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Storyline Aside - Heres why your game is average...


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#1
SLPr0

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Before any respondants instantly go into fanboi mode, please at least read the points of the post before flaming them, I will be presenting them in quite a reasonable and easy to understand fashion.

I should also, because I'm well aware how much work has gone into this and how onerous unconstructive forum posts can be for moderators and other players alike, I suppose, cover the things about the game that are absolutely uncontestably awesome.

So lets start with The Positives:
  • Fantastic storyline that just drags you in and makes you want to play 10 hours a day til you're done.
  • Absolutely stunning characters and personalities you really care about and want to interact with and get to know.
  • Some of the most meaningful and engaging cinematic work done in any game not created by Hideo Kojima and probably far better in relation to presentation and overall drama than any done anywhere to this date.
And thats pretty much it, so lets get down to the negatives which is why a game which is being lauded as the greatest RPG of its generation is probably really the equivalent of a slightly above average student that got all the right breaks in regards to educational opportunities and connections.

The Negatives:

Micromanagement as a Game Dynamic. Headaches, Carpal Tunnel Syndrome and Other Sundry:

This is probably the largest are of concern for me in regards to this title. The gameplay is incredibly stunted by the absolutely contradictory elements being used in conjunction with each other.
  • You have a hotbar, a hot bar means you have action rpg elements that are currently in vogue with online RPG titles allowing for action based play.
  • You have 3 other idiots that you literally have to micro-manage to the point of frustration to ensure they play their roles specifically.
  • The "Tactics" section for each character seems a great way to manage how your NPC companions deal with combat situations, letting you get down to the nitty gritty of enjoying the carnage but this is not the case, irregardless of HOW you set up your tactics for Leilana, the bow specialized bard, if you dare to give her a dagger or a sword she will immediately abandon ALL ranged attacks in favor of fighting on the front line, regardless of how you have her tactics set to bard and bow abilities...which is patently dumb and why she's probably brain dead from all the head trauma by the end and still thinks the story is going to go on.
Now I realize there are people that enjoy hitting pause every 10 seconds and telling each of the 4 characters EXACTLY what to do, but to me, that sort of precludes the need for a hotbar at all, BUT I also realize there are people that count every tile in a tile wall by nature and enjoy spending a day folding all their laundry very neatly and placing it in vacuum sealed plastic bags and then categorically marking each bag for the day and time of use then organizing it all in their dresser drawers in a fashion that most normal people might find a little creepy.

But to me, if you add a hotbar and click and toggle abilities you are quite obviously shooting for action and real time RPG play, which means that your stupid NPC companions should not require you to hold their hands every 10 to 20 seconds in an engagement to ensure they don't end up sucking down yet another Injury Kit.

Whats more, within all this micro management there is simply no way to toggle through a mass of targets and hit a key that says "attack what I currently have targetted", no..you have to MOUSE CLICK a target to attack it, which, in and of itself shouldn't be so bad except all your idiot companions and all the idiot enemies are all clustered up and you can't click on a target efficiently without moving into "tactical view" (archaic throwbacks for the win) or ah ha...hitting pause again.

This one area of the games combat system dynamic is probably its greatest and most obvious flaw which drags it down from potentially the greatest RPG game of our time to something only slightly better than The Witcher, simply because of the obvious amount of work that went into it. And to be frank the action element was far better in The Witcher, than it is in DA:O.

Tactics:

I'm not sure if this is just a lazy way for programmers to make up for bad NPC AI or simply a sham attempt at giving the player "total control" of what their NPCs do.

As a systems designer myself I know exactly what I'm looking at its a logarithmic rule based if/else if/on event script interface that attempts to allow the user to program the NPC AI via a GUI interface probably .lua based at that.

As stated and touched upon in the previous part of this post, it fails abyssmally at even the most basic control of the NPC AI, in regards to the games own stated warning "Be ready for anything, make sure all your characters are equipped with both ranged and melee weapons!".

Uh...no, don't equip ALL your characters with ranged and melee weapons unless you want to see Morrigan abandon her ranged based casting to fight like an idiot with a dagger, or watch Leilana constantly die using two rogue attacks and captivating song when she could be using Chorus of Valor and the OMGNICE bow I gave her and actually use her extremely well developed BOW talents...that she will absolutely ignore if you put a dagger/sword in her inventory regardless of what her tactics are set up to do. The only way she will remain in a ranged posture is if she does not have a melee weapon, this goes the same for both Morrigan and Wynne as well....its absolutely mind numbing.

