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#1
HelloWorld12

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I love to use Heavy Charge a lot - and i love the Eviserator shotgun.  Right now I have +13% weapon damage using customizable gear.  I can kill enemies in 1-2 hits.  And i have max biotic cooldown.  I also use squad cryo ammo and give myself tungsten ammo.  With this in mind, do you think i should drop the extra 3% weapon damage from the N7 armor and go with the +25% melee damage?  Is the 3% significan't enough to give a better overall boost than the +25% melee? (as in will it require an extra shot with the Eviscerator under normal circumstances to kill something without the 3% boost).  I play on Insanity by the way

Does anyone want to share their opinion?

Modifié par HelloWorld12, 20 février 2010 - 12:04 .


#2
HelloWorld12

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Modifié par HelloWorld12, 20 février 2010 - 12:04 .


#3
_Dannok1234

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3% weapon damage isn't significant enough. Thats the short of it.

Don't forget that you can melee twice between each time you shoot the Evi, base melee damage is 125, so a 25% bonus to that will be far more useful then a 3% bonus to base damage of evi.

(You can get a total of 50% bonus to melee by using the shoulders and getting the upgrade thingy)

#4
HelloWorld12

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Ah ok - its just that...well...ive never really needed the extra damage from the melee - i ususally end up killing in 1 or 2 shots. Do you still think the melee boost would make it a noticeable difference in how long it takes to kill?

#5
_Dannok1234

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You'll not notice 3% damage at all, AP ammo is barely noticeable as it is and thats 70% to health.

I'll give you an example from my tests with Evi with different ammo.

Geth trooper (Note shielded/barrier enemies are not the evi's strongest target).

No ammo power, 5% damage from armor, 15% from miranda. headshot=death, bodyshot= small amount of health left that goes away with a melee hit. (melee hit being far faster then taking a second shot)

With AP Ammo, and same bonuses. Headshot=kill, Bodyshot, tiny amount of health left. Now it might be possible that the 3% gives you that tiny tiny edge needed, but you do not kill your next enemy any faster regardless of you having to melee him or not, since the refire rate on the Evi is 1.25 seconds. Giving you plenty of time to melee for the kill.

#6
HelloWorld12

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Ah i see - i don't know - the combat ends so quickly for me that I really don't see myself really needing the 25% melee boost especially with miranda and thane constantly using heavy/area warp/area overload. I'll try it out though - i just don't notice the difference that much i guess

#7
HelloWorld12

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Actually the one benefit i do see of having the melee boost is when fighting back against Harbinger.

#8
_Dannok1234

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Just played around a bit, to illustrate my point on how little those 3% are going to matter to you.
Insanity, Heretic station, level 30. +9% weapon damage from Champion, 5% from armor, 15% from Miranda, +50% from shotgun upgrades. Using Eviscerator. Targets 1 Geth Hunter, 2 Geth Troopers.
(I know these are not ideal for the Evi and AP as they have more effect against armor, however the reason I use geth is that 10% over inferno against armor is pretty much nothing. So it's the 70% against health has to be what makes AP ammo desirable)

No ammo active. Geth hunter takes 2 shots+4 melee or 3 shots +2 melee.
AP ammo Active. Geth hunter takes 2 shots +3 melee, or 3 shots +2 melee

No ammo active. Geth Trooper takes 1 body shot + melee, or 1 headshot
AP ammo active Geth Trooper takes 1 body shot + melee, or 1 headshot.

Now seeing as you can melee twice before you refire with the Eviscerator, the differences is pretty minimal when it comes to time spent on killing one enemy and moving on to the next.
When 70% has that little difference, your 3% won't be noticeable at all. I'm not saying that you will notice the 25% extra melee damage either to be honest, but I personally think those are the best looking shoulders :P

Edit: Side note : thats why I just don't see the point of spending 10 points to avoid 1 melee hit. I'd rather spend those point on squad cryo for a bit of CC abilities (you would be using inferno tho generally, just for the squad), or 1 point into barrier for those Oh crap moments when you can't charge or maybe reave for husk killing.

Modifié par Dannok1234, 20 février 2010 - 01:14 .


#9
HelloWorld12

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I still think AP ammo does significant enough extra damage to take out "extra" baddies that your squad members may have picked off. To me, sometimes being able to kill the quickest despite minimal boosts is more important: it ensures greater survivability for those oh **** moments - and ability to move to the next target a little quicker. Sometimes the extra fraction of a second is life saving when you find yourself in trouble. With 5 or 6 guys attacking, i think every bit of extra damage helps.



I switched from Reave to AP ammo - i just never liked the long cool down on Reave - and the damage isn't that great to me considering i have Miranda and Thane to take care of that.



I never really find health an issue. If i find myself in the red, i either look for cover or Charge to instantly restore shields. Usually im getting shot at when i use Reave which is the last thing I want since shields are more important than health. Though, Reave has been useful in certain situations for me, it just doesn't suit me well and it takes too much time to use compared with Charge. I've just personally never needed Reave. If it was a target i could not reach, I let my squad members use Warp or Overload.



But interesting find my friend :)