No happiness, no hugs, no roses, a dark ending for ME3?
#51
Posté 20 février 2010 - 08:03
#52
Posté 20 février 2010 - 08:11
But, how difficult must that be for a game like ME3 to do. Like how would bioware make an ending like that feasible? I guess generally you'd think "well just have shephard die epically before stopping the reapers", but would such an ending be as impacting on you? I donno for me it wouldn't. Should ME3 be all happy though? Hell no, Shephard needs to kick the reaper's butts, but there needs to be a cost that galaxy must pay for such a victory.
For me, this is why my ME2 endings where a few squadmates or my crew dies are really the most impacting to mean. The mission was completed, we stopped the collectors, but it didn't come for nothing....people died.
#53
Posté 20 février 2010 - 08:17
Of course, the beauty of games like this is that the ending isn't etched in stone. So chances are there will be at least ONE ending where the Reapers do what appears likely and destroy all life. But if that was the only ending possible? No. Do not want.
#54
Posté 20 février 2010 - 08:19
Headcount wrote...
ME3 should and must have multiple endings (Good, Bad and Yikes!) and be determined by the player through his choices and actions over the course of the three games. .
This. Can't say much more than that. Forcing everyone into a "lose no matter what" ending is just as cliche as the "good guys always win" ending. The ending you receive should be entirely dependent on the player's choices with multiple good, bad, and "omfg" endings.
#55
Posté 20 février 2010 - 08:28
In Mass Effect 3, I want to see that completely reversed.
Yeah, I know it's more complicated than that, and I'm just laying that out there very generally, but I want people to actually have to work their asses off to save the galaxy instead of it being handed to them as long as they shoot everything, pick all of the red/blue dialogue options they can, and carry the M-920 Cain.
Basically, I want the "saving the galaxy" ending to be the ending that most people will have to replay the game to see. That's just me.
#56
Posté 20 février 2010 - 08:30
In any case, I can see a dark ending being implemented in ME3. Just as there was a chance of your team members, and even the main character, dying in ME2, there could just as easily be a "Critical Mission Failure" of epic proportions in ME3. I would probably even fail on purpose just to see how BioWare's writers deal with several plot elements.
As long as we get a better narrative out of it than the hogwash we were given in ME2, I'll be happy.
#57
Posté 20 février 2010 - 08:33
#58
Posté 20 février 2010 - 08:33
Ramikadyc wrote...
In Mass Effect 2, it was actually challenging to figure out how to play the game through and get yourself killed, and likewise it wasn't hard to make sure you survived, even if just one of your squad survived with you.
In Mass Effect 3, I want to see that completely reversed.
Yeah, I know it's more complicated than that, and I'm just laying that out there very generally, but I want people to actually have to work their asses off to save the galaxy instead of it being handed to them as long as they shoot everything, pick all of the red/blue dialogue options they can, and carry the M-920 Cain.
Basically, I want the "saving the galaxy" ending to be the ending that most people will have to replay the game to see. That's just me.
I have to disagree with you. That's just a slap in the face to the fans. The fans want the good ending without having to metagame or look it up in strategy guides. I'm fine with having to work for it, but if the bad ending comes at total surprise to the player, something is wrong.
#59
Posté 20 février 2010 - 08:34
Hollywood Cliché: The good guys win, the Reapers are obliterated and Shepard has a wholesome (heterosexual) kiss at the end with his (human) LI, then goes home to Earth to pay his taxes and volunteer at a support group for traumatised orphans and/or puppies. Who may or may not be traumatised. Hard to tell with puppies.
MMO Ready: The good guys win, the Reapers are obliterated, but the entire team dies in the process; leaving us with a rich, recognisable IP with multiple factions and no protagonists to feel second-fiddle to. Perfect for an MMORPG with space and TPS ground combat. Tabula Rasa/EVE Online hybrid, anyone?
ME4 time?: The good guys and the bad guys hit a stalemate; the Reapers are beaten back but not destroyed (Shepard may or may not die in doing so), and the galactic races suffer sufficient losses to prevent them from pressing the attack, leaving the door open for another sequel in which a new protagonist takes over the reins. Perhaps Liara changes her surname to Croft and goes to raid Prothean tombs?
Adaptive: This is mah favourite. Your past choices shape the ending. I don't know how feasible it is, given that Bioware have stated that the ME universe will not end with ME3 .. but it would be nice if consequences really mattered and had an effect on the universe once the final credits roll.
