Uhm, just because I don't see it the same way it doesn't mean I'm not getting it.If ME3 is going to have convo based Ren/Par points and if they are going to have unlockable options then it would be nice if players who choose a varied/middle path were rewarded like everyone else.
Get it now?
I think the new Paragon/Renegade system is better than its only viable alternative, which is it being point-based. Actually, I like the fact that you can't ensure you're getting all the dialogue options just because you're spending stats on 'em. I think it's more realistic to develop the character's path in terms of coherence, which is often overlooked in RPGs.
I like the fact that the 'middle way' doesn't reward the player. As I said before, it's an epic game. You have two types of modus operandi which fill the gaps quite well and allow you to progress in building up a character, who's got a well-defined personality one way or the other. You're never really blocked on the hard decisions, you're still allowed choice (e.g. Tali's trial, you can say you don't have evidence, Tali gets exiled, or show the evidence); if you want to pull the heavier strings yes, you have to believe in some kind of values, which means you're sticking to 'em most of the time. Feels natural to me.
By the way, why so aggressive? I'm sharing my view on this and I think I have a point, last time I checked I'm not trolling so what's the point to wanting me out of this thread?
Modifié par poisonoustea, 23 février 2010 - 12:17 .




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