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The Ability to Take Control of Squadmates in ME3?


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#1
Ecael

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It may be the result of being used to this feature from a pure BioWare RPG like Dragon Age, but it would be nice if we could actually play as our squadmates while AI takes over for Shepard. As much as Squad AI has improved ever so slightly, sometimes direct intervention is necessary. By assuming direct control over our squadmates, we can better position them so they don't run blindly into enemy fire. Less durable squadmates (like Tali and Jack especially) charge right in and do not realize that your form is fragile when you have no health bonuses.

To help balance the ability to transition from Shepard to squadmate, there could be a cooldown on switching (while having the AI preserve Shepard's body, if possible). It could also be an option for when Shepard dies - you can simply move onto commanding another squadmate as this death means nothing. After all, I'm sure there are people who would love to play as Garrus or Tali or Thane or Legion, even momentarily before releasing control. Perhaps if we can start a petition, then I will direct this personally and hope that they take notice.

I know you feel this, BioWare. As inventory and abilities have been simplified and streamlined (and we've been able to play as Joker in ME2), I don't see how this hurts you to include this feature in Mass Effect 3.

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EDITED POST: After reading a couple of suggestions from this thread and others, I'm sure there is a balance between adding a new 'feature' while not becoming like Dragon Age (although some people still insist that the story solely focus on Shepard). I'll list the suggestions in order of least likely to most likely to happen in Mass Effect 3, so take what is useful and destroy the rest.

1. Switch away from Shepard when he dies - If an enemy manages to neutralize Commander Shepard, you can switch to another squadmate upon death, one who gets a chance to medi-gel Shepard back while you continue attack. Yes, it seems like you've merely delayed the inevitable save reload, but at least it's not an automatic loss when you cannot resist staying out of cover a split-second too long.

2. Multi-squad missions
- Suggested on a different thread, we need more missions that involve more than 3 people (Virmire, Collector Suicide Mission), but not necessarily assuming control or command of more than 3. We are not finished with the trilogy and we have at least 17 possible squadmates to see in ME3 without introducing new ones. Yet, there's no feeling of 'We fight as one' when most missions involve taking 3 people and leaving several behind on the Normandy. It would be even better if we could, in some form, control the leaders of side teams working in parallel with Shepard after Shepard completes his part. Even though this form is redundant, it certainly would extend the gameplay for multi-squad missions (and radio transmissions from the other team is NOT gameplay).
     --On an added note, why couldn't we send Shepard to do some of the suicide mission tasks if enough of your allies have fallen? Shepard is capable of being a tech expert or biotic, is he/she not? For example, if you played an Infiltrator or Engineer Shepard, you could have been useful in running the vents yourself. If you played a Vanguard or Adept, you could have made the biotic shield. At the same time, you would control one of your other squadmates as they lead the primary team (of course, you can't just ignore the fallen when Shepard dies in the vents, so the choice of picking a good team leader matters even more!)

3. Short character-only side quests
- Although this may be a problem since anyone can die in the final mission - and the dead are useless when it comes to extra quests, isn't it possible that BioWare can add side tasks or quests where we play as someone other than Joker? Even if it's just a Garrus calibration mission or simply running Garrus around the Citadel being discriminated against by C-Sec Security, at least we can have the experience of 'This is what you face everyday as a Turian' without drawing away from Shepard's story too much. After being able to play as Joker, I wouldn't be surprised if they took this route.

I hope BioWare at least considers one of these ideas, as they seem to drastically change gameplay elements with each Mass Effect while listening to the player's and critic's complaints. After all, no other series can quite embrace perfection like Mass Effect does...

Modifié par Ecael, 24 février 2010 - 04:00 .


#2
marshalleck

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I'd be happy with them just being more responsive to directions. It's kind of annoying to repeatedly issue commands to move, only to have them ignore me. And then usually die from having their cover exploded by a YMIR mech.

#3
Landline

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I have to admit I would like this.

#4
The Angry One

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ASSUMING DIRECT CONTROL

#5
apotheosic

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The Angry One wrote...

ASSUMING DIRECT CONTROL

dang, beat me t- DIRECT INTERVENTION IS NECESSARY

#6
Reptilian Rob

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I don't know about this, it would take away the intimacy you have with your own created character (Shepard).



I'm not saying I hate the thought, but it would be very awkward.

#7
Ecael

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marshalleck wrote...

I'd be happy with them just being more responsive to directions. It's kind of annoying to repeatedly issue commands to move, only to have them ignore me. And then usually die from having their cover exploded by a YMIR mech.

The really annoying part is when you tell them to take cover, and instead they crouch in front of the cover and fire non-stop at the wall. They're just as good as dead when they do that, and my Shepard ends up having to do everything as they repeatedly ignore further commands.

#8
TheBRADLeyB

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Yeah no I would have to argue against taking control of another Character.



Like in Max Payne 2 when you take control of Mona Sax, pretty much just a gimmick. I like being who I am in my games.



(and Call of Duty doesn't count, because in all honesty I couldn't tell you who I was playing as during what missions other then if there were british people I was Soap... wait no I also may have ben price... or Roach... Whatever)

#9
Frotality

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yes yes YES!!!!!!!!

this is the only way our squad will ever be more than cannon fodder, the AI just cant cut it in either game, let the responsiblity of managing their lives be on me and not the programmers...