#60
Posté 20 février 2010 - 08:34
Seriosly, what's the matter with *True Art is Angsty* today? (sigh)
If there can't be a happy ending, what's the point of playing at all? All the actions in 3 games might as well be meaningless?
#61
Posté 20 février 2010 - 08:42
Collider wrote...
Ramikadyc wrote...
In Mass Effect 2, it was actually challenging to figure out how to play the game through and get yourself killed, and likewise it wasn't hard to make sure you survived, even if just one of your squad survived with you.
In Mass Effect 3, I want to see that completely reversed.
Yeah, I know it's more complicated than that, and I'm just laying that out there very generally, but I want people to actually have to work their asses off to save the galaxy instead of it being handed to them as long as they shoot everything, pick all of the red/blue dialogue options they can, and carry the M-920 Cain.
Basically, I want the "saving the galaxy" ending to be the ending that most people will have to replay the game to see. That's just me.
I have to disagree with you. That's just a slap in the face to the fans. The fans want the good ending without having to metagame or look it up in strategy guides. I'm fine with having to work for it, but if the bad ending comes at total surprise to the player, something is wrong.
You play Mass Effect 3 and you make the decisions you think are right all the way through, some decisions based on other decisions made in previous installments. Being Mass Effect, of course, the decisions are very rarely black and white. Then at the end, the galaxy is either turned to ruin, or something else happens that is also bad. Of course, when that happens, you get hints as to what you might have done wrong.
Of course, it would still be very much possible to get the good ending on the first playthrough, you would just have to make all, or at least most, of the right decisions. Example: in Mass Effect 2, there were tons of very good gamers who loved Mass Effect who didn't beat the game with all of their squad surviving just because they made one bad choice during the Suicide Mission--maybe they sent Jacob or Mordin through the vents, maybe they made Grunt or Jack the fireteam leader, or maybe they picked Thane or Miranda to be the biotic specialist. Those choices are not perfectly clear at the time without prior knowledge--you don't know that you only have a few options to choose from if you want them all to live. Of course, there were also just as many gamers of equal skill and interest who made every right decision the first time, myself included. It's choices like that which should define the ending of Mass Effect 3. That's fine if you disagree with me, and maybe I am being pretty hardcore about it, but I would at least like to see that direction taken to some degree, but definitely moreso than it was in Mass Effect 2. Don't be so quick to call it a slap in the face to all fans, and don't assume all the fans want a happy ending (case in point: this thread), because I haven't met a bigger fan of this trilogy than me, and I want to see a ballsy finale to it.
Modifié par Ramikadyc, 20 février 2010 - 08:46 .
#62
Posté 20 février 2010 - 11:39
Modifié par Lyrandori, 20 février 2010 - 11:39 .
#63
Posté 20 février 2010 - 11:42
Beholderess wrote...
I don't mind it being a possibility, as long as there is a possibility for a happy ending too.
Seriosly, what's the matter with *True Art is Angsty* today? (sigh)
If there can't be a happy ending, what's the point of playing at all? All the actions in 3 games might as well be meaningless?
Agreed. I don't mind if there's a losing end condition. But I don't agree with wanting the default ending that you have to shoot for be loss or 'a last bastion of humanity lingers on a planet like Ilos' or some such. Dark endings are no more interesting than good endings -- it just depends on how it's written.
Reminds me of the other thing people do -- 'x has been done before, so it sucks'. They don't realize that pretty much everything has been done before. It's just how it's packaged. Is it interesting, or not?
#64
Posté 20 février 2010 - 11:42
And if that ending is a possibility, that's cool. There should be an alternative though.
#65
Posté 20 février 2010 - 12:07
#66
Posté 20 février 2010 - 01:56
They can have plot twists and even sad moments or scenes, which I do hope they do. Very good for a narrative, but giving us a sad ending... nah. It might contain a sad scene though for sure. I do wish ME did have a little bit more of tragic elements. Even if they do not want to kill off a certain character there is plenty of ways to make someone go... "NOOO!"
#67
Posté 20 février 2010 - 02:34
However, I do not think the Reapers simply winning and commiting galactic genocide is the most gutwrenching ending. Here are a few other nasty ending ideas:
1. Shepard and the Illusive Man defeat the Reapers in a way that preserves their technology and allow humans to have exclusive ownership of it. They use this technology to rapidly dominate other species, and humanity ultimately becomes a new incarnation of the Reapers. A hero failing is tragic-- a hero becoming what he hates is more tragic. I think this ending would help fully realize the racial undercurrents running throughout the series, and demonstrate that, whether the Illusive Man realizes it or not, humanity's "ascension" requires the degradation of other species.
