Dark_Ansem wrote...
I'll have to download Chewy's too though. Do you recommend Tapzn even if he's not updating it for ages?
You will need both tools, actually. While it is possible to use the XML files that ChewyGumball's exporter produces, it is not advisable. If you do not convert the files to a binary format the game itself will do it every time the model is loaded - this can be the cause of performance issues if you are not careful.
First acquire the necessary tools and plug-ins:
# Get the latest version of
Adinos' model manipulator.# Get the latest version of
ChewyGumball's model exporter.# Get the latest version of
FBX plug-in for 3DS Max.
# Get the latest version of
tazpn's command line tools.# And get the latest version of
Allstar92's GUI application or tazpn's tools for easier use.
I used this workflow to adjust an existing armour:
01. Use Adinos' application to select a model and export the necessary resources.
02. From the exported resources convert the MMH file to a FBX file with Allstar92 application.
03. Import the FBX file with 3DS Max - ignoring the binding pose warning it shows.
04. Edit the model's mesh.
05. Follow ChewyGumball's instruction manual - ignoring the collision box since armours do not have those.
06. Once all the modifiers have been applied select the GOB dummy.
07. Open ChewyGumball's plug-in and export both the XML files for the MMH and MSH.
08. In case of modifying an existing armour you will have to correct the MSH reference in the MMH's XML file.
09. When both XML files are ready convert them to their MMH and MSH counterparts with Allstar92 application.
10. That is it, you are now supposed to have a working MMH and MSH file for your armour.
I managed to adjust an armour's mesh by following those exact steps. To test the changes I quickly dumped the two files in the game's override directory and opened the toolset to inspect the results.
Please let me know if this workflow was helpful or if you are experiencing problems that are not detailled in the steps mentioned above. I will see about writing a tutorial on it when I am sure that it actually works for people other than me.
Edit: Ugh, this forum's formatting and editing functionality is a disaster! <_<
Modifié par Helekanalaith, 22 février 2010 - 01:38 .