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Awakening Q&A: February 19, 2010


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#501
Booglarize

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Wishpig wrote...

Thats fair enough, I agree, I thought DA:O's story was good but compared to the titles you listed, ya, I can see how it would seem cliche and a little too strait foward. Let me add The Witcher to your little list. Dwarves and Elves, but it still had a unique and surprising story (Witcher I mean).

What did I like about DA:O's story. Well, I don't know where to start. First and formost is the companions. In no other companion based RPG have i so uniformly loved all the companions. Kotor, BG2, ME... I thought they all had some stinker companions admist the classics like Minsc, Wrex, and HK-47. But every damn DA:O character I loved and cared about from Alistair to Wynee.

Although the darkspawn felt pretty damn cliche' in many reguards, a few aspects of them, like the Broodmother, creeped me the hell out. Don't remeber being that disturbed or creeped in any other fantasy RPG, not even close.

And despite the whole blight being the cliche' good vs evil, I thought the Loghain aspects of the story took on a more realistic, deeper, and enthralling storyline.

And while human and elves were very typicall, DA's dwarf's had a very diffrent a unique socierty then the cliche' dwarf.

I'm in a rush so those are just a few that came to mind.


Those are all valid points; I think the DA:O story definitely had plenty of bright spots in the middle and the characters were all quite good (though I'm afraid I'll have to jump on the 'Oghren was my least. The Broodmother bit was one of the standouts for me too - absolutely harrowing, especially the way it was set up with the ominous, creepy rhyming.

The biggest let-down for me was the Archdemon. Had basically no depth at all - fighting him seemed more like hunting an animal than taking down a force of evil. 

I'm not sure if anyone else feels this way, but I think that Branka would have made for a much more interesting companion than Oghren - I interacted with her only briefly in the game but I was very intrigued nonetheless. Also, it would've broken the stereotypical 'gruff, crude dwarven warrior' route that just about every other game takes with dwarves. 

But oh well, I guess it's too late to change that (and I ended up killing Branka so I guess the point would be moot anyway). 

#502
Booglarize

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Booglarize wrote...

(though I'm afraid I'll have to jump on the 'Oghren was my least


That should read, "though I'm afraid I'll have to jump on the 'Oghren was my least favourite' bandwagon.

#503
cmessaz

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Booglarize wrote...

Booglarize wrote...

(though I'm afraid I'll have to jump on the 'Oghren was my least


That should read, "though I'm afraid I'll have to jump on the 'Oghren was my least favourite' bandwagon.

Me as well. I guess there isn't anything we can do about it. Please tell me the rumor that Anders is voiced by the same dude that did Alistair isn't true. That would kind of ****** me off, so much for budget issues.

#504
Wishpig

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Booglarize wrote...

Booglarize wrote...

(though I'm afraid I'll have to jump on the 'Oghren was my least


That should read, "though I'm afraid I'll have to jump on the 'Oghren was my least favourite' bandwagon.

Well I'm on the Oghren was my favourite bandwagon so we're going in diffrent directions. Buy hey, Awakening is the perfect time for the team to flesh Oghren out so maybe you'll like him this time around. Who knows.

cmessaz wrote...
Me as well. I guess there isn't anything we
can do about it. Please tell me the rumor that Anders is voiced by the
same dude that did Alistair isn't true. That would kind of ****** me off,
so much for budget issues.


Nah their diffrent guys.

Modifié par Wishpig, 24 février 2010 - 07:04 .


#505
minktee

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dark-lauron wrote...

I think that, if we look at an
outside view of Role Playing, without levels and all, a Dog isn't
really a good enough companion for a hard task. Heck, Eamon even
refused him as my champion!p


He refused mine too! Eamon hates dogs!

I agree entirely. Dog may be leader of my team oblivious, but he's no hero. I understand the concern of how it really doesnt make a lot of sense that the dog isn't around as well, though. Especially if you're a noble, but at the end of origins, I never took my dog with me to the archdemon, and saying goodbye the way you do to the dog then didn't make a whole lot of sense to me either.

As far as romances go, I think it's better to have awakenings focusing on the story rather than romping, and an endless make-out session. I did enjoy romace with Alistair, but it wasn't my focus - in fact, I put it off as long as I can to get a better feel for the rest of the game. I enjoyed building friendships with all, I assume that in awakenings we can at least do that. It is an expansion after all, any romance scenario would just be rushed.

Oghren was definitely one of my fave chars - glad he's coming back. He may be a smelly drunk, but come on... He thinks of you as his only family. He's willing to risk falling into the sky to help you! Also, once he mentioned saddling up the dog for a ride [as I did for my dwarf before I met him]... my bro didn't think I was quite as insane. :whistle:

Modifié par minktee, 24 février 2010 - 08:39 .


#506
Foreman20

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I just finished another playthrough of Mass Effect 2, which probably had the most tense, frantic action in any RPG I've played in recent times (pretty much throughout the game but especially towards the end), and yet, they were able to include some really well-done romance options in the game - the mere existence of "threats" does not preclude the viability of romance.

