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No happiness, no hugs, no roses, a dark ending for ME3?


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#76
That Guy Raffy

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Hey, relative newbie poster here (long time lurker).



Wow, this is a bit much for me to sink in all at once. The Reapers seem to have the upper hand like everyone else says, but it doesn't help that other species will probably stonewall Shepard again (especially Paragon Shepard).



Let me explain: In the first game where you saved Wrex, you basically gave the Krogan a fighting chance to help along side you by making them strengthen their numbers. You could have also done this by keeping the Genophage (sp?) cure in Mordin's Loyalty mission. Saving the Rachni queen did this as well. (Rachni Wars and Krogan Rebellion as some individuals in the galaxy might see it). Also, if you rewrote the Geth during Legion's Loyalty mission, there's an army of Geth that may as well join you. Not only is Shepard setting him/herself up for some resistance from other species, he/she's also going to be seen as Saren 2.0.



Between having a Krogan, Rachni, and Geth army that will be ready for the Reapers, and doing this for the "Good of the Galaxy" (just like Saren), you will come across a lot of resistance from the main Council races. The only difference between you and Saren in their eyes is that you are fighting against the Reapers and not waving a white flag.



Not only do you have more than half the galaxy wanting you dead/hate you, the Council may also send another Spectre to find you (just like you did Saren). Full circle. I wonder if that happens, then would the Spectre be Kaiden/Ashley/Liara?.. Thoughts?

#77
slackbheep

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I would totally be okay with the canon ending being a big fat extinction as long as we get to play the next species to birth a space marine godchild to fight the reapers in Mass Effect: Galaxies, or something along those lines :P

#78
Guest_poisonoustea_*

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I suppose there will be many endings. As people could die in ME2, they might do so in ME3. And since it's pretty obvious that there will be full scale war, entire cultures might be erased from the galaxy depending on Shepard's decisions. Will be great anyway. I can't wait to get some answers and to see the final outcome of all this.

#79
WoodWizzard87

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Malificis wrote...

An ending where the Reapers win, or at least the "good guys" dont win would be great.
I find it depressing to always see the "good guys" win in films and other entertainment-business media because it is simply so unrealistic as to draw attention to how unrealistic it is.
A smart, capable and well resourced villain will ALWAYS beat a smart, capable and well resourced hero because the villain has no restraints and no limiters.


What kind of limits?

#80
That Guy Raffy

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WoodWizzard87 wrote...

What kind of limits?


Probably limits like Rules and Regulations... and enough Red tape to choke a Krogan.

#81
Tibilicus

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In all honesty from a good story point of view I don't expect, nor do I really want a really happy ending.

I don't feel me and my squad all needs to die or anything, but if the Reapers really are coming I really don't expect a viable "win" option without huge sacrifices being made and lots of death. I mean think how many died try to stop just the two reapers we've encountered so far. Sheperds great but he's no super hero. I just feel that big losses will be inevitable and personal sacrifice will happen.



I feel ok about it too, I think the series would be a huge let down if the series ends with Sheperd winning and the Turian Council member finally cracking a smile. I would much prefer an ending where you can still win, but the galactic community is left in a pretty sorry way and many of your loved ones gave their lives to stop the Reapers.

#82
Annarl

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Okay, I want a happy ending or at least the option of a happy ending. Ultimately, I want the good guys to win. A darker option as a possibility (depending on your choices) would be okay though. ME2 has both so I can see how ME3 would as well.

#83
RUDAL

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I don't mind "Bad" ending. Like someone said in one of the first posts here the ending have to be good and kick your arse regardless who wins humans or reapers.

In ME2 you can end game in two general ways 1) destroy the collectors and live happy until ME3 or 2) destroy collectors sacrificing your life



I wouldn't be surprised if ME3 would have 3 general endings 1) Shepard destroys Reapers and everyone lives happy till the end of theird days. 2) Shepard destroys the reapers but dies during the process. 3) Reapers wipe out whole live in the galaxy once again

But having those 3 endings who would really picked that 3rd ending for the first play through?

