ME2 PC Patch 1.01 Discussion
#51
Posté 21 février 2010 - 11:44
#52
Posté 21 février 2010 - 12:01
#53
Posté 21 février 2010 - 12:27
TSAdmiral wrote...
Two observations:
1) No mention of the random loading bug in Unreal Engine that causes loading times to be 10x longer than it should be.
Use MassAffinity. Problem solved.
It dynamically sets ME2 to one core and then back.
#54
Posté 21 février 2010 - 12:34
#55
Posté 21 février 2010 - 02:20
Mass Effect to infinity and beyond!
#56
Posté 21 février 2010 - 05:02
#57
Posté 21 février 2010 - 05:25
How do you know that about 21 00 o'clock:obabydavey wrote...
So that would be monday 21:00 o'clock if i can recall correctly.
#58
Posté 21 février 2010 - 05:30
Will be released on Monday February 22nd at 1 pm MST on the BW social site for retail and Digital Download SKUs.
No one reads stickies these days.
#59
Posté 21 février 2010 - 09:00
Modifié par tineras, 21 février 2010 - 09:03 .
#60
Posté 21 février 2010 - 09:12
#61
Posté 21 février 2010 - 09:32
The collision detection issues ("character hovering in mid-air") seem to have decreased, and even the center audio issues seem to have gone away.
#62
Posté 21 février 2010 - 09:37
#63
Posté 21 février 2010 - 09:39
octoberfire wrote...
What about fixes for levitating on boxes and not being able to get off or getting stuck in walls? What about freezing fixes? What about fixes for when a husk punches you and Shep gets stuck facing to the left so that the aiming cursor does not match up with his gun? Most of the "fixes" in the patch aren't even common problems.
Not common problems? And the guy above you that said "useless due to minor fixs?" Pffft. Widescreen -- that's important. And, just because you aren't experiencing crashing doesn't meant it's not common. It's all too common for a lot of ME/ME2 PC customers. Anything that says "crash fix" in it is always the most important for any program on a computer. Once that stops -- then make it pretty.
For some reason in both games if I use a 7800 GT card I can run the game (but then most of my newer games won't run). If I use my GT220 card I get random -- no rhyme-or-reason crashes in both games.
I've been having some luck with 186.34 drivers on my 220 -- but, it still crashes my computer. And, I know way too many people running single processors that are lower than 3.0 Ghz on cards that are the 4XXX series. And they never even knew Mass Effect had a Tech Support forum =P
These crashes have to stop. Especially since we pay for a game that EA says "we are just paying to play not to own" like some weird off-line MMO. Fine, stonewall honest people -- because copyrights and protections never hurt pirates (they bypass them and can actually play) -- but at least let me (and other paying customers) play the game that I dropped money into without having to save every minute and having a heart-attack every time my computer shuts-off. I guess I'm saying thank-you -- but don't sign-off on that just yet =P
Modifié par Cmdr. A. J. Shepard, 21 février 2010 - 09:41 .
#64
Posté 21 février 2010 - 09:40
Orillo wrote...
How do you know that about 21 00 o'clock:obabydavey wrote...
So that would be monday 21:00 o'clock if i can recall correctly.
I was calculating the approx. time because I live in the Netherlands.
I can't wait for this patch.
#65
Posté 21 février 2010 - 09:54
#66
Posté 21 février 2010 - 10:18
#67
Posté 21 février 2010 - 10:25
Abilities & Sniper Zoom, don't use them with Sniper Rifle equipped.
Airwalk, avoid the rail of stairs.
#68
Posté 21 février 2010 - 10:38
nutshell43 wrote...
Use MassAffinity. Problem solved.
It dynamically sets ME2 to one core and then back.
I do use MassAffinity. It doesn't mean I should have to.
#69
Posté 21 février 2010 - 10:39
#70
Posté 21 février 2010 - 11:48
shep82 wrote...
I love how some people are trashing bioware because of some of these bugs. It is damn hard for a QA team to find every problem. Just consider ourselves lucky that Bioware is the type of developer that cares enough to release patches. I may be biased since I've not had a single issue with the game except one random crash in three playthroughs. However I have no doubt that any issue that some experience will be corrected.
I hear ya, I use to say the same thing back in the day when Mass Effect 1 ran on a vastly inferior machine of mine (wait 'till you upgrade or switch-out your set-up and it runs worse -- it'll boggle the mind). Then I waited a year for one patch -- and another for the final -- only to never have the problem of erroneous crashes fixed.
Something in the Mass Effect series just causes horrible incompatibilty in a lot of systems. I figure maybe when the QA team tests these games they test it on a completely "empty" machine. That's just an assumption -- but, I'm not buying a computer that only has Mass Effect and ME2 installed on it =P too expensive. Though, I love these games and do fantisize about it =D
But more then that assumption I'm a firm beleiver it's the DRM. Any kind of SecruRom causes problems with multiple programs (that's not an assumption. It almost acts like a virus -- telling your computer what to do, and it installs to your system32 directory) -- making it impossible to locked down the conflicting software. Like I said, I can't just have a clean hardrive save XP and Mass Effect. I.E. an old game called Arcanum. They never could get it to stop crashing on a customer's PC until the final patch that remove the SecuRom and it's "checks" from the game and your computer. I don't blame the developers. I'll leave it at that.
#71
Posté 21 février 2010 - 11:55
#72
Posté 22 février 2010 - 12:10
#73
Posté 22 février 2010 - 12:34
I realize that the box says that those playing on single core machines are below the minimum specifications. But if anything, it shows that single core computers aren't as outdated as you might think. Lots of us are still holding on to them, and may not necessarily have any extra cash lying around to get a new PC, and notably, a lot of single core users are what made ME1 so successful in the first place. It's something to think about as Bioware devs begin working on the next installment in this trilogy.
#74
Posté 22 février 2010 - 12:35
#75
Posté 22 février 2010 - 02:12





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