?
There's not really any logical flow from DA:O to Awakening, aside from your PC and maybe one or two old friends might drop in. MAYBE. People who decided to come with you in DA:O just decide they don't want to hang around with you any more
It just seems like it should be worked as a seperate game, not an EP. All the glitches and weirdness in the console game makes me a little skeptical about how this EP is going to tag on anyway.
And this is what the designers/writers dont't get - or do get but dont give a **** (probably the latter) - this is the first bioware game I cancelled a preorder on, but the more that comes out the better I feel about that decision
#384
Posté 22 février 2010 - 01:38
Huojin wrote...
it's not really an expansion if it doesn't follow on from the original game though, is it?
There's not really any logical flow from DA:O to Awakening, aside from your PC and maybe one or two old friends might drop in. MAYBE. People who decided to come with you in DA:O just decide they don't want to hang around with you any more
It just seems like it should be worked as a seperate game, not an EP. All the glitches and weirdness in the console game makes me a little skeptical about how this EP is going to tag on anyway.
The "logical flow" of Origins to Awakening isn't chracter driven (although your PC can bridge that gap) but plot driven. The events in Awakening happen to demand that you go down one path and your old companions go down others; maybe to converge at a later time, maybe not. It's a bit like The Stolen Throne v. The Calling. Just because there's only one main character shared between them doesn't mean that The Calling fails as a continuation of the story told in The Stolen Throne.
When I began playing Origins, I was not attached to anyone. Now that I've played it several times I'm attached to all of the companions (except Wynne, maybe). However, them not being in Awakening does not nullify my appreciation for their characterizations, nor will it make me less likely to enjoy the new companions. If anything, I'm very excited to get to know them all and look forward to those moments of discovery that made Origins amazing.
Modifié par SurelyForth, 22 février 2010 - 01:45 .
#385
Posté 22 février 2010 - 01:42
#386
Posté 22 février 2010 - 01:45
Personally, in an expansion pack I want plenty of new content. Like they said before, I don't want to play Origins again with some minor differences in detail. The Origins characters were great, but there's only so much more you can expand on, or work around when you're writing new material for them. With new companions, you are freed creatively to tie them into the story so they matter, so that their only reason for being there is not because "Well, we knew each other some time back and I'm unable to find anything better to do." That makes for weak storytelling, if you ask me.
Your character is a Grey Warden, ignoring the Darkspawn isn't something you can easily do. Yes, I know, you wanted the expansion pack to be shoe-shopping with Leilana in Val Royeaux and buy some new doggy sweaters for the Mabari. But that's not what a Grey Warden does, and nowhere in Origins did I see a workable option to not be a Grey Warden. All is not well in Thedas, and rather than gallivanting about with your old buddies, you've got a job to do, and only Oghren had business where you ended up going.
You beat the Blight, and many of your companions who happen to not be Grey Wardens (Apart from Alistair, who is either busy filling a coffin, being a King or in prison) didn't feel it was in their best interest to run after you chasing down individual darkspawn rather than finally taking a break from standing constantly at the brink of death or taking care of their duties. Completely understandable. I'd get tired of people trying to poke me with sharp objects too, after a time.
Modifié par xXDWARFAREXx, 22 février 2010 - 01:46 .
#387
Posté 22 février 2010 - 01:48
You beat the Blight, and many of your companions who happen to not be Grey Wardens (Apart from Alistair, who is either busy filling a coffin, being a King or in prison) didn't feel it was in their best interest to run after you chasing down individual darkspawn rather than finally taking a break from standing constantly at the brink of death or taking care of their duties. Completely understandable. I'd get tired of people trying to poke me with sharp objects too, after a time.
He could also be re-building the Wardens (which is where he defaults if he's not king, killed or wandering drunk), but even then he could be functioning in a totally separate role from the Warden- like straight-up recruitment or training.
#388
Posté 22 février 2010 - 01:52
#389
Posté 22 février 2010 - 01:52
xXDWARFAREXx wrote...
Wow, people are getting worked up already about how the story of a game they haven't played doesn't fit.
Personally, in an expansion pack I want plenty of new content. Like they said before, I don't want to play Origins again with some minor differences in detail. The Origins characters were great, but there's only so much more you can expand on, or work around when you're writing new material for them. With new companions, you are freed creatively to tie them into the story so they matter, so that their only reason for being there is not because "Well, we knew each other some time back and I'm unable to find anything better to do." That makes for weak storytelling, if you ask me.
Your character is a Grey Warden, ignoring the Darkspawn isn't something you can easily do. Yes, I know, you wanted the expansion pack to be shoe-shopping with Leilana in Val Royeaux and buy some new doggy sweaters for the Mabari. But that's not what a Grey Warden does, and nowhere in Origins did I see a workable option to not be a Grey Warden. All is not well in Thedas, and rather than gallivanting about with your old buddies, you've got a job to do, and only Oghren had business where you ended up going.