Whats more, regardless of "tactics" even a PC human "tank" warrior with shield and sword has so much trouble keeping everything focused on him that your ranged characters, if you can get them to stay out of general melee range (NOT EASY AT ALL without telling them to hold positions in certain areas with ye olde pause button..which detracts heavily from the overall action enjoyment of the game heavily) get swarmed and overwhelmed quickly anyways...what to do about that? Taunt/Threaten doesn't seem to be enough wearing "heavy armor" is supposed to draw more threat than wearing light armor...largely from what I can tell Darkspawn and every other enemy in the game ignores these so called axioms of the games dynamic in favor of the more chaos theory based method of "attack anything attacking me regardless of what the variables involved are".

Difficulty Modes:

Easy -
Expect to die still, invariably in many situations that you wouldn't even NORMALLY expect to die...why? Cause of dumb AI. Leilana goes "trap right ahead!" then runs right through it and sets everyone on fire just as you're trying to adjust to the information that theres a trap ahead while trying to come up with a plan to deal with the 8 archers at the other end of the hall firing on you while your twitty companions run TOWARDS the archers to attack them with a DAGGER regardless of the OMGNICE bow they have in their hotswap slot. Ugh.

Normal -
Expect to die far more often, occasionally even to general area spawns simply because of the same reasons stated above. You will likely break a keyboards QuickSave/QuickLoad keys on this setting.

Hard - Are you kidding? You think I'd try this game on hard?

Nightmare - No thanks, I'm not this masochistic.

Crafting - Oh Joy!:

This part of the game was slightly underwhelming and I'll qualify that with several statements.

Coercion and Combat Training are a must, of course, at least for the PC, by the time you've leveled up enough to have gotten those maxed out the best you can do is a couple more tradeskill points into something else you might find helpful. Since both Wynne and Morrigan have Herbalism somewhat covered, I put the last few into Traps....and it was more or less useless. Why? ...well, since i'm a warrior I can hardly stealth around and place traps BEFORE an engagement and in almost 90% of combat scenarios combat was initiated before I'd have had the chance to do so (traps would have been nice at Redcliffe though, thats for sure).

Herbalism is useful but the components for it are in such short supply that its patently obvious the reason the gave Bodahn 99x vials that never go away was because they realized this, but, his 99x Elfroot DOESN'T reappear, and since the world isn't open to exploration, elfroot finds are relatively few and far between, and Deep Mushrooms are even worse in this regard. So which I could generally make all the Lesser Health Poultices I wanted, the elements needed for stuff better than that were always in very short supply and believe me I checked every box I could open and every vendor I could find for these items. Another complete annoyance about herbalism is tied in with the hotbar in a way and I'll explain;

As a warrior based PC character, shield specialized I ended up with like 5 primary shield centered "attacks" on my hotbar and a few toggle abilities that require sustained amounts of stamina, now me....as I said hotbar = action RPG...so I go in hurrah, throw my shield around, hit my 5 hotkeys and wait for the extremely long cooldowns, and get off maybe one more hotkeyed ability...and then I'm out of stamina, and guess what? Theres only four in combat ways to regain stamina:
  • Eat a Deep Mushroom - Wasteful since theres not MUCH stamina gained from them and as stated there aren't that many of them available in the game.
  • Leilana's Chorus of Valor - Extremely slow regeneration but its there, long as she doesn't get her pretty little head stoved in by a mace cause you forgot to take the damn sword out of her inventory again.
  • Use a Lyrium vein - the overall gain is about as good as a Deep Mushroom (Except in the Fade) and whats more you can only do that in a certain area of the Deep Roads and thats it.
  • Stop using all abilities entirely and just autoattack...which is still very slow to regain due to armor "fatigue" and whats worse is the warrior ability "Deathblow" is supposed to regenerate stamina on every killed enemy and appears to have no noticiable effect in that situation.
So I can make Healing Potions and Lyrium Potions all day long (well not all day long, and not really good ones at that but in theory I can make quite a few low end ones) but theres not a single "stamina potion" in the game? Why again, I ask, is there a hotbar, if my warrior, who literally requires the use of fatigue heavy armor to survive, can only throw like five to six "moves" then its down to waiting for the auto-attacks to finish the job? Even with 48 points invested in strength and 33 points invested in willpower(the stated statistic that increases stamina)? Bad crafting designer, you need to return all the donuts you ate during development.

