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Storyline Aside - Heres why your game is average...


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#101
UisceKitty

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The "Tactics" section for each character seems a great way to manage how your NPC companions deal with combat situations, letting you get down to the nitty gritty of enjoying the carnage but this is not the case, irregardless of HOW you set up your tactics for Leilana, the bow specialized bard, if you dare to give her a dagger or a sword she will immediately abandon ALL ranged attacks in favor of fighting on the front line, regardless of how you have her tactics set to bard and bow abilities...which is patently dumb and why she's probably brain dead from all the head trauma by the end and still thinks the story is going to go on.[/list]Now I realize there are people that enjoy hitting pause every 10 seconds and telling each of the 4 characters EXACTLY what to do, but to me, that sort of precludes the need for a hotbar at all, BUT I also realize there are people that count every tile in a tile wall by nature and enjoy spending a day folding all their laundry very neatly and placing it in vacuum sealed plastic bags and then categorically marking each bag for the day and time of use then organizing it all in their dresser drawers in a fashion that most normal people might find a little creepy.


You do realize that there is another little menu on in the tactics that is set on Default, but if you set it to Ranged, she uses the bow at all times and makes quite a nice archer, right? I mean, you wouldn't make a huge rant without actually having explored all aspects of the controls, right? Right?

Modifié par UisceKitty, 07 novembre 2009 - 06:26 .


#102
Spaceweed10

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Flight wrote...

Sylixe wrote...

I am going to sum up the OP's post so people can understand it more.

"Wah..why isn't this World of Warcraft where i can just have my cool shiny's handed to me". 

Difficult?  Uhm the game isn't that hard if you know how to manage your skills and abilities correctly.  The AI setting are WAY better than you are letting on.



That's unfair and a childish representation of the OP. He said nothing of the sort. You might notice Bioware made major changes to the difficulty settings yesterday because it was too hard.


The OP has some really good points. But the thread title is wrong and he is paying for that in the responses he is getting from fans. Fair enough.




Hehe, too hard?

Another case of 'L2P'. 

#103
deathwing200

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SLPr0 wrote...

[*]
Difficulty Modes:

Easy -
Expect to die still, invariably in many situations that you wouldn't even NORMALLY expect to die...why? Cause of dumb AI. Leilana goes "trap right ahead!" then runs right through it and sets everyone on fire just as you're trying to adjust to the information that theres a trap ahead while trying to come up with a plan to deal with the 8 archers at the other end of the hall firing on you while your twitty companions run TOWARDS the archers to attack them with a DAGGER regardless of the OMGNICE bow they have in their hotswap slot. Ugh.

Normal -
Expect to die far more often, occasionally even to general area spawns simply because of the same reasons stated above. You will likely break a keyboards QuickSave/QuickLoad keys on this setting.

Hard - Are you kidding? You think I'd try this game on hard?

Nightmare - No thanks, I'm not this masochistic.

[*]Bad player alert. Easy and Normal are nothing.

#104
Gvaz

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mufuti7 wrote...
precious forum space


1980 called and it wants it's hard drive space back

#105
thisisme8

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He said irregardless. Hehehe.

#106
Sereaph502

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I find it sad how all the strategy players are acting all elitest. You do realize there are people out there in the world that don't think like you, play like you, enjoy the things you do, etc, right?



Of course you probably don't. Otherwise you wouldn't be acting like this.

#107
VxChemical

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All i can say is that OP really didnt research the game probably before buying, no where as the game been flaunted as an action rpg! It's pure RPG, like the good ol' days-

#108
Dagda Drogvidar

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This is definitely a micro management game. The most liberating moment in the game for me, was when I finally turned off tactics completely... it was amazing! Almost everything my companions chose to do on their own was asinine. "Let's waste this spell on a nearly dead creature, let's jump in front of the mage casting a friendly fire possible spell, bow user choosing the dagger..." the OP is definitely right that the tactics just aren't good enough. I wouldn't expect them to be good enough... AI, just isn't good enough. So I disabled tactics, and since I enjoy micro management I enjoy the game play. Having said that... there are two ways to make this game enjoyable for the action RPG crowd. 1) Co-op/Multiplayer... if a human being is on the other end, you won't have to micro manage... with the hot bar you will probably never have to pause. 2) Make it possible to solo the game. BG was considered a much harder game right? I could solo BG... it wasn't easy, but it was possible. This game requires the extra characters, and while they certainly do add to the story line, some people just don't want to have to put up with them. So make the combat difficulty scale with the party... and allow soloing.



