Ahh all this L2P nonsense. You'd think you'd get better from people who also at the same time vilify those who play WoW as somehow "sub-human" gamer types. But yet its the same mode of communication used by said assumed "sub-human" gamer types.
Let me break this down into bullet points and see if it penetrates the brain a little better.
- I LIKE DRAGON AGE ORIGINS - I THINK ITS A GREAT GAME. THE STORY MAKES UP FOR ANY COMPLAINT I HAVE, THE COMPLAINTS I MAKE ARE NOT BECAUSE THIS GAME IS NOT FOR ME OR BECAUSE I "SUCK" ITS BECAUSE I AM VIEWING WHATS PRESENTED AND REALIZING WHAT COULD HAVE BEEN ACHIEVED WITH IT WAS NOT, A MARRIAGE OF BOTH RTSRPG AND ACTION RPG GAMING.
- Yes I most definitely bought the product without doing any research on what it was presenting in regards to genre. I think this says a lot about my faith in BioWare as a developer and the success of the pre-release marketing materials. But conversely, Neither KOTOR title, NWN, nor Mass Effect required this level of micromanagement to have your companion NPC's be effective in their roles.
- It doesn't matter to me if this is an RTSRPG or not, I still played it, enjoyed the whole storyline and will likely play it again, RTSRPG or not.
- Pause and play for me is simply a frustrating game style, especially when you play from the third person view primarily, like I do, versus playing in top down view and you usually have no way to strategize prior to combat because in almost every situation enemy AI is well aware of you right as you become aware of it. I suppose if I maxed out survival and played in top down mode, this would be an easier situation to deal with. But I also feel it makes the game feel less "real" and immersive.
- The non-class skills system for crafting is really weak in many areas. Even some of the class skills are really weak in many areas in my opinion.
Just a simpler break down here that might get people to understand some of the mad assumptions they're making simply because they're reacting to me calling the game an "average" RPG and not really focusing on the meat of the statements I've made.
And some of you have mistaken simple attempts at humor as grave insults which they are not. Such as people becoming offended or finding the post not worthy of attention because I referred to the NPC companions as idiots, or the other person that took offense to my comparison of gaming that requires intensive micromanagement as the realm of people with out of control obsessive compulsive disorder.
And others simply marginalize the entire discussion because I used "irregardless" which I am well aware is an appendation of a word that doesn't require it, but its a habit I picked up from my Irish grandmother, so those of you that find it somehow damning can...simply for lack of a more appropriate response.....kiss my arse.
Its easy to stand here and disagree with me, I don't require your agreement, but there are others that are responding that find my assessments in several areas to mirror their own experiences as well.
I did not play BG/BG2 extensively, though I did own them both, when those titles were actually current I believe I was playing Quake online with friends at the time and just getting in to the original Team Fortress and playing Diablo. But that does not somehow disqualify me from RPG gaming, and I'm not sure how it does in the eyes of some who are responding here. I've played every major RPG since then and quite a few before BG/BG2. Not only that I've done an extensive amount of major modding for almost every modifiable RPG since Morrowind and for those of you that are saying "well you didn't like this game so go make your own"....thank you, I already have, which is the reason I can blindly buy titles that "look good" on Steam without caring much about the cost or the content.
In closing, disagreeing with me is fine, those that have pointed out things I've made mistaken assumptions on in a reasonable and friendly manner have been conceded to, hostile responses are not condusive to debate.
My statements stand on their own as the observations of a player who loved the story and played the game mostly in hack and slash mode because thats their style of play, and found that a hack and slash approach in this game feels stunted and clunky as compared to pause and play mode which is probably much more refined for the game's style.
And I will state, one final time, it is not a disappointment based in negativity or hate of the game, but simply a wish that the game was more adaptive to the style of play a player enjoys, rather than forcing the hack and slash player to play the game on "easy" and still endure a somewhat clunky and repetitive experience, simply to ensure the micromanager's of the gaming demographic have a crown jewel of their own...when as stated they've already had several.
I had hoped BioWare would, with all their experience, understand that their titles appeal to many different styles of player and that the game would be adaptive to that, the ability to switch between third person view and top down view shows they are attempting to accomodate both, its just that the game still only really plays most efficiently from the non-immersive top down view which to me detracts from the games overall atmosphere and sort of brings back ancient memories of Pools of Radiance for the PC from way back in the day...though I realize the comparison there is like apples and oranges its just sort of what it recalls for me in a hazy, gamers nostalgia way.
So anyways, as stated many times DA:O is an INCREDIBLE game on many many levels, I just feel the primary gameplay mechanics in relation to combat were less than expected and that the micromanagement requirement is too intensive for people who prefer a more active/reactive/immersive RPG game style.
Modifié par SLPr0, 08 novembre 2009 - 03:48 .