Survival to me, seems useless in the face of anything but the Brecillian Forest quest with the nervous Halaa, stealing is interesting but half the time you never seem to be able to find what you stole "Item Gained" is not a very clear message in that regard....maybe I stole a Lesser Health Poultice..since I've got like 9 billion of those cause they're all I can make efficiently, its probably unnoticable is it not? Tactics seems a waste of space since Tactics in general perform shoddily at best so who cares how many lines you've got when your NPC companions are going to more or less ignore them anyways? Poisons are useful for rogues but area transitions completely wipe applied effects and eventually are just more trouble than they're worth.

So what exactly was the point of this crafting system then...other than to say "deep and rich crafting system" on the box?

Lockpicking - Oh you fickle b***h, you!

Anyone understand this? Leilana gets all four levels of the rogue mechanical abilities talent, has high dexterity and cunning and yet STILL fails to pick locks on a fairly high percentile basis? What is managing this? This must be especially frustrating for rogue based characters because the mouse over information is not clear what statistics really manage the lockpicking chance, I'd assume its cunning plus the mechanical abilities talents in the rogue talents but...again, it did not seem to produce anywhere near the results I expected...and no documentation I can find is very clear on what manages it either. So while Leilana with her high cunning and 4 talents in stealing can pretty much stand right in front of people and pick their pockets (to little use usually), she ends up getting confounded by around 40% of the chests in the game at various stages of leveling her up and that percentage stays around that confusing amount even towards the end game when you've developed her as conscientiously as you can to ensure she can open stuff.

Conclusion:

These are my major areas of gripe and what I feel makes DA:O a less stellar game than it could have been had the following been given more thought:
  • Allowing the game to play comfortably between both action RPG and micromanagement RTSRPG style would have been a great achievement here, unfortunately for DA:O, in its release incarnation the dart has more or less completely missed the board entirely. If micromanagement is necesssary Tactics should work(they don't work), and if they're not going to work then your NPC AI should be smart enough to look at its own Talents development and go "oh I am obviously a bow specialized bard, I will sing my songs and use a bow", this is, again, not the case and it is a major short coming
  • The crafting system has major holes in it and you could effectively rip 3 - 4 of the skills out of the system and barely anyone would notice, and the skills that are valuable lack much in the area of supplies and as stated there are recipies that are vitally needed that aren't even there.
  • Stamina and Fatigue mechanics make an absolute mockery of having a hotbar at all. Warrior based characters are useless before even having killed the first of 8 - 12 enemies in a group of enemies.
  • Having yet ANOTHER relatively good game go "oh you finished our main storyline your game is OVER" is a little annoying especially when you have CE DLC's that you figured weren't as critical to do as the actual "stopping the BLIGHT and saving the WORLD" thing was and you figured once it was all over you'd have more or less "free play" to go around and tidy up or maybe travel around with Leilana or some of your companions and go do to the DLC content then...but no, sorry, you won the game, you now get to start over, reload a save and go do it before you go to take care of the Archdemon or, even worse, if you're really annoyed by it...simply sit around and wait for the expansions/sequels the end of this storyline so blatantly teases you with, knowing you won't see hide nor hair of them til at the very least Xmas of 2010.
So overall, while this game ranks so highly on so many different scales and levels and its getting the virtual swedish massage with full release from every major gaming review site on the planet at this time (and hey who could be more credible to review video games than people who make money for running ads for video games on their mega-website networks? seriously, surely those of us that are long time veteran gamers since the Atari 2600/turned game designers don't know our arses from a hole in the ground compared to them hrrm?) it is my opinion that DA:O is, as stated, dragged down to "average" RPG status by the glaring issues with dynamics I've pointed out here in this rather long and circuituous post.