I'm not sure why people are bashing the OP, who is dead on with regards to several points. Yeah, this game is clearly currently a micro management game, but who can deny the fact that the tv spots clearly clearly clearly appear high action. One guys opens a door to an underground hellish looking cave with thousands of darkspawn? Definitely reminiscent of Diablo. Now, lots of people take some time to research the game to see if the tv spots properly demonstrate game play, but I can see why some people expected a different kind of game play. It's a good thing to highlight this, why? Because with minor changes this game could definitely appeal to both strategy folk, and action folk. Maybe these minor changes are actually nearly impossible to implement, I don't know, but if they aren't then they would make a lot of people happy. Why not make everyone happy? Multiplayer/Soloing capable game play... that would satisfy a lot of the action crowd.



Bashing the OP just doesn't make sense. The OP is just highlighting a few things that could make more people enjoy the game play. If it won't detract from us strategy folk, then why bash the OP for making those suggestions? Sure, counter an inaccurate observation or conclusion, but don't bash for the sake of bashing. Could the OP optimize (like I could have) the tactics to make them more palatable, probably, but would an action RPGer want to spend any time optimizing tactics? I doubt it, doesn't sound like an action RPGer to me... BioWare wants this game to appeal to as many people as possible. Let the OP tell them what he would have liked in the game, and if they can accommodate the OP without changing the game play for us... how great is that? Win win...



Thanks for the post OP, and hopefully BioWare can accommodate you with future patches.



Best of luck!

#109
Guest_jynthor_*

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People need to learn what to do with their time they could be spending on dragon age......geez

#110
Dagda Drogvidar

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mufuti7 wrote...

I am honestly unable to understand why ever other moron feels the need to post his review in these forums, wasting precious forum space and his own life time.
No problem here with posting in an existing thread for discussion about the game, exchanging opinions about what works, what doesnt. this needs to be done if only for developer feedback.

But why do you guys feel the need to post your personal subjective review in a new topic here like anybody who owns the game really cares?
It is pathetic quite frankly and makes you look extremely dorky.
I choose this thread to comment because the OP really hit the jackpot, seriously, I feel for you.
But there are dozens of your type.

That being said - 9.5/10 Holy crap! what a game. I am literally blown away.


Totally have to agree with this guy! If you've posted your personal
opinion looking for people who care you are a pathetic dork. That's
right, every person that posted their opinion here is a pathetic
dork... every single person. Morons. ../../../images/forum/emoticons/whistling.png


Sorry, I get it, you said and meant, "Keep it all in one forum post [please]" but that's not at all how it came across ../../../images/forum/emoticons/tongue.png

Modifié par Dagda Drogvidar, 07 novembre 2009 - 09:25 .


#111
mufuti7

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GvazElite wrote...



mufuti7 wrote...

precious forum space




1980 called and it wants it's hard drive space back






I am talking about all the useless topics on these forums that push far more interesting threads pages back, these incompetent reviews of disappointed customers are just part of it but they are an annoying part.





Dagda Drogvidar wrote...





Totally have to agree with this guy! If you've posted your personal

opinion looking for people who care you are a pathetic dork. That's

right, every person that posted their opinion here is a pathetic

dork... every single person. Morons.





Sorry, I get it, you said and meant, "Keep it all in one forum post [please]" but that's not at all how it came across






Please dont turn my words around, I was quite specific about what I said. These "review" threads are pathetic, I did not say anything at all about anyones opinion. Feel free to share them in one big discussion, there is absolutely no need to create new topics because you feel your personal opinion is that valuable - which, and herein lies the problem, it is simply not.

Especially such unfounded comments I had to read like "But I dont want to manage my party! I want it to be like a fps(oblivion) so I dont have to put up with tactics and such just facerolling my way through the game!"

I even had to read some people "reviewing" the game as having too much dialogue in it.

I mean seriously, there is no need to rant about what is wrong, and throwing around numbers in a 6/10 matter is not exactly useful either. This game is not going to adjust to your needs, either you adjust to the game or gtfo.

#112
UnAffectedFiddle

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Now I realize there are people that enjoy hitting pause every 10 seconds and telling each of the 4 characters EXACTLY what to do, but to me, that sort of precludes the need for a hotbar at all, BUT I also realize there are people that count every tile in a tile wall by nature and enjoy spending a day folding all their laundry very neatly and placing it in vacuum sealed plastic bags and then categorically marking each bag for the day and time of use then organizing it all in their dresser drawers in a fashion that most normal people might find a little creepy.