I think we all want to prevail... but I will be very happy if BioWare have some nasty surprise for uss ;)

#84
marshalleck

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Having a grim ending just for the sake of being grim is lame. That's just as bad as having a good ending, "just because."

There should be multiple endings, all of which logically follow from the decisions you made.

Modifié par marshalleck, 20 février 2010 - 04:22 .


#85
R34P3RR3D33M3R

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omearaee wrote...

Okay, I want a happy ending or at least the option of a happy ending. Ultimately, I want the good guys to win. A darker option as a possibility (depending on your choices) would be okay though. ME2 has both so I can see how ME3 would as well.


This. I'm fine with whatever amount of bad, dark endings they throw at us, as long as there's at least one possible happy ending, where Shep and all the important people (Squadmembers, Joker, Anderson and so on) survive.
I also liked how ME2 handled it, you can have a big victory without casualties, or you can completely screw up and everyone dies.

#86
ODST 3

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I don't care is they have the OPTION to lose to the Reapers but there better be an ending where we kick their asses and Shepard survives happily ever after.

#87
Multifarious Algorithm

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I very much like the proposed idea of ME3's final act involving simply trying to survive the Reaper attack and setup an Ilos like colony. It's not necessarily a dark ending, so much as it's the ending where the victory costs - a lot, as it should.



The trick is how you present it: losing should of course show the death of all hope at stopping the cycle. Ending with a Shepard VI talking about the extinction cycles and zoom back to show Reaper-tech'd human "Collectors" turning it off and destroying it.



What would the win look like? Maybe the same thing, but with a new alien species - instead of the malfunctioning Vigil though, the Shepard VI is crystal clear and finishes up the description with "this facility has spent 50,000 years preparing for you..." - cut to a reveal of enormous underground megastructures, cryo-pods, ships and the alien races being awakened - preserved against the extinction. There'd be a finesse in doing it well - part of me says you'd deliberately show Shepard coming back from suspended animation because damn it it's Shepard.



Something like that - would be a suitably upbeat note to end on - a definite "this time we'll do it right" sort of feel to it. But up to that point, well you can have as much death and destruction as you want - and it would definitely hurt, because it would be subverting a trope - up to that point simply play it as though you're going to win somehow. Wait till that last act to have it all come apart.

#88
Forest03

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Now here's something to think about (and I'm rather hoping that BioWare implements something like this, just to make things far deeper and more complicated than their current cut-and-paste sci-fi epic plot)...

What if the survival of any specific team member in ME2, along with the way you completed their personal mission (or the lack of its completion), created dire consequences in ME3? There are the obvious ones, like Tali and her father's research, Mordin's continuation of Maelon's work with the genophage, rewriting the Heretics instead of destroying their station (Legion's mission), a non-loyal Miranda betraying Shepard and selling him/her out to the Illusive Man.

These and other elements may not necessarily generate disaster for the entire ME universe, but they could certainly wreak a lot of havoc for some of the races, as well as the player.

eg1. What if the Geth really do get much stronger as a result of their reunification with the former Heretics, and the Quarians are nearly wiped out in the war (even with Tali's father's viral weapon), and Tali leaves Shepard?

eg2. What if keeping the Collector base intact does indeed help in the fight against the Reapers, but allows Cerberus to wage genocidal war against non-humans?

Yeah, there are a whole lot of "What if's". Nonetheless, these and many other things could be continued from, or implicated as a result of, the events in ME2. Regardless of how these are resolved, I want my save game import to actually do something other than just give me Paragon/Renegade points and a few bonuses. I want what we had to go through in ME2 to have great ramifications in ME3, and I wouldn't mind having to replay most of ME2 just to get the different conclusions.