Now this is not to say, you suck BioWare you did a bad game, this is far from the case you did a spectactular game that unfortunately fell on its face in some key foundational areas and had it not been for the talent of you machinimists and writers, I'd have found this game frustratingly boring, repetitive and somewhat a gigantic waste of my time other than their work which kept me dragging through all the sloggy parts to see the story.

So...largely, 7 of 10, wish I could give it a higher rating than that but 7 is pretty high already given the rather obvious fractures and instabilities in the foundational dynamics of gameplay I've pointed out here.

Modifié par SLPr0, 07 novembre 2009 - 08:42 .


#2
kozzy420420

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Nice wite up and its fine to have your own opinion as everyone does. But i defiantly dissagree with almost everything you wrote.

For me the game is one of hte best rpgs of the last 10 years.

- amazing story
- fantastic gameplay that is very tactical
- Its challenging and I like that, you cant jsut hack and slash like alot of rpgs these days, it takes brains.
- Fantastic voice acting and writing/dialogue
- The game world is very very detailed, same with the chracters/races. So much info on everything.
- The music and sound is also good
- The graphics, while not the best they could be, are still very good on PC.
- The characters are very good aswell
- And most importantly its extremely fun to play
- Tons of options are far as chatting goes lots of differnt ways things can go
- Alot of side quests that can keep you busy for a very long time
- The game is very very long. My friend is 52 hours into it and hasnt beat it yet.

Overall so far I give it a 9.5/10 and the best game of 2009 hands down.

Modifié par kozzy420420, 07 novembre 2009 - 08:39 .


#3
JackMaxx

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Whoah.  War & Peace there buddy!  That's a long post to basically just say it's too difficult to micro-manage tactics.  I pretty much ignored the nitpick stuff.  Every game has that.

Give us strategy-RPGers a break.  We've had to endure through the monotony of easy fly-through games like the latest Elder Scrolls, most of the recent Bioware RPGs circa KOTOR and after, and a host of new entries by RPG developers.  If I don't die at least once a gaming session, something's wrong. 

#4
Horace the Well Meaning Hybrid

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I'm fairly sure there is something called a "warming potion" or something similar which is the stamina recovery version of a health poultice or lyrium thing.

#5
Highlen

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Horace the Well Meaning Hybrid wrote...

I'm fairly sure there is something called a "warming potion" or something similar which is the stamina recovery version of a health poultice or lyrium thing.


love the game btw, where is this warming potion you speak off because I sure need it.

#6
sypherin

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You know you are entitled to your opinion of the game and all but seriously after reading that whole chunk of text, all I'm getting is that you're simply terrible at it. Seriously some of us have no trouble getting through the battles, I don't know maybe because personally I like and am good at micromanaging my team (all tactics have been completely disabled in my game). Oh and aren't you using mages to help with the healing? I always had excess of 50+ health pots at any time in the game and never had to rely on the pots too much.

By the way you don't play a tank to do damage. You play a tank to take them.

Oh, and I didn't know about the part where the AI prefers melee over ranged weapons, that certainly sounds like some kind of technical issue but then again I don't use tactics.

Modifié par sypherin, 07 novembre 2009 - 08:57 .


#7
Nodrak

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Don't run into combat with 2 or 3 sustained abilities on, you WILL go impotent asap. I tend to not even use the warrior sustained abilities on my shield warrior.

#8
Pellegrin

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Most of your negatives are opinions, which is fine. No stamina potion is odd though. I'd like to reinforce what Jack says...strategy has been largely missing from RPGs and I'm glad it's back with this game. AI is still iffy at times but overall fine.



Perfect difficulty level on hard for me. I die often enough but figure out the battle 1-2 tries later. Got to learn from my mistakes!

#9
EvilDruidNE

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well i skimmed that wall of text but you are missing the upper right section of your tactics area on Leilanna you just need to click the dropdown and select "Ranged" and she will never not use a bow unless you make her

#10
sypherin

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EvilDruidNE wrote...

well i skimmed that wall of text but you are missing the upper right section of your tactics area on Leilanna you just need to click the dropdown and select "Ranged" and she will never not use a bow unless you make her


Thanks, I learned something from that too. I knew it wasn't a bug...

