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Creative Fatigue


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DRACO1130

DRACO1130
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     ***MASSIVE SPOILERS***

O K - that warning out of the way, permit me to establish my bonafides - Played ME1 12+ times - ME2 on 6th run through - have explored almost every facet with the proviso - playing as a male.

     I have read all the posts, yes a tedious chore but neccessary for my purpose in this posting, which is to offer commentary AND feedbackl of a constructive nature. Am I egotistical enough to actually believe that I can somehow effect alterations to the forthcoming ME3 ? No, I am grounded in reality, however, given that the posting thus far has been overwhelmingly lauditory and positive, I believe that a little constructive sriticism is in order.

     The initial change that I noticed was the Bypass/Hacking alteration. This is/was overdue and welcome, HOWEVER it has NO alteration in either difficulty or manner - basically, if EVERY variation  of character you can play can Bypass/Hack without fail, without challenge - regardless of the context of what it is you are hacking/bypassing - Example - Opening 'mission' - okay, hacking doors on Cerebus Station is sensible because in ME1 met Cerebrus and have familairity with their 'methods' of encryption. A few scenes later, same station - bypassing the 'villians' computer to hear him complaining about Miranda, his pay and the project cost - Should have been IMMENSELY harder to get at - The dude is, in effect, identifying himeself as an opponent of Cerebus - it is going to be right there out in the open for ANYONE to listen to ? Logicial inconsistency.

     The same holds true for bypassing both safes and doors - Bypassing the safe on the cerebrus station - the safe of the guy who claimed he wasn't getting paid enough - shouldn't have yielded credits and should have been MUCH harder to open - compare it with next safe you encounter - on the colony - SAME level of difficulty - so a bare bones Colony world colonist can afford the same level of safe encryption as Super secret bad ass Cerebrus ? Very Jarring discontinuity.

     Next item on my **** list(I'm honest about what I am doing here - my goal remains to combat the title of this post, which I wil lexplain in my finale) - Interaction with Tali - and this holds true for EVERY ME1 team member encountered - Extremely limited conversation choices and an OBVIOUS piece missing - Tali didn't even think to ask/offer Passage away (back to alliance) without Cerebrus ? Nor did Ashley - Nor did Wrex - nor did garus - ME1 established that Cerebrus is the BAD Ass evil order in the galaxy - NASTY bunch - yet NONE of the original team thinks to offer an alternative to remianing with them - nor does the Alliance as a whole offer an alternative or even offer a pretense of welcoming him back - Restoration of SPECTRE staus is meaningless and plays no role in the game - Yes, I acknowledge the interrogation room sequence but I played it through 3 times WITHOUT using the "I'm a Spectre line"  finding that it really means nothing.

     Movement - The single biggest dispapointment(for me) was the Citadel - in ME1 he saved the place, yet he is limited to 4 floors and ONLY the human embassy office - Particualiraly missed are the Shops - in ME1 there were serval in ME2 they are a bad parody and, most importantly, the inability to go into SEC armory for gear - Allowing this would have rendered the restoration of the Spectre status meaningful in every sense of the word - Having the Citadel changed into a set piece area limited in every sense of the word was a MASSIVE dispapointment.

     Eavesdropping - You can eavesdrop on everyone, everywhere but they cannot hear you - Just to test this, I made morden recite his genophage project speil in fornt of WREX - no reaction at all - Considering that I nearly had to execute him in ME1 over this very issue, that is a HUGE hole - one that could have been patched very easily - Mordin shoudl have refused to discuss the matter anywhere near any krogan but again - not noticed - or if noticed not addressed.

     So to with ali when shephard first walks in Liara is threatening someone - using the EXACT same words her mother used when they fought - yet this gross metamotrphasis from the shy archeologist into a potent force to be feared is casually tossed off as not worth much notice - also in this venue - With Liara's "connections' Why doesn't she at the very least offer an escape from cerebus ?

     I could(and have) dissect the entire game but I am not purposed to bore readers to tears, rather I am trying to raise awareness in the Game designers of what occurred here CREATIVE FATIGUE - They created a marvelous, intricate, detailed gaming experience but as it grew and grew, some details began to slip, dotting every I and crossing every T began to become tedium rather than joy.

     yes, I am well aware ythat every objection I raise is in direct violation of where the game needed the plot line to go, however, these could EASILY be accomodated had they been noticed - the issudes I raise are logical inconsistencies that jarred me out of the 'reality' of the experience - Ashley as Lover from ME1 simply dismissing him away without ANY significant chance given to explain and FAILING to offer passage AWAY from Cerebrus - totally bogus. Afterwards when the note is recieved that she forgives and wantas him to be careful - this begs a scene on the citadel in andersons office between the two where they reconcile - in some way - but this doesn't happen - even though ash partin g words are " I'm going back to the citadel".

    What I propose, strongly URGE to be done for ME3 is simple and elegant. When the game is considered to be "Done" but well before the release - Have FRESH EYES evaluate it - Challeneg your Play Testers to find holes in the game  both in plot and in backstory - the aforementioned conversation regarding the genophage in  front of wrex is a prime example - Your creative team undertook and completed a massive projwect and for the most part did it well but in the details they failed - due to fatigue from the scope of the project. The detaisl that make the difference between a good game and a great one. When logical inconsistencies occur - explain them - having mordin hush about his project for fear of krogan is easily accomplished - as would be having any Krogan in the vicinity get into the characters face and shut yhim up about the phage because he's not a krogan -

     I'm recovering the same ground - have FRESH EYES look at ME3 before you release it - close those holes out and you move from the good game into the great game - for which the potential to be is so very clearly there which, in the final analysis, is what motivates me to write this - I want the GREAT game not merely the good one and, hopefully, this effort has furthered that goal becoiming a reality.

Respectfully submittesd for your perusal.