Victor Wachter wrote...
Why are there no romances in Awakening?
The story is primarily about the threats to Amaranthine, which if left unchecked could threaten Ferelden and more. The new companions were designed to be tightly integrated into that story. To make them romanceable characters we’d have designed them quite differently and would’ve changed several of the plots. We didn’t want to just tack on romance options. Short version – not all stories need to have a love interest.
(Sincerly) I like the way you answered this question. You gave us the marketing part first which I call shenanigans as my warden had time to romance multiple companions and camboodle here and there during a Blight. However the bolded part is the interesting part as the romance subplots have been an integral part of Bioware games for about a decade and no one has a clear perception on how much this impacts enjoyment of the game or immersion. It is a very small cost I would assume to add romance especially if you go the ME route which is 3 extra conversations and classy giggidy scene but it might increase people's enjoyment of the game. I myself found the romances to be bad in DA:O compared with ME2 and BGII excluding Alistair which was well written. I'm generally curious as too how much the fan base will react to lack of romances, is it a big deal for a lot of people, is it a big deal for a small number of people, or is it just wasted resources? Being an expansion it will be hard to evaluate this as expansions usually mean less demand but it will be interesting lurking the fan base after launch.





Retour en haut