#11
Navigator22

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Just to refute one thing that Sypherin said, I saw the lead designer (can't remember his name) on the extra content DVD that came with the CE say that there were two ways to play a warrior: as a damage "taker" (tank) or as a damage giver. So, saying that melee toons are for taking damage goes against what the designers had in mind.

EDIT: Sypherin edited his post so what I said above no longer applies to the new edited post.

Modifié par Navigator22, 07 novembre 2009 - 09:07 .


#12
SLPr0

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JackMaxx wrote...

Whoah.  War & Peace there buddy!  That's a long post to basically just say it's too difficult to micro-manage tactics.  I pretty much ignored the nitpick stuff.  Every game has that.

Give us strategy-RPGers a break.  We've had to endure through the monotony of easy fly-through games like the latest Elder Scrolls, most of the recent Bioware RPGs circa KOTOR and after, and a host of new entries by RPG developers.  If I don't die at least once a gaming session, something's wrong. 


I'm not saying challenge is bad, I'm not saying dying is not an expected part of the dynamic.

What I am pointing out is that death, in large part, in DA:O is due to the stupidity of the AI system and a human players inability to micromanage four complex characters at once in a multi-target situation that also possibly involves traps and other hazards.

Pause buttons are for my DVR, not for my games. RTSRPGs are all well and good, but, as stated, you don't need a hotbar for an RTSRPG.

I shouldn't be out of stamina after using 5 attack moves and still have 9 - 12 more targets to take down.

I should be able to craft a stamina potion....I mean seriously theres a Superman reference in this game but I can't make Crimson Bull or something of that nature?

I'm not complaining about the challenge, I like challenges, what I don't like is stupid levels of micromanagement that are onerous to the point of unnecessary.

NPC AI should be self aware of their given abilities and play to their strengths unless instructed to do otherwise, they do not.

"Tactical positioning" thats lauded in the rather extensive amount of "LOADING" that goes on, is a sham because sure you can hit pause, tell your people to go to X, Y and Z on the battlefield and by the time they get there the target situation has changed and its more or less pointless unless you're willing to hit pause every 10 - 20 seconds and adjust to the new variables of the situation.

Thats not challenging. Thats not even gameplay. Thats...Derek Smart level stupid.

#13
NewYears1978

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Add broken textueres to a PC section of your post.



Oh and I didn't agree with most of that..but I appreciate opinions that actually have backup not just "I hate this game, it sucks"

#14
ScreamingPalm

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Impressive and thorough review (even if you missed the mark on the ranged attack tactic), thanks much for taking the time to do this from a lurker. This is the kind of feedback I look for when trying to get an actual feel for a game. After watching all the paid fluff and puff previews and reviews, it's refreshing to see. All in all, it sounds like many of these things can be (easily?) addressed in patches, thankfully, and the tough difficulty level that many are talking about is actually a selling point for me. As is tons of micromanagement! yummm this is sounding better and better since the game I currently play is the most micromanagement intensive game ever made- bordering on the insane (and quite possibly is lol).

#15
SLPr0

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EvilDruidNE wrote...

well i skimmed that wall of text but you are missing the upper right section of your tactics area on Leilanna you just need to click the dropdown and select "Ranged" and she will never not use a bow unless you make her


I set her to Archer in her tactics. With the drop down menu.

If she has daggers or swords equipped, she will abandon the archer role and join melee.

#16
kozzy420420

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Everytime I have died, its because of me and my tactics (or lack there of). Ive never once said "MAN THE AI SUCKS IN THIS GAME! IM DEAD BECAUSE OF IT!"



It is really all on you if you die.

#17
asaiasai

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Nice write up bud but i do not agree with most of what you have said but there are a few points i think should have been done better. I am playing a City Elf female templar/champion spec, i have also maxxed out my shield specs and have no complaints with my taunt ability, quite the opposite in my case it works too well lolz.


I do not mind the pause and micro management during the fights, keep in mind that the NPCs are programming and they can not do everything quite the way a human player might. The tactical set up was a bit tricky to get programmed but i have got it set up as best as i could. The areas i could not control required me to do it different, to adapt to the interface to get the desired result.