This is partly out of my own interests in the story, but mostly because BioWare really dropped the ball with plot integration in ME2. It boiled down to a lousy 36-hour rescue mission, and in the end we had next to nothing in terms of getting closer to destroying or defending against the Reapers. Not to mention, many of the things we achieved in ME1 were simply shoved aside, or even ignored in some cases. ME2 - Great game, disappointing narrative.

As other people have said, I'd like to see how BioWare handles a dark ending, but I want it to be a consequence of vital decision-making, not the result of some obscure, seemingly random event thrown in there just to generate a WTF moment.


@ Multifarious Algorithm - That's an intriguing idea, that the Reapers will never be completely destroyed, but that the cycle of extinction has been stopped, or at least stalled, and the galaxy can prepare for it.

Or, conversely, it could be a part of a negative ending. The holo message would signifiy Shepard's failure in stopping the Reaper invasion, and someone else will eventually have to carry that burden, initiating another chain of events similar to those of ME1. The holo wouldn't be destroyed, but it would be stuttery, and it would be a great allusion to Shepard's own encounter with the Prothean VI on Ilos.

Modifié par Forest03, 20 février 2010 - 05:44 .


#89
JamieCOTC

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Reapers win, leaving a pocket of heroes to fight against them. ME3 ends thusly ...

"This is Commander Shepard. If you are listening to this, you are the resistance."

cue Terminator music. 

Here are three options I would like to see as a possible ending to ME3:

1. Reapers totally win. Organic life is gone.  Cycle begins again.
2. Shepard pushes Reapers back to dark space, dealing them a blow that will have them rebuilding for thousands of years.  Shepard lives, but LI dies. Galaxy has some scarring, but will come out none the worse for wear. 
3.Shepard has the chance to utterly destroy Reapers forever, but the cost would be horrific (destruction of Citadel, destruction of earth, whatever)

#90
mariosonic

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I'd like to see the Reapers use your LI against you. Either as a hostage or indoctrinated to try and convince you to help the Reapers.

"Choose Shepard! The universe or your love!"

Incredibly cheesy and cliche but would still cause many to falter.

Either way it would be sad.

#91
Ramikadyc

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I already gave my opinion earlier on page three of this thread. I've been skimming over everyone's ideas and some are pretty good--and feasible...and that's a problem for people who want to be surprised with ME3's ending.

Yes, Bioware will think of something to surprise us, something (most likely) very original, but I feel like everyone should be aware that reading every possible idea for an ending to this trilogy on these forums is a bad idea: you're setting yourself up for disappointment, because the ending may be 1) not what you wanted/expected, 2) a mix of ideas that have already been suggested, 3) underwhelming because you spent so much time theorizing about it.

Just a heads-up. With thousands of fans speculating, at least one of our ideas is going to be implemented in one way or another, and someone is going to show up after ME3's release and say, "We totally called it." I'm going to try and avoid that, and it would be in everyone's best interests to do the same.

I should go.

Modifié par Ramikadyc, 21 février 2010 - 12:31 .


#92
SnakeStrike8

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It doesn't matter what ending ME 3 will have. It'll be a sad ending regardless. Why? Because ME 3 represents the end. Of Shepard, his crew, everything. I felt the same way about Throne of Bhaal; no matter what ending I took, I was still bidding farewell to all my favorite characters from that game.
ME 3 is going to do the same. Regardless of whether or not Shepard-Commander goes off to live in peace and quiet on Earth or dies ramming the Normandy into the side of the Reaper Boss, it's still the end. That will make me weep. Figuratively, of course.

#93
MikeFL25

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I agree that there should be an ending where (if you do everything wrong) the Reapers win...but that ending should be noncanon and a "game over".  ME3 should have a happy ending... don't care if it is cliche, but if ME3 always ends sad or defeated, then there is no point at all to the storyline, because no matter what you do you lose.

I want to see Shepard lead the charge that defeats the Reapers once and for all, joy and happiness is restored to the galaxy, and Shepard rides off on the Normandy into the sunset with his love interest.

#94
Series5Ranger

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A Sad ending to ME3 would be defeating the reapers, but sometime down the timeline we actually became the very enemies we defeated.