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Mass Effect/2 IMO is a fancy TPS with great dialogue and eye candy. The romances were extremely shallow compared to DA:O IMO. You could not even talked half as much to your party members as you could in DA:O. Heck you could not even control what your party members wore. BioWare took out a lot of the RPG elements in Mass Effect/2 and reduced it to a nice TPS IMO.

#507
Booglarize

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Wishpig wrote...

Well I'm on the Oghren was my favourite bandwagon so we're going in diffrent directions. Buy hey, Awakening is the perfect time for the team to flesh Oghren out so maybe you'll like him this time around. Who knows.



That's true. I do hope I'm pleasantly surprised - and Bioware does have a knack for coming through strongly on their RPGs, so I guess I'm not entirely pessimistic about it. 

#508
Booglarize

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Foreman20 wrote...

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I just finished another playthrough of Mass Effect 2, which probably had the most tense, frantic action in any RPG I've played in recent times (pretty much throughout the game but especially towards the end), and yet, they were able to include some really well-done romance options in the game - the mere existence of "threats" does not preclude the viability of romance.
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Mass Effect/2 IMO is a fancy TPS with great dialogue and eye candy. The romances were extremely shallow compared to DA:O IMO. You could not even talked half as much to your party members as you could in DA:O. Heck you could not even control what your party members wore. BioWare took out a lot of the RPG elements in Mass Effect/2 and reduced it to a nice TPS IMO.


True, there weren't as many unique lines of dialogue per character in ME2, but then again it wasn't a terribly long game either (certainly not as long as Dragon Age) - I thought that ultimately the amount of conversation that you could have with your crew (both romantic and non-romantic) matched the pace and length of the game quite nicely. Though I can see how it might get tedious for completists who explored every nebula and did every side mission etc. 

Although I agree, the romances in DA:O were fantastically done, and that's one of the reasons I'm disappointed that there won't be any in the expansion.

But then again, I guess it is just an expansion in the end. I'll save my real hopes for the sequel, I think. 

#509
AngryFrozenWater

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There is only one simple conclusion that we can make if the current DLCs will not work with Awakenings: Any future patches and DLCs will only work with that expansion and any time and money invested in older DLCs will be lost.



BioWare... You really have to clean up your act, because people like me don't buy that logic and don't buy that it is too expensive to activate old DLCs. Especially since the expansion isn't exactly cheap.

#510
minktee

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After reading more opinions, I'd like to voice another.

ME 1&2 Romances didn't do much for me, tbh. They seemed rushed and needless. They were there just to be there with no depth. DA:O Had purpose to romance, but it wasn't the game's entirety. Awakening is an expansion - not a new game [please flame this] and if I understand the meaning of 'video-game expansion' it's simply means 'extra content to enjoy'.

I'm a little appalled by the price of the pre-order. 20-25 approximately seems more reasonable. Even 30, but come on, 40? The original was nearly 70 here. I couldn't care less for DLC, I just don't get as in-depth as to really be offended by the fact that my toon may not have something special to their race/origin. I would however, enjoy more hairstyles and a purpose to having a voice...! The whole "silent hero" thing is starting to irritate me.

I don't understand why so many hate Oghren so much, he had more personality than say... Zevran or Leliana, even if he was the 'typical ale-guzzling dwarf'. (Don't get me wrong, I like Zev and Leli.) Games like DA need a character like Oghren, to keep things comical and realistic at the same time.

As for romance, in Awakening you are pressed for time. It makes sense to not be seeking romance when you are trying to save as many people as you can as fast as you can. In the end, this is mostly assumption and "could-be's" so far, so we should give the expansion a chance before we all start saying 'not worth it.'  Characters need depth, but depth is not equal to romance. Many games have been successful with very emotionally involved or indepth stories without having romance. [I.E: Fall Out, Oblivion, MorrowWind, Demon's Soul's, Assassin's Creed (1), Bioshock, the list goes on. ] I do want people to understand though, I do realize and agree that having romance does make for a marginally more interesting game in some cases, it just isn't needed for it to be.

As long as they don't make it the same as ME:2 with all it's anti-climactic and disappointing scenes when reuniting with old comrades, and give you a purpose to do what you're doing, I will be pleased.

Modifié par minktee, 25 février 2010 - 07:52 .


#511
Cenwyn

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Thanks for your response to my post shedevil3001. I am sure all of us can relate that even though this is just a game, it is nice to immerse yourself into another world for awhile regardless of theme. I think any game is much better when you have developed good relationships with your companions whether it is romantic or not. Your companions become your lifeline at times and it gives the feel of the game a more realistic feel cause you are living it through your character.

My hobby consists of fighting in Dagorhir (if anyone is familiar with it) and in my unit we rely on each other skills when fighting in battles or against other units. Hence for the interaction with companions is important.

I just hope we get that same bantering from our new companions in Awakening. I agree that Morrigan and Alistair's shots at each other were most amusing as well as the conversations between Zevran, Wynne, and Oghren when you get them together. I am very intrigued by Sigrun though and have to say it I can't wait to get Ogren back. I find his drunken ramblings rather refreshing before he falls over.

#512
PJLara

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Foreman20 wrote...