2. The Reapers narrowly defeat Shepard, and, out of respect and spite, assimilate him into a larval Reaper. Imagine the creepy, Picard-turned-into-Borg like cut scenes they could do. ("We are your salvation through your destruction...")
3. The Reapers foresee their defeat, and destroy the Citadel and the mass relays, plunging the galaxy into a relative "dark age," Shepard is villified as having ushered in an era of scarcity and war. Bioware might want to bring back Thane's quotation of Hobbes at this point-- "every man securing his needs through war or death," or however it went.
4. (This one's stretching a little, but I think it would be cool.) The Reapers again foresee their defeat, except for one. Recall that the human Council member (whether Anderson or Udina) says very little of Sovereign was recovered after it was destroyed. This is because Reapers cannot be destroyed so easily, and the Reaper fragments integrated into the Citadel (perhaps with the keepers' help). Since the Citadel is Reaper technology, Sovereign soon re-establishes itself as a "Reaper of Reapers," and actually facilitates the defeat of the other Reapers, because it considers itself a perfect being and is no longer interested in continuing a tedious cycle of galactic genocide. Shepard faces a terrifying choice: try to fight the Citadel-turned Reaper (whose indoctrination powers can quickly dominate entire worlds), or help Sovereign acquire enough resources to leave the galaxy forever. The catch being, Sovereign demands to keep everyone on the Citadel as a slave for eternity.
In short, the Reapers winning is just the tip of the evil, awful iceberg.
#68
Posté 20 février 2010 - 02:56
To defeat the reapers, Shepard will have to do something pretty magnificent. And usually an attempt to do such an epic ending results in a disappointing, distasteful, epic fail. So like I said, I'm for the "reapers win" ending. An opportunity to trash them instead is mandatory of course, but I'd like it only as one of several alternatives.
#69
Posté 20 février 2010 - 02:58
#70
Posté 20 février 2010 - 03:04
Granted I would prefer to see a "we win" type of ending also but ME is the sort of trilogy that deserves a lot of potential endings [at least 3-4]
#71
Posté 20 février 2010 - 03:19
Lyrandori wrote...
How would YOU react to a "sad" ending in ME3? I'm just curious, I'd like to read about your thoughts on this.
Wouldn't mind it if it were ONE possible ending and a classic happy end were possible too. If a bad ending would be the ONLY ending, I wouldn't buy ME 3. Simple as that.
#72
Posté 20 février 2010 - 03:25
#73
Posté 20 février 2010 - 03:28
Ramikadyc wrote...
In Mass Effect 2, it was actually challenging to figure out how to play the game through and get yourself killed, and likewise it wasn't hard to make sure you survived, even if just one of your squad survived with you.
In Mass Effect 3, I want to see that completely reversed.
Yeah, I know it's more complicated than that, and I'm just laying that out there very generally, but I want people to actually have to work their asses off to save the galaxy instead of it being handed to them as long as they shoot everything, pick all of the red/blue dialogue options they can, and carry the M-920 Cain.
Basically, I want the "saving the galaxy" ending to be the ending that most people will have to replay the game to see. That's just me.
I agree that would be great. I've always said ending up with a dead Shepard in ME2 is worthy of an achievement as its harder than getting your entire crew out alive.
#74
Posté 20 février 2010 - 03:40
#75
Guest_Tighue_*
Posté 20 février 2010 - 03:41
Guest_Tighue_*
Hepzi3 wrote...
Shepard warning against the Reapers would make me cry. To see our Hero beaten like that.....
But I want it too. I want to completely screw up and make it so I have to tell the next generation of Organics how to beat them.
But in that case, I want to see the next Organics actually beating them, So it was all worth something in the end.
...
Now that would be quite a memorable ending. Maybe we'd hear the Shepard hologram speaking over a montage of muted scenes capturing the last moments of some epic battle between the Reapers and a strange new alien race. Of course, they'd have to throw in some moving orchestral voices that crescendo as the Reapers are finally defeated - and then grow solemn in memorial of the lost.
I think the "happy" sad ending works on a few levels and I'd be all for BioWare including it. However, I think it should be one of two or three possible endings. I can also see the trilogy having a slightly more melancholy (and less depressing) ending, maybe one that finds Shepard aboard a starship where he or she is preparing a Spectre candidate for a mission (passing the torch, if you will).
At any rate: Is ME 3 out yet?
Modifié par Tighue, 20 février 2010 - 03:47 .





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