JEBesh wrote...
SLPr0 wrote...
Ahh yes you're right, Obsidian Entertainment did NWN2....I didn't pay attention to the title beyond the demo, and thusly that never sunk in. I hadn't realized BioWare licensed the IP to someone else.
So that brings most of what BioWare has done back up to a gold standard and I'll retract my statement. But I'm not retracting my statements in regards to the flawed dynamics I'm stating here.
I wouldn't ask you to retract your opinion. If it's not a matter of fact and you're not posting blatant misinformation, go right ahead. I enjoyed the game very much and didn't have a problem with difficulty.
See what you and so many other people seem to lack the ability to understand is that its possible to understand the flaws in a game and still enjoy it.
You seem to assume that I'm sitting here saying DA:O sucks and I want my money back and the usual blather you get from the chronically unsatisfiable negative gamer/forum poster you get everywhere. While ignoring where I've said in multiple responses, that I think the game is fantastic on many levels.
And focusing on my explanation of my observation of difficulty levels as me saying the game is awful is dumb as well. I played it on easy because I prefer a more hands off hack and slash approach to games, thats EXACTLY what the mouse over information states for that mode I'll paraphrase here but it does state:
"This mode is for players newer to role playing games or for players who want a more hands off experience that does not require much management of party characters, friendly fire will not affect party members...." and a bit more but thats what it states.
And yes I died on Easy...thats not some kind of moral failing thats an indication that the game is challenging in whatever mode you decide to play it in.
My primary complaint is the lack of the games ability to adapt to the players preferred style of play, the constant "its the spiritual successor of Baldur's Gate" arguments really are like throwing cream pies at a castle as far as I'm concerned, this is the 21st century, games have moved on since Baldur's Gate and theres no reason why DA:O can't do Baldur's Gate for all the people that have been waiting for a game to replace it AND do action RPG style play as well and its my opinion that with the "easy" mode description and the ability to play in third person (in a fairly frustrating fashion but still play in it) indicates that they were trying to keep the door open for that style of player.
The rest of the stuff is technical dynamics observations that I feel are flawed and need a look.
So I wish people would stop reading this thread and flat out
ignoring the fact that I've said the games positives do overwhelm the negative points I've highlighted, and realize that I do like the game quite a bit otherwise I wouldn't have tortured myself for 51.6 hours on my first run through, registered on these forums and participated in them while creating new characters and making new character runs through different origins as well while I attempt to suss out where my own misunderstandings are and where the actual flaws are.
Many of my previous observations still stand after going back in and doing several different origin run throughs and attempting to work around the stated counter arguments, some of them have changed in their overall morphology but remain at least categorically the same.
But again, I'll state, this doesn't mean DA:O is a bad game and I don't like it. I personally love it and if it doesn't get a sequel I'll be very dissapointed. While it may have been 51.6 hours of me trying to fit my action RPG square peg into the RTSRPG round hole....it was still 51.6 hours of absolutely wonderful story and well executed conceptual design and brilliant writing...and that alone makes it a good game.
Its just the actual
game play, and the apparent flaws and weak spots in the dynamics presented, that drags the game down a bit in my personal opinion.