Firstly, if Ienjoy a more cinematic experience than anything past entering the Omega 4 relay this year, I'll eat my hats. And I have a good number of hats. If there is a defining picture of ME2, it is the way that the final mission is constructed and executed. Really well done.
While I could go down a list of everything I enjoyed in ME2, I imagine a good number of folk would share it and it'd be rather dull. I will say that I liked very much the way that there seem to be more 'core' missions building the bulk of ME2 than in ME1. You could argue that recruitment and loyalty missions are not 'core' in that they aren't explicitly combating the Collector threat, and that in that case there are not so many more 'core' missions in ME2 (Lazarus facility, Freedom's Progress, Horizon, Derilict, IFF, Suicide) than in ME1 (Eden Prime, Citadel, Artemis Tau, Feros, Noveria, Virmire, Ilos and Citadel Siege). But so much of ME1 was the planet exploration 'padding', it was better to spend so much more time on foot and in the thick of it rather than dallying about.
I also really enjoyed learning more about the geth. Obviously, no spoilers allowed here but I hope that the issues brought up in ME2 concerning them and the quarians continue into ME3. Really quite surprised how different a conception ME2 gives you for the geth vs their ME1 role.
Also, big thumbs up on the upgrade system over the inventoried mess of drops. The only downside to this is the indescribably dull mineral scanning platform. At first I enjoyed the simplicity of it, the endless to-ing and fro-ing from telly to monitor checking locations of mineral deposits in ME1 was not a draw. However, it very quickly became tedious. I can see why the design went that way, I never heard the item upgrade system of ME1 described favourably and making upgrades a significant reward to build towards through research and resourcing is a lot more involving. But what scanning boils down to is moving a cursor up and down a globe. And that just isn't very entertaining. At least you got a chuckle out of seeing the Mako defy gravity, I actually came to miss that.
Perhaps if the cursor moved yet faster, the grid coloured after being scanned, the grid being more defined (on lighter toned planets, the grid was difficult to see) and a visual system for minerals coupled with the spectrograph (cursor uncovering coloured blotches of different intensities/sizes, a similar direction indicator as the anomoly detection), it could have been more tolerable. But it still would have been moving a cursor up and down.
The only thing stopping me from starting up another playthrough (renegade vanguard this time, as it happens) is the thought of doing all that scanning again.
It is good to see that the save import from ME1 worked. The bonuses were well used and it was rewarding to see choices from ME1 have parts to play in ME2.
I played a male Shepard, a Paragon. I couldn't have cared less about Jack and had decided to romance Miranda early on (next time Tali, next time...). But in talking to most of the female crew members, I often found that late conversation paragon options tended towards the romantically inclined. I seemed to get told off by Tali on the virtues of being honest. I suppose I could have been more neutral but it still seemed odd that I couldn't be a 'Paragon' guy without apparently coming on to the ladies. Even Samara got a bit of it.
There were a few occasions where a squad member or two vanished suddenly. I would issue an order to take a position, they'd radio a response and nothing. I'd turn around and they wouldn't be there. Occasionally they'd pop back in, occasionally they wouldn't respond even by radio. I could still use the power wheel and the requested power would activate as ordered, but they wouldn't be there.
Also, squad members were occasionally reticent to follow relocation orders. I could see they were going to get into trouble in the position they were in, I'd order them to relocate to different cover but they'd stick and maybe eventually move, maybe not. Their shooting was also a bit sporadic, in some fights they'd do more than me, in others they'd hardly fire a shot. The last battle was the latter, perhaps to make it more of an encounter for the player but it struck as being odd.
Further, cover or no, the squad members were quite prone to being incapacitated. I eventually stopped reviving them and simply finished a fight so they could get up themselves. This proved quite economical since Unity now uses medi-gel per person.
I'd be curious to know if the music composer happened to be watching Alien the night before he wrote 'Freedom's Progress', that theme seemed very reminiscent of that. And a very good choice, a very well set scene.
I enjoyed encountering and playing with returning ME1 characters very much, best choices with the recruitable ones. I also enjoyed meeting new characters, some more than others. Miranda, Mordin, EDI, Grunt, Samara, Thane and, erm, the many and one chap I all wanted to play with, regardless of their abilities. Of those, I think I'd be immensely disappointed if Mordin and the latter weren't to be seen in ME3, and I'd much enjoy having the others around too. Subject Zero, Jacob and Zaeed can go breed varren or something, didn't appeal at all.
I played an Infiltrator and after finding out about the heat sinks and the justification for them, I found it a little odd that the heavy pistol had to use them. I don't recall pistols being at much risk of overheating in ME1 with their fire rate and they didn't exactly spit out rounds in ME2, so the geth conclusion that the winner is the one who fires the most didn't seem quite tight. However, for saying that I ended up using the submachine gun the most ( even through armour) as the damage of the heavy pistol (even fully upgraded and using the hand cannon) never seemed to justify the low fire rate and low 'ammo' count.
There was a bug that cropped up only once in my playthroughm and thankfully that at the start. I'd borrowed the use of my brother's 360 hooked up to an HD telly to play through the first hour or so of the game. After letting him have it back, I started up again and found I was locked in the room I had saved in. It was the last room of the Lazarus facility as it happens, just before you meet Miranda. Except that door wouldn't open. I had to restart (from scratch, import save and everything, just restarting the level wiped the import bonuses) the game. Luckily this was right at the start but still unfortunate.
There was also a bug that kicked me out of a bypass minigame. Not mid-combat, no mistakes made, no time out.. Just a spontaneous fail.
This has likely turned long and rambling so I shall stop. I'll simply end by saying that I much look forward to my second playthough, once my memory of mineral scanning has lapsed, and much look forward to ME3.
All together now, "I am the very model..."
Modifié par Legather, 20 février 2010 - 01:38 .




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