That just made me stop reading. Clearly your desire to view other peoples play styles as lesser than yuor own invalidates your entire argument. I dislike a lot of FPS games, ergo it they are crap and everybody who enjoys them is wrong?



You say you have been playing for a long time? I do not believe BG II, Planescape and Arcanum (and Falloouts) essentiallly played itself for you? Both had a hotbar and during tough fights you would micromanage your arse off.



I don't MIND party members I just don't want to have to MIND THEM or play them as if they were player characters. I want them to do what they're supposed to do, in some cases in DA:O, they do, in many cases, they do not.




And yet much of the RPG crowd have clamoured for the older styles, the current trend of RPG's have been retardly easy and boring, you could not really set up combos and you had little say in the AI of STILL bad teammates. Again, you claim the game fails because it does not meet your desire for a certain playstyle.



I find the difficulty refreshing and as you pick up gear and get to grips with the system "trash" fights become much easier i.e. Taunt, Force Field the warrior, Cone of Cold and then have Shale Hurl Rock or a Rogue run in for some sweeping, or another mage Stone Fist or...or....or...or...



You have a hotbar, a hot bar means you have action rpg elements that are currently in vogue with online RPG titles allowing for action based play.




Um...pretty sure every single RPG has had a hotbar. It has become more modular and flexible, but it is hardly in vogue.



You have 3 other idiots that you literally have to micro-manage to the point of frustration to ensure they play their roles specifically.




AI in most games is getting weaker with new moves to 3D and so far, but looking through he options it is quite powerful. The trick is experimenting and yes, not finding a "flank" command was annoying but it is far superior to most because you can set up some nice things.



I do not enjoy Oblivion or NWN, which is not to say they are failure games but not my style of game. I think you just need to realise that perhaps this style of RPG is simply not your type of game and leave us in respectable peace? Some of us have been dying inside each time a new RPG is released and the combat is ever so unsatisfying.



BTW, some of us who have been force fed the recent RPG's that play like some kind of bad dream (Mass Effect, now that was bad AI, bad tactics, bad abilities and generally crappy combat experience. Fallout 3, NWN and so on have all followed in the "stupidly easy" department).

#113
Kiddeth

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all i got was that you want the game to play itself.

go play eve.

#114
Xalm Grey

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SLPr0 wrote...

Oh and I forgot to mention one RTSRPG problem as well.

You can't queue orders. So theres no "go here, cast this, attack this target". You literally have to do that all in real time and to me that seems very top heavy for enjoyable game play indeed.

Now if I could queue up a few orders, that would be great, but it doesn't seem to be an option other than "Tactics" which, again, seem only vaguely applicable in the many variables situations present...and you can't set up a tactic that says to a rogue NPC, If enemy, approach from behind...or anything of that complexity.

So even the RTSRPG elements have their failures other than in the hands of the extremely hard core, super diligent, want to manage every aspect of whats going on kind of player.

And even in that case, you simply cannot react fast enough to manage four characters effectively, position them as the bulk of combat moves around and have them doing things as optimally as possible.

Thats my opinion of course I'm sure there are some human computers that can pull this off but its not in the realm of the cult and canny for your standard RPG player.


I agree with this post pretty much. I'm sadly one of those people that bought the game thinking it was going to be more like ME/NWN 1. I was stoked to install it and play it, and then find i was carrying around dead weight NPC's that got me clobbered in most fights. I'm really suprised that they didn't give the AI the same kind of clout they gave it in ME or even NWN for those of us that didnt play BG/BG2 and therefore feel somewhat alienated from a game we really wanted to play. I'm not saying i hate it i'm saying i'm rather dissapointed that it will most likely collect dust as i play WoW or wait for ME2. I was really looking forward to this game as well.

#115
Xalm Grey

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Dagda Drogvidar wrote...

This is definitely a micro management game. The most liberating moment in the game for me, was when I finally turned off tactics completely... it was amazing! Almost everything my companions chose to do on their own was asinine. "Let's waste this spell on a nearly dead creature, let's jump in front of the mage casting a friendly fire possible spell, bow user choosing the dagger..." the OP is definitely right that the tactics just aren't good enough. I wouldn't expect them to be good enough... AI, just isn't good enough. So I disabled tactics, and since I enjoy micro management I enjoy the game play. Having said that... there are two ways to make this game enjoyable for the action RPG crowd. 1) Co-op/Multiplayer... if a human being is on the other end, you won't have to micro manage... with the hot bar you will probably never have to pause. 2) Make it possible to solo the game. BG was considered a much harder game right? I could solo BG... it wasn't easy, but it was possible. This game requires the extra characters, and while they certainly do add to the story line, some people just don't want to have to put up with them. So make the combat difficulty scale with the party... and allow soloing.

