SarEnyaDor wrote...
Speaking of Helena Blake, I was fully expecting to see that bite me in the arse in ME2, but nope.
Did anything bite you in the ass in ME 2?
Outside of the romances, that is.
SarEnyaDor wrote...
Speaking of Helena Blake, I was fully expecting to see that bite me in the arse in ME2, but nope.
Well, shooting her because you know she is the murderer is metagaming.Jalem001 wrote...
Bummer, but it makes sense. You can hear her in there, just praying that you pass her by. She would make a break for it if you didn't go in there. I personally played it Paragon the first time, and I still do on my subsequent playthroughs only because that's what I would do if I didn't have metagaming information.
Nothing metagaming about it. She tries to pull her gun on you. You shoot her. Thats just smart.
SarEnyaDor wrote...
Speaking of Helena Blake, I was fully expecting to see that bite me in the arse in ME2, but nope.
No you no thats she's a murderer, becouse she's wearing esclipce uniform, so nothing metagamy about shooting her on that basis.Pauravi wrote...
Well, shooting her because you know she is the murderer is metagaming.
Shooting her beacuse she pulls her gun isn't, and I agree that the Renegade option is perfectly reasonable. I just look at it like, she is nervous and there are 3 of me and one of her. There is no way she is going to be able to hurt me before we drop her if she does fire, and if she doesn't shoot at me I am content to let her go and maybe leave the merc scene. This turns out to be the wrong choice, but it was the one I would have made (and did the first time around) if I didn't know beforehand.
T0paze wrote...
No, there's no way to tell that.
Also, in the Mass Effect universe, pulling a gun is not an immediate lethal threat, since most characters are protected by shields, so one shot wouldn't do much. If you remember, Lizbeth actually fired at Shepard on Feros in ME1. So, shooting someone who pulls a gun on you is not supposed to be a knee-jerk reaction in the future, unlike today.
Ditto.Pauravi wrote...
Bummer, but it makes sense. You can hear her in there, just praying that you pass her by. She would make a break for it if you didn't go in there. I personally played it Paragon the first time, and I still do on my subsequent playthroughs only because that's what I would do if I didn't have metagaming information.Locke72 wrote...
I actually tried that on my second playthrough. Unfortunately, if you ignore her room and go back after hearing the message, she is nowhere to be found. So its either gun her down renegade-style cause she's a lying-b**ch, or take the paragon route and be fooled into letting her go.
It's repeatedly said that the Eclipse Sisters don't get given their armour until they commit murder. Elnora has her armour, so she is a murderer. Unfortunately, despite knowing that, on my first playthrough I still let her go because I was totally taken in by her innocence act, so much so that I forgot what Pitne For had told me until afterwards.Methany wrote...
T0paze wrote...
No, there's no way to tell that.
Also, in the Mass Effect universe, pulling a gun is not an immediate lethal threat, since most characters are protected by shields, so one shot wouldn't do much. If you remember, Lizbeth actually fired at Shepard on Feros in ME1. So, shooting someone who pulls a gun on you is not supposed to be a knee-jerk reaction in the future, unlike today.
That. Also, I'm not entirely sure whether they have to murder just to sign up with eclipse, or if it happens at the end of their training as initiates, as some kind of oficialization ritual. I'm more inclined to believe it's the latter, and so, it's not entirely clear if Elnora has already comitted the murder as of the moment you encounter her.
Additionally,I do not think the evidence that a criminal organization allegedly requires murder for joining is not by itself enough to convict any individual member of murder. It's a very strong evidence, yes, but not a proof.
I also like to let her go hoping her story may continue in ME3.
Jalem001 wrote...
Bummer, but it makes sense. You can hear her in there, just praying that you pass her by. She would make a break for it if you didn't go in there. I personally played it Paragon the first time, and I still do on my subsequent playthroughs only because that's what I would do if I didn't have metagaming information.
Nothing metagaming about it. She tries to pull her gun on you. You shoot her. Thats just smart.
Modifié par aaniadyen, 20 février 2010 - 12:05 .
Modifié par mundus66, 20 février 2010 - 12:08 .
Draconis6666 wrote...
You have evidence, its stated that all eclipse sisters have to commit a murder to get their uniform, she has a uniform. You dont have evidence that she is THE murderer but you hae evidence that she is A murderer which is enough to kill her imo
T0paze wrote...
Also, in the Mass Effect universe, pulling a gun is not an immediate lethal threat, since most characters are protected by shields, so one shot wouldn't do much.
didymos1120 wrote...
T0paze wrote...
Also, in the Mass Effect universe, pulling a gun is not an immediate lethal threat, since most characters are protected by shields, so one shot wouldn't do much.
They are if you're up nice and close and personal. Just ask Nihlus. Oh, right: you can't. Also, just look at the shields/barriers when they recharge: they're not exactly form-hugging. She could have easily killed at least one of the squad had she followed through. Shep would know this.
yummysoap wrote...
It's really bizarre how she pulls her gun on you, but then you continue
having the conversation as if nothing happened. Still, there's nothing
'paragon' about not shooting someone who tries pulling
a gun on you, knowing that their only intent is to shoot you.
Interrupt should've been to disarm and question her using Shep's monster reflexes, or to let her take a shot (as is the case already with the interrupt) and then have your team gun her down.
It's repeatedly said that the Eclipse Sisters don't get given their armour until they commit murder. Elnora has her armour, so she is a murderer. Unfortunately, despite knowing that, on my first playthrough I still let her go because I was totally taken in by her innocence act, so much so that I forgot what Pitne For had told me until afterwards.