I wouldn't be surprised if you could have sex with the odd NPC here or there. Morrigan's gone and I'm single now - time to live it up.
Modifié par Dick Delaware, 20 février 2010 - 05:51 .
Modifié par Dick Delaware, 20 février 2010 - 05:51 .
Maria Caliban wrote...
KnightofPhoenix wrote...
It's being a Grey Warden commander, with the big responsability of rebuilding the Wardens in Ferelden. So does that kind of character really have time to flirt with useless peasants?
This reminds me of a scene in HBO's Rome where Mark Antony is being escorted to Rome for important political business. The scene has the entire train of servants and body guards stopped on the road, as Antony, in full military regalia, drills an irate looking shepardess against a tree.
Yes, of course powerful and important people flirt with and sleep with peasants. Do you remember a certain president and an intern? A certain golf pro and with his several affairs?
Modifié par KnightofPhoenix, 20 février 2010 - 05:51 .
slydfoxxy wrote...
completely off topic but hehe I watched this 2 days ago.
But then again Marc Antony is an ass, trying to picture Alistair drilling an irate shepardess against a tree makes me lol.
SPARTAN 089-Gary wrote...
In the end even a little paragraph for the warden's relationships and why they aren't with you (Excluding Morrigan) would suffice so you know their safe or living their own life while you command the wardens.
Such as Leliana- example- "As your warden travels, a messenger comes to bring you the news that King Alistair wishes to appoint you commander of the grey Leliana still with you( married, pregnant (ya kept some of Andraste's ashes ;D), wanting to settle down) decides to continue the best interest of what the 2 of you wanted or returns to the chantry....etc
TheMadCat wrote...
Storms of Zehir was Obsidian. Romances have little actual impact on the end deal for Bioware games, they do it to add a little bit of flavor but it never amounts to much more then that in the grand scale. These aren't love stories, they're epic tales. Sometimes there's a girl to fall into the heroes arms, sometimes there isn't. Not including romances won't automatically make the game bad.
Modifié par bluewolv1970, 20 février 2010 - 05:28 .
sylvanaerie wrote...
Caraine wrote...
DA:Origins is the first game I've played that allowed decent affectable character interaction. It *made* the game for me. I loved the fact that this was more than 'find that artifact', 'kill that monster'. It wasn't just the romantic aspect, it was the interpersonal aspect. I'd like to see it expanded actually as I found some of the dialogue choices / responses too confining. *raise hand if you'd have liked to be able to choose 'smack chosen companion upside da head for being an idiot' *
Or a /punt Isolde off the cliff option when shes whining TEEEAGAN at the windmill.
Modifié par cmessaz, 20 février 2010 - 07:29 .
TheMadCat wrote...
Storms of Zehir was Obsidian. Romances have little actual impact on the end deal for Bioware games, they do it to add a little bit of flavor but it never amounts to much more then that in the grand scale. These aren't love stories, they're epic tales. Sometimes there's a girl to fall into the heroes arms, sometimes there isn't. Not including romances won't automatically make the game bad.
javierdmr1982 wrote...
Well.... the only thing that make the Bioware´s games differents to the games of other companies is to have a possible romance choice.
sylvanaerie wrote...
I guess I am fine with not having the DLC. And even the lack of romantic partners in the game as long as they address the romance and don't just sweep it under a rug and pretend its non existant. People don't always stay together even if they ARE still in a relationship. (Just ask any trucker's wife like me or military spouse). There is just too much to do still in Thedas to fix whats wrong.
What would be fun is can you still flirt with NPCs? ya you are supposed to be in a committed relationship but some of the silly little flirtations in DA:O really added a lot for me. And while I am married and would NEVER cheat on my hubby, I am by nature a very flirty person. (just an ole southern belle here, its second nature for me).
I would hate to think from start to finish this was just another stock "beat em up and go home after" kind of story, removing a LOT of the emotional investment for me.
KnightofPhoenix wrote...
While flirting was fun, we have to remember our role in Awakening. It's being a Grey Warden commander, with the big responsability of rebuilding the Wardens in Ferelden. So does that kind of character really have time to flirt with useless peasants?
But I digress. Hopefully Bio could add a little bit of flirting in the dialogue. But it doesn't have to go overboard.
Bratt1204 wrote...
KnightofPhoenix wrote...
While flirting was fun, we have to remember our role in Awakening. It's being a Grey Warden commander, with the big responsability of rebuilding the Wardens in Ferelden. So does that kind of character really have time to flirt with useless peasants?
But I digress. Hopefully Bio could add a little bit of flirting in the dialogue. But it doesn't have to go overboard.
Of course.
javierdmr1982 wrote...
Well.... the only thing that make the Bioware´s games differents to the games of other companies is to have a possible romance choice. The storielines of the games are stupids: DAO storieline-> Kill the final dragon END; DAOA storieline -> kill the architect END; storieline of a RPG ->kill the bad guy END.
The storieline is make for a baby but not for an addult people. It´s always the same the games are for childrens.
KnightofPhoenix wrote...
As for Alistiar. Well anyone expecting him to do a decent job is out of his mind. But his romance with the Warden was before he was king and not after. Which is why in Awakening, Alistair is not going to have time to fool around with your warden.
Modifié par Bratt1204, 21 février 2010 - 05:55 .
javierdmr1982 wrote...
Well.... the only thing that make the Bioware´s games differents to the games of other companies is to have a possible romance choice. The storielines of the games are stupids: DAO storieline-> Kill the final dragon END; DAOA storieline -> kill the architect END; storieline of a RPG ->kill the bad guy END.
The storieline is make for a baby but not for an addult people. It´s always the same the games are for childrens.