You beat the Blight, and many of your companions who happen to not be Grey Wardens (Apart from Alistair, who is either busy filling a coffin, being a King or in prison) didn't feel it was in their best interest to run after you chasing down individual darkspawn rather than finally taking a break from standing constantly at the brink of death or taking care of their duties. Completely understandable. I'd get tired of people trying to poke me with sharp objects too, after a time.
except that in MOST endings either zev or leiliana are actually commmitted to traveling with you, then ONLY A FEW MONTHS later they magically are not - nor for that matter is my 100% loyal dog - but oghren who just retired from adventuring is suddenly back in business (guess he is the dragon age brett favre)
#390
Posté 22 février 2010 - 02:05
another play through i did the mage origin (including blood magic),did not do the ritual, romanced leiliana, freinds with sten, had dog as a loyal companion, loghain made the sacrifice, allistair and anora on throne (with allistair pissed at me), and wynne left after I destroyed ashes - my ending has leiliana traveling with me and still in romance (bard not chantry), zev traveling with me, wynne gone, sten gone, and oghren retired with his bar girl. Yet again ONLY several months later leiliana is gone, dog is gone, zev is gone, wynne is back, oghren is unretired and allistair is apperantly no longer mad at me - again no continuity
#391
Posté 22 février 2010 - 02:08
shedevil3001 wrote...
many people who played probably ones that romanced alistair including myself if you kept him as a grey warden not as king it says he remains by your side so he sounded like the more obvious choice of returning companion so i guess people are just frustrated and dissapointed and cant understand why hes not with them when they got the ending saying he never leaves your side
I think the epilogues are what are throwing people off in a big way, because they do say one thing and the details we've gotten so far from Awakening contradict them somewhat. However, it's entirely possible that the epilogues are meant to be closure for Origins and, if you never play another Dragon Age game again, that's your ending. If you carry on with the story, however, circumstances will change and the ending you thought you had is delayed or undone.
Personally, I am ok with the epilogues being ultimately meaningless or "guidelines" because I'm a sucker for a well-drawn story, even if it does undo whatever fragile happiness my PC's thought they had captured.
Modifié par SurelyForth, 22 février 2010 - 02:13 .
#392
Posté 22 février 2010 - 02:10
So perhaps we all need to..(including me) realize this is a period of change, of new things.
Most folks don't like change, some adapt..some refuse.
#393
Posté 22 février 2010 - 02:17
#394
Posté 22 février 2010 - 02:20
Dragon Age1103 wrote...
Ahisgewaya wrote...
Dragon Age1103 wrote...
This is an expansion designed to expand on the story of origins adding more plot & new experiences, why don't you just keep playing origins if you don't want anything to change? I know ppl don't like change but if we keep the same armor, companions, weapons, game options, then you're paying for nothing. We already know all there is to about our companions & we've seen all we can in origins. This is supposed to be a new experience offering new content not selling us a $40 expansion with 80% of the content recycled.
GOD I AM SO SICK OF IDIOTS SAYING CRAP LIKE THIS! IT HAS NOTHING TO DO WITH POWER LEVEL GET THAT
THROUGH YOUR THICK HEAD! IT"S A ROLE PLAYING GAME! WHEN WE FIND THE SWORD OF OUR MENTOR WHO DIED SAVING THE WORLD WE WANT TO KEEP THE
SWORD AT LEAST IN OUR INVENTORY! GOOD GOD!
haha reading is really hard for you huh. haha way to make yourself look good there super-reader!
Okay..lets all back up a bit..remember its a game and try not to get upset.
Dragon, what he's saying is...here's an example: Say it was your father that died on the field of battle...k?
You are determined to go back there and at least reclaim his belongings, and lay him to rest properly..thats how the story goes.
Now once you get that part all done, are you just going to toss those items in the garbage heap, or are you going to attempt to put them somewhere significant (another beef of mine we can't display special items...)
And save them for posterity...because you loved and respected that person?
Thats roleplay...thats what people are talking about when they say they want to keep the items from the RTO dlc because..they are special. Not because they are overpowered...because they certainly aren't.
Hope that clears that up.
#395
Posté 22 février 2010 - 02:26
shedevil3001 wrote...
i just wish that the choices i made mattered as i sat really thinking about them and chose the best possible choices for my female human noble and it just seems like its all in vein which is hugely dissapointing as the dao was supposed to be a choices and there consuquences franchise but everything seems to be exactly the opposit which to me seems a bit stupid i created my warden gave her a look that i'm fairly happy with developed her character and personality the way i wanted her to be and now its all been waved so to speak its frustrating more than anything
I know exactly how you feel...and btw just because I am not talking about my beef with the Ultimate Sacrifice ending..doesn't mean I am happy with whats happened there...just means I am STILL waiting for a response on this particular scenario, before I move on.