***** Potential spoiler here, but at level 11 my party was able to defeat the high dragon in haven. This was the most difficult fight i have ever seen so far in the game and it did require alot of patience and micromanagement on my part. I spent about 2 hours studying how to do the fight before i managed to do it. The fight was EPIC and very long, i rezed Leilana and Allister 4 times in the fight and they still did not survive for the final victory. As a former WoW player i just follow the standard "Tank and Spank" program and this is how the fight went. There were times when during the fight the dragon would grab me and shake me around like a dog with a rope, I just paused and had Wynne set to toss me a heal while in the dragons mouth. Any time the dragon went after Wynne i just taunted it back so long as i protected Wynne she kept me healed.   *****


The trouble i had with Leilana was exactly as you described and after reading your post i will when i get home from work remove the dagger from her inventory and all should be right with the world again.


I will admit that my tactics come from the perspective of my MC as the main tank so if a mob is hitting anyone other than me i screwed up not the AI.


The targeting is a bit tricky i will give you that but for the most part getting out front and using taunt works almost everytime.


I was having trouble with the AI as for the healing me i had originally set it up to heal me at 50% or less but in the tough fights i just raise that to 75% and it works well aside from potion usage. 

 
The annoying thing for me about the micromanagment was i could not pause and stack spells like have Wynne toss a heal, rejuvination, defensive aura and unpause and she would toss all 3 in the order i selected them on the players i selected. There might be a way for this to work i just do not know it.


I say again that my experience is from a main tank perspective, and in a party game like this a solid tank makes everything easier. When i run through again with a DPS class or healer even, this might change, but what the game will not let me program in the tactics screen, i will figure out a work around for. As a former WoW player i am familiar with party mechanics and so far the AI IMHO does a decient job, in some cases better than some humans in WoW ever did.


Any way i am sorry you did not enjoy the game it is a details oriented play style and seems so far to me that this game is more about the journey than the destination which i have to say is nice for a change.  You did not mention what spec you were playing so trying a tank may just be the thing as the tank makes or breaks the endeavor.

Asai

Modifié par asaiasai, 07 novembre 2009 - 09:28 .


#18
SLPr0

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kozzy420420 wrote...

Everytime I have died, its because of me and my tactics (or lack there of). Ive never once said "MAN THE AI SUCKS IN THIS GAME! IM DEAD BECAUSE OF IT!"

It is really all on you if you die.


Let me see, oh yes, Abandoned Warehouse...you turn a corner, there are three archers behind a barricade, there are two traps, your options are:

Die from traps cause the person who identified the traps are there just ran through them to attack the archers behind a BARRICADE that they CANNOT reach with their daggers/swords and they will literally STAND in front of the barricade trying to attack the archers while chewing arrows.

Run through the room, enter a room on the left and hide behind the wall and let everyone recover from the trap/arrow damage then move into the room BEHIND the barricade which has 3 times as many targets to deal with, but at this point, no traps at least, but still too many targets to effectively manage even with Wynne healing, especially if shes being attacked because all thoughts of healing anyone but herself ceases until shes no longer being attacked, and by the time you notice this you die.

Do all of the previous, and use every ability at your fingertips to ensure Wynne is not attacked and lose Leilana or Alistair to the massive amount of damage and slowly fight your way through the situation by basically ensuring no enemies can hit your healer....by...backing her into a corner and standing in front of her I guess.

Wooo fun.

#19
sypherin

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You have SO got to learn how to use mages.

#20
SLPr0

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Any way i am sorry you did not enjoy the game it is a details oriented play style and seems so far to me that this game is more about the journey than the destination which i have to say is nice for a change.  You did not mention what spec you were playing so trying a tank may just be the thing as the tank makes or breaks the endeavor.

Asai


Don't get me wrong here, I DID enjoy the game, the story carried the whole thing for me, I'm sitting here on pins and needles to find out whats next, whether they'll truly commit to this franchise and produce regular content or we'll just see a few DLC's a rumored sequel then nothing.

So yes I enjoyed the game.

Far as the NPC AI for me from a WoW perspective I'd say my feeling was the exact opposite, I'm not sure why I was not generating the threat I should have been generating, And unless I did everything literally on the 20 second pause routine, the NPCs would have been equatable to quite probably the worst WoW groups I'd ever been involved in when I played that game.