I'm not sure why people are bashing the OP, who is dead on with regards to several points. Yeah, this game is clearly currently a micro management game, but who can deny the fact that the tv spots clearly clearly clearly appear high action. One guys opens a door to an underground hellish looking cave with thousands of darkspawn? Definitely reminiscent of Diablo. Now, lots of people take some time to research the game to see if the tv spots properly demonstrate game play, but I can see why some people expected a different kind of game play. It's a good thing to highlight this, why? Because with minor changes this game could definitely appeal to both strategy folk, and action folk. Maybe these minor changes are actually nearly impossible to implement, I don't know, but if they aren't then they would make a lot of people happy. Why not make everyone happy? Multiplayer/Soloing capable game play... that would satisfy a lot of the action crowd.

Bashing the OP just doesn't make sense. The OP is just highlighting a few things that could make more people enjoy the game play. If it won't detract from us strategy folk, then why bash the OP for making those suggestions? Sure, counter an inaccurate observation or conclusion, but don't bash for the sake of bashing. Could the OP optimize (like I could have) the tactics to make them more palatable, probably, but would an action RPGer want to spend any time optimizing tactics? I doubt it, doesn't sound like an action RPGer to me... BioWare wants this game to appeal to as many people as possible. Let the OP tell them what he would have liked in the game, and if they can accommodate the OP without changing the game play for us... how great is that? Win win...

Thanks for the post OP, and hopefully BioWare can accommodate you with future patches.

Best of luck!


Very good post.

#116
SpacelordMofo

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SLPr0 wrote...

SpacelordMofo wrote...

I was expecting a game like BG and NWN, not WoW, and that is what they delivered, only with MUCH more effective story immersion. Maybe the game just isn't for the OP?


Again, the attempts to marginalize me are going to be largely ignored.

The game is for the OP, because the OP loves a good story. And as stated, there is very little else needed for me to "enjoy" the game.

RTSRPG/TBSRPG/Action RPG/MMO/ERPRPG....I really don't care as long as the story is so good and immersive that it truly makes me care about it.

So...marginalize if you must, but, you assume much with your quick judgments.




Not really sure why you are being so defensive, but whatever. 

All I was saying is that they delivered the game they said they were going to deliver.  I didn't read every single piece of promotional material but the overarching message was that this was going to be the next 'Baldur's Gate' type of game, which it is.  Maybe you never played BG and therefore didn't know what that meant?  Again, not trying to 'marginalize' you or whatever, just saying that this game is exactly what I was expecting.  If, like you, I didn't care for the frequent need to pause and set up actions then I would never have purchased the game since I did that a lot when playing BG. 

#117
EradicatorX

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Funny how everyone complaining about the game just fails at it miserably. I've been playing on hard from the start of the game without any troubles and my PC isn't even a mage.

#118
pb1285n

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I've just decided this about many of the people who complain.



1. This game was not meant for them, but they are almost trying to force themselves to like it because of the hype.



2. They are not good at it



3. They feel that every game should be designed to fit how they want to play it.



I don't like shooter, but I don't go around complaining about every big shooter that comes out demanding they change it for me



I have never once had a problem with health and stamina potions. I always have at least 20-30 potions on hand and tons of elfroot and lyrium powder to make more if needed.



I have never had a problem with my archer going into melee.



If you are not into micromanaging this game is not for you. I admit at times I want to just rush through every group of monsters, and sometimes this can work fine, but if you are looking for a dungeon crawler this game is NOT for you.

#119
artmonster1967

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EradicatorX wrote...

Funny how everyone complaining about the game just fails at it miserably. I've been playing on hard from the start of the game without any troubles and my PC isn't even a mage.



footstomping self-important nerdrage



it's the current gamer mentality.


they aint gonna LTP......it's so much easier to puff up and point fingers.

.

#120
SLPr0

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Ahh all this L2P nonsense. You'd think you'd get better from people who also at the same time vilify those who play WoW as somehow "sub-human" gamer types. But yet its the same mode of communication used by said assumed "sub-human" gamer types.