#10
AssumingDirectControl

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Ecael wrote...

It may be the result of being used to this feature from a pure BioWare RPG like Dragon Age, but it would be nice if we could actually play as our squadmates while AI takes over for Shepard. As much as Squad AI has improved ever so slightly, sometimes direct intervention is necessary. By assuming direct control over our squadmates, we can better position them so they don't run blindly into enemy fire. Less durable squadmates (like Tali and Jack especially) charge right in and do not realize that your form is fragile when you have no health bonuses.

To help balance the ability to transition from Shepard to squadmate, there could be a cooldown on switching (while having the AI preserve Shepard's body, if possible). It could also be an option for when Shepard dies - you can simply move onto commanding another squadmate as this death means nothing. After all, I'm sure there are people who would love to play as Garrus or Tali or Thane or Legion, even momentarily before releasing control. Perhaps if we can start a petition, then I will direct this personally and hope that they take notice.

I know you feel this, BioWare. As inventory and abilities have been simplified and streamlined (and we've been able to play as Joker in ME2), I don't see how this hurts you to include this feature in Mass Effect 3.



I see what you did there....

#11
Landline

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Or, what about a system like in Republic Commando where the game wasn't over until your whole team is dead?

#12
ZennExile

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This is aweful. I really hope this doesn't catch on. It's bad enough they thought it was a good idea to design all the ME2 characters and then build the story around them straight out of their "crap cannon storage facility" but to make ME3 even more character focused by letting you control all of them woud.... it would be like a group of thugs taking Drew into a back ally and raping him.

#13
epoch_

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No, you are commander shepard. Thats the whole point of the game. While I think it works good for other bioware games, I don't want it in mass effect.

#14
Ecael

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Reptilian Rob wrote...

I don't know about this, it would take away the intimacy you have with your own created character (Shepard).

I'm not saying I hate the thought, but it would be very awkward.

Technically speaking, it's more awkward in a game like Dragon Age, in which the lack of voice acting for the PC makes it feel more like a first-person RPG than it should. Mass Effect is a third-person shooter as you 'lean' towards certain dialogue choices but you don't actually control what your character says, and the HUD is designed so that you can see your own character at all times when you're not aiming.

#15
ItsFreakinJesus

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The original design plan of ME1 had us taking control of the party, and I was disappointed when it was removed from the final game.



I'd love to be able to control other party members, KOTOR style.

#16
The Angry One

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epoch_ wrote...

No, you are commander shepard. .


Except when we're Joker.

#17
Ragnarok Ekul

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they wont implement this, because they say "it's shepards story, from his perspective"

#18
Pocketgb

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They were close: 

Near the end we see the player able to take control of Garrus. Pretty sweet.

Frotality wrote...

yes yes YES!!!!!!!!

this is the only way our squad will ever be more than cannon fodder, the AI just cant cut it in either game, let the responsiblity of managing their lives be on me and not the programmers...


I personally can't recall any game of recent memory where I wasn't dreading what my AI teammates were doing. While ME2 is still a head above the rest, I'm still finding myself having to baby sit them in nearly every fight.

Either allow us control, or implement settings similar to the tactics in Dragon Age, i.e. if shield are depleted don't try to shoot, if enemies are contacted don't move up unless ordered to by Shepard, if moving up never go *past* Shepard, etc.

I might actually make a thread on this to garner more opinions.

#19
Ragnarok Ekul

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they wont implement this, because they say "it's shepards story, from his perspective"

#20
Ecael

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Pocketgb wrote...

They were close: 

Near the end we see the player able to take control of Garrus. Pretty sweet.

I would love to take control of Garrus, preferably with battle calls included.

#21
Acero Azul

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If this was the case i would just play as a different character the whole time i wouldn't use shepard anymore. I do like the shepard character, but some other characters would be fun to be like Legion.

#22
Forsakerr

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Ragnarok Ekul wrote...

they wont implement this, because they say "it's shepards story, from his perspective"


the control of team mates would be only during fights or some not choosing conversations and stuff , but yeah it would be nice to control them in like DA:O to place them in certain places , you would regain control of Shepard when there are cutscenes and stuff , not a permanent control of squadmates

#23
Forest03

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No. The point of squad mates in ME is to have them actually be useful while trying to keep them alive and taking care of other actions with your own character. Of course, the problem itself is that there are several occurrences when they're just plain useless. However, it's BioWare's responsibility to fix their scripting.

DAO's game mechanics and combat style made it a necessity to intervene due to the sheer amount of tactical variability resulting from having very large skill trees. Even so, there was a Tactics page to cover most situations. When that was lacking, Advanced Tactics and similar mods were readily available to take care of all sorts of combat-related actions, as was simply editing the ini files to allow for more slots.

Leaving it up to the player to babysit ME squad mates with Artificial Stupidity *cough* is not a proper solution. It's just lazy programming.

Apart from the above, I would welcome taking control of a squad or crew member in a specialized mission or a level that requires a solo run.

Modifié par Forest03, 20 février 2010 - 03:14 .


#24
Tooneyman

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I support this highly! hoorah!

#25
Keltoris

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Landline wrote...

Or, what about a system like in Republic Commando where the game wasn't over until your whole team is dead?

Just this please. Seriously, why is Shepard the only one who knows how to appy Medi-gel?