#95
notphrog

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DarkNova50 wrote...

I wouldn't mind if it was one possibility.

But I also want the ability to save the galaxy and turn those metal mother ****ers into junk.

Agreed. But only if it were one possibility, and well done.

Heh. Maybe in this ending, at the end the last thing you do is play the Shepard VI telling someone 50,000 years later to stop the Reapers like Vigil in ME1.

However, I still want to beat the reapers in the end. But I don't want a cliche happy ending. I want it to be a good, resolute ending that makes sense. I don't mean that it should be sad...ok, I am a little, but not "everyone died, boo," or "yay we won, party time." Perhaps a sobering middle ground type ending.

Modifié par notphrog, 21 février 2010 - 12:48 .


#96
Chuck_Vu

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I wouldn't mind it as long it was a possible outcome. For those of us who remember the old Wing Commander Series, if you fail a mission, it isn't game over. It continues, but the game becomes progressively harder. Fail too many and you get a unbeatable mission that ends the game with the villians winning. In games that are open world sandbox, I don't reload on a failed mission, I just keep playing to see where the game takes me (I was thrown in jail alot in the Elder Scrolls series). But give us a clue that we've gone down that path, such as a series of mission where the player and his/her squad holds the line so a colony can evac to safer territory. Or protecting refugees. It paints a picture of the galaxy taking a turn for the worse. This way those who don't like unhappy endings can go back and reload. That's my two cents.

#97
Halfheart

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Super_Fr33k wrote...

I'd be totally cool with very dark/tragic endings for ME3, provided there are also awesome, "the good guys stomped your asses" endings. Like other people have said, I think there have been so many decisions that have built alliances that it'd be stupid for success to be *impossible*. I mean, a paragon Shepard that got everyone through the suicide mission would easily be able to build alliances with krogan, quarians, and damn near everyone else, including the geth. However, I think a perfect happy ending should be one of the most difficult endings to achieve, requiring the correct choices to be made in the preceding games.

However, I do not think the Reapers simply winning and commiting galactic genocide is the most gutwrenching ending. Here are a few other nasty ending ideas:

1. Shepard and the Illusive Man defeat the Reapers in a way that preserves their technology and allow humans to have exclusive ownership of it. They use this technology to rapidly dominate other species, and humanity ultimately becomes a new incarnation of the Reapers. A hero failing is tragic-- a hero becoming what he hates is more tragic. I think this ending would help fully realize the racial undercurrents running throughout the series, and demonstrate that, whether the Illusive Man realizes it or not, humanity's "ascension" requires the degradation of other species.

2. The Reapers narrowly defeat Shepard, and, out of respect and spite, assimilate him into a larval Reaper. Imagine the creepy, Picard-turned-into-Borg like cut scenes they could do. ("We are your salvation through your destruction...")

3. The Reapers foresee their defeat, and destroy the Citadel and the mass relays, plunging the galaxy into a relative "dark age," Shepard is villified as having ushered in an era of scarcity and war. Bioware might want to bring back Thane's quotation of Hobbes at this point-- "every man securing his needs through war or death," or however it went.

4. (This one's stretching a little, but I think it would be cool.) The Reapers again foresee their defeat, except for one. Recall that the human Council member (whether Anderson or Udina) says very little of Sovereign was recovered after it was destroyed. This is because Reapers cannot be destroyed so easily, and the Reaper fragments integrated into the Citadel (perhaps with the keepers' help). Since the Citadel is Reaper technology, Sovereign soon re-establishes itself as a "Reaper of Reapers," and actually facilitates the defeat of the other Reapers, because it considers itself a perfect being and is no longer interested in continuing a tedious cycle of galactic genocide. Shepard faces a terrifying choice: try to fight the Citadel-turned Reaper (whose indoctrination powers can quickly dominate entire worlds), or help Sovereign acquire enough resources to leave the galaxy forever. The catch being, Sovereign demands to keep everyone on the Citadel as a slave for eternity.

