At the moment we SEEM to have conversations based on the higher of either Renegade/Paragon. This tends to push players towards trying to choose responses of one sort so they get better response options.
How about (for ME3) a third type of unlockable bonus option, I call it 'balance', which is based on the lower of the two, thus rewarding players who choose a balanced path through the game?
(Yes, I know there are already 'normal' middle road options but they receive no bonus and are not 'bonus' options).
Of course, unless they want to make it a very difficult option to get, the thresholds for such options should be lower than for other options, but it'd still be nice and make winning gameplay options more varied.
E.g. If the straight Rene/Para bonus options have thresholds of 20 in Rene/Para respectively, the bonus option for the 'middle road' might have a threshold of 10, based on the lower of Rene/Para.
The reward to choosing such and 'normal' middle road options would be a boost to the lower of the two sides of the character or fixed bonuses to each side, about half those given for choosing one of the extremes, for example.
e.g. Rene option gives a bonus of +3 to rene, para gives +3 para, middle road gives +2 rene, +1 para (reflecting a middle road option more angled toward renegade, in this case).
This would also give a bonus for players who mix rene and para responses, depending on the situation, since they are more likely to have average scores in the two character sides.
Of course, many of these concerns if ME3 went back to the old skills based Rene/Para system, but I like the way ME2's system works!
Modifié par DaveTheJackal, 25 février 2010 - 10:53 .




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