Otherwise there are things I will tolerate for the sake of seeing new areas, new people. Still don't like Oghren..but hey ..personality clash. I've known people like that in real life, didn't appreciate their gross behaviour, let them know exactly how I felt about it and moved on. hehehe
#396
Posté 22 février 2010 - 02:28
#397
Posté 22 février 2010 - 02:38
HagSpawn wrote...
What the...oh that is IT! I'm re-doing my noble ending and killing off Alistair
If my power hungry noble with a bastard streak that pales Anoras can NOT be Queen then he gets ditto bugger all too!
This made me laugh
And when you think about it..Anora was a commoner, by marrying into royalty..it doesn't make you any more royal than you were before. I think.
But her and her father, I guess thought they were going to overthrow the true royal line and insert themselves and their heirs.
I don't agree with that at all..and it will never happen in MY story endings.
Anora comes off as.."well I am a better administrator so therefore I should remain Queen" (she was not actually queen however..Queen-consort wouldn't be the same thing ..far as I know.) And I found her attitude towards the dead Cailan..rather disrespectful. She also doesn't seem to be in mourning for him either, which is something that should take place.....in an obvious way.
#398
Posté 22 février 2010 - 02:52
#399
Posté 22 février 2010 - 02:52
Proposition_Joe wrote...
An an announcement is always good, so thank you for that , however it adds very little to what already been said.
- DLC not built in such way...
Jesu christ , dont you plan ahead? do you just release stuff? so when you did all the small dlc´s you never consider that it would be good if they matched with "Awakening"?
Really strange.
-Oghren a lot of folks loved him...
Yes and alot more was annoyed buy him, tell it like it is, you didnt have time to get the other voiceactors back or you didnt want to spen the cost.
Really bad decision imho.
-Gear up, its a good idea...
Yeah, well it would have been alot easier if we could keep the stuff we already paid for, especially since the guy playing awakening said that there where alot of tough fights right in the beginning.
-New Romances, not all stories need to have romances...
No but you kind of built the first game around it and now abandon it, seems like another cop out.
You óculd have taken more time and designed the new NPC´s that way if you wanted, instead you took the easy , quick road.
-Dog, still out there...
Yes , no comment but i look forward reading about what the explanation to why he isnt in "Awakening"
To me all this still sounds like something hashed out in a hurry and your statement has not made a believer out of me.
Exactly.
#400
Posté 22 février 2010 - 03:01
1. They wanted to tell a NEW story. That’s great. Problem is that if they only gave you the option to play a new character unconnected to DA:O sales would not have been as strong as if they gave you the option to import … so importing is allowed.
However while you can tell a “new” story with a “new” main character, if you leave out too many of the connections to the previous story then importing your character begins to make little sense. Really that’s the crux of the problem. If you allow DA:O Wardens then you have to make the effort to tie back into the old story as much as you can. This is obviously going to take a lot of effort and potentially crimp what you can do with the new story, but still, it still the right thing to do if you are going to build on the DA:O Warden’s tale.
So in an effort to save money and preserve artistic freedom everything in Awakenings is “new.” Only one DA:O NPC is written into the new game, and it’s not one of the ones that most players are likely to have connected with that much. As a customer I feel like someone has tried to swindle me. You can’t sell a game as being an expansion that’s a continuation of a character’s story without expecting that baggage. If you want the “new” story, fine. Make a new story. However don’t “expand” my existing Warden’s story so nonsensically without expecting lots of disappointment and anger.
2. I also think that the “not every story has to have a romance” sentiment expressed in the OP is true … but it also shows either a severe lack of understanding of their player-base or intent to fraud. Romance is a big part of what made DA:O sell and kept it popular through multiple play-throughs. Some folks play DA:O almost exclusively for the romance. It was so integral to the game, and hinted at continuation in the epilogues, that many players just assumed that the expansion would have it. Bioware is free to sell games without romance, but if they simply must understand that no-romance games are not going to sell as well for them. I worry too that they might actually have understood this last point which is why it wasn’t talked about until very near the product’s release. If that’s the case then this is abuse of trust.
3. The DLC thing is quite clearly incompetence. This should never have happened. Given that an issue was possibly discovered late in the process, clearly the right thing to do would have been to either ship a “fixed” product that imports the DLC … or to have let us know BEFORE the DLC was offered for sale.
I don’t really mind “wasting” $5 on RtO or even the, what, $10 to $15 for buying one of the premium versions of the game for that DLC in terms of absolute loss … but the fact that I paid money for advertised items with the implicit understanding that they would be useable in any game involving my Warden, expansion or not is important. Not fixing this “bug” means that my trust has been abused. As a general principle I refuse to spend money a 2nd time when that’s the case.
Overall I appreciate an official statement from Bioware, unfortunately I feel worse after reading it than I did before.





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