In short, the Reapers winning is just the tip of the evil, awful iceberg. ;)


Those are some interesting dark endings...

I'm almost absolutely (99.9999%) positive there will, at least, be an option for a dark ending or reaper victory ending in ME3. However, regardless of what choices we make, there should not be a perfect happy ending, the reaper threat is just too great and too little has been done between ME and ME2 to prepare for it. No matter what, there has to be a colossal cost for defeating the reapers, and what this cost is should be determined by your choices in the previous games and ME3.

#98
Serogon

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It depends. If failure is inevitable, hell no. Making it absolutely impossible to defeat the Reapers would be as close to saying "Hey, **** you!" to the players as they could get without actually having that appear after the final cutscene. However, it would be just as bad if failure is impossible. I'd prefer there to be three scenarios.
1. Absolute Failure: Everyone dies, Reapers win, etc.
2. Semi-Failure: Everyone dies, but the Reapers are destroyed too, so you can take some solace in that the next civilization to come along won't get killed by the Reapers.
3. Victory: Reapers destroyed, galactic civilization survives, etc.
I'd prefer it to be extremely difficult to actually get the Victory ending, and have Absolute Failure occur if you really messed things up, with an average playthrough get the Semi-Failure ending. At the very least I want Victory to be significantly harder than surviving the suicide mission with no casualties. That was pathetically easy.

EDIT: I just realized I may have been unclear about something. I don't want there to just be three ways for it to turn out, I just meant those three basic scenarios, modified by how things went. For example, Victory just means that at least part of galactic civilization survived. If you, for example, got the Quarians wiped out by getting them into a war with the Geth, they won't be alive (not completely extinct, but mostly) even though you might manage to overall win.

Modifié par Serogon, 21 février 2010 - 01:49 .


#99
CajunRexShepard

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Eff that. I don't play to lose. Sure, If I screw up, accidentally or purposefully, make total and ultimate failure an OPTION... one of at least 4 or 5, but if total failure is an option, then total victory is too, and each of those should be extremes- either you really kick ass or you really screwed up- most players will get some sort of middle ground on their first playthrough... So it's supposed to be insurmountable odds- So what? Beating Sovereign was too, coming back from the dead was as well... In the words of Han Solo "Never tell me the odds!". The only evidence we have that the cycle has gone on for millions of years is because a Reaper told us so... I mean, we have the citadel and the relays and the keepers, etc, but how do we know the reapers aren't trying a HUGE bluff-job? We already know they are not invincible OR infallible. Each cycle got one step closer. The ones at Hawking eta learned they are not invincible, the Protheans learned how to interrupt the keeper signal, who's to say that this current crop of races doesn't have enough grit and brains and former failure knowledge, sprinkled with a little desperation and luck, to pull it off versus this 'infinitely superior' foe? IMO, it seems that by the end of ME2, the Reapers are actually getting a bit scared. They've already been stymied twice by a single human with very little support... what if he manages to unite the galaxy? They Obviously don't want that to happen. Their time at the top of the hill seems tenuous now, moreso than in thousands of years... Some of them are perhaps welcoming the change... I mean, what intelligent being wants to be locked into a single, unbreakable cycle that contains eons of downtime in between in a dead area of space? An animal is most dangerous when caged or injured, and the final battle could be waged between two animals who feel that way... A galaxy of organic (mostly) life compelled to set aside their mistrust and agendas or face extinction, and a race of sentient machines faced with, for the first time, resistance that is *not* futile... and the realization of failure and fear. Makes for an epic showdown.

#100
Abram730

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I think If there is a full invasion and if we do everything right from ME1-ME3 getting even a Pyrrhic victory is pushing it.



Lets face facts here. One Reaper could defeat all the races. It was only because Shepard dropped Nazara's shields that it was destroyed. Nazara could of beaten the Humans, Asari, and Turian alone.



You honestly think that if the skies of every world were darkened with Reapers there would be even a chance?