Let me break this down into bullet points and see if it penetrates the brain a little better.
  • I LIKE DRAGON AGE ORIGINS - I THINK ITS A GREAT GAME. THE STORY MAKES UP FOR ANY COMPLAINT I HAVE, THE COMPLAINTS I MAKE ARE NOT BECAUSE THIS GAME IS NOT FOR ME OR BECAUSE I "SUCK" ITS BECAUSE I AM VIEWING WHATS PRESENTED AND REALIZING WHAT COULD HAVE BEEN ACHIEVED WITH IT WAS NOT, A MARRIAGE OF BOTH RTSRPG AND ACTION RPG GAMING.
  • Yes I most definitely bought the product without doing any research on what it was presenting in regards to genre. I think this says a lot about my faith in BioWare as a developer and the success of the pre-release marketing materials. But conversely, Neither KOTOR title, NWN, nor Mass Effect required this level of micromanagement to have your companion NPC's be effective in their roles.
  • It doesn't matter to me if this is an RTSRPG or not, I still played it, enjoyed the whole storyline and will likely play it again, RTSRPG or not.
  • Pause and play for me is simply a frustrating game style, especially when you play from the third person view primarily, like I do, versus playing in top down view and you usually have no way to strategize prior to combat because in almost every situation enemy AI is well aware of you right as you become aware of it. I suppose if I maxed out survival and played in top down mode, this would be an easier situation to deal with. But I also feel it makes the game feel less "real" and immersive.
  • The non-class skills system for crafting is really weak in many areas. Even some of the class skills are really weak in many areas in my opinion.
Just a simpler break down here that might get people to understand some of the mad assumptions they're making simply because they're reacting to me calling the game an "average" RPG and not really focusing on the meat of the statements I've made.

And some of you have mistaken simple attempts at humor as grave insults which they are not. Such as people becoming offended or finding the post not worthy of attention because I referred to the NPC companions as idiots, or the other person that took offense to my comparison of gaming that requires intensive micromanagement as the realm of people with out of control obsessive compulsive disorder.

And others simply marginalize the entire discussion because I used "irregardless" which I am well aware is an appendation of a word that doesn't require it, but its a habit I picked up from my Irish grandmother, so those of you that find it somehow damning can...simply for lack of a more appropriate response.....kiss my arse.

Its easy to stand here and disagree with me, I don't require your agreement, but there are others that are responding that find my assessments in several areas to mirror their own experiences as well.

I did not play BG/BG2 extensively, though I did own them both, when those titles were actually current I believe I was playing Quake online with friends at the time and just getting in to the original Team Fortress and playing Diablo. But that does not somehow disqualify me from RPG gaming, and I'm not sure how it does in the eyes of some who are responding here. I've played every major RPG since then and quite a few before BG/BG2. Not only that I've done an extensive amount of major modding for almost every modifiable RPG since Morrowind and for those of you that are saying "well you didn't like this game so go make your own"....thank you, I already have, which is the reason I can blindly buy titles that "look good" on Steam without caring much about the cost or the content.

In closing, disagreeing with me is fine, those that have pointed out things I've made mistaken assumptions on in a reasonable and friendly manner have been conceded to, hostile responses are not condusive to debate.

My statements stand on their own as the observations of a player who loved the story and played the game mostly in hack and slash mode because thats their style of play, and found that a hack and slash approach in this game feels stunted and clunky as compared to pause and play mode which is probably much more refined for the game's style.

And I will state, one final time, it is not a disappointment based in negativity or hate of the game, but simply a wish that the game was more adaptive to the style of play a player enjoys, rather than forcing the hack and slash player to play the game on "easy" and still endure a somewhat clunky and repetitive experience, simply to ensure the micromanager's of the gaming demographic have a crown jewel of their own...when as stated they've already had several.

I had hoped BioWare would, with all their experience, understand that their titles appeal to many different styles of player and that the game would be adaptive to that, the ability to switch between third person view and top down view shows they are attempting to accomodate both, its just that the game still only really plays most efficiently from the non-immersive top down view which to me detracts from the games overall atmosphere and sort of brings back ancient memories of Pools of Radiance for the PC from way back in the day...though I realize the comparison there is like apples and oranges its just sort of what it recalls for me in a hazy, gamers nostalgia way.

So anyways, as stated many times DA:O is an INCREDIBLE game on many many levels, I just feel the primary gameplay mechanics in relation to combat were less than expected and that the micromanagement requirement is too intensive for people who prefer a more active/reactive/immersive RPG game style.