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I just finished another playthrough of Mass Effect 2, which probably had the most tense, frantic action in any RPG I've played in recent times (pretty much throughout the game but especially towards the end), and yet, they were able to include some really well-done romance options in the game - the mere existence of "threats" does not preclude the viability of romance.
-----------------------------------------------------------------------------------------------------------------------------------------------

Mass Effect/2 IMO is a fancy TPS with great dialogue and eye candy. The romances were extremely shallow compared to DA:O IMO. You could not even talked half as much to your party members as you could in DA:O. Heck you could not even control what your party members wore. BioWare took out a lot of the RPG elements in Mass Effect/2 and reduced it to a nice TPS IMO.


I couldn't agree more. What bioware did with ME2 really disappointed my rpg sensibilities. It was basically a shooter; i suspect bio were aiming at the much larger console market. I had dragonage for a week and played through it twice. In contrast, i am in no hurry to finish ME2.

#513
shedevil3001

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oghren was funny even a bit obnoxious to say the least but it made him more intresting i think the only character that got on my nerves was lilianna dunno if i spelt her name right but man she was irritating with her i had a vision the maker sent me crap erghhhhhhh i wanted to stick her with my sword but she was pretty useful for picking locks so i kept her with me

#514
kaweeks

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I know what you mean about ME2 I'm playing it now and I keep wanting to get back to DA:O. I've played through DA:O 4 times with different classes, races, and sexes and I am still am intrigued about playing a different class, sex or race. It has so much replay value because of the different beginings and how peoele in the game relate to you. Some of these games just offer easy, medium or hard combat and consider that to be replay ability. Then you add the different mods its just infinate playable well woth the money. I don't know if DA:A can offer the same but we shall see.

#515
shedevil3001

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if anything killing a talking darkspawn might be fun i'm sure he might insult us before we slaughter him lol

#516
TheLadyJess

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I never did get the answer to the question that has been bugging me since I found out about Awakening...If, at the end of Origins, your human female noble married Alistair, would that be addressed or would it be forgotten?

#517
shedevil3001

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it would be aknowledged but no options to further act on it thats all

#518
TheLadyJess

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So, there is a chance that my hf rogue would be addressed as "Your Highness" or "Your Majesty"? 'Cos I think a badass warrior Queen would be awesomesauce!

#519
kaotician

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I'm not fussed about the romance issue myself - I found it a bit pervy and a distraction from the actual adventure. I suppose for those who are keenly missing a particular character, you could always roll yourself a character that is the character you're missing. I did that with Icewind Dale and its' sequel, having become enamoured of Imhoen through Baldur's Gate, and so played those titles (Icewind) as though they were separate adventures that Imhoen went off and had on her own.

#520
shedevil3001

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i think so i know the romance will be aknowledged but i dunno if awakening is before or after the marriage

#521
iTz Wrex

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i'm glad Oghrens back since he's one of my faviourite party members

#522
kaotician

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Who knows? Maybe a future dlc option will be to provide us with those original characters and allow us to play Awakenings as if it were a separate adventure for someone other than you.........

#523
shedevil3001

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bioware are keeping very quiet about everything so we wont know til they are ready to release future expansions dlc etc

#524
Feraele

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Ratsneve wrote...

If design works out this second time through DAO the PC will be Alistair's Princess Consort. After one last kiss and night in bed together will the King let the Queen and Oghren go off adventuring without him?

I assume 'proting' your PC into Awakening can only happen if your Origins character has finished that game? Otherwise you could be playing your past and future character at the same time? And maybe your future Awakening PC could change something in the past Origins game?

For the games far future does BioWare intend us to be able to port the original PC into DA2 and DA3? And does anyone know if us Grey Wardens are going to find a cure to prevent dying at around 30 years? If the PC characters can follow through into each subsequent game will the Princess Consort have children--with the King staying home to take care of them? :)  Heh, I guess Alistair's answer will be 'no-way!'



Well Avernus in the Warden's Keep dlc was kind of working toward that goal.  Trouble is..he was being very unethical about it..killing off the surviving wardens in the keep, in his experiments.

If you killed him, I guess all that research goes down the drain.   But then again..nothing we are doing in dlcs seems to be important or..going to carry forward to the regular part of the game..ala no dlc content in Awakening.

No idea otherwise,  just going on what little information we have had thus far.   I really doubt that come DA2..anything will resemble what we did in Origins.   I think the story more than likely will have changed drastically by then, and perhaps our PC will not be a Warden fighting the Blight and or Archdemon.

Time will tell.

#525
Cenwyn

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I do have a question for folks. In one of my Origins games I came across a sword called the "Keening Sword". I think it is a random drop but has anyone else come across this? It has 3 slots for runes and is rather bad**s so I slapped onto Alistair. Takes out high ranking bosses and such like you would not believe. I kept looking for it in one of my other profile games but have yet to run across it.

Hmmm on a funny note just had Oghren call me, his fearless Warden Commander, a delectable rump roast covered in gravy and that he wanted to slap my buns around some more. Somebody's been drinking.............. :o) Love that dwarf!