Just played around a bit, to illustrate my point on how little those 3% are going to matter to you.
Insanity, Heretic station, level 30. +9% weapon damage from Champion, 5% from armor, 15% from Miranda, +50% from shotgun upgrades. Using Eviscerator. Targets 1 Geth Hunter, 2 Geth Troopers.
(I know these are not ideal for the Evi and AP as they have more effect against armor, however the reason I use geth is that 10% over inferno against armor is pretty much nothing. So it's the 70% against health has to be what makes AP ammo desirable)
No ammo active. Geth hunter takes 2 shots+4 melee or 3 shots +2 melee.
AP ammo Active. Geth hunter takes 2 shots +3 melee, or 3 shots +2 melee
No ammo active. Geth Trooper takes 1 body shot + melee, or 1 headshot
AP ammo active Geth Trooper takes 1 body shot + melee, or 1 headshot.
Now seeing as you can melee twice before you refire with the Eviscerator, the differences is pretty minimal when it comes to time spent on killing one enemy and moving on to the next.
When 70% has that little difference, your 3% won't be noticeable at all. I'm not saying that you will notice the 25% extra melee damage either to be honest, but I personally think those are the best looking shoulders
Edit: Side note : thats why I just don't see the point of spending 10 points to avoid 1 melee hit. I'd rather spend those point on squad cryo for a bit of CC abilities (you would be using inferno tho generally, just for the squad), or 1 point into barrier for those Oh crap moments when you can't charge or maybe reave for husk killing.
Modifié par Dannok1234, 20 février 2010 - 01:14 .