I intend to do another playthrough and maybe I'll take a deeper grasp of the "Tactics" mechanics here but for now they seem horridly broken and the action RPG element of the game is seriously wounded due to that perception of mine...in fact the only people responding that seem to say its fine are the RTS micromanager types that treat the space bar like a turn key in a game with no turns.

#21
Marhkus

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I respect your opinion, some of my buds have said the same things to me but...

For my playstyle, this game gets 9.3 out of 10.



I use simple tactics and the hotbar. When things start going bad, I'll pause and see what can be changed, adjusted or tweaked and then back to the action. I think the game caters to many playstyle, just find the one you like and works best for you.



Its actually great that the game can be played in so many different ways too. Myself, I play it just like BG and BG2, scrolled out, top view. So I pause a lot! I only go in close for the nice screenies.

#22
TheMindWeaver

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Pro, I'm beginning to wonder if the Archer issue you mention isn't some sort of bug. I'm hardly the best at the game, and haven't messed with the Tactics as much as some, but I've yet to have a problem with her abandoning her ranged attacks. Or perhaps it's just an issue where you haven't stuck her far enough back in the first place? Maybe it's just when an enemy gets within a certain radius, bu then again....I've just gotten off from playing for several hours, and more than once watched her pummel people two inches from her with arrows. And yes, I have her fully equipped with melee weapons.

You're definitely not the first person I've seen mention the issue though, and I've only been on the forums today, and not much at that. All I can tell you is to make sure she's set as Ranged and Archer in the two dropboxes, and tweak from there. Or maybe even try Defensive? If worst comes to worst, try passive, and simply take the time to assign her a new target periodically. I know you don't like micromanaging, and neither do I, but simply assigning someone a target and watching them go doesn't seem too bad.

#23
addiction21

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A couple quick things.



Why does a hotbar mean action rpg? Would you rather have to go into the skill book, find and then click on the skill everytime?

Same goes for the toggle skills. They take a chucnk of stamina or mana while there on and many add fatigue. So do you turn them on lose that big chunk AND increase the cost of using other skills? or not.

Honestly the game was advertised as just this and I guess the games not for you. Also that must be why your dieing on easy. Your trying to play the game your way.

Next theres more then just those couple of ways to regain stamina in combat.

I can agree with it being difficut to target but its not all that hard to change the angle a little. (I catch myself tapping tab trying to cycle thru)

I dunno maybe the devs did not want everything focusing on the tank? You know you beef him all to heal and trivilize most every fight that way. There is a plethora of stuns knock downs and cc.

Okay your a warrior but do you bring the other rogues with you or leave them at home. You do know you can run around with any of the party member right?

I agree with there being to many shield skills that pretty much do the same thing or just improve on the one before it, then again I dont know if they stack.

Lelina does not start with all four levels. I havent really brought her around but I do know the rogue im playing thru has the four levels and has not failed any lockpick attempts.



Most everything seem to be your opnion (and ill informed at that) so maybe this is just not your type of game?



And this is just my opnion sticking "before you go into fanboy mode" at the start just screams to me "anyone who disagrees with anyore of my opnions are wrong and will be labled as a braindead fanoy"

#24
SLPr0

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sypherin wrote...

You have SO got to learn how to use mages.


I'd prefer the mages more or less used themselves efficiently without my intervention unless necessary.

This is the point everyone seems to miss or appears to believe is somehow a fault. That because I don't want to hug my space bar and have every engagement take 20 minutes of micromanagement, I'm somehow....doing it wrong.

This dynamic we're seeing here in DA:O was also in NWN2, and I avoided that title like the plague, after enjoying the original NWN immensely and even doing some Aurora toolset modding on the side for fun.

I don't MIND party members I just don't want to have to MIND THEM or play them as if they were player characters. I want them to do what they're supposed to do, in some cases in DA:O, they do, in many cases, they do not.

If Leilana identifies a trap she should STOP MOVING....if Alistair is down, and Wynne is still alive and has mana she should REVIVE HIM. Theres not even a Tactics condition that allows for Ally = Dead Use = Revive combination....so she won't do it on her own, she can't be told to do it via tactics, you literally have to let go of control of your primary character switch to her and do it yourself, and thats the only way it gets done.

#25
Jason310M

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haha I love reading these post such diatribe.