I thought this was an interesting (and annoying) little encounter because, as far as I can tell, it's the only encounter in the game, both games actually, where the Paragon choice leads to a definite negative outcome.
E.g. Even something like the choice about saving the hostages or letting Balak go in Bring Down the Sky, you're trading off capturing Balak for rescuing the hostages. Here Elnora gets away and it's pretty much just like you screwed up, no silver lining for Paragons.
On my first playthrough (as a Paragon Shepard), I let her go, even remember what Pitne For said about the uniforms. I figured she was lying, but probably just killed some other merc (and you kill a ton of mercs as Shepard so it's hard to judge). On subsequent playthroughs, I feel compelled to kill her because I can't stand the tought of her getting away to do more harm (or being played). Having knowledge of what she did totally changes things.
I really wish there was an option to detain her, lock her in the room and blast the controls or something like that; so that there was a Paragon, or at least neutral, option that did end up in her getting away.
Modifié par Stevedroid, 02 avril 2010 - 06:53 .