Modifié par SLPr0, 08 novembre 2009 - 03:48 .


#121
Zzinged

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SLPr0 did you see what UisceKitty said at the top of page 5? Try that.

Tactics preset dropdown =\\= behaviour settings.

Modifié par Zzinged, 08 novembre 2009 - 03:52 .


#122
Xalm Grey

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SLPr0, you have said exactly what i feel about this game and have been trying to say.



Specially this part here:



"I had hoped BioWare would, with all their experience, understand that their titles appeal to many different styles of player and that the game would be adaptive to that, the ability to switch between third person view and top down view shows they are attempting to accomodate both, its just that the game still only really plays most efficiently from the non-immersive top down view which to me detracts from the games overall atmosphere and sort of brings back ancient memories of Pools of Radiance for the PC from way back in the day...though I realize the comparison there is like apples and oranges its just sort of what it recalls for me in a hazy, gamers nostalgia way."



When i mention Kotor/JE/ME that is pretty much how and why i'm reffering to it. I blindly bought this game for the same reason i suppose alot of people did. For the very reasons you posted and now i feel like i wasted my money. I'm hoping they do something to close the gap between the RTSRPG feeling this game is forcing on us to a more ME type play if we want to. Micro management people will still be able to turn tactics off and have them at their full control but to those of us that don't want to micro-manage but enjoy the stories we would be able to. Right now i'm considering removing this game from my PC and checking back in 6 months to see if they have taken any considerations on what people have said here and done something about it.

#123
SLPr0

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Xalm Grey wrote...

SLPr0, you have said exactly what i feel about this game and have been trying to say.

Specially this part here:

"I had hoped BioWare would, with all their experience, understand that their titles appeal to many different styles of player and that the game would be adaptive to that, the ability to switch between third person view and top down view shows they are attempting to accomodate both, its just that the game still only really plays most efficiently from the non-immersive top down view which to me detracts from the games overall atmosphere and sort of brings back ancient memories of Pools of Radiance for the PC from way back in the day...though I realize the comparison there is like apples and oranges its just sort of what it recalls for me in a hazy, gamers nostalgia way."

When i mention Kotor/JE/ME that is pretty much how and why i'm reffering to it. I blindly bought this game for the same reason i suppose alot of people did. For the very reasons you posted and now i feel like i wasted my money. I'm hoping they do something to close the gap between the RTSRPG feeling this game is forcing on us to a more ME type play if we want to. Micro management people will still be able to turn tactics off and have them at their full control but to those of us that don't want to micro-manage but enjoy the stories we would be able to. Right now i'm considering removing this game from my PC and checking back in 6 months to see if they have taken any considerations on what people have said here and done something about it.


I'm sorry you feel that way, I don't feel like I've wasted my money just based on the story alone but I do get how one could feel a bit daunted and discouraged by the level of micromanagement required and why you'd feel the way you do.

And I forgot to mention Jade Empire....it too didn't require this level of micro-management. Just like both KOTOR titles and Mass Effect. It gave you the ability to develop your companions for the roles you needed them to fufill...but they also pretty much played those roles without any need for a lua scripting GUI to tell them to.

To me if you develop an NPC party character a specific way in their character development, the AI should simply be using that development to its most efficient level without the need for handholding or requiring the player to literally script the NPC's style of play.

If I develop an NPC as a Shield Tank it should play as a shield tank, if I develop one as a healer it should play as a healer. To me that is control enough, in DA:O it requires even more management to get that level of control and even then...it doesn't feel like its adaptive enough to deal with combat situations of constantly changing variables.

#124
SLPr0

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Zzinged wrote...

SLPr0 did you see what UisceKitty said at the top of page 5? Try that.

Tactics preset dropdown =\\\\= behaviour settings.


I will be experimenting with this further on my second playthrough that I will likely start some time this evening.

Most of my understanding of the games dynamics come from the mouse over information because I did not, of course, read the manual because it was a Steam purchase so I didn't have a physical book on hand to read to get a full understanding, going to see if the manual is a downloadable part of the Steam package here in a moment and read it more indepth as well for this playthrough to see if it improves my overall experience.

#125
SLPr0

SLPr0
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Well strike that idea there is no manual available for the Steam edition. That surprising.

Edit to Add: Tome of Knowledge doesn't quite live up to a "manual" either.

Hrrm I wonder if I should go buy the box just to get the manual.

Modifié par SLPr0, 08 novembre 2009 - 04:25 .